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Elec3017:
         Electrical Engineering Design
    Chapter 2: A Framework for Design
                           A/Prof D. S. Taubman
                              September 18, 2006


1     Purpose of this Chapter
It is easy for design texts (and design courses) to begin to read like anthologies of
good ideas. One reason for this is that there are many good ideas and practices.
Another reason is that unless you are actually practicing design, it is hard to
see the relevance of all the suggestions. A third reason lies in the way many
design texts are created, which usually involves numerous industrial field trips
to collect design case studies and sample current best practice.
     What is needed is a good framework for understanding design. The most
common framework found in textbooks revolves around the design phases intro-
duced in Chapter 1. Variations on these design phases may be found in different
disciplines of engineering, but there is also a great deal of commonality. The
design phases represent a useful framework, but they are not sufficient. If all
you needed for effective product design was to know the design phases, most of
your university studies would be irrelevant. The purpose of this chapter is to
provide a broader framework for you to understand design. The phases form
one aspect of this broader framework. Hopefully, this framework will also help
you to put your past and future university studies into perspective.


2     Elements of the Framework
The key observation which lies behind the design framework provided here is
that many important design tools and skills are not specific to individual de-
sign phases. It is helpful, therefore, to categorize the various aspects of design
learning into the following five areas:

    • design phases;
    • design tools;
    • technical knowledge;


                                         1
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°Taubman, 2006                ELEC3017: Framework for Design              Page 2


      Customer needs solution to a problem           Needs assessment

   What features/performance are required?           Requirements analysis

          What is the design problem?                Problem statement

        What approaches could we take?               Concept generation

                 Block diagram                       System design

             Technical specifications                Specifications analysis

        Components, circuits, code, etc.             Detailed design

   Does the design meet the requirements?            Prototyping and testing


                 Figure 1: Typical phases in the design process..


   • design business strategy; and
   • technical communications.

2.1     Design Phases
We consider only the following phases, although others can potentially be iden-
tified. These phases are also depicted in Figure 1.

  1. Needs assessment
  2. Requirements analysis
  3. Problem statement
  4. Concept generation
  5. Concept selection and system design
  6. Specifications analysis
  7. Detailed design
  8. Prototyping
  9. Testing
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°Taubman, 2006              ELEC3017: Framework for Design                 Page 3


    The first two phases are most strongly focused on the customer. The pur-
pose of a needs assessment is to identify customer needs which are not met by
existing products, while the purpose of requirements analysis is to determine the
features which target consumers require from products which they need. To help
clarify the distinction between needs assessment and requirements analysis, it
is simplest to take the perspective of a consumer products manufacturing firm.
In this case, needs assessment is an ongoing activity, which seeks to identify
products for which there may be a market. Requirements analysis, however, is
not a general ongoing activity; it is concerned with a specific product concept.
    The distinction between needs assessment and requirements analysis is less
clear for consulting engineering firms. In this case, the design process is normally
initialized by a client who already has an identified need. In this setting, the
term needs assessment is sometimes used to describe a preliminary attempt to
document what the client actually wants to achieve. Since both of these phases
are strongly focused on customer perceptions, it is not surprising to find that
marketing is the most important tool which supports them. As noted in the
next sub-section, however, marketing is also important to other phases in the
design process.
    The third and fourth phases embody the most conceptual aspects of design.
Problem statement is the process of concisely stating the design problem, with a
view to capturing its most fundamental objectives, challenges and constraints.
Problem statement is more difficult than you might imagine. A good problem
statement should stay clear of two opposing evils. The first evil is that of impos-
ing pre-conceived solution strategies on the problem. Consider, for example, the
problem of designing a new building product for driving nails. It is tempting to
describe the problem as that of designing a “more effective hammer.” However,
this subtly imposes the form of an existing nail-driving solution (the hammer)
on the design process. The second evil is that of providing a problem statement
which is so vague that it is of no assistance in the subsequent concept generation
phase. A good problem statement should be sufficiently specific that it exposes
fundamental challenges and constraints of the design problem. We shall discuss
methods for developing useful yet open problem statements in Chapter 4.
    The other primarily conceptual design phase is concept generation. The
main objective of this phase is to generate a large range of potential approaches
to the design problem, at a high level. This requires lateral thinking, as well as
an awareness of relevant technologies. The central distinction between concept
generation and subsequent design phases is breadth. During concept generation,
you aim to find a large set of potential concepts without exploring them in any
significant detail. During this process, it is possible (even desirable) that a
good portion of the proposed concepts have no chance of actually working. A
deliberate lack of depth and willingness to suggest wacky concepts both facilitate
creative exploration of the possibilities. We shall discuss methods to stimulate
the creative process of concept generation in Chapter 4.
    System design, specifications analysis and detailed design are the most tech-
nical design phases. These are the central competencies required for a successful
design. All the creative concept generation and problem understanding in the
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°Taubman, 2006                    ELEC3017: Framework for Design              Page 4


