Three Ideas that will Influence the Future Digital Learning Experience
1. Three Ideas that will Influence the
Future Digital Learning Experience
2. A little while ago, I wrote down a long list of
ideas, concepts and trends that would
influence the future digital learning experience.
It was a long list, and I'll spare the details.
3. In time, I hope to write about them all.
But for now I'll offer a short discussion on three
very interesting (and even reasonable) ideas
that will influence learning in the future.
7. 4.9 billion connected “things" will be in use in 2015.
In 2020 25 billion connected “things" will be in use.
www.gartner.com/newsroom/id/2905717
8. The future Internet of Things will play a significant
role in how we learn about the world around us.
9. The IoT gives devices and environments a
“digital voice”.
10. The IoT gives devices and environments a
“digital voice”.
Smart objects can tell
us what is happening
through sensors and
data…
11. The IoT gives devices and environments a
“digital voice”.
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…but they can also tell us how
and why things are happening
by delivering micro-content.
Smart objects can tell
us what is happening
through sensors and
data…
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12. Embedded content in connected devices will
explain how science, technology, engineering and
math are being used all around us.
14. Will learning about home refrigeration systems and
art history help the psychology student understand
cognitive development?
15. Maybe not.
But who knows what types of insightful connections
people will make when they are able to
“see behind the curtain” of everyday life.
16. The Internet of Things is going to create fluid and rapid
learning experiences that will play a critical role in our
academic and professional pursuits.
The point is this:
23. Micro-learning is a natural outcome of the
mobile, digitally connected world.
24. It will be a constant feature of any student and
professional journey.
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25. And imagine the power of
contextualizing lessons
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26. ______
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And imagine the power of
contextualizing lessons
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with real-time,
real-world data.
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27. Micro-learning together with the Internet of Things
harnesses the potential of every environment to be a
space and place where people learn.
It also creates a natural bridge between academic
lessons and real-world context.
32. From quizzes to simulators to interactive objects,
learners gain a deeper understanding of the
subject matter through interaction.
33. Interactive content should encourage exploration.
It should force the learner to react to unexpected
events that help strengthen comprehension.
After all, our professional experience is anything
but predictable.
35. I won’t claim that everything will be
connected, micro-sized and interactive
in the next few years.
But these three ideas will have a long-term impact
on how learning experiences will be built on the new
digital frontier.