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Critical Insights for Mobile
Product Usability


#uzwebinar               Kim Oslob
                        Scott Nelles
Speakers




Kim Oslob       Scott Nelles
VP, UX Client   UX Sales Manager
Services        UserZoom
UserZoom
UserZoom

 All-in-one research platform and consulting services

 Cost-effectively manage UX and CX, through the
  entire product life cycle on both PC and Mobile
  platforms

 Based in Silicon Valley with international offices in
  Spain, UK and Germany
Usability, Design and IA
Market & Mobile Research
Agenda
 Before you design

 Mobile users usage and behavior

 Highlights: best practices for mobile design

 Mobile research methods
Before you design
Before you design

 Understand who are your potential users –
  define personas

 Know where and when they will use your
  product –define use cases

 Understand users needs and how the site or
  app fulfills these needs
Before You Design

 Design for the screen size you are deploying on
  – remember optimization is key in mobile design

 Simplicity is key!

 Mobile site or app?
Mobile Site or Native App?
    Mobile Site                 Native App
 Limited functionality     Richer interaction
 Works across various      Device specific
  devices                    versions
 Requires an internet
  connection                Can access data
 Easier to update sites     offline

 Shareable through a       Update must be
  link                       pushed out
                            Cannot be shared as
                             easily
Audience Participation


 How many of you use an iPhone vs Android
  vs Blackberry?
Mobile behavior and usage
Mobile Usage

Mobile phones are the most adopted
  technology in history

Smartphone usage is growing rapidly globally:
    55% penetration in the US (2012)
    51% share in the Europe (2011)
    45% penetration in Canada (2011)
    19% in APAC/wide variations by country (2011)
Mobile Usage

Smartphones have become the
  preferred method for accessing popular
  social media and business platforms:

    53% of Facebook traffic is via mobile as of May
       2012
      60% of Sales people hits is via mobile as of May
       2012
      60% of doctors use a tablet in their practice

Internet is accessed via mobile more often than
  computer in China
Eighty-Six percent use mobile devices while watching TV




Melanson, Mike. (January 2011). Yahoo: 86% Use Mobile Devices While Watching TV .
ReadWriteWeb.com. Retrieved from
http://www.readwriteweb.com/archives/yahoo_86_use_mobile_devices_while_watching_tv.php.
…Big at Home, When Watching TV, While running Errands




Sterling, Greg. (March 2011). Mobile Search Use Stats: Big at Home, When Watching TV, While
Running Errands. SearchEngineLand.com. Retrieved from http://searchengineland.com/highest-
use-of-mobile-search-at-home-report-69557
Mobile behavior

Mobile users …

 Behave differently on a mobile website and app
  than they do on a computer

 Multi-task while interacting with their phone or
  pad

 Have many distractions while interacting with
  their phone or pad (e.g. Conversations,
  watching t.v., children, using the computer, etc.)
Mobile behavior cont…

Mobile users …

 Do not spend hours in the same app or on a
  website as the do on a computer

 Use swipe and touch/tap instead of click
Highlight of mobile design best
           practices
Audience Participation

Reply in Chat:

What is the most useful app on your phone and why?
UI guidelines*
   IOS Human Interface Guidelines


   Android User Interface Guidelines
Consistency in the UI and design




Users expect their experience to be the same
 or similar across all apps on their mobile OS

Use standard controls built into the OS rather
 than re-designing or assigning
Optimize for mobile

 Do not just duplicate your pc website, optimize
  and design for the smaller screen

 Avoid horizontal scroll and
 limit vertical scroll
Screen Real Estate

 Only show what you
  need to show on the
  screen

 All other critical actions
  go to the action overflow
Screen Real Estate

 Many apps still
  use the Menu
  button
Create realistic looking apps

User like apps to look realistic and behave
 realistically.
Create realistic looking apps
Task Focused

 Important actions
  salient and predictable



 Let your users decide
  what they need and
  how they need it
Provide Utility

 Provide immediate
  value

 Leverage location
  based services when
  possible
Mobile UX Research Methods
Mobile Research Methods
 Focus Groups

 Mobile Surveys (Text, email, push notification,
  geo fencing, geo targeting, QR codes)

 One on one Usability Testing

 Mobile app or site intercept survey (video)

 Unmoderated remote mobile testing
Task-based Mobile Usability
          Testing
            • Expected End of February 2013

            • Remote Unmoderated (Quantitative)

            • Live mobile websites & Prototypes

            • Android & iOS

            • Collect Success/Efficiency Ratios/Survey data &
              behavioral data

            • Video Session Replay Q2/Q3 2013
Keys when testing mobile

 Test mobile tasks first prior to out in the wild
  testing. This will help you uncover low hanging
  fruit.

 Follow up task testing with in context testing
  (natural environment and collecting data in the
  moment)

 Demographic and location is key
Raffle


Kim Oslob                            Scott Nelles
VP of UX Client Svs.                 UX Sales Manager

Phone: +1 (408) 524 -7446            Phone: +1 (408) 675-5370
Email: kim@userzoom.com              Email: snelles@userzoom.com
Questions?


