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Digital Video Production
   The digital media environment has enabled the
    digital message designer to utilize a variety of
    digital equipment in the streamlined
    compatibility.
   Preproduction in the digital media
    environment consists of the preparation of
    digital video message proposals, synopses,
    treatments, scripts, production schedules,
    budgets, and storyboards.
   A proposal is a market summary of the project
    theme.
   A synopsis is a paragraph describing the
    theme of the video story line. A treatment is a
    longer detail of the synopsis.
   The digital media environment has facilitated
    production more than any other time. HD
    cameras, hard disk drives installed in the HD
    camera, fire wire or USB cables connect the
    camera to the computer to directly capture the
    scenes for edits.
   Postproduction with digital technologies is the
    culmination of digital video message creation
    process. Powerful computer programs such as
    Final Cut Pro or After Effects enable the digital
    video message designer to complete a video
    story in a digital format.
   A producer is generally in charge of
    preproduction. The producer carries out
    research, writing, law, budgets, scheduling,
    and other production issues that may occur.
   During the production phase, the director
    plans, specifies, and implements the
    production idea.
   The digital video message designer can take
    responsible for the director position by
    handling video shooting, visual/sound
    integration, lighting, casting, and rehearsing.
   The editor is in charge of postproduction. The
    editor integrates the pieces into a work that
    consists of visual effects, narration, and sound
    effects.
   Digital video production needs five elements
    that characterize the particular communication:
    production organization, message design,
    video medium as a channel of
    communication, the audience, and audience
    feedback.
   A realism based digital video message creates a
    reflection of reality. The stylistic conventions
    behind realism are concerned with the
    audience’s acceptance of the video message as
    real.
   Modernism in digital
    video message creation
    can be defined as a
    liberal style of realism.
   While a modernist
    video message
    emphasizes the message
    designer’s self-
    expression, a
    postmodernist video
    message goes beyond
    self-expression and
    focuses on human
    subjectivity.
   The digital video message designer first sets
    goals and objectives for a project. Goals are
    general statements of the purpose. Objectives
    are concrete anticipated results of the message
    project.
   The next job of the digital video message
    designer in the preproduction phase is
    audience analysis.
   Audience demographics generally consist of
    age, gender, income, education, religion,
    culture, and language.
   Based on the goals and information obtained
    from the audience analysis, the digital video
    message designer can create a proposal.
   A proposal is a written document designed to
    explain the digital video message production.
Proposal
TITLE: Charity Campaign
WRITER: Seok Kang
CLIENT: UTSA
PAGE: 1
LENGTH: 30 seconds
DATE: 02-12-12
The digital video message team in the department of communication will produce a 30-
second HD digital video message to be used as a charity campaign promotion for UTSA
employees. The digital video will target the importance and worthiness of charitable
contribution to the fund for people in need. The digital video message will emphasize
why the charity campaign participation is important and how the UTSA staff can
participate.
The digital video message production schedule will last for three days, weather and other
acts of nature notwithstanding. Postproduction will last for one week following the
production period. Research and preparing of the treatment will last a week following the
acceptance of this digital video message proposal. The final script and storyboard will be
prepared within two weeks in connection with the treatment.
The production will be implemented by volunteering actors. Therefore, no separate
budget will be needed. The format will be a public service announcement with captions
and graphics. An HD video camera and tripod will be the equipment for the production.
The production crew will consist of four members who will research the production
topic, schedule the meeting of actors, shoot the scenes, and edit the scenes in a nonlinear
video-editing program.
   As introduced in the proposal, there is treatment
    writing.
   The differences between a proposal and a
    treatment are as follows.
   A proposal includes summary statement, purpose
    and objectives, budget, shooting schedule, and
    equipment list.
   A treatment, meanwhile, contains a description of
    the video message in specific in third person and
    present tense. Further, it describes action
    sequences, main characters, and the storyline from
    the beginning to the end.