world are worthless if you cannot actually generate a design which will work.
By contrast, if you have mastered the technical aspects of design, you may well
be able to find a solution of sorts, even if you have only a narrow view of the
problem with an incomplete understanding of the requirements. This point is
frequently understated by design texts, which tend to focus on the conceptual
aspects of design.
    At its simplest, system design is a disciplined approach to the creation of
block diagrams, so as to expose major sub-systems and the relationship between
them. One goal of system design is to provide early identification of critical sub-
systems, whose design might prove challenging or even impossible. This may
force a return to the concept generation phase or even the requirements. System
design cannot proceed until one of the concepts generated in the previous phase
has been selected. It is convenient to lump concept selection and system design
together, since they are tightly connected. For example, rough system designs
for several different concepts may need to be created before a “final” concept
selection can take place1 . We shall have more to say on system design, and
block diagrams in particular, in Chapter 4.
    The distinction between requirements analysis and the more technical phase
of specifications analysis has already been elaborated in Chapter 1. Exactly
where the specifications analysis phase belongs in the design process can vary
with the nature of the design problem. Some specifications can be derived from
requirements alone. In other cases, specifications are inherently dependent on
the selected design concept. This often happens in very complex designs. Even
in the simple case of a household electric heater, specification of the heating
element’s power rating may be strongly dependent on selected concepts such as
radiative vs. convective heat transfer.
    The one thing we can say is that an attempt to derive technical specifications
should be made prior to the detailed design phase. Detailed design is concerned
with such matters as circuit design, component selection, digital logic design,
operating frequency selection, software coding, algorithm parameter selection,
PCB layout, and much more. There is not much to be said about the detailed
design phase itself, but there is a lot to be said about detail design tools, relevant
technical knowledge and so forth. As such, chapters 6 to 9 are all highly relevant
to the detailed design phase.
    The final two design phases, prototyping and testing, are closely connected.
Prototyping plays a particularly important role in Electrical Engineering for two
reasons:

   • Massive advances in miniaturization mean that the systems designed by
     Electrical Engineers tend to be highly complex, with internal interactions
     which are hard to fully comprehend or adequately simulate.
   • Low cost and the availability of highly advanced prototyping tools make it
     possible to prototype your ideas much more quickly and realistically than
     in many other branches of Engineering.
  1 Actually,   nothing is very “final” about most design activities.
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Accordingly, you should not be surprised to learn that electronic product design
often involves a large number of prototyping phases. In this course, you will
construct a functional prototype of your product. Prior to that point, you may
prototype a variety of critical sub-systems and sub-circuits to better understand
their behavior and interaction. The functional prototype itself, however, exists
only to verify a subset of the final product’s features. Near the end of a product
design process, one or more manufacturing prototypes are typically created to
test as many aspects of the final product as possible prior to manufacture. You
should be prepared to spend more than half of the overall effort of
your design project in the detailed design and prototyping phases.
    Testing is, of course, closely connected to prototyping. There is currently a
growing need for capable test engineers in the workforce. One aspect of testing
is the development of test plans, based on the specifications. Testing also goes
hand in hand with debugging. Debugging is the domain of the engineering
“super-sleuth,” tracking problems to their source through a trail of obscure
clues. The need for debugging is unavoidable in complex products. In some
cases, testing and debugging may take as long or even longer than the detailed
design phase.

2.2    Design Tools
We identify the following design tools here, noting that this list is far from
exhaustive.

  1. Marketing tools
      These include focus groups, surveys, lead user interviews, market research,
      monitoring of competitors and other methods to assess consumer needs,
      consumer requirements and valuable features for products.
      Marketing tools are central to the first two design phases: needs assess-
      ment and requirements analysis. However, marketing tools can play an
      important role in other phases of the design process. Marketing tools are
      used to understand the relationship between features, price and sales vol-
      ume, which in turn informs the detailed design phase. Marketing tools
      are used to assess prototypes, compare various industrial designs (i.e., the
      look and feel of the product), and so forth.
      Marketing tools are the subject of Chapter 3.
  2. Project management tools
      Project management is the discipline you need to carry any complex de-
      sign process to successful completion, within budget and time constraints.
      Surprisingly, the tools of project management play an important role even
      in small group design projects such as that undertaken in this course. At
      the end of the course, students are frequently able to point to project
      management failures as their chief downfall. Project management is the
      subject of Chapter 5.
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  3. Economic analysis tools
    We look at manufacturing costs in Chapter 11. In the same chapter, we
    also introduce tools for economic decision making. These tools help you
    to make design decisions on a profit and loss basis.
  4. Process tools
    We look at quality assurance processes for design in Chapter 14. These are
    processes which are used to monitor and continuously improve the overall
    design methodology followed within an engineering firm. These processes
    are particularly important to the Computing and Electrical Engineering
    professions. This is because these professions design systems of such com-
    plexity that quality cannot be reliably assessed through testing of the final
    product.
  5. System engineering tools
    Systems engineering is a large topic and an area of high demand for pro-
    fessional engineers. A practicing systems engineer has been invited to
    provide you with an introduction to this field.
  6. Simulation tools
    Examples include Spice, Simulink, Matlab, EM finite element analysis
    tools, etc.
  7. Prototyping tools and methods
    Electronic prototyping tools include circuit assembly systems such as
    breadboards, veroboard and wire-wrap systems. During this course, you
    should learn good wiring and component placement techniques, if you are
    not already familiar with them.
    Field Programmable Gate Arrays (FPGA’s) provide excellent platforms
    for rapidly and convincingly prototyping complex digital designs. Prior to
    the development of a custom ASIC, design engineers usually develop an
    FPGA implementation. Of course, FPGA’s are also widely deployed in
    final products sold to consumers.
    Modern micro-controllers come with excellent tool support for rapid pro-
    totyping and testing.
  8. Computer Automated Design (CAD) tools
    In this course, you will use the Atrium (formerly Protel) suite of schematic
    capture and printed circuit board (PCB) design tools. We look at PCB
    design in Chapter 13.
  9. Mechanical drawing
    Material in this area is taught separately by the School of Mechanical and
    Manufacturing Engineering.
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2.3    Technical Knowledge
In addition to tools, the design engineer needs to be equipped with a wide range
of technical knowledge. This is one of the main reasons you go to University.
Here are some significant areas of technical knowledge, important for design.

