These are the slides I gave for a presentation at 1 Million Cups Peoria regarding the journey of developing a product to support project creators after their crowdfunding campaigns end, and the lessons learned along the way.
5. Realities of fulfilling a Kickstarter Campaign
● Fulfillment can be difficult for big projects
● Project creators have to handle fulfillment alongside managing their
business and developing their product.
● The process involves a large amount of communication and adjusting data
● Backers want to update all kinds of information about their orders
6. Problems backers have
● Change of shipping address
● Pledging extra money for extra items
● Splitting one big order for multiple people
● Failed pledge payments
● Refunds
● Someone missed the campaign
● Non-Responders
● Hard to track who has shipped and who hasn’t.
7. The biggest catch of all
All a project creator gets is a big spreadsheet to work
from.
8. Uncomfortable Truths
1. Raising money is the easy first half
of crowdfunding. Fulfillment itself is
much harder.
2. Fulfillment can rob a project creator
of both time and money that could
be spent on making their product.
10. Diaspora* - 2013
● Two sources of development - core team
and community developers.
● Core team was focused on providing a major
overhaul to user interface.
● Pivoted from startup model into a volunteer-
run community project.
● Project adopted self-governance model
through establishing consensus on issues.
● Core development team stepped away.
11.
12. We wanted to make a
product that could help a
group of people in a useful
way.
18. Initial Offering
● Free beta period - early customer feedback helped
establish first pain points.
● Basic features - pledge management, add-on
purchases, shipping addresses, a way to represent
whether an order is fulfilled, can export all order data.
● Niche support - can synchronize data from Kickstarter
to use project data in a useful way.
● Flexible - if there isn’t a feature for it, we can implement
a workaround
● Free Backer Support - we help project creators take
care of their backers.
19.
20. Challenge of UX Design
● BackerKit is designed to assist with every
step of the fulfillment process
● Just because something makes sense to
you doesn’t mean it makes sense to the
customer.
● Self-service vs. full-service
21.
22. First Refinements
● Segments - search queries that create groups of people that an app can
perform actions on.
● More Platforms - sync with campaigns from IndieGoGo, Tilt/OPEN
● Pre-Orders - project creators can get new orders after their campaign
ends to keep the momentum going.
● New Interface - focused on reward items in pledges belonging to backers.
● Counts - easy counts for manufacturing.
● Shipping - We integrated with the USPS to offer cheaper postage.
23.
24.
25.
26.
27.
28. Backer pledge accounts
● 6 order states: Not Sent, Not Answered, Open, Locked Down, Ready to
Ship, Shipped
● Invite system: all backers are invited once a project is ready to go live.
Each backer gets a unique link that logs them into their pledges
automatically.
● Pledge Switching: Backers may be allowed to change pledge levels
● Linked Pledges: For pledging multiple times on platforms like IndieGoGo.
29.
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35.
36.
37. Fulfillment Integrations
● We launched a partner’s program
for fulfillment houses.
● Easily send orders out at the click
of a button.
● 2 partners at launch: FulfillRite and
ShipStation
● Orders get tracked between
BackerKit and fulfillment partner,
so data is always up to date.
40. ● Some of our customers: Soylent, Amplitude, Reading
Rainbow, ToeJam & Earl, What We Do in the
Shadows
● Over 700+ projects served
● Many revisions to features and designs
● Campaigns of all sizes and every niche
● Team of 6 people
Notes de l'éditeur
Our story reflects the crowdfunding story itself
max and some friends launched a Kickstarter campaign only asking for $10K
It was massively successful and was hyped by the press. First crowdfunding project to break six figures.
This picture was taken for an article in BusinessWeek.