Treatment
TITLE: Charity Campaign
WRITER: Seok Kang
CLIENT: UTSA
PAGE: 1
LENGTH: 30 seconds
DATE: 02-12-12
This one minute digital video message will start with several video segments of smiling
faces of the university employees. Examples of such scenes are:
A professor expresses his/her happiness about helping others with a smiling face.
A school cafeteria staff member smiles with coworkers.
An administrative staff member smiles sitting at his/her desk.
These scenes will be enhanced with captions introducing their names and their charity
experiences. Cheerful music will be added to the scenes.
Following the scenes, the narrator will walk into the scene and describe how the charity
participations can make a difference in the lives of those in need.
   The audio writer must:
   (a) write the story conversationally
   (b) write to be understood on the first listening
   (c) write concisely
   (d) write visually meaning as if the listener can
    imagine vivid images as he listens to the story
   (e) use appropriate sound effects going
    together with the story
   (f) use words and phrases that appeal to other
    sense, such as smell, touch, and taste.
   Building the story rather than writing it.
   Exposition.
   Characterization.
   Conflict.
   Climax.
   Resolution.

   The first is the theme-based structure.
   Themes are generally derived from the values,
    beliefs, and goals of the digital video message.
   The second type of script writing structure can
    be presented in adaptation.
   An adaptation is an altered translation of a
    play, a novel, or a comic strip into a film or
    digital video message.
   The third type of script writing structure is the
    short fiction form.
   Some digital video message designers may
    plan to create short situation comedies or
    episode-based video messages.
   The fourth and most digital-related script
    writing structure is the interactive story.
   The interactive story format in the digital
    setting is represented in video or online games.
   Nonfiction scriptwriters rely on the expository
    structure of cause-solution or theme-counter-
    theme in the message.
   The digital message designer for nonfiction
    scriptwriting can use the dramatic structure as
    well.
   The first format is news messages.
   The second format is talk shows. Talks shows
    mostly consist of interviews.
   The third short nonfiction format is commercials.
    Commercials are messages aiming at selling
    products, brands, or services.
   The digital message designer decides if the
    product needs a hard-sell strategy or soft-sell one.
   For a hard-sell strategy, a commercial uses
    aggressive or real-life dramatization script
    structure. Automobiles are an example of hard-sell
    products.
   In the case of soft-sell strategy, the digital message
    designer uses the strategy of less direct appeal and
    soft touch on the product. Clothing or beauty aids
    are examples of soft-sell products.
Scene Script Format (30 sec)
Fade in:
1.    Interior/Exterior: Campus                                         Day/Night 1
Brief scene or shot description, camera angle, music
Professor (John) (5 sec)
Smiling face; caption (sociology professor; donated to a local animal shelter)
Cafeteria staff member (Jane) (5 sec)
Smiling with her coworkers and doing a high five with the coworkers; caption (cafeteria
cashier: previous donor to the charity campaign)
1.    Interior/Exterior: Campus                                         Day/Night 2
Administrative staff member (Michael) (5 sec)
Smiling with a thumb up (registrar’s office staff member: previous donor to the charity
campaign)
(Dissolve to)
1.    Interior/Exterior: Campus                                         Day/Night 3
The narrator (Emily) (15 sec)
“Your participation in the charity campaign will make you as well as those who need
help happy. For more information, call at 123-4567 or visit our website at ------------------
-.”
Caption (the phone number and website address).
   A public service announcement (PSA) is
    identical with commercials in the processes of
    creation except for the nature of the message
    goal.
   The last format of short nonfiction is
    instructional videos. Instructional videos are
    commonplace in the digital environment
    because website users can easily become a
    digital message designer and quickly create an
    instructional video using website services.
   Focal length means the distance from the
    optical center of the lens to the point where the
    image is in focus. It consists of wide-angle
    lenses (zoom out) and telephoto lenses (zoom
    in).