  1. Electronic components
      You need to be aware of the electrical properties, tolerances and ratings
      of common electronic components (see Chapter 6).
  2. Circuits
      You need to be familiar with analog and digital circuit analysis and syn-
      thesis techniques.
      You need to be able to recognize common circuit configurations.
      You need to be aware of the existence of circuit solutions to a variety of
      common sub-problems. The more you know, the more likely you are to
      be able to come up with good designs.
      Circuit knowledge and practice will help make you proficient in reading
      and exploiting the wealth of information provided in manufacturers’ data
      sheets.
      Electronic circuit knowledge is principally acquired through other courses
      in your degree program, but Chapter 7 of your lecture notes for this course
      provides some useful ideas.
  3. Electromagnetic Compatibility (EMC)
      This is an area of knowledge to which some effort will be devoted in this
      course (Chapter 8). Most people have experienced the effects of electronic
      interference through their televisions, radios, mobile phones and the like.
      Common sources of such interference include electric appliances (particu-
      larly those with commutated motors) and computers.
      Designers generally need to be aware of the various modes through which
      interfering signals may be coupled. Designers also need to be equipped
      with at least some techniques to minimize the effects of interference. In
      some cases, designers may need to be familiar with relevant regulatory
      standards governing acceptable levels of generated electromagnetic inter-
      ference.
  4. Feedback and Control
      This is one of the fundamental disciplines of Electrical Engineering, and
      one which is guaranteed to have enduring value and applicability to a wide
      range of problems in design and elsewhere.
      The vast majority of analog circuits rely heavily on feedback to provide
      predictable behaviour. Feedback is also found in numerous complex sys-
      tems, involving analog and digital electronics, software components, and
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    so forth. Fundamental questions relating to stability, settling time and
    sensitivity to noise can be answered using analytical methods. Moreover,
    designers are able to recognize the factors which affect these issues and so
    optimize design performance.
    Control theory and practice cannot be taught in ELEC3017, for obvious
    reasons. Whole subjects in your degree program are devoted to this body
    of knowledge.
  5. Signal Processing
    Many of the project topics or design concepts students first think of in
    ELEC3017 require signal processing techniques. Examples include tone
    decoding, signal extraction from noise, echo location, voice recognition
    and many others. Some of these projects require too much knowledge
    or too much development effort to be undertaken in the present course,
    but the message is clear: signal processing is a core electrical engineering
    which is central to many design problems.
    Signal processing theory and practice cannot be taught in ELEC3017, for
    obvious reasons. Whole courses in your degree program are concerned
    with this body of knowledge. The advanced signal processing techniques
    used in many practical designs cannot be taught until the 4th year, in
    ELEC4042, due to the intellectual maturity required to appreciate them.
  6. Physical Communications
    Analog and digital communication techniques, signal recovery in the pres-
    ence of noise and interference, error correction techniques, channel equal-
    ization strategies and so forth, are all highly relevant to the design of
    products which communicate. Communication is not just what happens
    when you use your mobile phone. Internal communications within many
    complex systems employ sophisticated techniques. In the future, this is
    likely to apply even to the communication between sub-systems on a single
    chip. Like control and signal processing, communication theory is one of
    the fundamental disciplines of Electrical Engineering which is guaranteed
    to have enduring value and applicability.
    Physical communication theory and practice cannot be taught in
    ELEC3017, for obvious reasons. Whole courses in your degree program
    are concerned with this body of knowledge.
  7. Software Programming Languages
    It is important not to draw too big a distinction between software and
    hardware. Most electronic products with any level of sophistication in-
    volve a combination of both hardware and software components. Electrical
    engineering design almost inevitably involves software, and most electrical
    engineers spend at least some of their time programming. Control, signal
    processing or communication algorithms designed by electrical engineers
    are implemented first in software, both for verification and often also for
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    consumer deployment. Over time, increasing portions of the design might
    be ported to dedicated hardware, first to FPGA’s and then maybe to an
    ASIC, so as to drive down manufacturing costs, increase speed and/or
    decrease power consumption. One rule of thumb is that moving a com-
    putationally expensive process from a general purpose CPU or DSP to an
    FPGA will bring a 50-fold increase in speed for a given cost (equivalently,
    a 50-fold reduction in cost for a given speed). Moving from FPGA to
    ASIC may bring a further 50-fold gain. The corresponding development
    effort, however, may be enormous.
    Complex designs realized through FPGA’s, ASIC’s, or a combination of
    both, normally include embedded CPU’s which must be programmed. At
    the other end of the scale, microcontrollers are stand-alone processors
    which are designed to realize complete systems with as few components as
    possible, by including common I/O hardware on the same chip. Whether
    the processor is embedded in a piece of hardware, a microcontroller, or
    the general purpose CPU in a desktop PC, programming is an essential
    skill for the designer of electronic products.
    Programming cannot be taught in ELEC3017, but you should endeav-
    our to acquire as much confidence as possible in computer programming.
    The Electrical and Telecommunications Engineering syllabi include only
    two formal programming courses, but you should endeavour to augment
    these skills by taking programming assignments and laboratory exercises
    in other courses very seriously. You should also approach programming
    aspects of any 4th year thesis project that you undertake as an opportunity
    to broaden your skills and increase your confidence/
  8. Hardware Description Languages
    Digital hardware design itself is too complex to be done entirely man-
    ually. Instead, hardware designers must learn to program in hardware
    description languages such as Verilog or VHDL.
    Hardware description languages cannot be taught in ELEC3017, but you
    should consider acquiring this valuable skill to round out your capabilities
    as a design engineer.
  9. Manufacturing Processes
    Successful design cannot be carried out in isolation, without an awareness
    of the manufacturing processes that will be used to manufacture the de-
    signed product. The sequential approach of first designing a product and
    then handing it on to manufacturing engineers to “tweak things” for ease
    of manufacturing has been abandoned long ago. The sequential approach
    takes too long, costs to much, and may produce designs which simply can-
    not be manufactured. Concurrent engineering is the term used to describe
    the integration of manufacturing considerations during product design. In
    this course, you will be introduced to some of the relevant manufacturing
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°Taubman, 2006             ELEC3017: Framework for Design                 Page 10


