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All Rights Reserved by Seeds of Empowerment




Spatial Intelligence and Executive 
Spatial Intelligence and Executive
        Function of Blinds
 in Mobile Learning Environment
             Paul Kim
           Donggil Song
           Arafeh Karimi

                                                                1
All Rights Reserved by Seeds of Empowerment




• The first study was conducted on November
  The first study was conducted on November 
  11, 2010 in SMPK Setapak (Asarama) school 
  located at Jalan
  located at Jalan Genting Kelang 53300 Kuala
                           Kelang,53300 Kuala 
  Lumpur, Malaysia
• Participants were 25 total blind children age
  Participants were 25 total blind children age 
  12‐17 years old.



                                                   2
All Rights Reserved by Seeds of Empowerment



Entrance‐ November 
11 2010‐ 3 PM 
We  met  the principle and 
teachers. They kindly gathered 30 
total blind children in the library 
for our study.
Our total blind participants 
welcomed us  warmly and then 
welcomed us warmly and then
the teacher asked them to go to 
the classroom beside the library. 
Non of them used stick to find the 
way. Some of them were holding 
   y                               g
each others hand for assistance.
After greetings, we explained the 
purpose of the study.
We told them: we heard you are 
We told them we heard you are
very smart and doing well in 
school. We are working on 
designing mobile games for you 
and this is our device. 
and this is our device


                                                        3
All Rights Reserved by Seeds of Empowerment

First Touch
•Then we handed in the
•Then we handed in the 
devices to them. As we 
didn’t have enough TMs
They shared the devices. 
•They started to explore 
TMs right away and were 
discussing about it with 
each other.
each other.
• 2 participants were 
holding TMs with 90 
degree rotation saying 
they feel more 
 h f l
comfortable in that 
position.
                     p
•We asked them simple 
questions like how many 
buttons does the device 
have ? They started to talk 
to each other and then 
to each other and then
90% answered correctly .
•They were excited!                                         4
All Rights Reserved by Seeds of Empowerment




Exploration

•4 boys figured out 
the up, down, right 
the up, down, right
left concept of the 
buttons very quickly. I 
asked them if they 
had any experience 
h d            i
working with 
computers and the 
answer was positive.  
             p
They said “they like 
computers and they 
want to play 
computer games ! 
computer games”!
Later I checked with 
their teacher and she 
said these guys are 
competent  in using 
computers.
                                                            5
All Rights Reserved by Seeds of Empowerment


Exploration
Different ways of 
holding and using 
TM is demonstrated 
in pictures. We 
suggest further 
study  on usability
and interface 
and interface
design.. .




                                                          6
All Rights Reserved by Seeds of Empowerment




Exploration Hand/Mouth/Nose
Exploration‐Hand/Mouth/Nose

 We observed 4 
 cases using  their 
 mouth/nose for 
 exploration. They 
 were smelling the 
           lli th
 device.
 Any idea? 




                                                          7
All Rights Reserved by Seeds of Empowerment




Connection

After the introductory 
session, we have divided 
session, we have divided
them to groups of 6 to be 
able to conduct the study 
with our 6  TM and be able 
to manage it. 
t           it
We gave them the device 
and asked them: Can you 
help us turning on the 
help us turning on the
devices?
They first were playing 
individually then started to 
discuss and collaborate
with each other to solve the 
problem. 



                                                            8
All Rights Reserved by Seeds of Empowerment


Connection‐ Found it!
Aina, 13yrs old was the first 
one figuring out how to turn 
on the device after 3 minutes. 
She doesn’t have any 
Sh d       ’t h
experience of playing 
computer games . 




                                                       9
All Rights Reserved by Seeds of Empowerment




Connection
  The audio test was set as the default 
  program in TM so it started playing 
  the audible test after Aina turned it 
  on and everyone were excited 
  ,working harder on their device to 
  figure out how to turn it on.
  fi        th t t        it
  Next one was the boy with gray T‐
  shirt (The Wong) with 5min record.
  After they solved the problem they 
  were guiding each other and sharing 
  the experience.
  We talked about the process. They 
  said “I knew the power is in corner 
  but I didn’t know I should hold it”


                                                         10
All Rights Reserved by Seeds of Empowerment




  Interaction

After everybody learnt how to turn  on TMs it 
was interaction time.
First, all of them listened to the first question 
and then played with navigation buttons. They 
had fun when they were pushing the buttons 
and hearing North, South, West, East in their 
              g      ,      ,      ,
own language (Malay).  Later they found out 
they have to push blue button to confirm their 
answer and get feedback. Exciting!
The program didn t include aural instruction 
The program didn’t include aural instruction
on how to work with the device,  therefore  it 
took them a while to figure out how to do it. 
However we gave them time to explore by 
themselves. For Next groups we guided them  
themselves. For Next groups we guided them
on how to use the device because of the time 
issue. 
They were fast in finding what each button 
does, unfortunately current version of audio 
does unfortunately current version of audio
test doesn’t have any reaction for two upper 
buttons (green, yellow). They were expecting 
to hear something after touching each button.               11
All Rights Reserved by Seeds of Empowerment




Interaction Level1
Interaction‐Level1

Level 1 questions was described as “easy” by 
         q                              y y
the participants.
Almost 85% of them answered to the level 1 
q
questions correctly. They were able to follow  
                  y     y
the instruction and answer the questions.
No Interaction and discussion happened 
among the participants while were working 
       g    p     p                        g
on level 1 questions.
They seemed like they are enjoying it.
All of them knew the cardinal directions.
All of them knew the cardinal directions




