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METANOMICS: IMMERSIVE WORKSPACES

                                    DECEMBER 15, 2008



ROBERT BLOOMFIELD: Good afternoon. I’m Rob Bloomfield, and welcome to

Metanomics. Today Metanomics turns 60, 60 shows that is. We’re going to celebrate by

announcing some really exciting changes to the Metanomics organization, and then we’re

going to talk with Justin Bovington, CEO of Rivers Run Red, which was one of the first

companies to conduct enterprise marketing in Second Life and is now partnering with

Linden Lab to offer an enterprise solution for the workforce: Immersive Workspaces.



Metanomics is filmed from the virtual Sage Hall, home of my real life employer, Cornell

University’s Johnson Graduate School of Management. But, for today’s show, I personally

am in the Hotel Métropole in Brussels, Belgium, giving a plenary speech tomorrow on, you

guessed it, the roles Virtual Worlds can play in managerial accounting research. So today

we thank our outside sponsors: InterSection Unlimited, Kelly Services, Language Lab and

Learning Tree International for making Metanomics possible.



Hello to our event partner viewers: Confederation of Democratic Sims, Meta Partners

Conference Area, Rockliffe University, New Media Consortium, Orange Island and

JenzZa Misfit’s historic Muse Isle. We’re using InterSection Unlimited’s ChatBridge system

to transmit local chat to our website and website chat into our event partners. So this

technology brings you in touch with people around Second Life and on the web, wherever

you are. So speak up, and let everyone know your thoughts. Make sure to register on the

Metanomics website so that you can tap into this great resource when you can’t get into
Second Life.



Before we hear from our first guest, I’d like to welcome Doug Thompson, from Remedy

Communications, in Toronto, Canada, to join me for a special announcement. Many

Metanomics viewers know Doug as Dusan Writer, author of the popular blog Dusan Writer’s

Metaverse. He’s an active backchatter in Metanomics as well. I couldn’t be happier to

announce that Remedy Communications will be assuming management of Metanomics’

business and production affairs. I will be remaining as host and take on the role of

editor-in-chief, overseeing Metanomics content. So the show won’t be changing its focus or

its tone, and we won’t be changing our basic format either. We’ll still be what Erica Driver of

ThinkBalm has called, and this is a quote, “a futuristic combination of traditional lecture, TV

talk show, massive group text chat and weekly gathering of friends and associates from

around the globe.”



What will be changing is that Doug and Remedy will be bringing new energy and resources

to Metanomics so that we can continue doing what we’ve been doing, only better. So, Doug,

welcome to Metanomics, and tell us what this alliance means to you.



DOUG THOMPSON: Am I still going to be allowed to backchat? Number one question.



ROBERT BLOOMFIELD: Yes, you are still allowed to backchat.



DOUG THOMPSON: Oh, good! I don’t want to lose my backchat. I can’t tell you how

excited I am about this partnership between Metanomics and Remedy. For me, Metanomics
has always been the go-to place to hear interesting people share their experiences about

Virtual Worlds and what has worked and what hasn’t worked. And I think this partnership is

a way to help bring that message and bring those lessons to a wider audience. I think we

share a philosophy about the importance of Virtual Worlds, to business identity policy,

education and personal exploration. And our role at Remedy will be to help spread the good

word of what Metanomics is doing and the insights that you’re uncovering. We really look

forward to working with the Metanomics team and with Bjorlyn and JenzZa and the full crew

and also with SLCN TV who have done a great job broadcasting every Monday.

But one of the things I did want to talk about is the in-world community because one of the

things that makes Metanomics work, in my opinion, is the creative cacophony, or the

backchat, as you call it and the chance for people to share their own opinions and share

their own insights into what they’re learning in Virtual Worlds, and I think this will be a way to

further jump off into new explorations with the community within Second Life and the

Metanomics groups and on Muse Isle and elsewhere.



I’m really looking forward to 2009. I think this is really exciting for us at Remedy, and we’re

looking forward to helping Metanomics just keep getting better. So thank you so much for

this. I appreciate being here today.



ROBERT BLOOMFIELD: Great! Well, I am excited as well, and, for those who want to

know more about this, we’re going to be issuing a press release shortly after the show, and I

will be able to stick around and chat with anyone who wants to talk. And you’ll be hearing a

lot more about the alliance between Metanomics and Remedy Communications, full name,

as the week and months progress. I do just want to point out quickly that the people that you
know who have been working with Metanomics, Lynn Cullins and JenzZa Misfit, who do just

incredible amounts of work in the back, are sticking with us. And, of course, all of our event

partner relationships, our relationships with advisors like IYan and iAlja Writer and

Bevan Whitfield and all the other people you hear from are still going to be with us. So, as I

say, the same only better, and I’m really glad that we’re going this direction.



