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Michelangelo  di Lodovico Buonarroti Simoni  (1475-1564)   The marble not yet carved can hold the form of every thought the greatest artist has.
E D M
Får ikke kjøpe medisin direkte ,[object Object],[object Object],[object Object],Adresseavisen 26 oktober 2000
Cyberspace før og nå. Om mennesker og maskiner. Førsteamanuensis Arne Krokan BI / Norges Markedshøgskole Professor Tor G Syvertsen Institutt for konstruksjonsteknikk Studio Apertura NTNU http:// www.apertura.ntnu.no/cyberspace/cyberspace.htm
Cyberspace William Gibson,   Neuromancer, 1984   ,[object Object],[object Object]
HG Wells: “World Brain”, 1938 ,[object Object],The three or four years course of lectures, the bachelor who knows some, the master who knows most, the doctor who knows all, are ideas that have come down unimpaired from the Middle Ages.  Nowadays no one should end his learning while he lives and these university degrees are preposterous. It is true that we have multiplied universities greatly in the past hundred years, but we seem to have multiplied them altogether too much upon the old pattern.”
“ As We May Think” “ Professionally our methods of transmitting and reviewing the results of research are generations old and by now are totally inadequate for their purpose.  If the aggregate time spent in writing scholarly works and in reading them could be evaluated, the ratio between these amounts of time might well be startling” Vannevar Bush: “ As We May think”, July 1945 “ Wholly new forms of encyclopedias will appear, ready-made with a mesh of associative trails running through them, ready to be dropped into the memex and there amplified”.
Memex  (Vannevar Bush) ,[object Object],[object Object],[object Object],Augmentation   vs   Automation
Connections ,[object Object],[object Object],[object Object],The  LINK  is the  FUNDAMENTAL PROPERTY of the digital medium (WWW)
Sputnik 4 oktober 1957
Douglas C. Engelbart, ca 1950 ,[object Object],[object Object],[object Object],[object Object]
Den første musa
Klaviatur og mus
Fall Joint Computer Conference,  San Fransisco 1968
Arbeidsstasjonen
Lett å bruke? eller effektiv?
ARPA Advanced Project Research Agency 1969: ARPANET 1973: UK og Norge tilknyttet 1983: INTERNET 1989: internett ~1994: WWW ~1996: .com
Informasjonshistorikk  (kortform) Skriving oppfinnes Johan Gutenberg  finner opp løse typer og moderne trykking Von Neumann m fl  finner opp datamaskinen Mikroprosessoren gjør datamaskinen til allemannseie Internett kobler oss alle sammen Etter Nathan Myhrvold, Microsoft
The media shape the thinking ,[object Object],[object Object],[object Object],[object Object],[object Object],Idea: professor Mitchel Resnick, MIT Media Laboratory new media skills:  5 years knowledge economy:  10 years new organizations:  25 years new universities: 100 years??
Every medium has its natural symbols Clay and pin Papyrus and brush Stone and chisel Cuneiform letters Hieratic  letters Runic letters
The Computer The Printing Press S i m p l e t y p o g r a p h y J OHANNES  G UTENBERG The Icon From incunabulas to
Basic Skills Reading Writing Arithmetics Hard-working Acquire knowledge Present ideas Differential communication Team-working Printed Book Digital Network
The First Paperless Airplane
“ Augmented Reality”
Kunstig syn Zoom
Richochet Wireless Internet Access DISH Network Home Service on Call Long Distance Electronic Town Square Home Electronics Sale Appliance Protection Informasjons-forsyning: ‘Information at Your Fingertips’
 
 
 
 
get your position right?
VIDEOCONFERENCING IN THE OUTBACK ,[object Object],[object Object]
83 år gammel Yamada-sjarmør
Moore’s Law Revisited Performance/Cost for Computing Nathan Myhrvold’s 1st Law: Software is a gas - it expands to fit the container it is in The digital medium Price  0 Performance  
Effektivisering av  “lukket avdeling” Kostnad pr enhet Produserte enheter Effektivisering av  byråkratiet medfører: MER BYRÅKRATI
Kommunikasjon Send Hent Produsenten må  være kundeorientert Brukeren  har kontroll Kostnad Senderen har kontroll og makt Mottakeren blir nedlesset
What information consumes ,[object Object],[object Object],[object Object],Nobel laureate economist Herbert A. Simon Key Resources: Attention and Knowledge
Oppmerksomhetens kapasitet? 10000000 bit/s 10 bit/s
Effektivisering i 20 år Har du fått  bedre tid?
Hvilket kjønn har en PC? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Capital and Profitable Knowledge Physical Capital: matter and energy Engineering Financial Capital: money and stocks Economics Intellectual, Human, Structural Capital: ambitions,  attitudes,  relations Sociology, Psychology Anthropology, ... 1960 1980 2000
Norges teknisk-naturvitenskapelige universitet (NTNU), Trondheim Kunnskap om kunnskapsvekst
Dragvoll Gård
www Know Ho W ! Know W hat? Know W hy? BUY it!!! DO it!!!
Attila the Hun  on Timing ,[object Object]
Kunstig intelligens?? U intelligente komponenter  med  effektiv  kommunikasjon kan  skape en  intelligent  helhet! Kan vi frambringe kunstig intelligens?
Naturlig dumhet!! Intelligente  komponenter  med  in effektiv kommunikasjon kan skape en  u intelligent helhet.... Kan vi avskaffe  naturlig dumhet?
New Millenium Champions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],2000
Changing Times .... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Y2K??? Ingenting mot Y1-problemet!!
The Knowledge Economy Postulate 1:  Knowledge is Power Postulate 2:  Time is Money As any engineer knows; Work = Power*Time By substitution: Work = Knowledge*Money Solving for Money: Money = As Knowledge    0 Money      regardless of Work Hence: the less you know, the more you make Work Knowledge
Hoffnarren:  Tor G Syvertsen Ide, tekst og grafikk:  Tor G Syvertsen Per R Stokke  Jan Onarheim Per Morten Schiefloe Arne Krokan Spesialrådgiver: Bjørn Vidar Lerøen Produsert  og framført  av: Den norske digitalmisjon Støttet av: NTNU Statoil Norges Forskningsråd Trekkspill:  Helge Førde The Brazz Brothers CopyLeft 1997-2001 Den norske digitalmisjon TAKK FOR OPPMERKSOMHETEN [email_address] 0