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All Rights Reserved by Seeds of Empowerment




                        Interaction Level 2
                        Interaction‐Level 2
•   The moment they heard 180 degree rotation in questions, we observed 
    expressions like “wow, phww, mmm,oooh…” Mostly from boys. 
    expressions like “wow phww mmm oooh ” Mostly from boys
•   3 participants (2boy, 1girl) asked us to repeat level 2‐q2,3 
•   They started talking to each other and discussing the answers. More 
    collaboration.
•   At Level 2 question, 2 girls started demonstrating the scenario. One of 
    them stood up and literally followed all the instructions such as 180 
    rotation. Facing North, turning to right, left. She answered all the 
    questions correctly.
    questions correctly
•   The other girl was following the instruction by demonstrating lines on  
    palm of her hand with her index finger .
•   One boy (13yrs) started to show signs of frustrations, holding his head 
    with his hands, moving his leg, he only answered one question correctly. 
      i h hi h d         i hi l h          l           d          i        l
•   Whenever they received “correct” feedback from the device they were 
    excited sharing their success stories with their friends.
•   Longer response time was reported compare to  level 1
    Longer response time was reported compare to level 1

                                                                                13
All Rights Reserved by Seeds of Empowerment




Interaction Level 3
Interaction‐Level 3

More requests for repetition of 
the questions.
the questions.
Demonstrating girls answered 
all the questions correctly.
                y        g
 More difficulty following the 
scenario specially when 
question had two levels of 
rotation.
More interaction and 
M      i       i      d
discussion on answers. Sharing 
success stories.
More incorrect answers
More incorrect answers
More frustration signs but 
none of them  stopped playing.
     g     p
Longer response time


                                                            14
All Rights Reserved by Seeds of Empowerment




                                        Reflection
•   We asked them who answered to all the questions correctly? 5 of them stood up, 
    we announced their name and everybody else  applaud them and congrats them
•   We interviewed them after finishing the data collection. What do you think about 
    the game, what was the problem,… 
•   “I liked it”, “I like to play science game, I don’t like geography”, “I want to answer 
    “I lik d it” “I lik t l         i           I d ’t lik          h ” “I     tt
    English questions” “Level 3 was hard” “ I want repetition feature” “do you have 
    more games?” “ what does this button (yellow, green) do” 
•   Because of lack of time we weren t able to conduct TOL study with all of them so 
    Because of lack of time we weren’t able to conduct TOL study with all of them so
    we decided to play the instruction on computer and receive feedback.  
•   They listened to the scenario carefully then gave us following comments:
     –   “too hard to follow”
     –   “why do you want to put fruits on sticks”
     –   "hard to imagine" , "why are we moving the fruits", "why we can only move one fruit at a time". One 
         girl (13yrs old asked me if I have the sticks and fruits somewhere she can touch it" “do you have any 
         other game?”



                                                                                                             15
All Rights Reserved by Seeds of Empowerment




•   Blind children collaborate with each other to solve more complicated problems
•   Blinds need an authentic scenario and  enjoy problem solving questions.
•   Blind children can perform audible tests using TM however the Instruction and 
    scenario design, narration language, length, and authenticity should be further 
    studied.
     t di d
•   Usability and interface design study would add more richness to the experience.
•   More study on Blinds’ cognition and comprehension process is required (spatial 
    intelligence , why did they started demonstrating the scenario physically, how do 
    intelligence why did they started demonstrating the scenario physically how do
    they imagine the aural instruction? )
•   The more cognition required the more response time needed.
•   Participants requested for more aural feedback when they were interacting with 
    Participants requested for more aural feedback when they were interacting with
    the device.




                                                                                         16
All Rights Reserved by Seeds of Empowerment




2nd Study: Tower Of London 
           Game




                                              17
All Rights Reserved by Seeds of Empowerment




• Study was conducted on 16 November 2010 in
  Study was conducted on 16 November 2010 in 
  SMPK Setapak (Asarama) school located at 
  Jalan Genting Kelang 53300 Kuala Lumpur
                Kelang,53300 Kuala Lumpur, 
  Malaysia
• Participants were 12 total blind and 1 visually
  Participants were 12 total blind and 1 visually 
  impaired children age 14‐17 years old.



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All Rights Reserved by Seeds of Empowerment




                                            Plan
• Due to School holiday number of participants
  Due to School holiday, number of participants 
  was decrease to 12. However quantitative and 
  qualitative data was collected.
  qualitative data was collected
• Quantitative data was collected through 
  TeacherMate while participants were playing
                while participants were playing 
  with Tower of London game.
• Q li i d
  Qualitative data was collected through semi‐
                          ll   d h     h      i
  structured interview and focus group sessions.

                                                   19
All Rights Reserved by Seeds of Empowerment




                                     Entrance
• Upon our arrival we were welcomed by
  Upon our arrival we were welcomed by 
  participants from previous study.
we said  Hello guys they replied Hi, where is 
we said “Hello guys”, they replied “Hi where is
  your TM?”
Then they asked us to wait for them till they call 
Th    h       k d        i f h        ill h     ll
  up their friends.



                                                   20
All Rights Reserved by Seeds of Empowerment




                                 Introduction
We didn’t have much to do anymore. Our 
   little friends managed everything. We 
   just sat there and observed.
Old group gathered their friends and 
   passionately explained who we are and 
   what we do. Then they asked us to give 
   them some TeacherMates so they can 
   explain more accurately.
        l i                l
Next question “Do you have a new game 
   for us today?”
They invited us to their class and showed 
   us around.



