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Similaire à Making Mobile Games that (Can) Make Money (20)
Making Mobile Games that (Can) Make Money
- 7. No one loves a game unless it frustrates them first.
#ThatConference @scottkdavis @QONQR
- 8. The best way to make money in mobile gaming is to make a
game that is free #ThatConference @scottkdavis @QONQR
- 9. Make every tech conversation come back to the business
GOALS #Alignment #minnebar @scottkdavis
- 11. Get people to spend 99 cents in your game for something too
good to pass up #ThatConference @scottkdavis @QONQR
- 13. In gaming, cosmetics create a spending option for both highly
competitive and casual gamers. #ThatConference @scottkdavis
@QONQR
- 14. In gaming, as in life, there should always be a next velvet
rope. #ThatConference @scottkdavis @QONQR
- 15. In gaming, be consistent with running sales. Either
frequent, or never. #ThatConference @scottkdavis
- 17. Establishing leagues in your game creates ways to always make
success achievable #ThatConference @scottkdavis @QONQR
- 18. In many games today, time is the “boss” players struggle to
defeat #ThatConference @scottkdavis @QONQR
- 19. A Facebook post from a player about your game is more
valuable than any marketing you can buy #ThatConference
@scottkdavis @QONQR
- 20. Don’t build a game feature unless you first consider how a
cheater could ruin your game #ThatConference @scottkdavis
@QONQR
- 21. Assume all data in your game can be seen by the user.
Because it can. #ThatConference @scottkdavis @QONQR
- 22. Common developer best practices often hurt security in
your app/game #ThatConference @scottkdavis @QONQR
- 23. Always verify your purchases from a server that contains
master balances #ThatConference @scottkdavis @QONQR
- 24. The savings PayPal fees save over iTunes can let you add a
person to payroll #ThatConference @scottkdavis @QONQR
- 25. Abuse is a huge problem that can destroy all the positives of
social engagement #ThatConference @scottkdavis @QONQR
- 26. Prolong your engagement and revenue by building persistent
teams/guilds in gaming. #ThatConference @scottkdavis
@QONQR
- 27. For several months @QONQR had 10x more downloads on
Windows Phone, than iPhone #ThatConference @scottkdavis
- 28. Don’t build features that don’t fit in your ARMS (Acquisition,
Retention, Monetization, Self-Preservation) #ThatConference
@scottkdavis @QONQR
- 29. There is no better marketing than getting your players to
market for you. #ThatConference @scottkdavis @QONQR
- 31. Build tools for your app only when they can actually save
time and money #ThatConference @scottkdavis @QONQR
- 32. Players invest in a game if they can emotionally invest in the
story. #ThatConference @scottkdavis @QONQR