      considerations (see Chapter 12). You will also be required to incorporate
      manufacturing considerations into your design project’s final report.
 10. Safe and Ethical Design Practices
      Safety is a strong focus of modern product design, and rightly so. De-
      signing for safety is the subject of Chapter 9. Broader ethical issues in
      electrical engineering are the subject of an entire course in the 4th year of
      your program and a condition of accreditation by the Australian Institute
      of Engineers.

2.4    Design Business Strategy
  1. Regulatory and industry standards
      Some standards are the subject of government regulation so that being
      aware of their existence and following their stipulation becomes a matter
      of law. The majority of standards are created by industry representatives,
      usually in open fora, but sometimes in closed consortia. These standards
      govern the way in which products should be designed so as to success-
      fully interoperate with each other. Customers should be unwilling to buy
      products which cannot interoperate with related products from other man-
      ufacturers. Since these standards are created by industry representatives,
      there are strong business incentives to participate in standardization ac-
      tivities. We shall have more to say about this in Chapter 15.
  2. Intellectual property
      Intellectual property is the term used to refer to patents, copyright, trade-
      marks and some less well-known forms of legal protection such as regis-
      tered designs. Patents are a strong form of legal protection. Patents held
      by others can prevent you from designing and marketing products which
      incorporate the protected ideas, regardless of whether or not you come up
      with the ideas independently. By the same token, maintaining a patent
      portfolio of your own can be an important business strategy. You cannot
      afford to be ignorant of patents and how they work. Chapter 16 is devoted
      to this topic.

2.5    Technical Communication
  1. Written communication
      Technical writing is a vital skill for design and for your career in general.
      General writing ability and language proficiency certainly help, but there
      is a lot more to good technical writing. Technical writing also plays an
      important role in this course, being the subject of Chapter 10.
  2. Oral presentation skills
      The ability to prepare and deliver an effective oral presentation is not
      something you were born with. This is a slightly less important skill than
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°Taubman, 2006                    ELEC3017: Framework for Design                   Page 11



                           Table 1: Topics taught in ELEC3017
 Topic                                         Week       Most relevant design phases
 Marketing (tools)                             2          needs + requirements analysis
 Concept generation (phase)                    2          concept generation
 System design (phase)                         3          system design
 Project management (tools)                    3          all
 Electronic components (knowledge)             3-4        detailed design
 Circuit ideas (knowledge)                     4          detailed design
 EM compatibility (EMC)                        4-5        detailed design + testing
 Prototyping methods (tools)                   5          prototyping
 Specifications and testing (phases)            5          specifications analysis + testing
 Safe design (knowledge)                       6          detailed design
 Technical writing (communication)             6          all
 Costing and economics (tools)                 6          detailed design
 Quality assurance (tools)                     7          all
 Standards (strategy)                          7          detailed design + testing
 Intellectual property (strategy)              7          concept generation + system design
 Manufacturing (knowledge)                     8          system design + detailed design
 Systems engineering (tools)                   8          detailed design
 PCB design (tools)                            9          detailed design
 Mechanical drawing (tools)                    10-11      detailed design
 Oral presentations (communication)            12-13      all


       technical writing, but still deserves some significant attention. Confidence
       in your own understanding of the design problem and your design solution
       are key ingredients to success in the ELEC3017 project seminar.


3      The Framework Related to ELEC3017
For a variety of reasons, teaching in ELEC3017 will not be organized solely
on the basis of the categories presented in the previous section. One of these
reasons is that you need to receive information in an order which best facilitates
your ongoing design project. In the end, the categories are most useful in
helping you to see how the things which you learn fit together. Quite a bit of
this course focuses on design tools and knowledge, rather than specific design
phases, but the framework allows you to see how these tools relate to one or more
of the design phases. Other aspects of the course exist to extend your technical
knowledge. In this respect, though, the course serves only to supplement your
learning in other courses, all of which are ultimately intended to help you design.
    Table 1 provides a convenient summary of relationship between topics taught
in ELEC3017 and the design phases to which they are most relevant. As for
your formal written lecture notes, the topics covered should be as follows2 .
    2 We   say “should be” because these lecture notes are still being written.
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°Taubman, 2006          ELEC3017: Framework for Design       Page 12