                                                     21
All Rights Reserved by Seeds of Empowerment




                Touch listen touch
                Touch listen touch




                                              22
All Rights Reserved by Seeds of Empowerment




New ideas
New ideas
• While we were waiting for teachers to prepare
  While we were waiting for teachers to prepare 
  the new study setting, we started to discuss 
  with our friends about their last experience 
  with our friends about their last experience
  with TM and asked them how do they want to 
  use it? What kind of game do they suggest? 
  use it? What kind of game do they suggest?
  How are they planning to use TM for their 
  study?



                                                  23
All Rights Reserved by Seeds of Empowerment




  New ideas
  New ideas
• They started to
  They started to 
  discuss with each 
  other and sharing  
  other and sharing
  ideas.




                                                     24
All Rights Reserved by Seeds of Empowerment




 New ideas
 New ideas
After a fun 
After a fun
discussion 
with lots of 
with lots of
jokes and 
laugh they 
laugh they
concluded:




                                                     25
All Rights Reserved by Seeds of Empowerment




“I like it when I listen to TM and I can control the game I like
  I like it when I listen to TM and I can control the game. I like 
playing with navigation buttons.”
                                                                      26
All Rights Reserved by Seeds of Empowerment




“I like hearing different
 I like hearing different 
   voices, I feel I’m getting to 
               p p
   know new people.”
We had two English 
narration with Korean and 
Malaysian accent and one 
sentence in Spanish, they 
were excited about new 
accents and were imitating 
the accents and laughing 
th         t     d l hi
among themselves .

                                                   27
All Rights Reserved by Seeds of Empowerment


                                       “I want to have all my 
                                       school books in TM so I 
                                       don’t have to sit and read 
                                       all the braills. I can play 
                                       with TeacherMate and 
                                       listen to my lessons.”
                                       Two other participants 
                                       instantly suggested they 
                                       will record the lessons for 
                                       him!


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All Rights Reserved by Seeds of Empowerment


                                                             “We like audio 
                                                             games. They
                                                             games ” They 
                                                             patiently explained 
                                                             to us how they 
                                                             interact with the 
                                                             environment and 
                                                             emphasized on 
                                                                 p
                                                             auditory channel as 
                                                             one of the most 
                                                             important methods 
                                                             important methods
                                                             of communication. 




“When we listen to any instruction we imagine it in our mind You know
 When we listen to any instruction we imagine it in our mind. You know 
blind people have a better memory than sighted kids!!!!” 
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All Rights Reserved by Seeds of Empowerment


Other suggestions about using TM in class 
  continued as:
  continued as:
“We can use TM to do our assignments.” Azli, 
  14years old asked us how we  created the 
  14years old asked us how we created the
  games with audible test and if it is easy for 
  their teacher to use the audio maker. Then 
  their teacher to use the audio maker. Then
  problem solved.
“we will ask our teacher to record the
 we will ask our teacher to record the 
  assignment in audio test maker and we will 
  submit our audio files to her”.
Currently they are using braille typewriters to do 
  their assignment.
                                                   30
All Rights Reserved by Seeds of Empowerment



Tie was excited “ wow, we don’t have to carry 
  typing machine everywhere anymore!” 




                  TeacherMate vs braille typewriter
                              vs. braille

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All Rights Reserved by Seeds of Empowerment


Next idea:
“Can we take all of our exam with TM?
It would be more fun
It would be more fun”
They discussed about pros and cons of taking 
   exam with TM but at the end agreed that it s a 
   exam with TM but at the end agreed that it’s a
   better option for them if audio maker 
   supports repeating the question and they are 
   supports repeating the question and they are
   able to revise the answer.




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                                   New Ideas
                                   New Ideas
Next lesson for us was learning how they replied to 
                                g        y p
   the “cardinal direction” game.
“I imagined myself walking while following the 
   instruction”
“I imagined I’m driving a car and am following the 
   direction to get to the destination.
   direction to get to the destination.”
“I imagined leading my friend, holding his hand and 
   guiding him” 
We continued our discussion after playing TOL 
   game.

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All Rights Reserved by Seeds of Empowerment




                            Tower of London 
                            Tower of London
•   To design the audible version of TOL game we followed participatory design 
    approach and changed the original game based on feedback received from our 
    blind designers. 
•   V1‐Original TOL using color to differentiate the donuts‐ Our little fiends 
    commented that color is not authentic to them and it s rather a label and name 
    commented that color is not authentic to them and it’s rather a label and name
    than a comprehensive concept.
•   V2‐Using fruit and skewer concept. You have to move the fruits and rearrange the 
    order‐ We had to justify to them “why do you want to move them” why did you 
                       j     y            y    y                             y  y
    put the fruit on sticks” 
•   V3‐Using a barbecue party and role playing concept, problem solving‐ Players are 
    expert chefs who are taking different orders to prepare various arrangements of 
    chicken, fish and lamb.
     hi k fi h d l b
•   V4‐ Local version of barbecue party with fish, and shrimp ball and chicken 
    suggested by total blind participants. (Malay translation)



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                        Sample Scenario
                        Sample Scenario
• Order 1. Start position: The left skewer holds up 
  O de . Sta t pos t o : e e t s e e o ds up
  two foods, chicken and shrimp. The chicken is at 
  the bottom, and the shrimp is on the chicken. The 
  middle skewer holds up a fish ball at the bottom. 
    ddl k         h ld        f h b ll     h b
  The right skewer holds up nothing.
• G l
  Goal position: The left skewer holds up nothing. 
           iti   Th l ft k         h ld         thi
  The middle skewer holds up two foods, fish ball 
  and chicken. The fish ball is at the bottom, and 
  and chicken. The fish ball is at the bottom, and
  the chicken is on top of the fish ball. The right 
  skewer holds up a shrimp.

