Ig1 task 2 analysis work sheet legend of zelda ocarina of time
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title
The Legend of Zelda:Ocarina of Time
Provide detailed descriptions from chosen examples that establish…
Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
The sound of fire and footsteps with no music shows build up to danger. The sound
of crackling fire show there is danger alongside the bangs and screams show an
action scene. The chickens in the background show a rural small town. The sound of
sword and shield show mediaeval fantasy
Sound effects that have been recorded. Sounds
created with instruments. Sound that has been
made throw software.
At the first while listening the only sound is footsteps, rain and fire with no music
making the player feel something is about to happen. After the action the music
becomes calm.
The sound of the animals seems to be made with
audio field recordings. Some sounds I am not sure
about where they were recorded. The music was
made with classic instruments.
The game is an action adventure game. You can tell it’s an action adventure by the
style of music played and also by the sound of swords and shields.
The footsteps sound as throw they were made
outside or possibly in a recording studio. The
scream I believe was made in a recording studio.
The other sounds like the sound of the sword I
think was made in a studio but can’t be sure.
The narrative in the game is text boxes.
There is only text boxes that have a sound played
when the text boxes are skipped. This sound I
Setting
Mood
Game genre
Narrative
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
think has been made with software.