On a related note, today’s On The Spot guest is, in fact, JenzZa Misfit, owner of Muse Isle

and half a dozen related islands, and what she’s now calling the Muse Isle Connection.

Metanomics has been filmed in Muse Isle I don’t know how many times, and JenzZa also

acts as the Metanomics imagineer. I saw in the chat someone said, “How are the avatars

moving so fluidly?” You’re going to find out in just a minute or two. So, JenzZa, it’s going to

be great to actually hear your voice on Metanomics. Welcome.



JENZZA MISFIT: Hey, Beyers, thanks, and it’s great to be here on this side.



ROBERT BLOOMFIELD: First, I just have to say a number of people have ribbed me for

saying “historic” Muse Isle every time I announce it, and maybe we’ll retire that phrase. But

it actually does have some history, doesn’t it?



JENZZA MISFIT: Yeah, it absolutely does, and I’m sure I started that phrase, but Muse Isle

is almost three years old, okay, so it’s one of the original live music and art-themed private

estate islands, like in April of 2006. I’m not the original owner, but I am now--I have now

owned it longer than the original person who brought Muse Isle online. But a lot of Second

Life’s first live music performances were actually performed right at Muse Isle, at the Arena,
at Cecilia’s. We were even lucky enough to have been given a mention in Rolling Stone

Magazine. That was in September 2006, for those of you looking for it on eBay. I know that I

am. In an article about the future of music in virtual spaces, so that was pretty cool.



And while there’s been a number of sort of firsts that we’ve been part of, one example: In

the fall of ’06, Philip Rosedale gave a presentation at a real life conference, and he had

Second Life logged in on his laptop at the podium, and I think that was the first time he did

that. He certainly surprised everyone at Muse Isle that day when he stopped in for a visit, as

part of his demonstration, and we were not planning on that. But I think these kinds of early

days events and experiences and the memories really do create history, and I believe in

that.



ROBERT BLOOMFIELD: What are your plans now?

JENZZA MISFIT: Well, since midsummer, I’ve been working on an expansion to Muse Isle.

(Don’t you love it when blue windows drop down. Excuse me.) You and I have talked for

some time about having sort of a connection here. I’ve added four islands of my own, one

full one and three open spaces. And, of course, you have added Metanomics Island on the

south side of Muse Isle. For those of you that have not noticed that, do take note, and it’s a

full island. And so we are actually a complex of six Sims now, and I’m so happy with the

look and feel of all of it. And the stress and the expense of overseeing the project has been

worth it for me, although time will tell.



But I am most pleased with an amazing new structure at Muse Isle Northwest. I’d love

everyone to check it out sometime. It’s sort of my little vision. I call it the Mill, and it’s a great
place to gather for conversation. It will serve as another live music venue location. It’s highly

detailed, and there’s also a new village of shops, for the retail area that we want to present.

Different things we hope to have going on, games and activities. Live events, of course, are

going to be expanding. And I’ve even added a cinema on Muse Isle North, that is art deco in

design, and we hope to feature machinima premiers and festivals in the future.



There’s an art walk on the original island, Muse Isle, that goes back to its first days online,

and we’re going to give that an upgrade. We hope to feature an artist rotation program. I’m

really excited about that. So my plan is to continue to shape this all sort of into a community

experience that’s fun and in good taste. Things that will appeal to people who are wanting to

experience the arts, music and culture of Second Life and who even want to shop for virtual

content that’s not only original, but of fine quality. And, again, presented in good taste. I’m

working right now to line up people.



ROBERT BLOOMFIELD: Yeah. I’ll say this works really well with us and what Metanomics

and Remedy Communications are trying to accomplish. Because what we want to be able to

do is integrate even more with the in-world community, and, as we bring in the enterprise

users who are coming in through Metanomics, we want to make sure that they are

experiencing the culture and the economy of Second Life directly. And so those of you, if

you are content creators and you have stuff, whether you’re an artist or a musician or

making clothing, helping people fix up their avatars, all of that, just contact JenzZa. That’s

something that really is going to benefit Metanomics, as well as the community.



JENZZA MISFIT: Exactly right.
ROBERT BLOOMFIELD: I’d like to move on and talk a minute about your work as

imagineer. So you’ve been working with programmer and animator Valradica Vale for a long

time now, to provide the Rendezvous Animator, which has sold some number of thousands

of copies. And now you’re working on a new animator that SLCN is using for their

broadcasts and that we’re using right now. So can you tell us about these two products and

maybe give a demonstration of Avateer Pro for us.



JENZZA MISFIT: I certainly can. I’d love to. Yes, it’s true Valradica Vale, he is my good

friend and business partner in Second Life, and he’s just such a visionary. He’s the technical

genius behind our company, RDV Animations, and everything that we present, to bring to

the market, he is actually the technical genius. Development is a long process. We’ve

known each other about two years now. We actually spent ten months developing

Rendezvous before we brought the first version to market, and it’s been on the market about

18 months, I guess.