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                              Game Design
                              Game Design
Original TOL has 5 levels with 52 questions. 
Original TOL has 5 levels with 52 questions
For this design we planned to test only 3 levels 
  with 21 questions.
  with 21 questions




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All Rights Reserved by Seeds of Empowerment




                                     TOL Study
                                     TOL Study
12 Students 
12 Students
gathered to  
participate in 
participate in
our study  




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All Rights Reserved by Seeds of Empowerment




                                   TOL Study
                                   TOL Study




We divided the participants to two groups to be able to use 
  our devices and facilitate observation process.
                                                               38
All Rights Reserved by Seeds of Empowerment




                                     TOL Study
                                     TOL Study
Participants had 
 a t c pa ts ad
enough time to 
explore the TM. 
We explained the 
        l    d h
concept and what 
they have been 
they have been
asked to do and 
they eagerly 
   y g y
started to play the 
game.

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All Rights Reserved by Seeds of Empowerment




                                  TOL Level 1
                                  TOL‐Level 1
Beginning level of the TOL game. Participants were focusing on 
  g     g                  g            p                 g
  the instruction to figure out how this game works.




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All Rights Reserved by Seeds of Empowerment




                                 TOL Level 1
                                 TOL‐Level 1
The level of participation and collaboration at level 1,beginning 
  of the game, was low and they separately were concentrating 
  of the game was low and they separately were concentrating
                           on their tasks.




                                                                41
All Rights Reserved by Seeds of Empowerment




                                  TOL Level 2
                                  TOL‐Level 2
After they passed level 1 and understood the game concept the 
   p
   participation and collaboration started and they looked more 
          p                                       y
   relaxed and seemed they are having fun with the game




                                                               42
All Rights Reserved by Seeds of Empowerment




                                 TOL Level 3
                                 TOL‐Level 3
• Level 3 questions are a bit harder and more
  Level 3 questions are a bit harder and more 
  complicated compare to previous questions 
  but participants had the highest level of 
  collaboration and they were talking together 
  about their performance.
• The TOL game provides feedback to players 
  and informs them if they replied correctly or 
  not. Participants showed high level of concern 
       P i i         h    d hi h l l f
  about correct/incorrect feedback. 

                                                   43
All Rights Reserved by Seeds of Empowerment




                            TOL Level 3
                            TOL‐Level 3




                                              44
All Rights Reserved by Seeds of Empowerment




                            TOL Level 3
                            TOL‐Level 3




                                              45
All Rights Reserved by Seeds of Empowerment


Su continued playing till level 5 although 
  everybody else has left ….
       b d l h l f




                                                   46
All Rights Reserved by Seeds of Empowerment




                                  More ideas
                                  More ideas
• After data collection we had a chance of discussing more 
                                                       g
  about their feedback and learning from their suggestion.
• They labeled our game as Geography game (Cardinal 
  direction) and Mind game (TOL game).
  di ti ) d Mi d             (TOL         )
• 10/12 participants found the mind game more challenging 
  and interesting rather than geography game
                 g             g g p yg
• All participants asked us about our next game
• 2 participants called up their visually impaired friends to play 
  with TM.
• 3participants asked for science game (2boy 1 girl) and 8 asked 
  for more mind game and 1 asked for literacy game.
  for more mind game and 1 asked for literacy game

                                                                 47
All Rights Reserved by Seeds of Empowerment




                                   More ideas
                                   More ideas
• Natasha: “  I like mind game to improve my memory so I can 
                          g         p        y       y
  remember more, it makes my brain smarter”
• All participants suggested to add repeat feature and more 
  control over the game flow.
      t l       th        fl
• They asked for more group games.

They informed us 
about their everyday 
activities such as  
activities such as
playing “goal ball”, 
Chess, riding a bicycle, 
listening to radio and 
li t i t       di     d
TV. 
                                                                48
All Rights Reserved by Seeds of Empowerment




                             African stories
                             African stories
We shared Seeds’ 
African stories with 
  f                h
them (Jomopira and 
Kakama), playing on 
Kakama) playing on
iPad and Android 
phone. They answered 
phone They answered
to all the story 
q
questions 
correctly.

                                                    49
All Rights Reserved by Seeds of Empowerment




                 Zambia and India plan
                 Zambia and India plan
Next we shared Seeds plan to go to India and
Next we shared Seeds’ plan to go to India and 
Zambia and design games for blind children. We 
explained children s educational situation to them 
explained children’s educational situation to them
and our young friends started to propose solutions. 




                                                     50
All Rights Reserved by Seeds of Empowerment




                   Zambia and India plan
                   Zambia and India plan
They asked many questions such as how old are they, if they don’t 
   y           yq                                y,       y
have typewriter how do they take exam? 
What language they speak? 
How could they learn more about them?
Why are they facing difficulties in their life?
What courses they like?
What courses they like?
Do you have more stories from them?




