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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

Game Title

The Legend of Zelda:Ocarina of Time

Provide detailed descriptions from chosen examples that establish…

Clearly state what production technique(s) you think have
been used to create specific soundtrack elements

The sound of fire and footsteps with no music shows build up to danger. The sound
of crackling fire show there is danger alongside the bangs and screams show an
action scene. The chickens in the background show a rural small town. The sound of
sword and shield show mediaeval fantasy

Sound effects that have been recorded. Sounds
created with instruments. Sound that has been
made throw software.

At the first while listening the only sound is footsteps, rain and fire with no music
making the player feel something is about to happen. After the action the music
becomes calm.

The sound of the animals seems to be made with
audio field recordings. Some sounds I am not sure
about where they were recorded. The music was
made with classic instruments.

The game is an action adventure game. You can tell it’s an action adventure by the
style of music played and also by the sound of swords and shields.

The footsteps sound as throw they were made
outside or possibly in a recording studio. The
scream I believe was made in a recording studio.
The other sounds like the sound of the sword I
think was made in a studio but can’t be sure.

The narrative in the game is text boxes.

There is only text boxes that have a sound played
when the text boxes are skipped. This sound I

Setting

Mood

Game genre

Narrative
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

think has been made with software.

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Ig1 task 2 analysis work sheet legend of zelda ocarina of time

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Legend of Zelda:Ocarina of Time Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements The sound of fire and footsteps with no music shows build up to danger. The sound of crackling fire show there is danger alongside the bangs and screams show an action scene. The chickens in the background show a rural small town. The sound of sword and shield show mediaeval fantasy Sound effects that have been recorded. Sounds created with instruments. Sound that has been made throw software. At the first while listening the only sound is footsteps, rain and fire with no music making the player feel something is about to happen. After the action the music becomes calm. The sound of the animals seems to be made with audio field recordings. Some sounds I am not sure about where they were recorded. The music was made with classic instruments. The game is an action adventure game. You can tell it’s an action adventure by the style of music played and also by the sound of swords and shields. The footsteps sound as throw they were made outside or possibly in a recording studio. The scream I believe was made in a recording studio. The other sounds like the sound of the sword I think was made in a studio but can’t be sure. The narrative in the game is text boxes. There is only text boxes that have a sound played when the text boxes are skipped. This sound I Setting Mood Game genre Narrative
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games think has been made with software.