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Cyberspace før og nå (8390 KB)

  • 1. Michelangelo di Lodovico Buonarroti Simoni (1475-1564) The marble not yet carved can hold the form of every thought the greatest artist has.
  • 3.
  • 4. Cyberspace før og nå. Om mennesker og maskiner. Førsteamanuensis Arne Krokan BI / Norges Markedshøgskole Professor Tor G Syvertsen Institutt for konstruksjonsteknikk Studio Apertura NTNU http:// www.apertura.ntnu.no/cyberspace/cyberspace.htm
  • 5.
  • 6.
  • 7. “ As We May Think” “ Professionally our methods of transmitting and reviewing the results of research are generations old and by now are totally inadequate for their purpose. If the aggregate time spent in writing scholarly works and in reading them could be evaluated, the ratio between these amounts of time might well be startling” Vannevar Bush: “ As We May think”, July 1945 “ Wholly new forms of encyclopedias will appear, ready-made with a mesh of associative trails running through them, ready to be dropped into the memex and there amplified”.
  • 8.
  • 9.
  • 11.
  • 14. Fall Joint Computer Conference, San Fransisco 1968
  • 16. Lett å bruke? eller effektiv?
  • 17. ARPA Advanced Project Research Agency 1969: ARPANET 1973: UK og Norge tilknyttet 1983: INTERNET 1989: internett ~1994: WWW ~1996: .com
  • 18. Informasjonshistorikk (kortform) Skriving oppfinnes Johan Gutenberg finner opp løse typer og moderne trykking Von Neumann m fl finner opp datamaskinen Mikroprosessoren gjør datamaskinen til allemannseie Internett kobler oss alle sammen Etter Nathan Myhrvold, Microsoft
  • 19.
  • 20. Every medium has its natural symbols Clay and pin Papyrus and brush Stone and chisel Cuneiform letters Hieratic letters Runic letters
  • 21. The Computer The Printing Press S i m p l e t y p o g r a p h y J OHANNES G UTENBERG The Icon From incunabulas to
  • 22. Basic Skills Reading Writing Arithmetics Hard-working Acquire knowledge Present ideas Differential communication Team-working Printed Book Digital Network
  • 26. Richochet Wireless Internet Access DISH Network Home Service on Call Long Distance Electronic Town Square Home Electronics Sale Appliance Protection Informasjons-forsyning: ‘Information at Your Fingertips’
  • 27.  
  • 28.  
  • 29.  
  • 30.  
  • 32.
  • 33. 83 år gammel Yamada-sjarmør
  • 34. Moore’s Law Revisited Performance/Cost for Computing Nathan Myhrvold’s 1st Law: Software is a gas - it expands to fit the container it is in The digital medium Price  0 Performance  
  • 35. Effektivisering av “lukket avdeling” Kostnad pr enhet Produserte enheter Effektivisering av byråkratiet medfører: MER BYRÅKRATI
  • 36. Kommunikasjon Send Hent Produsenten må være kundeorientert Brukeren har kontroll Kostnad Senderen har kontroll og makt Mottakeren blir nedlesset
  • 37.
  • 39. Effektivisering i 20 år Har du fått bedre tid?
  • 40.
  • 41. Capital and Profitable Knowledge Physical Capital: matter and energy Engineering Financial Capital: money and stocks Economics Intellectual, Human, Structural Capital: ambitions, attitudes, relations Sociology, Psychology Anthropology, ... 1960 1980 2000
  • 42. Norges teknisk-naturvitenskapelige universitet (NTNU), Trondheim Kunnskap om kunnskapsvekst
  • 44. www Know Ho W ! Know W hat? Know W hy? BUY it!!! DO it!!!
  • 45.
  • 46. Kunstig intelligens?? U intelligente komponenter med effektiv kommunikasjon kan skape en intelligent helhet! Kan vi frambringe kunstig intelligens?
  • 47. Naturlig dumhet!! Intelligente komponenter med in effektiv kommunikasjon kan skape en u intelligent helhet.... Kan vi avskaffe naturlig dumhet?
  • 48.
  • 49.
  • 50. Y2K??? Ingenting mot Y1-problemet!!
  • 51. The Knowledge Economy Postulate 1: Knowledge is Power Postulate 2: Time is Money As any engineer knows; Work = Power*Time By substitution: Work = Knowledge*Money Solving for Money: Money = As Knowledge  0 Money   regardless of Work Hence: the less you know, the more you make Work Knowledge
  • 52. Hoffnarren: Tor G Syvertsen Ide, tekst og grafikk: Tor G Syvertsen Per R Stokke Jan Onarheim Per Morten Schiefloe Arne Krokan Spesialrådgiver: Bjørn Vidar Lerøen Produsert og framført av: Den norske digitalmisjon Støttet av: NTNU Statoil Norges Forskningsråd Trekkspill: Helge Førde The Brazz Brothers CopyLeft 1997-2001 Den norske digitalmisjon TAKK FOR OPPMERKSOMHETEN [email_address] 0