                                                                     51
All Rights Reserved by Seeds of Empowerment




        Zambia and India suggestions
        Zambia and India suggestions
“Their teacher can record all of their courses on TM and they can 
listen to them all the time, It’s OK if they don’t know braille“
“We can record all of our lessons for them and send it to them”
“They can use TM to practice their courses do assignments take
  They can use TM to practice their courses, do assignments, take 
exam”
“We can design audio games for them to play after school. Do you 
have more mind games?”
h             i d        ?”
“We can record our stories for them and send on TM”
    ey o e ed us t e e p a d suppo t a d p oposed e s g ou
They offered us their help and support and proposed revising our 
future games to make it more suitable for blinds!
We were asked if we can give TMs to them to play in school, 
unfortunately we didn t have enough devices to share.
unfortunately we didn’t have enough devices to share

                                                                     52
All Rights Reserved by Seeds of Empowerment




                                             Next?
•   Revising TOL game and create multi‐lingual versions
•   More study on Instructional design and narration instruction design for 
    blinds
•   Pilot testing the audio game with children from varied socioeconomic 
                g           g
    background
•   Increase the sample size
•   Design game in different context: science, math, literacy,…
    Design game in different context: science math literacy
•   Study on collaborative and participatory learning among blinds
•   User interface and tactile experience studies
•   Study on blinds’ cognitive intelligence, ability and development 
    S d        bli d ’    i i i lli           bili     dd l




                                                                               53
All Rights Reserved by Seeds of Empowerment




                    Acknowledgement 
                    Acknowledgement
Special thanks to Nurzyanti Mohammad Khan for 
Special thanks to Nurzyanti Mohammad Khan for
  her generous help in translating and narrating all 
  the questions and great help in conducting the 
      q              g       p               g
  studies. Thanks to Maryam Sarkhail for her 
  assistance in conducting the Cardinal direction 
  study. We couldn’t do any of this without you.
We acknowledge our appreciation toward principle 
               g       pp                  p     p
  and teachers of SMPK SETAPAK school specially 
  MS Rosi.

                                                    54

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Seeds of empowerment mobile learning for blinds and visually impaired children

