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Team Cadel: Simulation
    of 4G and 3G Cell
         Network


 Presentation at Agent Based
Modelling Workshop. University
   of Sydney July 28th 2011.
Overview of the Research
              Problem
• How do managers of networks (cell and
  broadband) introduce new technology?
  – Sale of Motorola Network see Crockett, (2008)
• New technology may be more expensive and
  limited in capacity.
  – Mah (2008)
• Consumers may move to another provider (Churn)
  if they are not happy with service.
  – Dierkes et al. (2011)
• Consumers may make decisions on price and
  access to new technology.
  – Jack, (2008) and Poynter, (2006).
Background research.
• Access to better technology.
  – Chang Hyun, J. and J. Villegas (2008) and Colwell, S. R., M.
    Aung, et al. (2008).

• Price and Value
  – Deng, Z., Lu, Yaobin, Wei, Kwok Kee and Zhang, Jinlong (2010).

• Both factors
  – Goode, Davies, Moutinho, and Jamal, (2005).
  – Iyengar, et al. (2008).
The Netlogo Model: Moving from
       a 3G to 4G World
• Network
  – 4G- Number of 4G cell access points (0-100)
  – 3G- Remaining cell access points
  – Capacity of each cell (0-100).
• Price
  – Price of 4G (0-50)
  – Price 3G (0-50)
• Consumers
  – Tolerance (of bad service) – (0-5).
Behaviour of Agents
1. Agents are set with a random allocation of bandwidth
   requirement and price acceptance.
2. Agents seek to maximise bandwidth at an access
   point.
   a) Green patch 3G
   b) Black patch 4G.
3. Agents seek to mimimize price of each offering.
• Agents who do 1 and 2 are happy (RED) and don’t
  move.
• Agents who cannot find a combination of 1 and 2 are
  not happy (WHITE) and after 10 turns, leave for
  another provider (they die). This decided by Churn
  which can be reduced by Tolerance.
The Netlogo Model
Experimental Design
•   Independent variables   •   Dependent Variables
•   ["FourG" 5 10]          •   % Happy customers
•   ["capacity" 5 10]
                            •   Loss of customers
•   ["Price4G" 10 20]
•   ["Price3G" 10 20]
                            •   Mean use of 3G
•   ["tolerance" 0 1]       •   Mean use of 4G
•   ["Customers" 500]
•   32 Runs
Descriptive Results
                               Statistics

                           countturtles     Happy     Loss         Mean3G     Mean4G

N                Valid         1008.00      1008.00   1008.00       1008.00    1008.00
                 Missing             .00        .00          .00        .00        .00
Mean                             495.59       46.10      4.41           .48        .52
Median                           500.00       48.40          .00        .49        .43
Mode                             500.00       50.20          .00        .00        .00
Std. Deviation                    35.30       18.19     35.30           .25        .36
Skewness                           -8.11       -.34      8.11           .39        .97
Std. Error of Skewness               .08        .08          .08        .08        .08
Kurtosis                          65.41         .75     65.41          -.42        .39
Std. Error of Kurtosis               .15        .15          .15        .15        .15
Minimum                          154.00         .00          .00        .00        .00
Maximum                          500.00      100.00    346.00          1.07       1.80
Percentiles      25              500.00       36.65          .00        .28        .26