Chapter 1: Introduction to Design
Chapter 2: A Framework for Design
Chapter 3: Tools — Marketing
Chapter 4: Phases — Problem Statement, Concept Generation and System
    Design
Chapter 5: Tools — Project Management
Chapter 6: Knowledge — Electronic Components
Chapter 7: Knowledge — Electronic Circuits
Chapter 8: Knowledge — Electromagnetic Compatibility
Chapter 9: Knowledge — Safe Design Practices
Chapter 10: Technical Writing
Chapter 11: Tools — Economics and Costing Design
Chapter 12: Knowledge — Manufacturing Processes
Chapter 13: Tools — PCB Design
Chapter 14: Tools — Quality Assurance
Chapter 15: Strategy — Standards
Chapter 16: Strategy — Intellectual Property

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Chapter2 framework-for-design

  • 1. Elec3017: Electrical Engineering Design Chapter 2: A Framework for Design A/Prof D. S. Taubman September 18, 2006 1 Purpose of this Chapter It is easy for design texts (and design courses) to begin to read like anthologies of good ideas. One reason for this is that there are many good ideas and practices. Another reason is that unless you are actually practicing design, it is hard to see the relevance of all the suggestions. A third reason lies in the way many design texts are created, which usually involves numerous industrial field trips to collect design case studies and sample current best practice. What is needed is a good framework for understanding design. The most common framework found in textbooks revolves around the design phases intro- duced in Chapter 1. Variations on these design phases may be found in different disciplines of engineering, but there is also a great deal of commonality. The design phases represent a useful framework, but they are not sufficient. If all you needed for effective product design was to know the design phases, most of your university studies would be irrelevant. The purpose of this chapter is to provide a broader framework for you to understand design. The phases form one aspect of this broader framework. Hopefully, this framework will also help you to put your past and future university studies into perspective. 2 Elements of the Framework The key observation which lies behind the design framework provided here is that many important design tools and skills are not specific to individual de- sign phases. It is helpful, therefore, to categorize the various aspects of design learning into the following five areas: • design phases; • design tools; • technical knowledge; 1
  • 2. c °Taubman, 2006 ELEC3017: Framework for Design Page 2 Customer needs solution to a problem Needs assessment What features/performance are required? Requirements analysis What is the design problem? Problem statement What approaches could we take? Concept generation Block diagram System design Technical specifications Specifications analysis Components, circuits, code, etc. Detailed design Does the design meet the requirements? Prototyping and testing Figure 1: Typical phases in the design process.. • design business strategy; and • technical communications. 2.1 Design Phases We consider only the following phases, although others can potentially be iden- tified. These phases are also depicted in Figure 1. 1. Needs assessment 2. Requirements analysis 3. Problem statement 4. Concept generation 5. Concept selection and system design 6. Specifications analysis 7. Detailed design 8. Prototyping 9. Testing
  • 3. c °Taubman, 2006 ELEC3017: Framework for Design Page 3 The first two phases are most strongly focused on the customer. The pur- pose of a needs assessment is to identify customer needs which are not met by existing products, while the purpose of requirements analysis is to determine the features which target consumers require from products which they need. To help clarify the distinction between needs assessment and requirements analysis, it is simplest to take the perspective of a consumer products manufacturing firm. In this case, needs assessment is an ongoing activity, which seeks to identify products for which there may be a market. Requirements analysis, however, is not a general ongoing activity; it is concerned with a specific product concept. The distinction between needs assessment and requirements analysis is less clear for consulting engineering firms. In this case, the design process is normally initialized by a client who already has an identified need. In this setting, the term needs assessment is sometimes used to describe a preliminary attempt to document what the client actually wants to achieve. Since both of these phases are strongly focused on customer perceptions, it is not surprising to find that marketing is the most important tool which supports them. As noted in the next sub-section, however, marketing is also important to other phases in the design process. The third and fourth phases embody the most conceptual aspects of design. Problem statement is the process of concisely stating the design problem, with a view to capturing its most fundamental objectives, challenges and constraints. Problem statement is more difficult than you might imagine. A good problem statement should stay clear of two opposing evils. The first evil is that of impos- ing pre-conceived solution strategies on the problem. Consider, for example, the problem of designing a new building product for driving nails. It is tempting to describe the problem as that of designing a “more effective hammer.” However, this subtly imposes the form of an existing nail-driving solution (the hammer) on the design process. The second evil is that of providing a problem statement which is so vague that it is of no assistance in the subsequent concept generation phase. A good problem statement should be sufficiently specific that it exposes fundamental challenges and constraints of the design problem. We shall discuss methods for developing useful yet open problem statements in Chapter 4. The other primarily conceptual design phase is concept generation. The main objective of this phase is to generate a large range of potential approaches to the design problem, at a high level. This requires lateral thinking, as well as an awareness of relevant technologies. The central distinction between concept generation and subsequent design phases is breadth. During concept generation, you aim to find a large set of potential concepts without exploring them in any significant detail. During this process, it is possible (even desirable) that a good portion of the proposed concepts have no chance of actually working. A deliberate lack of depth and willingness to suggest wacky concepts both facilitate creative exploration of the possibilities. We shall discuss methods to stimulate the creative process of concept generation in Chapter 4. System design, specifications analysis and detailed design are the most tech- nical design phases. These are the central competencies required for a successful design. All the creative concept generation and problem understanding in the