  • 1. All Rights Reserved by Seeds of Empowerment Spatial Intelligence and Executive  Spatial Intelligence and Executive Function of Blinds in Mobile Learning Environment Paul Kim Donggil Song Arafeh Karimi 1
  • 2. All Rights Reserved by Seeds of Empowerment • The first study was conducted on November The first study was conducted on November  11, 2010 in SMPK Setapak (Asarama) school  located at Jalan located at Jalan Genting Kelang 53300 Kuala Kelang,53300 Kuala  Lumpur, Malaysia • Participants were 25 total blind children age Participants were 25 total blind children age  12‐17 years old. 2
  • 3. All Rights Reserved by Seeds of Empowerment Entrance‐ November  11 2010‐ 3 PM  We  met  the principle and  teachers. They kindly gathered 30  total blind children in the library  for our study. Our total blind participants  welcomed us  warmly and then  welcomed us warmly and then the teacher asked them to go to  the classroom beside the library.  Non of them used stick to find the  way. Some of them were holding  y g each others hand for assistance. After greetings, we explained the  purpose of the study. We told them: we heard you are  We told them we heard you are very smart and doing well in  school. We are working on  designing mobile games for you  and this is our device.  and this is our device 3
  • 4. All Rights Reserved by Seeds of Empowerment First Touch •Then we handed in the •Then we handed in the  devices to them. As we  didn’t have enough TMs They shared the devices.  •They started to explore  TMs right away and were  discussing about it with  each other. each other. • 2 participants were  holding TMs with 90  degree rotation saying  they feel more  h f l comfortable in that  position. p •We asked them simple  questions like how many  buttons does the device  have ? They started to talk  to each other and then  to each other and then 90% answered correctly . •They were excited!    4
  • 5. All Rights Reserved by Seeds of Empowerment Exploration •4 boys figured out  the up, down, right  the up, down, right left concept of the  buttons very quickly. I  asked them if they  had any experience  h d i working with  computers and the  answer was positive.   p They said “they like  computers and they  want to play  computer games !  computer games”! Later I checked with  their teacher and she  said these guys are  competent  in using  computers. 5
  • 7. All Rights Reserved by Seeds of Empowerment Exploration Hand/Mouth/Nose Exploration‐Hand/Mouth/Nose We observed 4  cases using  their  mouth/nose for  exploration. They  were smelling the  lli th device. Any idea?  7
  • 8. All Rights Reserved by Seeds of Empowerment Connection After the introductory  session, we have divided  session, we have divided them to groups of 6 to be  able to conduct the study  with our 6  TM and be able  to manage it.  t it We gave them the device  and asked them: Can you  help us turning on the  help us turning on the devices? They first were playing  individually then started to  discuss and collaborate with each other to solve the  problem.  8
  • 10. All Rights Reserved by Seeds of Empowerment Connection The audio test was set as the default  program in TM so it started playing  the audible test after Aina turned it  on and everyone were excited  ,working harder on their device to  figure out how to turn it on. fi th t t it Next one was the boy with gray T‐ shirt (The Wong) with 5min record. After they solved the problem they  were guiding each other and sharing  the experience. We talked about the process. They  said “I knew the power is in corner  but I didn’t know I should hold it” 10
  • 11. All Rights Reserved by Seeds of Empowerment Interaction After everybody learnt how to turn  on TMs it  was interaction time. First, all of them listened to the first question  and then played with navigation buttons. They  had fun when they were pushing the buttons  and hearing North, South, West, East in their  g , , , own language (Malay).  Later they found out  they have to push blue button to confirm their  answer and get feedback. Exciting! The program didn t include aural instruction  The program didn’t include aural instruction on how to work with the device,  therefore  it  took them a while to figure out how to do it.  However we gave them time to explore by  themselves. For Next groups we guided them   themselves. For Next groups we guided them on how to use the device because of the time  issue.  They were fast in finding what each button  does, unfortunately current version of audio  does unfortunately current version of audio test doesn’t have any reaction for two upper  buttons (green, yellow). They were expecting  to hear something after touching each button.   11
  • 12. All Rights Reserved by Seeds of Empowerment Interaction Level1 Interaction‐Level1 Level 1 questions was described as “easy” by  q y y the participants. Almost 85% of them answered to the level 1  q questions correctly. They were able to follow   y y the instruction and answer the questions. No Interaction and discussion happened  among the participants while were working  g p p g on level 1 questions. They seemed like they are enjoying it. All of them knew the cardinal directions. All of them knew the cardinal directions 12
  • 13. All Rights Reserved by Seeds of Empowerment Interaction Level 2 Interaction‐Level 2 • The moment they heard 180 degree rotation in questions, we observed  expressions like “wow, phww, mmm,oooh…” Mostly from boys.  expressions like “wow phww mmm oooh ” Mostly from boys • 3 participants (2boy, 1girl) asked us to repeat level 2‐q2,3  • They started talking to each other and discussing the answers. More  collaboration. • At Level 2 question, 2 girls started demonstrating the scenario. One of  them stood up and literally followed all the instructions such as 180  rotation. Facing North, turning to right, left. She answered all the  questions correctly. questions correctly • The other girl was following the instruction by demonstrating lines on   palm of her hand with her index finger . • One boy (13yrs) started to show signs of frustrations, holding his head  with his hands, moving his leg, he only answered one question correctly.  i h hi h d i hi l h l d i l • Whenever they received “correct” feedback from the device they were  excited sharing their success stories with their friends. • Longer response time was reported compare to  level 1 Longer response time was reported compare to level 1 13
  • 14. All Rights Reserved by Seeds of Empowerment Interaction Level 3 Interaction‐Level 3 More requests for repetition of  the questions. the questions. Demonstrating girls answered  all the questions correctly. y g More difficulty following the  scenario specially when  question had two levels of  rotation. More interaction and  M i i d discussion on answers. Sharing  success stories. More incorrect answers More incorrect answers More frustration signs but  none of them  stopped playing. g p Longer response time 14
  • 15. All Rights Reserved by Seeds of Empowerment Reflection • We asked them who answered to all the questions correctly? 5 of them stood up,  we announced their name and everybody else  applaud them and congrats them • We interviewed them after finishing the data collection. What do you think about  the game, what was the problem,…  • “I liked it”, “I like to play science game, I don’t like geography”, “I want to answer  “I lik d it” “I lik t l i I d ’t lik h ” “I tt English questions” “Level 3 was hard” “ I want repetition feature” “do you have  more games?” “ what does this button (yellow, green) do”  • Because of lack of time we weren t able to conduct TOL study with all of them so  Because of lack of time we weren’t able to conduct TOL study with all of them so we decided to play the instruction on computer and receive feedback.   • They listened to the scenario carefully then gave us following comments: – “too hard to follow” – “why do you want to put fruits on sticks” – "hard to imagine" , "why are we moving the fruits", "why we can only move one fruit at a time". One  girl (13yrs old asked me if I have the sticks and fruits somewhere she can touch it" “do you have any  other game?” 15