But it’s actually a vehicle product, Rendezvous is, and it has animations and interactions

built around that technology, and that’s revolutionary because it made it possible for two

avatars to walk around together and fly together in a variety of fun animations, piggyback

ride, pick up and carry, hold hands and what not. So really, what we’re about is bringing

realism and movement in the World together. Because, if you’ve ever tried to shop with

someone or even just look at a Sim together, walking together is a challenge, and we saw

that right away. And we’re happy that we’re soon going to enter into an alliance with Vista

Animations. They’re a huge animation overrider company in Second Life, and they want to

have Rendezvous available in their area as well.
So moving on to what we’re using here today, and, for some reason, Beyers, your avatar is

being unruly with me and wanting to look over at Justin a lot.



ROBERT BLOOMFIELD: Well, I like Justin.



JENZZA MISFIT: I can tell. What I’m using today and what we’re working on now, totally

Alpha testing at this point, but it’s called Avateer Pro, and the concept is one person

avateering or puppeteering, so to speak, one or more others. Which I am finding to be quite

an undertaking. I am actually controlling both of you right now. It’s somewhat automated,

and then little nuances are added via a HUD, by someone like myself who’s avateering. Just

this past Friday, I was thrilled to be asked to be part of a project. I was the avateer for

Greg Hawkes, keyboardist for the band, The Cars, for a podcast video interview, and that

was [CROSSTALK].



ROBERT BLOOMFIELD: I am old enough to know that band well.



JENZZA MISFIT: You bet! And that was conducted by Pop Art Labs and filmed by SLCN so

that was really, really fun. So it’s mostly automated, but I can make the avatars do things,

and I could do a little demo of that right now with you, Beyers. You’re doing a fair job of it

yourself by looking to the right or left, whichever it is.



ROBERT BLOOMFIELD: Second Life has been interesting today.
JENZZA MISFIT: Yeah. I could make you look all the way over that way if I care to and then

turn your head all the way back. And there’s different thing, like nodding and shaking, and

you kind of switch these things up. Did anyone know that Beyers has a toothy smile? There

it is. I could make him point. I can make him shrug and change up various sit positions that

are set on a timer so that they kind of act on their own, and then the human touch adds the

details.



ROBERT BLOOMFIELD: I’ll say I really appreciate the work that you and Val are doing on

this because it’s just one more step to making the show’s visual impact match its content.

So, JenzZa, can you let me give you a big hand so I’ll clap. There it is, and now a big whoot!

Way to go!



JENZZA MISFIT: You can, Beyers, and thanks for having me on the show.



ROBERT BLOOMFIELD: And backchatters, tell us what you think. Okay, it was great to

have you on On The Spot, and I know I’ll see you after the show when we do the big

debrief.



JENZZA MISFIT: Thanks, Beyers. Back to you.



ROBERT BLOOMFIELD: Now we turn to our spotlight guest, Justin Bovington, founder and

CEO of Rivers Run Red. Justin worked in traditional brand strategy at an agency in

New York City, saw Second Life in 2003, and the rest is history. Rivers Run Red has won

awards for its marketing work in Virtual Worlds, with companies like Coca Cola and
Vodafone and has now turned from marketing to collaboration tools through the Immersive

Workspaces platform being developed in partnership with Linden Lab. Justin, welcome to

Metanomics.



JUSTIN BOVINGTON: Thank you for having me. It’s good to be here.



ROBERT BLOOMFIELD: Great to have you. Now last week, when we talked, you told me

that when you first told Philip Rosedale, founder and then CEO of Linden Lab, what you

wanted to do in Second Life, that was in 2003, you said he thought you were mad. What

exactly were you proposing then?



JUSTIN BOVINGTON: Let us go back, as you said quite rightly, our history and that’s

where we started from. We initially found Second Life, either literally like most people just

found it randomly in October 2003. And my wife said to me, “What are you doing?” I said,

“I’m in this cool place where you can actually build stuff.” And she said, “You do realize that

you’ve been on here for seven hours.” And I suddenly went, “I think this is a cool product.”

But, even at that stage, we kind of identified how Second Life was very much taking the

internet to a whole new level. Very much about this thing, about what we called immersion;

even back in those days we were talking about brand immersion and content immersion.



Traditionally, the internet has been very much akin to the written word. At its worst, it’s

catalogues online, and actually, where it’s really bad, it’s actually just lists online. And we

were kind of looking at a way how internet could really start to break in to being feeling more

like TV and have emotional pull of a film. And we felt that the Second Life at that stage was
actually going to do it. We flew out to San Francisco, and we actually spent some time with

Linden at the time. If I remember, we put together a proposal, and, in that proposal, we said

that we felt that it was going to be a great place for brands and marketing people to talk

about their products and get people more involved in them. Because we said the rest is

history, in terms of that. I remember that was way back in 2003 so this is obviously quite a

while ago.



