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Daniel Siegel-Full Sail University
1. 11
Dr. Fun
Dr. Daniel M. Siegel
Professor Game
Strategies and
Motivation/ Weapon X
Reject/Consultant
2. Popular Models of Motivation
• How can you make a game if you
don’t know why people will play it?
• Workshops mean work.
• Build a game with me....
3. 3
Grand Theft Education
(Curriculum)
• I don’t want to make educational
games, they are not sexy.
• How can we incorporate machine
guns, cash money, Farmville coins,
and candy in our game?
• We forget the basics...Hopefully, you
will leave with a quick and easy model.
4. McClelland’s acquired needs theory
• Achievement (Drive to excel)
• Power (Cause other to behave in a
way they would not behave
otherwise)
• Affiliation (friendly, close interpersonal
relationships and conflict avoidance)
Presentation
13. 13
Self Determination
• Competence: Control
• Relatedness: Interaction/connection
• Autonomy: act in harmony with self
With permission from Wikipedia
18. 18
Pacing
• How fast or slow is the game?
– Is it turn based?
– Is it played in teams?
• Who goes first and how much time do
they have?
19. 19
Instructions
• How will the players learn to play?
• How fast does it take to learn how to
play?
• What if they forget the rules?
20. 20
Controls
• What do the players manipulate?
– What do the players have control over?
– What do they NOT have control over?
• Is there randomization of play?
20
21. 21
Knowledge
• What do you want the players to
know before they play?
• What do you want the players to
know/learn while they play?
• What do you want the players to
know after the game?
26. 26
Letter “A” Achievements
• What are the big goals and
little goals?
– What are the rewards?
– What are the punishments?
• You need to break it down to
smaller rewards..
– A cool weapon? A small
victory?
• If you want to lose 100
pounds… You need to enjoy
losing 5…
27. Story
• Story is a major driving force in human
learning…
• How is most religion taught?
• How is most culture taught?
• How is family history taught?
• What do we say when we
refer to relatives of our past?
• If you can’t think of a story,
make your training more human!
28. 28
Endgame
• What is the final
outcome?
• Is the game win or
lose?
– Can everyone win?
– Can everyone lose?
– Team wins?
• What is the reward?
• What do they learn?
29. 29
Assessment
• Assessment is built into
every game
– How do you know if a
player is winning?
– How do you know if a
player has won?
• What are some ways games
assess?
• How do you measure
performance?
http://www.thefastertimes.com/photolists/2009/11/03/old-people-playing-guitar-hero/ Feel free to replace any pics you want…
MYRA!!! Can you help me with some kind of worksheet for this?
Make these works look big and bold and amazing. I hate the bulleted word list. I want this list to poke the audience in the eye with splendor
Feel free to replace all bulleted lists with better font graphics. Graphics of running? People or cheetahs or other animals?
Someone throwing away a huge users manual and someone playing a game and having a lot of fun.
A huge control panel with lots of buttons and knobs.
A wise, sage looking person in a library? Lots of books?
A picture of or someone who looks like the Monopoly guy with a monocle, curly mustache, top hat, etc. Maybe he is smiling wickedly.
A collage of pictures of various types of games.
A collage of a variety of games that may have a bad reputation like Grand Theft Auto. Appropriate, but seductive pictures of naughty things that go on in video games.
Game show music (not copyrighted)? A quiz show board? A stack of money? Something that says 100 points?
A collage of medals, awards, trophies and people winning things.
A picture of someone telling children a story.
A huge boss character or scary dragon? A big epic fight of some kind.
People at the end of a game cheering? A possible portfolio of work? A screenshot of the end of something ICF has created?
A collage of sports in the final shot of the game… The end of some intense competition surrounding a giant clock or stop watch.