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Making jobs together
Qkrowd engages with young people
and enables them to work together to
make new jobs with assistance from
existing national and EU support
agencies.

Qkrowd enables young people by
using:-

•Digital tribes call Krowds – find
people who share your interest or
passion and make it work together.

•Hyper-local geolocation - meet and
make jobs together near where you
live.
App         How you can
 Research
                  Development        help
Research into
                     The app’s
 some of the
                    conceptual
barriers young                     How you can
                   development
people face in                      help us to
                   and a simple
  engaging                          create and
                   walk through
positively with                    test the app
                    of the game
  work and
                        flow
   support
Aspiration




Optimism       Connection
Everyone has aspirations.

Aspiration   Joseph Rowntree Trust research shows
             how it is true whatever the social or
             economic status.

             There is not a class of people who do
             not aspire to live happier, better lives.

             How to enable peoples’ aspirations is
             the question.
Optimism is an enabler to push and
           pull people into a better life.
Optimism
           Esther Duplo’s new research in India
           shows how people in extreme poverty
           can make their own lives better by
           building up skills and money through
           small tasks and with limited support.

           Optimism is the first step in unlocking
           peoples’ aspirations!
Connection to people, places and
             information is the bridge for making a
Connection   new life real.

             In a 2012 American Psychological
             Society research presentation, the
             importance of connection in goal
             achievement rather than self-esteem
             or worth was highlighted.

             Connection to society makes
             engagement possible.
Engagement




Motivation    Connection
Gamification is a crucial aspect of the
             app and how it engages with young
Engagement   unemployed people.

             Using game mechanics, we can ask
             personal questions, show other people
             and places and demonstrate practical
             opportunities to the user.

             Using individualised play, we can offer
             a new digital conduit for service
             delivery.
Motivation to interact and change
             depends on aspiration and optimism.
Motivation
             We will embed motivational interview
             and other proven techniques into the
             app structure to raise individual user
             expectations.

             Using game concepts of badges and
             rewards, the app pulls the user in to
             engage and connect
The app connects a user to:-
             •Other local users
Connection   •Local employment and education
             support agencies
             •Local work or work experience
             opportunities

             The user communicates through
             FaceBook or Twitter but the app
             simplifies the identification of relevant
             local people and places.
The app uses themed         The app uses hyper-
‘digital overlays’ called   local geographic data to
Krowds.                     deliver connections,
                            opportunities and
The mechanics of the        information that are
app remain the same         specific to the user.
but the ‘look and feel’
of characters, maps and     Connections must be
places are matched to       relevant and local to
user’s personal choice.     enable engagement.
Digital Tribes and self-recognised
personas are important ways of
engaging with people who do not
recognise or relate to existing
structures of support.
The app will have a range of digital
personas ,called Krowds, to choose
from. The sample here are from
childhood. User testing will provide a
real selection.
This choice at the very opening of the
app acts a soft pre-selection question
for the type of people and types of
User Experience that are offered later
on.
Once a Krowd has been chosen, the
app starts and the use is rewarded
with a point/badge.
The use of points and badges to
maintain regular app use comes from
game design theory.
The app offers to show a map of local
connections or to start building the in-
game character or avatar.
Building up the avatar is the way in
which we engage with the user and
build up their confidence in their self-
assessed skills, knowledge and
interests.
Using the motivational interview
technique (OARS – Open ended
questions, Affirm, Reflective listening,
Summarise), the user can answer
questions (including some jokey ones)
so we can build an in game avatar that
actually shows and affirms the user’s
real world capabilities.
The user can look at the local map
whenever they like.
The amount of information shown may
however, be limited by how much
information they have provided in the
avatar building process.
The key elements of the map are:
Other app users who have different
skills
Centres offering training or support
Opportunities to work
Clicking on an opportunity will show
what it is and offer the user the choice
to do it or not.
At this point, the user can contact
other users or service providers to
build up support (skills or knowledge
they do not possess) to achieve the
real world task.
Contact will be though FaceBook or
Twitter as they already provide
regulated secure and safe
communication systems .
Having gone out and worked with
others to achieve the task, the user
logs back in and is rewarded with
points.
These points build up through use of
the app and show both the user and
others that they are achieving and
making work in the real world.
Using the app builds confidence and
affirms the skills of the user.
The user can keep playing the app for
as long as they wish.
However, the goal of the app is to
make them confident enough to stop.
The app builds up a record of their
achievements which can be
transferred to a CV or similar work
record.
By working locally, mutually and on
small tasks, the app user has affirmed
and proved their capabilities and
knowledge through work.
Funding



Partners    Users
We are currently looking to fund the
          app development and testing through
Funding   the United Kingdom’s Design Council
          ‘Working Well’ Challenge.

          Qkrowd can work in any
          country, contact us if you want to start
          it where you are!
We are looking for partner
           organisations who are already service
Partners   providers to young people seeking
           employment or training.

           The app acts as digital conduit to a real
           world service providers and we need
           people experienced in delivery of
           support.
For testing and prototyping, we will
        need to work with partner agencies to
Users   work with users to define what works
        best

        Key development questions include:

        •Digital personas to be made available
        •What questions in avatar creation
        •Type of work opportunities offered
If your organisation is interested in working with us to try
a new way of engaging with young people digitally to
make jobs, please contact me.