  • 4. c °Taubman, 2006 ELEC3017: Framework for Design Page 4 world are worthless if you cannot actually generate a design which will work. By contrast, if you have mastered the technical aspects of design, you may well be able to find a solution of sorts, even if you have only a narrow view of the problem with an incomplete understanding of the requirements. This point is frequently understated by design texts, which tend to focus on the conceptual aspects of design. At its simplest, system design is a disciplined approach to the creation of block diagrams, so as to expose major sub-systems and the relationship between them. One goal of system design is to provide early identification of critical sub- systems, whose design might prove challenging or even impossible. This may force a return to the concept generation phase or even the requirements. System design cannot proceed until one of the concepts generated in the previous phase has been selected. It is convenient to lump concept selection and system design together, since they are tightly connected. For example, rough system designs for several different concepts may need to be created before a “final” concept selection can take place1 . We shall have more to say on system design, and block diagrams in particular, in Chapter 4. The distinction between requirements analysis and the more technical phase of specifications analysis has already been elaborated in Chapter 1. Exactly where the specifications analysis phase belongs in the design process can vary with the nature of the design problem. Some specifications can be derived from requirements alone. In other cases, specifications are inherently dependent on the selected design concept. This often happens in very complex designs. Even in the simple case of a household electric heater, specification of the heating element’s power rating may be strongly dependent on selected concepts such as radiative vs. convective heat transfer. The one thing we can say is that an attempt to derive technical specifications should be made prior to the detailed design phase. Detailed design is concerned with such matters as circuit design, component selection, digital logic design, operating frequency selection, software coding, algorithm parameter selection, PCB layout, and much more. There is not much to be said about the detailed design phase itself, but there is a lot to be said about detail design tools, relevant technical knowledge and so forth. As such, chapters 6 to 9 are all highly relevant to the detailed design phase. The final two design phases, prototyping and testing, are closely connected. Prototyping plays a particularly important role in Electrical Engineering for two reasons: • Massive advances in miniaturization mean that the systems designed by Electrical Engineers tend to be highly complex, with internal interactions which are hard to fully comprehend or adequately simulate. • Low cost and the availability of highly advanced prototyping tools make it possible to prototype your ideas much more quickly and realistically than in many other branches of Engineering. 1 Actually, nothing is very “final” about most design activities.
  • 5. c °Taubman, 2006 ELEC3017: Framework for Design Page 5 Accordingly, you should not be surprised to learn that electronic product design often involves a large number of prototyping phases. In this course, you will construct a functional prototype of your product. Prior to that point, you may prototype a variety of critical sub-systems and sub-circuits to better understand their behavior and interaction. The functional prototype itself, however, exists only to verify a subset of the final product’s features. Near the end of a product design process, one or more manufacturing prototypes are typically created to test as many aspects of the final product as possible prior to manufacture. You should be prepared to spend more than half of the overall effort of your design project in the detailed design and prototyping phases. Testing is, of course, closely connected to prototyping. There is currently a growing need for capable test engineers in the workforce. One aspect of testing is the development of test plans, based on the specifications. Testing also goes hand in hand with debugging. Debugging is the domain of the engineering “super-sleuth,” tracking problems to their source through a trail of obscure clues. The need for debugging is unavoidable in complex products. In some cases, testing and debugging may take as long or even longer than the detailed design phase. 2.2 Design Tools We identify the following design tools here, noting that this list is far from exhaustive. 1. Marketing tools These include focus groups, surveys, lead user interviews, market research, monitoring of competitors and other methods to assess consumer needs, consumer requirements and valuable features for products. Marketing tools are central to the first two design phases: needs assess- ment and requirements analysis. However, marketing tools can play an important role in other phases of the design process. Marketing tools are used to understand the relationship between features, price and sales vol- ume, which in turn informs the detailed design phase. Marketing tools are used to assess prototypes, compare various industrial designs (i.e., the look and feel of the product), and so forth. Marketing tools are the subject of Chapter 3. 2. Project management tools Project management is the discipline you need to carry any complex de- sign process to successful completion, within budget and time constraints. Surprisingly, the tools of project management play an important role even in small group design projects such as that undertaken in this course. At the end of the course, students are frequently able to point to project management failures as their chief downfall. Project management is the subject of Chapter 5.
  • 6. c °Taubman, 2006 ELEC3017: Framework for Design Page 6 3. Economic analysis tools We look at manufacturing costs in Chapter 11. In the same chapter, we also introduce tools for economic decision making. These tools help you to make design decisions on a profit and loss basis. 4. Process tools We look at quality assurance processes for design in Chapter 14. These are processes which are used to monitor and continuously improve the overall design methodology followed within an engineering firm. These processes are particularly important to the Computing and Electrical Engineering professions. This is because these professions design systems of such com- plexity that quality cannot be reliably assessed through testing of the final product. 5. System engineering tools Systems engineering is a large topic and an area of high demand for pro- fessional engineers. A practicing systems engineer has been invited to provide you with an introduction to this field. 6. Simulation tools Examples include Spice, Simulink, Matlab, EM finite element analysis tools, etc. 7. Prototyping tools and methods Electronic prototyping tools include circuit assembly systems such as breadboards, veroboard and wire-wrap systems. During this course, you should learn good wiring and component placement techniques, if you are not already familiar with them. Field Programmable Gate Arrays (FPGA’s) provide excellent platforms for rapidly and convincingly prototyping complex digital designs. Prior to the development of a custom ASIC, design engineers usually develop an FPGA implementation. Of course, FPGA’s are also widely deployed in final products sold to consumers. Modern micro-controllers come with excellent tool support for rapid pro- totyping and testing. 8. Computer Automated Design (CAD) tools In this course, you will use the Atrium (formerly Protel) suite of schematic capture and printed circuit board (PCB) design tools. We look at PCB design in Chapter 13. 9. Mechanical drawing Material in this area is taught separately by the School of Mechanical and Manufacturing Engineering.
