Gives a thorough understanding of tablets as media consumption and learning devices, the importance of getting eLearning on tablets and finally the right way to go about it.
4. Winner of a Silver award in CLO
magazine's 'Learning In Practice
Awards 2011' for UpsideLMS
UpsideLMS listed as one of
the 'Five Emerging LMSs to Watch'
in CLO Magazine ('10)
Winner of 7 Apex
Awards of Excellence
('11, '09, '08 & '07)
Winner of 11 Brandon Hall
Excellence Awards
(‘12, '11, '10 & '09)
UpsideLMS featured in the '2010
Top 20 Learning Portal Companies List' and
'2011 & 2012 Watch List‘
by TrainingIndustry.com
Winner of Red Herring 100 Asia
Award in 2008 & finalist
in Red Herring Global 100 ('09)
Winner in Deloitte’s Technology
Fast 500 Asia Pacific 2008 & 2009 program,
and Fast 50 India 2008 program
awards & recognitions30+
6. • Are you using tablets in your company?
– In 6-12 months
– In 12-24 months
• What for?
– Sales Support
– Performance Support
– Compliance Training
– Business Functions
Quick Show of Hands
7. • Understanding
– What is eLearning on Tablets
– Why should you consider it
• Implementation
– How to go about it
AGENDA
31. • Some High Level Decisions
• Content Design
• Development Tools & Tech
• Testing
• Compliance
• Distribution
How To Do eLearning On Tablets?
32. • Which devices to target
– make, size
Some High Level Decisions
33. Some High Level Decisions
Image from: http://mobile.smashingmagazine.com/2011/08/09/designing-for-android-tablets/
34. • Which devices to target
– make, size,
• Buy devices or allow BYOD
• Security
– MDM, MAM solutions
Some High Level Decisions
35. Some High Level Decisions
Image from: http://www.mobilityinenterprise.com/articles/utility-of-mdm-in-the-province-of-enterprise-mobility/
36. • Which devices to target
– make, size
• Buy devices or allow BYOD
• Security
– MDM, MAM solutions
• What type of eLearning?
Some High Level Decisions
47. • Start with desired performance outcomes
• Context is king
– Place where we use them
– Sense of time
• Touch enable
• Exploratory approach
Content Design
49. • Start with desired performance outcomes
• Context is king
– Place where we use them
– Sense of time
• Touch enable
• Exploratory approach
• Unique affordances – Camera, Accelerometer
Content Design
53. • Write instructions to do the task, not how to interact
• Avoid lengthy intros
• Evaluate how closely the audio needs to be synched with the
onscreen visuals/text
– Avoid close synching where there may be smaller tablets
– Add icons/buttons to control the start of closely synched
animations
Content Design
59. • Typography
– Font sizes
– Web safe fonts
• Design guidelines
– Follow common guidelines for HTML solutions
– Follow platform specific guidelines for Apps
Development Tools & Tech
60. Development Tools & Tech - Design guidelines
Platform Specific
http://venturebeat.files.wordpress.com/2013/03/mobile-traps.jpg?w=1024&h=726
61. • Layout
– Landscape is preferable, lock it!
– List view for text items, grid / Carousel view for visual ones
Development Tools & Tech
63. • Layout
– Landscape is preferable, lock it!
– List view for text items, grid / Carousel view for visual ones
– Use split view to avoid going back
Development Tools & Tech
65. • Layout
– Landscape is preferable, lock it!
– List view for text items, grid / Carousel view for visual ones
– Use split view to avoid going back
– Minimize number of menus and buttons
• Animations
– Flash animations as videos
– HTML5 SVG animations
– Sprite animations
Development Tools & Tech
66. • Interactivity
– Large and spaced out
– Differentiate interactive from non-interactive elements
Development Tools & Tech
68. • Interactivity
– Large and spaced out
– Differentiate interactive from non-interactive elements
– “Pick up and drop” instead of “drag and drop”
– Visual cues for new gestures
Development Tools & Tech
70. • Interactivity
– Large and spaced out
– Differentiate interactive from non-interactive elements
– “Pick up and drop” instead of “drag and drop”
– Visual cues for new gestures
• Optimization
– Minified versions of JS & CSS files
– Sprite sheets
Development Tools & Tech
73. • Interactivity
– Large and spaced out
– Differentiate interactive from non-interactive elements
– “Pick up and drop” instead of “drag and drop”
– Visual cues for new gestures
• Optimization
– Minified versions of JS & CSS files
– Sprite sheets
– Videos in common dimensions
– Audio as mono
Development Tools & Tech
79. • There could be alignment issues across browsers
• Hit areas of button / clickable can shift
• Gradients, border-radius, box-shadow, animate, border-
image, don’t work in IE versions 8, 7, 6
Testing - Browser Dependency