  • 16. All Rights Reserved by Seeds of Empowerment • Blind children collaborate with each other to solve more complicated problems • Blinds need an authentic scenario and  enjoy problem solving questions. • Blind children can perform audible tests using TM however the Instruction and  scenario design, narration language, length, and authenticity should be further  studied. t di d • Usability and interface design study would add more richness to the experience. • More study on Blinds’ cognition and comprehension process is required (spatial  intelligence , why did they started demonstrating the scenario physically, how do  intelligence why did they started demonstrating the scenario physically how do they imagine the aural instruction? ) • The more cognition required the more response time needed. • Participants requested for more aural feedback when they were interacting with  Participants requested for more aural feedback when they were interacting with the device. 16
  • 18. All Rights Reserved by Seeds of Empowerment • Study was conducted on 16 November 2010 in Study was conducted on 16 November 2010 in  SMPK Setapak (Asarama) school located at  Jalan Genting Kelang 53300 Kuala Lumpur Kelang,53300 Kuala Lumpur,  Malaysia • Participants were 12 total blind and 1 visually Participants were 12 total blind and 1 visually  impaired children age 14‐17 years old. 18
  • 19. All Rights Reserved by Seeds of Empowerment Plan • Due to School holiday number of participants Due to School holiday, number of participants  was decrease to 12. However quantitative and  qualitative data was collected. qualitative data was collected • Quantitative data was collected through  TeacherMate while participants were playing while participants were playing  with Tower of London game. • Q li i d Qualitative data was collected through semi‐ ll d h h i structured interview and focus group sessions. 19
  • 20. All Rights Reserved by Seeds of Empowerment Entrance • Upon our arrival we were welcomed by Upon our arrival we were welcomed by  participants from previous study. we said  Hello guys they replied Hi, where is  we said “Hello guys”, they replied “Hi where is your TM?” Then they asked us to wait for them till they call  Th h k d i f h ill h ll up their friends. 20
  • 21. All Rights Reserved by Seeds of Empowerment Introduction We didn’t have much to do anymore. Our  little friends managed everything. We  just sat there and observed. Old group gathered their friends and  passionately explained who we are and  what we do. Then they asked us to give  them some TeacherMates so they can  explain more accurately. l i l Next question “Do you have a new game  for us today?” They invited us to their class and showed  us around. 21
  • 22. All Rights Reserved by Seeds of Empowerment Touch listen touch Touch listen touch 22
  • 23. All Rights Reserved by Seeds of Empowerment New ideas New ideas • While we were waiting for teachers to prepare While we were waiting for teachers to prepare  the new study setting, we started to discuss  with our friends about their last experience  with our friends about their last experience with TM and asked them how do they want to  use it? What kind of game do they suggest?  use it? What kind of game do they suggest? How are they planning to use TM for their  study? 23
  • 24. All Rights Reserved by Seeds of Empowerment New ideas New ideas • They started to They started to  discuss with each  other and sharing   other and sharing ideas. 24
  • 25. All Rights Reserved by Seeds of Empowerment New ideas New ideas After a fun  After a fun discussion  with lots of  with lots of jokes and  laugh they  laugh they concluded: 25
  • 26. All Rights Reserved by Seeds of Empowerment “I like it when I listen to TM and I can control the game I like I like it when I listen to TM and I can control the game. I like  playing with navigation buttons.” 26
  • 27. All Rights Reserved by Seeds of Empowerment “I like hearing different I like hearing different  voices, I feel I’m getting to  p p know new people.” We had two English  narration with Korean and  Malaysian accent and one  sentence in Spanish, they  were excited about new  accents and were imitating  the accents and laughing  th t d l hi among themselves . 27
  • 28. All Rights Reserved by Seeds of Empowerment “I want to have all my  school books in TM so I  don’t have to sit and read  all the braills. I can play  with TeacherMate and  listen to my lessons.” Two other participants  instantly suggested they  will record the lessons for  him! 28
  • 29. All Rights Reserved by Seeds of Empowerment “We like audio  games. They games ” They  patiently explained  to us how they  interact with the  environment and  emphasized on  p auditory channel as  one of the most  important methods  important methods of communication.  “When we listen to any instruction we imagine it in our mind You know When we listen to any instruction we imagine it in our mind. You know  blind people have a better memory than sighted kids!!!!”  29
  • 30. All Rights Reserved by Seeds of Empowerment Other suggestions about using TM in class  continued as: continued as: “We can use TM to do our assignments.” Azli,  14years old asked us how we  created the  14years old asked us how we created the games with audible test and if it is easy for  their teacher to use the audio maker. Then  their teacher to use the audio maker. Then problem solved. “we will ask our teacher to record the we will ask our teacher to record the  assignment in audio test maker and we will  submit our audio files to her”. Currently they are using braille typewriters to do  their assignment. 30
  • 32. All Rights Reserved by Seeds of Empowerment Next idea: “Can we take all of our exam with TM? It would be more fun It would be more fun” They discussed about pros and cons of taking  exam with TM but at the end agreed that it s a  exam with TM but at the end agreed that it’s a better option for them if audio maker  supports repeating the question and they are  supports repeating the question and they are able to revise the answer. 32
  • 33. All Rights Reserved by Seeds of Empowerment New Ideas New Ideas Next lesson for us was learning how they replied to  g y p the “cardinal direction” game. “I imagined myself walking while following the  instruction” “I imagined I’m driving a car and am following the  direction to get to the destination. direction to get to the destination.” “I imagined leading my friend, holding his hand and  guiding him”  We continued our discussion after playing TOL  game. 33
  • 34. All Rights Reserved by Seeds of Empowerment Tower of London  Tower of London • To design the audible version of TOL game we followed participatory design  approach and changed the original game based on feedback received from our  blind designers.  • V1‐Original TOL using color to differentiate the donuts‐ Our little fiends  commented that color is not authentic to them and it s rather a label and name  commented that color is not authentic to them and it’s rather a label and name than a comprehensive concept. • V2‐Using fruit and skewer concept. You have to move the fruits and rearrange the  order‐ We had to justify to them “why do you want to move them” why did you  j y y y y y put the fruit on sticks”  • V3‐Using a barbecue party and role playing concept, problem solving‐ Players are  expert chefs who are taking different orders to prepare various arrangements of  chicken, fish and lamb. hi k fi h d l b • V4‐ Local version of barbecue party with fish, and shrimp ball and chicken  suggested by total blind participants. (Malay translation) 34