   An iris determines the
    amount of light in the
    camera so that the
    object is shown either
    bright or dark. The
    size of iris ranges
    from f-1.4 wide
    open— extremely
    bright, to f-2.8
    medium, to f-22 tiny
    open—extremely
    dark.
   Another concept is depth of field. It is defined
    as the portion of the scene that is in focus in
    front of the camera.




    Long Depth                       Short Depth
   The digital message designer should decide if
    the video will be displayed in aspect ratio—4:3
    or aspect ratio—16:9. Television system
    standards use either 30 frames per second or
    525 lines per frame (horizontal) in the U.S. or
    25 frames per second or 625 lines per frame in
    Europe.
   Dolly in or out a camera means the movement
    of the entire camera and its support such as a
    dolly toward or away from the scene.
   Truck left or right a camera indicates the
    horizontal movement of the camera with the
    support of a dolly or a wheeled tripod in front
    of the scene.
   Panning left and right a camera is used to turn
    the camera to the left or right to take a shot of a
    location such as a room, a hotel lobby, and
    others.
   Tilting up and down a camera is used for the
    purpose of taking the shot of an object from top
    to bottom or the opposite. The camera crews
    tilt up or down the camera with or without a
    tripod for a scanning shot of an object.
   A-roll is an interview shot of a person
    appropriate to visual sequences.
   B-roll is widely used in news production or
    documentary to describe the visual footage
    (e.g., concert scenes) with a narration.
   A typical scene creation involves first an
    establishing shot-the scene of where they are.
   The establishing shot is also called as exterior
    shot (e.g., a city skyline, the entrance of a park).
   The establishing shot can be an interior shot
    (e.g., the entrance of a concert hall).
   The second step is to make a master shot.
   A master shot refers to the entire range of
    action in the scene (e.g., the shot of both the
    orchestra and the audience in a concert hall).
   This master shot can be an over-the-stage-shot
    of the orchestra.
   The best video shot consists of several key shot
    elements (Compesi, 2000). Those shots include
    an extreme long shot (XLS)-an overview of the
    large scene, a long shot (LS)-the positional
    relationship between the actors and the setting,
    a medium shot (MS)-tighter (closer) than the
    long shot but not as tight as a close-up shot
   A medium close-up (MCU), a close-up (CU) is
    an extremely powerful shot that vies an
    extremely tight shot of the subject’s head, and
    an extreme close-up or tight close-up (ECU)-
    the tightest shot possible for your subject. A
    medium 2-shot is a medium shot that includes
    two people and a long 3-shot is a long shot that
    includes three people.
   A point-of-view shot (POV shot) places the
    camera in the approximate special positioning
    of a character in a direction. It is also possibly
    called over-the-shoulder shot.
   A low-angle shot places the camera lower than
    the object and the camera lens looks up toward
    the object. This shot is used when the digital
    video message designer wants to exaggerate
    the importance of the object.
   A high-angle shot places the camera from the
    top and directs toward the object. The camera
    looks down the object. This shot is used when
    the digital video message designer wants to
    downgrade the importance of the object.
   An overhead shot places the camera overhead
    and creates a unique angle as a scene in action.
    In this case of shot, a camera is attached to an
    airplane or crane.
   Continuity refers to the consistent and logical
    connection of shots. This is also called logical
    montage.
   The second element is spatial continuity. For
    an organized scene structure, a digital
    storyteller should set a real or imaginary line in
    a shot.
   White balance is defined as an adjustment of
    the amount of the color white in the lens. Most
    HD video cameras have automatic settings of
    exposure and white balance.
   In the production phase, either built-in
    microphones in the video camera or separate
    microphones can be used to for audio.
   These days, the digital video message
    designers use a digital audio recorder that
    allows a digitized audio file (e.g., .mp3, .mp4,
    .wav).
   A typical audio message consists of three types
    of sounds: track, actuality, and ambience.
   The track is the voice of the reporter.
   The actuality is an interview segment for the
    story.