  • 7. c °Taubman, 2006 ELEC3017: Framework for Design Page 7 2.3 Technical Knowledge In addition to tools, the design engineer needs to be equipped with a wide range of technical knowledge. This is one of the main reasons you go to University. Here are some significant areas of technical knowledge, important for design. 1. Electronic components You need to be aware of the electrical properties, tolerances and ratings of common electronic components (see Chapter 6). 2. Circuits You need to be familiar with analog and digital circuit analysis and syn- thesis techniques. You need to be able to recognize common circuit configurations. You need to be aware of the existence of circuit solutions to a variety of common sub-problems. The more you know, the more likely you are to be able to come up with good designs. Circuit knowledge and practice will help make you proficient in reading and exploiting the wealth of information provided in manufacturers’ data sheets. Electronic circuit knowledge is principally acquired through other courses in your degree program, but Chapter 7 of your lecture notes for this course provides some useful ideas. 3. Electromagnetic Compatibility (EMC) This is an area of knowledge to which some effort will be devoted in this course (Chapter 8). Most people have experienced the effects of electronic interference through their televisions, radios, mobile phones and the like. Common sources of such interference include electric appliances (particu- larly those with commutated motors) and computers. Designers generally need to be aware of the various modes through which interfering signals may be coupled. Designers also need to be equipped with at least some techniques to minimize the effects of interference. In some cases, designers may need to be familiar with relevant regulatory standards governing acceptable levels of generated electromagnetic inter- ference. 4. Feedback and Control This is one of the fundamental disciplines of Electrical Engineering, and one which is guaranteed to have enduring value and applicability to a wide range of problems in design and elsewhere. The vast majority of analog circuits rely heavily on feedback to provide predictable behaviour. Feedback is also found in numerous complex sys- tems, involving analog and digital electronics, software components, and
  • 8. c °Taubman, 2006 ELEC3017: Framework for Design Page 8 so forth. Fundamental questions relating to stability, settling time and sensitivity to noise can be answered using analytical methods. Moreover, designers are able to recognize the factors which affect these issues and so optimize design performance. Control theory and practice cannot be taught in ELEC3017, for obvious reasons. Whole subjects in your degree program are devoted to this body of knowledge. 5. Signal Processing Many of the project topics or design concepts students first think of in ELEC3017 require signal processing techniques. Examples include tone decoding, signal extraction from noise, echo location, voice recognition and many others. Some of these projects require too much knowledge or too much development effort to be undertaken in the present course, but the message is clear: signal processing is a core electrical engineering which is central to many design problems. Signal processing theory and practice cannot be taught in ELEC3017, for obvious reasons. Whole courses in your degree program are concerned with this body of knowledge. The advanced signal processing techniques used in many practical designs cannot be taught until the 4th year, in ELEC4042, due to the intellectual maturity required to appreciate them. 6. Physical Communications Analog and digital communication techniques, signal recovery in the pres- ence of noise and interference, error correction techniques, channel equal- ization strategies and so forth, are all highly relevant to the design of products which communicate. Communication is not just what happens when you use your mobile phone. Internal communications within many complex systems employ sophisticated techniques. In the future, this is likely to apply even to the communication between sub-systems on a single chip. Like control and signal processing, communication theory is one of the fundamental disciplines of Electrical Engineering which is guaranteed to have enduring value and applicability. Physical communication theory and practice cannot be taught in ELEC3017, for obvious reasons. Whole courses in your degree program are concerned with this body of knowledge. 7. Software Programming Languages It is important not to draw too big a distinction between software and hardware. Most electronic products with any level of sophistication in- volve a combination of both hardware and software components. Electrical engineering design almost inevitably involves software, and most electrical engineers spend at least some of their time programming. Control, signal processing or communication algorithms designed by electrical engineers are implemented first in software, both for verification and often also for
  • 9. c °Taubman, 2006 ELEC3017: Framework for Design Page 9 consumer deployment. Over time, increasing portions of the design might be ported to dedicated hardware, first to FPGA’s and then maybe to an ASIC, so as to drive down manufacturing costs, increase speed and/or decrease power consumption. One rule of thumb is that moving a com- putationally expensive process from a general purpose CPU or DSP to an FPGA will bring a 50-fold increase in speed for a given cost (equivalently, a 50-fold reduction in cost for a given speed). Moving from FPGA to ASIC may bring a further 50-fold gain. The corresponding development effort, however, may be enormous. Complex designs realized through FPGA’s, ASIC’s, or a combination of both, normally include embedded CPU’s which must be programmed. At the other end of the scale, microcontrollers are stand-alone processors which are designed to realize complete systems with as few components as possible, by including common I/O hardware on the same chip. Whether the processor is embedded in a piece of hardware, a microcontroller, or the general purpose CPU in a desktop PC, programming is an essential skill for the designer of electronic products. Programming cannot be taught in ELEC3017, but you should endeav- our to acquire as much confidence as possible in computer programming. The Electrical and Telecommunications Engineering syllabi include only two formal programming courses, but you should endeavour to augment these skills by taking programming assignments and laboratory exercises in other courses very seriously. You should also approach programming aspects of any 4th year thesis project that you undertake as an opportunity to broaden your skills and increase your confidence/ 8. Hardware Description Languages Digital hardware design itself is too complex to be done entirely man- ually. Instead, hardware designers must learn to program in hardware description languages such as Verilog or VHDL. Hardware description languages cannot be taught in ELEC3017, but you should consider acquiring this valuable skill to round out your capabilities as a design engineer. 