  • 35. All Rights Reserved by Seeds of Empowerment Sample Scenario Sample Scenario • Order 1. Start position: The left skewer holds up  O de . Sta t pos t o : e e t s e e o ds up two foods, chicken and shrimp. The chicken is at  the bottom, and the shrimp is on the chicken. The  middle skewer holds up a fish ball at the bottom.  ddl k h ld f h b ll h b The right skewer holds up nothing. • G l Goal position: The left skewer holds up nothing.  iti Th l ft k h ld thi The middle skewer holds up two foods, fish ball  and chicken. The fish ball is at the bottom, and  and chicken. The fish ball is at the bottom, and the chicken is on top of the fish ball. The right  skewer holds up a shrimp. 35
  • 36. All Rights Reserved by Seeds of Empowerment Game Design Game Design Original TOL has 5 levels with 52 questions.  Original TOL has 5 levels with 52 questions For this design we planned to test only 3 levels  with 21 questions. with 21 questions 36
  • 37. All Rights Reserved by Seeds of Empowerment TOL Study TOL Study 12 Students  12 Students gathered to   participate in  participate in our study   37
  • 38. All Rights Reserved by Seeds of Empowerment TOL Study TOL Study We divided the participants to two groups to be able to use  our devices and facilitate observation process. 38
  • 39. All Rights Reserved by Seeds of Empowerment TOL Study TOL Study Participants had  a t c pa ts ad enough time to  explore the TM.  We explained the  l d h concept and what  they have been  they have been asked to do and  they eagerly  y g y started to play the  game. 39
  • 40. All Rights Reserved by Seeds of Empowerment TOL Level 1 TOL‐Level 1 Beginning level of the TOL game. Participants were focusing on  g g g p g the instruction to figure out how this game works. 40
  • 41. All Rights Reserved by Seeds of Empowerment TOL Level 1 TOL‐Level 1 The level of participation and collaboration at level 1,beginning  of the game, was low and they separately were concentrating  of the game was low and they separately were concentrating on their tasks. 41
  • 42. All Rights Reserved by Seeds of Empowerment TOL Level 2 TOL‐Level 2 After they passed level 1 and understood the game concept the  p participation and collaboration started and they looked more  p y relaxed and seemed they are having fun with the game 42
  • 43. All Rights Reserved by Seeds of Empowerment TOL Level 3 TOL‐Level 3 • Level 3 questions are a bit harder and more Level 3 questions are a bit harder and more  complicated compare to previous questions  but participants had the highest level of  collaboration and they were talking together  about their performance. • The TOL game provides feedback to players  and informs them if they replied correctly or  not. Participants showed high level of concern  P i i h d hi h l l f about correct/incorrect feedback.  43
  • 44. All Rights Reserved by Seeds of Empowerment TOL Level 3 TOL‐Level 3 44
  • 45. All Rights Reserved by Seeds of Empowerment TOL Level 3 TOL‐Level 3 45
  • 47. All Rights Reserved by Seeds of Empowerment More ideas More ideas • After data collection we had a chance of discussing more  g about their feedback and learning from their suggestion. • They labeled our game as Geography game (Cardinal  direction) and Mind game (TOL game). di ti ) d Mi d (TOL ) • 10/12 participants found the mind game more challenging  and interesting rather than geography game g g g p yg • All participants asked us about our next game • 2 participants called up their visually impaired friends to play  with TM. • 3participants asked for science game (2boy 1 girl) and 8 asked  for more mind game and 1 asked for literacy game. for more mind game and 1 asked for literacy game 47
  • 48. All Rights Reserved by Seeds of Empowerment More ideas More ideas • Natasha: “  I like mind game to improve my memory so I can  g p y y remember more, it makes my brain smarter” • All participants suggested to add repeat feature and more  control over the game flow. t l th fl • They asked for more group games. They informed us  about their everyday  activities such as   activities such as playing “goal ball”,  Chess, riding a bicycle,  listening to radio and  li t i t di d TV.  48
  • 49. All Rights Reserved by Seeds of Empowerment African stories African stories We shared Seeds’  African stories with  f h them (Jomopira and  Kakama), playing on  Kakama) playing on iPad and Android  phone. They answered  phone They answered to all the story  q questions  correctly. 49
  • 50. All Rights Reserved by Seeds of Empowerment Zambia and India plan Zambia and India plan Next we shared Seeds plan to go to India and Next we shared Seeds’ plan to go to India and  Zambia and design games for blind children. We  explained children s educational situation to them  explained children’s educational situation to them and our young friends started to propose solutions.  50
  • 51. All Rights Reserved by Seeds of Empowerment Zambia and India plan Zambia and India plan They asked many questions such as how old are they, if they don’t  y yq y, y have typewriter how do they take exam?  What language they speak?  How could they learn more about them? Why are they facing difficulties in their life? What courses they like? What courses they like? Do you have more stories from them? 51
  • 52. All Rights Reserved by Seeds of Empowerment Zambia and India suggestions Zambia and India suggestions “Their teacher can record all of their courses on TM and they can  listen to them all the time, It’s OK if they don’t know braille“ “We can record all of our lessons for them and send it to them” “They can use TM to practice their courses do assignments take They can use TM to practice their courses, do assignments, take  exam” “We can design audio games for them to play after school. Do you  have more mind games?” h i d ?” “We can record our stories for them and send on TM” ey o e ed us t e e p a d suppo t a d p oposed e s g ou They offered us their help and support and proposed revising our  future games to make it more suitable for blinds! We were asked if we can give TMs to them to play in school,  unfortunately we didn t have enough devices to share. unfortunately we didn’t have enough devices to share 52
  • 53. All Rights Reserved by Seeds of Empowerment Next? • Revising TOL game and create multi‐lingual versions • More study on Instructional design and narration instruction design for  blinds • Pilot testing the audio game with children from varied socioeconomic  g g background • Increase the sample size • Design game in different context: science, math, literacy,… Design game in different context: science math literacy • Study on collaborative and participatory learning among blinds • User interface and tactile experience studies • Study on blinds’ cognitive intelligence, ability and development  S d bli d ’ i i i lli bili dd l 53
  • 54. All Rights Reserved by Seeds of Empowerment Acknowledgement  Acknowledgement Special thanks to Nurzyanti Mohammad Khan for  Special thanks to Nurzyanti Mohammad Khan for her generous help in translating and narrating all  the questions and great help in conducting the  q g p g studies. Thanks to Maryam Sarkhail for her  assistance in conducting the Cardinal direction  study. We couldn’t do any of this without you. We acknowledge our appreciation toward principle  g pp p p and teachers of SMPK SETAPAK school specially  MS Rosi. 54