   The ambience is any other supporting audio
    segment for the story (e.g., train passing sound
    on railroad, airplane take-off sound, animal
    sound).
   If there is a narration, it should be edited in a
    nonlinear audio editing program (e.g.,
    Garageband, Audacity).
   The video needs to be sequentially edited using
    video editing programs (e.g., Final Cut, Avid,
    Premier Pro). All of these details are covered in
    the instruction chapters of audio and video
    editing.

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Chapter 5

  • 2. The digital media environment has enabled the digital message designer to utilize a variety of digital equipment in the streamlined compatibility.
  • 3. Preproduction in the digital media environment consists of the preparation of digital video message proposals, synopses, treatments, scripts, production schedules, budgets, and storyboards.  A proposal is a market summary of the project theme.  A synopsis is a paragraph describing the theme of the video story line. A treatment is a longer detail of the synopsis.
  • 4. The digital media environment has facilitated production more than any other time. HD cameras, hard disk drives installed in the HD camera, fire wire or USB cables connect the camera to the computer to directly capture the scenes for edits.
  • 5. Postproduction with digital technologies is the culmination of digital video message creation process. Powerful computer programs such as Final Cut Pro or After Effects enable the digital video message designer to complete a video story in a digital format.
  • 6. A producer is generally in charge of preproduction. The producer carries out research, writing, law, budgets, scheduling, and other production issues that may occur.
  • 7. During the production phase, the director plans, specifies, and implements the production idea.  The digital video message designer can take responsible for the director position by handling video shooting, visual/sound integration, lighting, casting, and rehearsing.  The editor is in charge of postproduction. The editor integrates the pieces into a work that consists of visual effects, narration, and sound effects.
  • 8. Digital video production needs five elements that characterize the particular communication: production organization, message design, video medium as a channel of communication, the audience, and audience feedback.
  • 9. A realism based digital video message creates a reflection of reality. The stylistic conventions behind realism are concerned with the audience’s acceptance of the video message as real.
  • 10. Modernism in digital video message creation can be defined as a liberal style of realism.  While a modernist video message emphasizes the message designer’s self- expression, a postmodernist video message goes beyond self-expression and focuses on human subjectivity.
  • 11. The digital video message designer first sets goals and objectives for a project. Goals are general statements of the purpose. Objectives are concrete anticipated results of the message project.
  • 12. The next job of the digital video message designer in the preproduction phase is audience analysis.  Audience demographics generally consist of age, gender, income, education, religion, culture, and language.
  • 13. Based on the goals and information obtained from the audience analysis, the digital video message designer can create a proposal.  A proposal is a written document designed to explain the digital video message production.
  • 14. Proposal TITLE: Charity Campaign WRITER: Seok Kang CLIENT: UTSA PAGE: 1 LENGTH: 30 seconds DATE: 02-12-12 The digital video message team in the department of communication will produce a 30- second HD digital video message to be used as a charity campaign promotion for UTSA employees. The digital video will target the importance and worthiness of charitable contribution to the fund for people in need. The digital video message will emphasize why the charity campaign participation is important and how the UTSA staff can participate. The digital video message production schedule will last for three days, weather and other acts of nature notwithstanding. Postproduction will last for one week following the production period. Research and preparing of the treatment will last a week following the acceptance of this digital video message proposal. The final script and storyboard will be prepared within two weeks in connection with the treatment. The production will be implemented by volunteering actors. Therefore, no separate budget will be needed. The format will be a public service announcement with captions and graphics. An HD video camera and tripod will be the equipment for the production. The production crew will consist of four members who will research the production topic, schedule the meeting of actors, shoot the scenes, and edit the scenes in a nonlinear video-editing program.
  • 15. As introduced in the proposal, there is treatment writing.  The differences between a proposal and a treatment are as follows.  A proposal includes summary statement, purpose and objectives, budget, shooting schedule, and equipment list.  A treatment, meanwhile, contains a description of the video message in specific in third person and present tense. Further, it describes action sequences, main characters, and the storyline from the beginning to the end.