Kim Oslob                           Scott Nelles
VP of UX Client Svs.                UX Sales Manager

Phone: +1 (408) 524 -7446           Phone: +1 (408) 675-5370
Email: kim@userzoom.com             Email: snelles@userzoom.com

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Critical insights into mobile product usability

  • 1. Critical Insights for Mobile Product Usability #uzwebinar Kim Oslob Scott Nelles
  • 2. Speakers Kim Oslob Scott Nelles VP, UX Client UX Sales Manager Services UserZoom UserZoom
  • 3. UserZoom  All-in-one research platform and consulting services  Cost-effectively manage UX and CX, through the entire product life cycle on both PC and Mobile platforms  Based in Silicon Valley with international offices in Spain, UK and Germany
  • 5. Market & Mobile Research
  • 6. Agenda  Before you design  Mobile users usage and behavior  Highlights: best practices for mobile design  Mobile research methods
  • 8. Before you design  Understand who are your potential users – define personas  Know where and when they will use your product –define use cases  Understand users needs and how the site or app fulfills these needs
  • 9. Before You Design  Design for the screen size you are deploying on – remember optimization is key in mobile design  Simplicity is key!  Mobile site or app?
  • 10. Mobile Site or Native App? Mobile Site Native App  Limited functionality  Richer interaction  Works across various  Device specific devices versions  Requires an internet connection  Can access data  Easier to update sites offline  Shareable through a  Update must be link pushed out  Cannot be shared as easily
  • 11. Audience Participation  How many of you use an iPhone vs Android vs Blackberry?
  • 13. Mobile Usage Mobile phones are the most adopted technology in history Smartphone usage is growing rapidly globally:  55% penetration in the US (2012)  51% share in the Europe (2011)  45% penetration in Canada (2011)  19% in APAC/wide variations by country (2011)
  • 14. Mobile Usage Smartphones have become the preferred method for accessing popular social media and business platforms:  53% of Facebook traffic is via mobile as of May 2012  60% of Sales people hits is via mobile as of May 2012  60% of doctors use a tablet in their practice Internet is accessed via mobile more often than computer in China
  • 15. Eighty-Six percent use mobile devices while watching TV Melanson, Mike. (January 2011). Yahoo: 86% Use Mobile Devices While Watching TV . ReadWriteWeb.com. Retrieved from http://www.readwriteweb.com/archives/yahoo_86_use_mobile_devices_while_watching_tv.php.
  • 16. …Big at Home, When Watching TV, While running Errands Sterling, Greg. (March 2011). Mobile Search Use Stats: Big at Home, When Watching TV, While Running Errands. SearchEngineLand.com. Retrieved from http://searchengineland.com/highest- use-of-mobile-search-at-home-report-69557
  • 17. Mobile behavior Mobile users …  Behave differently on a mobile website and app than they do on a computer  Multi-task while interacting with their phone or pad  Have many distractions while interacting with their phone or pad (e.g. Conversations, watching t.v., children, using the computer, etc.)
  • 18. Mobile behavior cont… Mobile users …  Do not spend hours in the same app or on a website as the do on a computer  Use swipe and touch/tap instead of click
  • 19. Highlight of mobile design best practices
  • 20. Audience Participation Reply in Chat: What is the most useful app on your phone and why?
  • 21. UI guidelines* IOS Human Interface Guidelines Android User Interface Guidelines
  • 22. Consistency in the UI and design Users expect their experience to be the same or similar across all apps on their mobile OS Use standard controls built into the OS rather than re-designing or assigning
  • 23. Optimize for mobile  Do not just duplicate your pc website, optimize and design for the smaller screen  Avoid horizontal scroll and limit vertical scroll
  • 24. Screen Real Estate  Only show what you need to show on the screen  All other critical actions go to the action overflow
  • 25. Screen Real Estate  Many apps still use the Menu button
  • 26. Create realistic looking apps User like apps to look realistic and behave realistically.
  • 28. Task Focused  Important actions salient and predictable  Let your users decide what they need and how they need it
  • 29. Provide Utility  Provide immediate value  Leverage location based services when possible
  • 31. Mobile Research Methods  Focus Groups  Mobile Surveys (Text, email, push notification, geo fencing, geo targeting, QR codes)  One on one Usability Testing  Mobile app or site intercept survey (video)  Unmoderated remote mobile testing
  • 32. Task-based Mobile Usability Testing • Expected End of February 2013 • Remote Unmoderated (Quantitative) • Live mobile websites & Prototypes • Android & iOS • Collect Success/Efficiency Ratios/Survey data & behavioral data • Video Session Replay Q2/Q3 2013
  • 33. Keys when testing mobile  Test mobile tasks first prior to out in the wild testing. This will help you uncover low hanging fruit.  Follow up task testing with in context testing (natural environment and collecting data in the moment)  Demographic and location is key
  • 34. Raffle Kim Oslob Scott Nelles VP of UX Client Svs. UX Sales Manager Phone: +1 (408) 524 -7446 Phone: +1 (408) 675-5370 Email: kim@userzoom.com Email: snelles@userzoom.com
  • 35. Questions? Kim Oslob Scott Nelles VP of UX Client Svs. UX Sales Manager Phone: +1 (408) 524 -7446 Phone: +1 (408) 675-5370 Email: kim@userzoom.com Email: snelles@userzoom.com

Notes de l'éditeur

  1. 55y/o man vs 13 y/o girlAmerican Airlines app knows that you’ve checked in and brings up your flight infoHow will they be using the app
  2. No download barrier for sites, users must download for appResponsive design and mobile web app’s are another story
  3. Action Bar
  4. Going forward, not all android devices will have the menu button
  5. Krispy Kreme saw a 6.8% increase in same-store sales
  6. Show UZ VoC video