                 50              500.00       48.40          .00        .49        .43

                 75              500.00       57.55          .00        .60        .73
Source
FourG
            Results    Dependent
                       Variable
                       Happy
                                   df
                                        1
                                             F
                                             53.16
                                                     Sig.
                                                       0.00
                                                              Partial Eta
                                                               Squared
                                                                      0.05
                       Mean3G           1   188.75     0.00           0.16
                       Mean4G           1   881.73     0.00           0.47
Price3G                Happy            1    66.24     0.00           0.06
                       Mean3G           1    55.29     0.00           0.05
                       Mean4G           1    39.68     0.00           0.04
tolerance              Happy            1   118.94     0.00           0.11
                       Loss             1    69.57     0.00           0.07
                       Mean3G           1   278.10     0.00           0.22
                       Mean4G           1    15.46     0.00           0.02
capacity
                       Mean3G           1   494.02    0.00           0.34
                       Mean4G           1   559.66    0.00           0.36
FourG * tolerance
                       Mean3G           1    49.37    0.00           0.05
FourG * capacity
                       Mean3G           1     5.00    0.03           0.01
                       Mean4G           1    89.68    0.00           0.08
Price4G * Price3G
                       Mean4G           1    14.32    0.00           0.01
Price4G * capacity
                       Mean4G           1     3.83    0.05           0.00
Price3G * tolerance    Happy            1     3.97    0.05           0.00
Price3G * capacity
                       Mean3G           1     4.47    0.03           0.00
                       Mean4G           1     7.97    0.00           0.01
tolerance * capacity
                       Mean3G           1    18.43    0.00           0.02
FourG * Price4G *
Price3G
                       Mean4G           1     9.37    0.00           0.01
FourG * Price4G *
tolerance              Mean4G           1     3.15    0.08           0.00
ANOVA Results continued

 FourG * Price4G *
 capacity               Mean4G                       1                4.86     0.03   0.00
 Price4G * Price3G *
 capacity               Mean4G                       1               22.49     0.00   0.02


                        Dependent                                Partial Eta
 Source                 Variable    df       F           Sig.     Squared

 FourG * Price4G *
 Price3G * tolerance    Mean4G           1    4.59        0.03          0.00
 FourG * Price4G *
 Price3G * capacity     Mean4G           1   11.94        0.00          0.01
 FourG * Price4G *
 tolerance * capacity   Mean4G           1   11.10        0.00          0.01
 FourG * Price3G *
 tolerance * capacity   Mean4G           1    4.64        0.03          0.00
Conclusions
• Tolerance, Four G Access points
  numbers capacity and only the price of
  3G seemed to influence the happiness
  of consumers and the mean use of
  technology (4G and 3G).
• Loss of customers is determined mainly
  by tolerance.
• There are a number of interactions but
  the effect sizes are small.
Implications for Providers
• Planning for capacity is important but you
  don’t have to provide access to all
  consumers.
• The price of the old technology is more
  important than the price of the new
  technology.
• Relationship marketing is important to
  increase tolerance and prevent churn.
References
Chang Hyun, J. and J. Villegas (2008). "MOBILE PHONE USERS' BEHAVIORS: THE
    MOTIVATION FACTORS OF THE MOBILE PHONE USER." International Journal of Mobile
    Marketing 3(2): 4-14.
Colwell, S. R., M. Aung, et al. (2008). "Toward a measure of service convenience: multiple-item
    scale development and empirical test." Journal of Services Marketing 22(2/3): 160-169
Crockett, R. O. (2008). "MOTOROLA SETS ITS PHONE UNIT FREE." BusinessWeek(4078): 36-
    38.
Deng, Z., Lu, Yaobin, Wei, Kwok Kee and Zhang, Jinlong (2010). "Understanding customer
    satisfaction and loyalty: An empirical study of mobile instant messages in China."
    International Journal of Information Management 30(4): 289-300.
Dierkes, T., Bichler, Martin and Krishnan, Ramayya (2011). "Estimating the effect of word of
    mouth on churn and cross-buying in the mobile phone market with Markov logic networks."
    Decision Support Systems 51(3): 361-371.
Goode, M. M. H., Davies, Fiona, Moutinho, Luiz and Jamal, Ahmad (2005). "Determining
    Customer Satisfaction From Mobile Phones: A Neural Network Approach." Journal of
    Marketing Management 21(7/8): 755-778.
Iyengar, R., Jedidi, Kamel and Kohli, Rajeev (2008). "A Conjoint Approach to Multipart Pricing."
    Journal of Marketing Research (JMR) 45(2): 195-210.
Jack, L. (2008). "Public gets taste for cut price communication." Marketing Week (01419285)
    31(33): 3-3.
Mah, A. (2004). "Product Innovation Case Study: '3' - A Hutchinson Brand." Marketing Review
    4(2): 157-188.
Poynter, K. (2006). "Vodafone: 'Stop the clock'." Marketing (00253650): 22-22.
Questions?

