This document summarizes Richard Lord's experience developing the open-source Flint particle engine project over several years. It outlines the 7 steps he took to develop the project, including choosing an architecture, writing code, choosing a name, making the code public, gathering feedback, releasing version 1, and taking breaks. It also discusses handling feedback, plans for future versions that were only partially completed, and how the project helped raise his profile and experience while giving something back to the community.
30. October 2008 Plans
Improve Away3D support
Support Sandy3D
Support Alternativa3D
Improved tweening
Collisions between particles
Collisions with shapes/objects
Avoid shapes/objects
Line renderers
Particle effect designer
Flash components
Flex components
31. September 2010 reality
Improved tweening (incomplete)
Collisions between particles
Collisions with shapes/objects (2D only)
Line renderers (2D only)