1. Marketing & Virtual Worlds Virtual worlds are dead: long live the virtual Washington University 26th May 2011
2. Outline What this IS and is NOT Me VW’s and Marketing Future Questions
3. What this IS and is NOT I’m going to cover Virtual worlds in the broad sense Relationships with marketing and business I’m NOT going to focus on Second Life In-world business models
4. Ren Rez Day: 11 November 2003 Global Head of Strategy: Internet, Applications, Digital Media & non-portfolio Cable & Wireless. Product strategy consulting: VW, Not-for profit, teclo’s UK Government Commercial Strategy: Cloud Public Policy and emerging media Ethics of technology Blog: terranova.blog.com Did anyone answer the quiz question about me?
7. Virtual Worlds Bartle’s VW Characteristics It is shared and persistent Interactions occur in real-time There is an underlying automated rule set, the ‘physics’ that determines how individuals effect changes Individuals represented within the world and beyond….
11. World / Brand relationships Brands entering Worlds World World as Brand Brands entering & exiting Worlds Brand outside the World Brand / World collision Co-Branding Brand as World In-world Brands
16. Brand beyond The brand of a sufficiently successful world can be extended External Merchandise Product extensions Co-branding Internal Digital Goods
53. Consumers Engagement Simple Average Habbo Session: 43 min Second Life: varies seconds to hours Advanced: Co-design Interaction Touch the brand Identity Be the brand
54. Consumers Augmentation The Hills: stars in-world BBC player: always with you Emersion Coke Studios Brand experience is pushed much further than often the physical
64. Future Why are virtual worlds not bigger business Barriers to entry Switching costs Characteristics Social Location There not here
65. Social is dead What is social media? Together apart Together together Re-connection “social social” Facebook / Spotify – play together Long Live Social
66. Location is dead What is Location? Street / Building Offer tie in Right here, right now “micro-location” Long Live Location
67. Virtual Worlds are dead What is a virtual world? A thing separated In browser Facebook / Unity3D Augmented Reality Making the physical world virtual Color Long Live Virtual
69. Conclusion VW’s a niche Education Meeting Social End of an interaction continuum Intimacy and exclusion is heightened The marketing mix New experience are more fluid, more here, more now