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Cell Network choice simulatipn

  • 1. Team Cadel: Simulation of 4G and 3G Cell Network Presentation at Agent Based Modelling Workshop. University of Sydney July 28th 2011.
  • 2. Overview of the Research Problem • How do managers of networks (cell and broadband) introduce new technology? – Sale of Motorola Network see Crockett, (2008) • New technology may be more expensive and limited in capacity. – Mah (2008) • Consumers may move to another provider (Churn) if they are not happy with service. – Dierkes et al. (2011) • Consumers may make decisions on price and access to new technology. – Jack, (2008) and Poynter, (2006).
  • 3. Background research. • Access to better technology. – Chang Hyun, J. and J. Villegas (2008) and Colwell, S. R., M. Aung, et al. (2008). • Price and Value – Deng, Z., Lu, Yaobin, Wei, Kwok Kee and Zhang, Jinlong (2010). • Both factors – Goode, Davies, Moutinho, and Jamal, (2005). – Iyengar, et al. (2008).
  • 4. The Netlogo Model: Moving from a 3G to 4G World • Network – 4G- Number of 4G cell access points (0-100) – 3G- Remaining cell access points – Capacity of each cell (0-100). • Price – Price of 4G (0-50) – Price 3G (0-50) • Consumers – Tolerance (of bad service) – (0-5).
  • 5. Behaviour of Agents 1. Agents are set with a random allocation of bandwidth requirement and price acceptance. 2. Agents seek to maximise bandwidth at an access point. a) Green patch 3G b) Black patch 4G. 3. Agents seek to mimimize price of each offering. • Agents who do 1 and 2 are happy (RED) and don’t move. • Agents who cannot find a combination of 1 and 2 are not happy (WHITE) and after 10 turns, leave for another provider (they die). This decided by Churn which can be reduced by Tolerance.
  • 7. Experimental Design • Independent variables • Dependent Variables • ["FourG" 5 10] • % Happy customers • ["capacity" 5 10] • Loss of customers • ["Price4G" 10 20] • ["Price3G" 10 20] • Mean use of 3G • ["tolerance" 0 1] • Mean use of 4G • ["Customers" 500] • 32 Runs
  • 8. Descriptive Results Statistics countturtles Happy Loss Mean3G Mean4G N Valid 1008.00 1008.00 1008.00 1008.00 1008.00 Missing .00 .00 .00 .00 .00 Mean 495.59 46.10 4.41 .48 .52 Median 500.00 48.40 .00 .49 .43 Mode 500.00 50.20 .00 .00 .00 Std. Deviation 35.30 18.19 35.30 .25 .36 Skewness -8.11 -.34 8.11 .39 .97 Std. Error of Skewness .08 .08 .08 .08 .08 Kurtosis 65.41 .75 65.41 -.42 .39 Std. Error of Kurtosis .15 .15 .15 .15 .15 Minimum 154.00 .00 .00 .00 .00 Maximum 500.00 100.00 346.00 1.07 1.80 Percentiles 25 500.00 36.65 .00 .28 .26 50 500.00 48.40 .00 .49 .43 75 500.00 57.55 .00 .60 .73
