8. Exabyte
1018 Byte
1 Trillion Byte
555.555.555.555.556 Normseiten
ca. 1.388.888.888.889 gedruckte Bücher
Deren Stapel würde 185x zum Mond reichen
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Die Gesamtheit aller gedruckten Werke wird auf 0,2 EB geschätzt*
18. Szenario:
The World is not enough
Neue Kooperationen für die Games Industrie
Automobilindustrie, (Innen)Architektur, Krankenkassen, …
digital-augmented LARP & Cosplay
digital cultural driven identities
Gamification als Universalkleber
gestaltete Heldenreisen im Alltag
29. Szenario:
Harry Potter World
There’s an App for that
Everything is a Device with Apps. And App-Stores.
Augmented Humans
Invisible Devices augments the capabilities of humans.
Wearables as magical Artifacts, Weapons or Keys
While everything is digital and connected…
Everybody is a fakir
Controll your body and play against others
39. Szenario:
Meatspace NPCs
Tamagotchis on Steroids
toy-level intelligent robot design
Love & Sex with Robots
changing ethics and society
Headshot!
Ego-Shooter meets Paintball
42. Social Enterprise
Technologien, Trends und Berichte aus der Praxis
Prof. Tim Bruysten | richtwert GmbH | Mediadesign Hochschule
http://apstatsmonkey.com/
44. Szenario:
Everything Intelligent
Artificial Intelligence on Gamedesign-Level
Artificial rendered Mechanics, Strategies, Stories and Maps
Artificial Intelligence for Dialogues
NPCs are talking, not playing an audio file or following a script
48. Szenario:
Deep Brain Immersion
Ultra-Realistic Game Experiences
Computer to Brain Interfaces
Inception as MMORPG
Games as Brain to Brain Platforms
Alice in Wonderland as MMORPG
Going beyond Physics
Multisensoric Engines
Playing with every Sense
60. Digitales Geld
Vernetzung
3D Printing
Dronen
Beacons
Bitcoin
Fast Delivery
Home Retail
Arts & Crafts
Bildquelle
Szenario:
Gamified Customer Journeys
Neue Komplexität im Gamedesign
Motivations- & Entwicklungspsychologie
Neue Märkte für Gamedesigner
Vom E-Commerce bis zum Employer-Branding
Neue Akzeptanz für die Branche
Brutto-Sozial-Glück
63. Everything is Context Everything is a GameEverything is a Device
Trend of Digitalization
64. Szenario:
Life as a Game
Intercultural Gamedesign
Languages, Gestures, Symbols, Story, Monetarization
Interoperable Gamedevelopment
More platforms & devices than ever
Integrated Games
Complexer Mechanics, Deeper Integration in Social Situations