  • 16. Treatment TITLE: Charity Campaign WRITER: Seok Kang CLIENT: UTSA PAGE: 1 LENGTH: 30 seconds DATE: 02-12-12 This one minute digital video message will start with several video segments of smiling faces of the university employees. Examples of such scenes are: A professor expresses his/her happiness about helping others with a smiling face. A school cafeteria staff member smiles with coworkers. An administrative staff member smiles sitting at his/her desk. These scenes will be enhanced with captions introducing their names and their charity experiences. Cheerful music will be added to the scenes. Following the scenes, the narrator will walk into the scene and describe how the charity participations can make a difference in the lives of those in need.
  • 17. The audio writer must:  (a) write the story conversationally  (b) write to be understood on the first listening  (c) write concisely  (d) write visually meaning as if the listener can imagine vivid images as he listens to the story  (e) use appropriate sound effects going together with the story  (f) use words and phrases that appeal to other sense, such as smell, touch, and taste.
  • 18. Building the story rather than writing it.  Exposition.  Characterization.  Conflict.  Climax.  Resolution. 
  • 19. The first is the theme-based structure.  Themes are generally derived from the values, beliefs, and goals of the digital video message.  The second type of script writing structure can be presented in adaptation.  An adaptation is an altered translation of a play, a novel, or a comic strip into a film or digital video message.
  • 20. The third type of script writing structure is the short fiction form.  Some digital video message designers may plan to create short situation comedies or episode-based video messages.  The fourth and most digital-related script writing structure is the interactive story.  The interactive story format in the digital setting is represented in video or online games.
  • 21. Nonfiction scriptwriters rely on the expository structure of cause-solution or theme-counter- theme in the message.  The digital message designer for nonfiction scriptwriting can use the dramatic structure as well.
  • 22. The first format is news messages.
  • 23. The second format is talk shows. Talks shows mostly consist of interviews.
  • 24. The third short nonfiction format is commercials. Commercials are messages aiming at selling products, brands, or services.  The digital message designer decides if the product needs a hard-sell strategy or soft-sell one.  For a hard-sell strategy, a commercial uses aggressive or real-life dramatization script structure. Automobiles are an example of hard-sell products.  In the case of soft-sell strategy, the digital message designer uses the strategy of less direct appeal and soft touch on the product. Clothing or beauty aids are examples of soft-sell products.
  • 25. Scene Script Format (30 sec) Fade in: 1. Interior/Exterior: Campus Day/Night 1 Brief scene or shot description, camera angle, music Professor (John) (5 sec) Smiling face; caption (sociology professor; donated to a local animal shelter) Cafeteria staff member (Jane) (5 sec) Smiling with her coworkers and doing a high five with the coworkers; caption (cafeteria cashier: previous donor to the charity campaign) 1. Interior/Exterior: Campus Day/Night 2 Administrative staff member (Michael) (5 sec) Smiling with a thumb up (registrar’s office staff member: previous donor to the charity campaign) (Dissolve to) 1. Interior/Exterior: Campus Day/Night 3 The narrator (Emily) (15 sec) “Your participation in the charity campaign will make you as well as those who need help happy. For more information, call at 123-4567 or visit our website at ------------------ -.” Caption (the phone number and website address).
  • 26. A public service announcement (PSA) is identical with commercials in the processes of creation except for the nature of the message goal.
  • 27. The last format of short nonfiction is instructional videos. Instructional videos are commonplace in the digital environment because website users can easily become a digital message designer and quickly create an instructional video using website services.
  • 28.
  • 29. Focal length means the distance from the optical center of the lens to the point where the image is in focus. It consists of wide-angle lenses (zoom out) and telephoto lenses (zoom in).
  • 30. An iris determines the amount of light in the camera so that the object is shown either bright or dark. The size of iris ranges from f-1.4 wide open— extremely bright, to f-2.8 medium, to f-22 tiny open—extremely dark.