  • 9. Source FourG Results Dependent Variable Happy df 1 F 53.16 Sig. 0.00 Partial Eta Squared 0.05 Mean3G 1 188.75 0.00 0.16 Mean4G 1 881.73 0.00 0.47 Price3G Happy 1 66.24 0.00 0.06 Mean3G 1 55.29 0.00 0.05 Mean4G 1 39.68 0.00 0.04 tolerance Happy 1 118.94 0.00 0.11 Loss 1 69.57 0.00 0.07 Mean3G 1 278.10 0.00 0.22 Mean4G 1 15.46 0.00 0.02 capacity Mean3G 1 494.02 0.00 0.34 Mean4G 1 559.66 0.00 0.36 FourG * tolerance Mean3G 1 49.37 0.00 0.05 FourG * capacity Mean3G 1 5.00 0.03 0.01 Mean4G 1 89.68 0.00 0.08 Price4G * Price3G Mean4G 1 14.32 0.00 0.01 Price4G * capacity Mean4G 1 3.83 0.05 0.00 Price3G * tolerance Happy 1 3.97 0.05 0.00 Price3G * capacity Mean3G 1 4.47 0.03 0.00 Mean4G 1 7.97 0.00 0.01 tolerance * capacity Mean3G 1 18.43 0.00 0.02 FourG * Price4G * Price3G Mean4G 1 9.37 0.00 0.01 FourG * Price4G * tolerance Mean4G 1 3.15 0.08 0.00
  • 10. ANOVA Results continued FourG * Price4G * capacity Mean4G 1 4.86 0.03 0.00 Price4G * Price3G * capacity Mean4G 1 22.49 0.00 0.02 Dependent Partial Eta Source Variable df F Sig. Squared FourG * Price4G * Price3G * tolerance Mean4G 1 4.59 0.03 0.00 FourG * Price4G * Price3G * capacity Mean4G 1 11.94 0.00 0.01 FourG * Price4G * tolerance * capacity Mean4G 1 11.10 0.00 0.01 FourG * Price3G * tolerance * capacity Mean4G 1 4.64 0.03 0.00
  • 11. Conclusions • Tolerance, Four G Access points numbers capacity and only the price of 3G seemed to influence the happiness of consumers and the mean use of technology (4G and 3G). • Loss of customers is determined mainly by tolerance. • There are a number of interactions but the effect sizes are small.
  • 12. Implications for Providers • Planning for capacity is important but you don’t have to provide access to all consumers. • The price of the old technology is more important than the price of the new technology. • Relationship marketing is important to increase tolerance and prevent churn.
  • 13. References Chang Hyun, J. and J. Villegas (2008). "MOBILE PHONE USERS' BEHAVIORS: THE MOTIVATION FACTORS OF THE MOBILE PHONE USER." International Journal of Mobile Marketing 3(2): 4-14. Colwell, S. R., M. Aung, et al. (2008). "Toward a measure of service convenience: multiple-item scale development and empirical test." Journal of Services Marketing 22(2/3): 160-169 Crockett, R. O. (2008). "MOTOROLA SETS ITS PHONE UNIT FREE." BusinessWeek(4078): 36- 38. Deng, Z., Lu, Yaobin, Wei, Kwok Kee and Zhang, Jinlong (2010). "Understanding customer satisfaction and loyalty: An empirical study of mobile instant messages in China." International Journal of Information Management 30(4): 289-300. Dierkes, T., Bichler, Martin and Krishnan, Ramayya (2011). "Estimating the effect of word of mouth on churn and cross-buying in the mobile phone market with Markov logic networks." Decision Support Systems 51(3): 361-371. Goode, M. M. H., Davies, Fiona, Moutinho, Luiz and Jamal, Ahmad (2005). "Determining Customer Satisfaction From Mobile Phones: A Neural Network Approach." Journal of Marketing Management 21(7/8): 755-778. Iyengar, R., Jedidi, Kamel and Kohli, Rajeev (2008). "A Conjoint Approach to Multipart Pricing." Journal of Marketing Research (JMR) 45(2): 195-210. Jack, L. (2008). "Public gets taste for cut price communication." Marketing Week (01419285) 31(33): 3-3. Mah, A. (2004). "Product Innovation Case Study: '3' - A Hutchinson Brand." Marketing Review 4(2): 157-188. Poynter, K. (2006). "Vodafone: 'Stop the clock'." Marketing (00253650): 22-22.