Alastair Somerville

+44 (0)7808 480749
@Qkrowd
Qkrowd@gmail.com

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Qkrowd enables young people to make jobs

  • 2. Qkrowd engages with young people and enables them to work together to make new jobs with assistance from existing national and EU support agencies. Qkrowd enables young people by using:- •Digital tribes call Krowds – find people who share your interest or passion and make it work together. •Hyper-local geolocation - meet and make jobs together near where you live.
  • 3. App How you can Research Development help Research into The app’s some of the conceptual barriers young How you can development people face in help us to and a simple engaging create and walk through positively with test the app of the game work and flow support
  • 4. Aspiration Optimism Connection
  • 5. Everyone has aspirations. Aspiration Joseph Rowntree Trust research shows how it is true whatever the social or economic status. There is not a class of people who do not aspire to live happier, better lives. How to enable peoples’ aspirations is the question.
  • 6. Optimism is an enabler to push and pull people into a better life. Optimism Esther Duplo’s new research in India shows how people in extreme poverty can make their own lives better by building up skills and money through small tasks and with limited support. Optimism is the first step in unlocking peoples’ aspirations!
  • 7. Connection to people, places and information is the bridge for making a Connection new life real. In a 2012 American Psychological Society research presentation, the importance of connection in goal achievement rather than self-esteem or worth was highlighted. Connection to society makes engagement possible.
  • 9. Gamification is a crucial aspect of the app and how it engages with young Engagement unemployed people. Using game mechanics, we can ask personal questions, show other people and places and demonstrate practical opportunities to the user. Using individualised play, we can offer a new digital conduit for service delivery.
  • 10. Motivation to interact and change depends on aspiration and optimism. Motivation We will embed motivational interview and other proven techniques into the app structure to raise individual user expectations. Using game concepts of badges and rewards, the app pulls the user in to engage and connect
  • 11. The app connects a user to:- •Other local users Connection •Local employment and education support agencies •Local work or work experience opportunities The user communicates through FaceBook or Twitter but the app simplifies the identification of relevant local people and places.
  • 12. The app uses themed The app uses hyper- ‘digital overlays’ called local geographic data to Krowds. deliver connections, opportunities and The mechanics of the information that are app remain the same specific to the user. but the ‘look and feel’ of characters, maps and Connections must be places are matched to relevant and local to user’s personal choice. enable engagement.
  • 13. Digital Tribes and self-recognised personas are important ways of engaging with people who do not recognise or relate to existing structures of support. The app will have a range of digital personas ,called Krowds, to choose from. The sample here are from childhood. User testing will provide a real selection. This choice at the very opening of the app acts a soft pre-selection question for the type of people and types of User Experience that are offered later on.
  • 14. Once a Krowd has been chosen, the app starts and the use is rewarded with a point/badge. The use of points and badges to maintain regular app use comes from game design theory. The app offers to show a map of local connections or to start building the in- game character or avatar.
  • 15. Building up the avatar is the way in which we engage with the user and build up their confidence in their self- assessed skills, knowledge and interests. Using the motivational interview technique (OARS – Open ended questions, Affirm, Reflective listening, Summarise), the user can answer questions (including some jokey ones) so we can build an in game avatar that actually shows and affirms the user’s real world capabilities.
  • 16. The user can look at the local map whenever they like. The amount of information shown may however, be limited by how much information they have provided in the avatar building process. The key elements of the map are: Other app users who have different skills Centres offering training or support Opportunities to work
  • 17. Clicking on an opportunity will show what it is and offer the user the choice to do it or not. At this point, the user can contact other users or service providers to build up support (skills or knowledge they do not possess) to achieve the real world task. Contact will be though FaceBook or Twitter as they already provide regulated secure and safe communication systems .
  • 18. Having gone out and worked with others to achieve the task, the user logs back in and is rewarded with points. These points build up through use of the app and show both the user and others that they are achieving and making work in the real world. Using the app builds confidence and affirms the skills of the user.
  • 19. The user can keep playing the app for as long as they wish. However, the goal of the app is to make them confident enough to stop. The app builds up a record of their achievements which can be transferred to a CV or similar work record. By working locally, mutually and on small tasks, the app user has affirmed and proved their capabilities and knowledge through work.
  • 21. We are currently looking to fund the app development and testing through Funding the United Kingdom’s Design Council ‘Working Well’ Challenge. Qkrowd can work in any country, contact us if you want to start it where you are!
  • 22. We are looking for partner organisations who are already service Partners providers to young people seeking employment or training. The app acts as digital conduit to a real world service providers and we need people experienced in delivery of support.
  • 23. For testing and prototyping, we will need to work with partner agencies to Users work with users to define what works best Key development questions include: •Digital personas to be made available •What questions in avatar creation •Type of work opportunities offered
  • 24. If your organisation is interested in working with us to try a new way of engaging with young people digitally to make jobs, please contact me. Alastair Somerville +44 (0)7808 480749 @Qkrowd Qkrowd@gmail.com