  • 31. Another concept is depth of field. It is defined as the portion of the scene that is in focus in front of the camera. Long Depth Short Depth
  • 32. The digital message designer should decide if the video will be displayed in aspect ratio—4:3 or aspect ratio—16:9. Television system standards use either 30 frames per second or 525 lines per frame (horizontal) in the U.S. or 25 frames per second or 625 lines per frame in Europe.
  • 33. Dolly in or out a camera means the movement of the entire camera and its support such as a dolly toward or away from the scene.  Truck left or right a camera indicates the horizontal movement of the camera with the support of a dolly or a wheeled tripod in front of the scene.
  • 34. Panning left and right a camera is used to turn the camera to the left or right to take a shot of a location such as a room, a hotel lobby, and others.  Tilting up and down a camera is used for the purpose of taking the shot of an object from top to bottom or the opposite. The camera crews tilt up or down the camera with or without a tripod for a scanning shot of an object.
  • 35. A-roll is an interview shot of a person appropriate to visual sequences.  B-roll is widely used in news production or documentary to describe the visual footage (e.g., concert scenes) with a narration.
  • 36. A typical scene creation involves first an establishing shot-the scene of where they are.  The establishing shot is also called as exterior shot (e.g., a city skyline, the entrance of a park).  The establishing shot can be an interior shot (e.g., the entrance of a concert hall).
  • 37. The second step is to make a master shot.  A master shot refers to the entire range of action in the scene (e.g., the shot of both the orchestra and the audience in a concert hall).  This master shot can be an over-the-stage-shot of the orchestra.
  • 38. The best video shot consists of several key shot elements (Compesi, 2000). Those shots include an extreme long shot (XLS)-an overview of the large scene, a long shot (LS)-the positional relationship between the actors and the setting, a medium shot (MS)-tighter (closer) than the long shot but not as tight as a close-up shot
  • 39. A medium close-up (MCU), a close-up (CU) is an extremely powerful shot that vies an extremely tight shot of the subject’s head, and an extreme close-up or tight close-up (ECU)- the tightest shot possible for your subject. A medium 2-shot is a medium shot that includes two people and a long 3-shot is a long shot that includes three people.
  • 40. A point-of-view shot (POV shot) places the camera in the approximate special positioning of a character in a direction. It is also possibly called over-the-shoulder shot.
  • 41. A low-angle shot places the camera lower than the object and the camera lens looks up toward the object. This shot is used when the digital video message designer wants to exaggerate the importance of the object.
  • 42. A high-angle shot places the camera from the top and directs toward the object. The camera looks down the object. This shot is used when the digital video message designer wants to downgrade the importance of the object.
  • 43. An overhead shot places the camera overhead and creates a unique angle as a scene in action. In this case of shot, a camera is attached to an airplane or crane.
  • 44. Continuity refers to the consistent and logical connection of shots. This is also called logical montage.  The second element is spatial continuity. For an organized scene structure, a digital storyteller should set a real or imaginary line in a shot.
  • 45. White balance is defined as an adjustment of the amount of the color white in the lens. Most HD video cameras have automatic settings of exposure and white balance.
  • 46. In the production phase, either built-in microphones in the video camera or separate microphones can be used to for audio.
  • 47. These days, the digital video message designers use a digital audio recorder that allows a digitized audio file (e.g., .mp3, .mp4, .wav).
  • 48. A typical audio message consists of three types of sounds: track, actuality, and ambience.  The track is the voice of the reporter.  The actuality is an interview segment for the story.  The ambience is any other supporting audio segment for the story (e.g., train passing sound on railroad, airplane take-off sound, animal sound).
  • 49. If there is a narration, it should be edited in a nonlinear audio editing program (e.g., Garageband, Audacity).
  • 50. The video needs to be sequentially edited using video editing programs (e.g., Final Cut, Avid, Premier Pro). All of these details are covered in the instruction chapters of audio and video editing.