9. Manufacturing Processes Successful design cannot be carried out in isolation, without an awareness of the manufacturing processes that will be used to manufacture the de- signed product. The sequential approach of first designing a product and then handing it on to manufacturing engineers to “tweak things” for ease of manufacturing has been abandoned long ago. The sequential approach takes too long, costs to much, and may produce designs which simply can- not be manufactured. Concurrent engineering is the term used to describe the integration of manufacturing considerations during product design. In this course, you will be introduced to some of the relevant manufacturing
  • 10. c °Taubman, 2006 ELEC3017: Framework for Design Page 10 considerations (see Chapter 12). You will also be required to incorporate manufacturing considerations into your design project’s final report. 10. Safe and Ethical Design Practices Safety is a strong focus of modern product design, and rightly so. De- signing for safety is the subject of Chapter 9. Broader ethical issues in electrical engineering are the subject of an entire course in the 4th year of your program and a condition of accreditation by the Australian Institute of Engineers. 2.4 Design Business Strategy 1. Regulatory and industry standards Some standards are the subject of government regulation so that being aware of their existence and following their stipulation becomes a matter of law. The majority of standards are created by industry representatives, usually in open fora, but sometimes in closed consortia. These standards govern the way in which products should be designed so as to success- fully interoperate with each other. Customers should be unwilling to buy products which cannot interoperate with related products from other man- ufacturers. Since these standards are created by industry representatives, there are strong business incentives to participate in standardization ac- tivities. We shall have more to say about this in Chapter 15. 2. Intellectual property Intellectual property is the term used to refer to patents, copyright, trade- marks and some less well-known forms of legal protection such as regis- tered designs. Patents are a strong form of legal protection. Patents held by others can prevent you from designing and marketing products which incorporate the protected ideas, regardless of whether or not you come up with the ideas independently. By the same token, maintaining a patent portfolio of your own can be an important business strategy. You cannot afford to be ignorant of patents and how they work. Chapter 16 is devoted to this topic. 2.5 Technical Communication 1. Written communication Technical writing is a vital skill for design and for your career in general. General writing ability and language proficiency certainly help, but there is a lot more to good technical writing. Technical writing also plays an important role in this course, being the subject of Chapter 10. 2. Oral presentation skills The ability to prepare and deliver an effective oral presentation is not something you were born with. This is a slightly less important skill than
  • 11. c °Taubman, 2006 ELEC3017: Framework for Design Page 11 Table 1: Topics taught in ELEC3017 Topic Week Most relevant design phases Marketing (tools) 2 needs + requirements analysis Concept generation (phase) 2 concept generation System design (phase) 3 system design Project management (tools) 3 all Electronic components (knowledge) 3-4 detailed design Circuit ideas (knowledge) 4 detailed design EM compatibility (EMC) 4-5 detailed design + testing Prototyping methods (tools) 5 prototyping Specifications and testing (phases) 5 specifications analysis + testing Safe design (knowledge) 6 detailed design Technical writing (communication) 6 all Costing and economics (tools) 6 detailed design Quality assurance (tools) 7 all Standards (strategy) 7 detailed design + testing Intellectual property (strategy) 7 concept generation + system design Manufacturing (knowledge) 8 system design + detailed design Systems engineering (tools) 8 detailed design PCB design (tools) 9 detailed design Mechanical drawing (tools) 10-11 detailed design Oral presentations (communication) 12-13 all technical writing, but still deserves some significant attention. Confidence in your own understanding of the design problem and your design solution are key ingredients to success in the ELEC3017 project seminar. 3 The Framework Related to ELEC3017 For a variety of reasons, teaching in ELEC3017 will not be organized solely on the basis of the categories presented in the previous section. One of these reasons is that you need to receive information in an order which best facilitates your ongoing design project. In the end, the categories are most useful in helping you to see how the things which you learn fit together. Quite a bit of this course focuses on design tools and knowledge, rather than specific design phases, but the framework allows you to see how these tools relate to one or more of the design phases. Other aspects of the course exist to extend your technical knowledge. In this respect, though, the course serves only to supplement your learning in other courses, all of which are ultimately intended to help you design. Table 1 provides a convenient summary of relationship between topics taught in ELEC3017 and the design phases to which they are most relevant. As for your formal written lecture notes, the topics covered should be as follows2 . 2 We say “should be” because these lecture notes are still being written.
  • 12. c °Taubman, 2006 ELEC3017: Framework for Design Page 12 Chapter 1: Introduction to Design Chapter 2: A Framework for Design Chapter 3: Tools — Marketing Chapter 4: Phases — Problem Statement, Concept Generation and System Design Chapter 5: Tools — Project Management Chapter 6: Knowledge — Electronic Components Chapter 7: Knowledge — Electronic Circuits Chapter 8: Knowledge — Electromagnetic Compatibility Chapter 9: Knowledge — Safe Design Practices Chapter 10: Technical Writing Chapter 11: Tools — Economics and Costing Design Chapter 12: Knowledge — Manufacturing Processes Chapter 13: Tools — PCB Design Chapter 14: Tools — Quality Assurance Chapter 15: Strategy — Standards Chapter 16: Strategy — Intellectual Property