We banged onto different companies, media owners, about the potential of Second Life, and

I can’t tell you how many doors we got slammed in our face at that stage. And then it was

probably the first ever real commercial activity in Second Life, which I’m not sure if people in

the audience remember, but it was when we worked with the BBC. The great thing about

the BBC in Britain is that it’s a nonprofit-making system so, of course, the great thing is,

they’re very much into experimentation, very much into new media and all the art forms that

are out there. So they actually gave us a chance. And I think it’s arguably probably the first

commercial product that kind of got a large audience in. And back in the day it was four

Sims we had, it was a live broadcast from an outdoor concert. And then, as we said, from

there we kind of built a kind of momentum behind us from other brands and other content

people wanting to come in.



ROBERT BLOOMFIELD: I saw a good part of that coverage and, even as recently as the

Virtual Worlds Forum in London in ’07, your emphasis was very heavily on brands, but now

your focus is on collaboration tools. Why the change?



JUSTIN BOVINGTON: I think this is one of the important things I’m going to say about this
is that, obviously, there was a big hype wave that existed more in the blogs and the media,

rather than actually what the brands coming into Second Life were actually doing. One of

the problems is is that most of the work that happened--not just us; this is generally across

the board--was campaign driven, meaning that it wasn’t the brand owners, it wasn’t actually

the people who actually owned the products themselves, it was their agencies pushing

Second Life as a new medium out there. And, of course, the problem with that, I can give

you an example of stuff that we did with Adidas and Reebok, is that these campaigns do

have a finite time period. I mean literally a shelf life. So obviously after a given period,

they’re pulled. The clients that we’re still working with now are the ones that we were

working directly with the brand owners. So for instance, Sky News which is the Fox

Network, Vodafone and a few others, who were still active, in some way and some form,

from within Second Life and have been.



So 18 months ago, we found that the best way for us to cover it with our own clients was to

actually to use Second Life. If you look through the annals of history, you’ll see that we

were, at that stage, also working on the feature film Hitchhiker’s Guide to the Galaxy, where

we were trying to work out new ways of doing brand immersion. So we worked with

interactive billboards and bus shelters. And I had to get over a few ideas to the actual film

production company. It was very easy for us to pop into Second Life, do a quick and dirty

mockup of Marvin, animate him walking around, do the billboards. And suddenly we realized

this was obviously a very good way for us to communicate with our clients.



So I said 18 months ago we started to actually develop Immersive Workspaces. It’s been in

the market now for nine months as an Alpha product and started working in a number of
clients, who have actually very successfully used its. And, as you know, in October we

announced the strategic partnership for the version 2.0 with, in fact, Linden Lab.

ROBERT BLOOMFIELD: Now before we get into that topic, which I know a lot of people

want to hear about, I do want to just digress for a moment. You were part of the preferred

developer program for Google’s Virtual World Lively, which started way back in the summer

of 2008, I guess it was, and it’s going to close at the end of 2008. First, what did you do with

them as part of the preferred developer program, and what’s your take on why they didn’t

last?



JUSTIN BOVINGTON: I think it’s an interesting point about what’s happening generally. I

think there’s an over-saturation of kids-based Virtual Worlds, which, in their own form, are

actually pretty much just glorified chat rooms. I think--let’s accelerate this forward now. I

think Sony Home’s going the actual same way as well. If you look at the blogs from the

weekend, you’re hearing exactly the same protest that happened before, that really, there’s

nothing to do. In fact, the same detractors who were talking about Second Life--and you

know, there’s going to be a new version of Second Life--is they’re actually saying it’s

missing the features that makes Second Life good: user content, interaction and a bit more

freedom.



Lively, I think it’s a bigger issue. I think what Google have done is, they’ve entrenched

themselves back to their cool product offering. I think Lively is not one of the projects they’ve

done as an experiment like that which they’ve closed before, as we know. I think this is sad.

What’s going to be interesting, I think, especially in quarter one and quarter two of ’09 is

how many of the incumbent kids Worlds disappear off the market space. A lot of these
companies put their business plans in front of us in the early days, and, literally the first line

of their executive summary said, “Club Penguin was sold for XXX million.” So if you like,

they’ve gone into it actually in the wrong vein.



I think it’s a great shame that actually Google have dropped out. I think they gave us all a lot

of validation in what they were doing by being in the space. But I think it just shows when a

company doesn’t think it’s right, it will pull it, and that’s exactly what they did.



ROBERT BLOOMFIELD: Well, at least they have the guts to admit a mistake, though I

believe they’re calling it an illuminating experiment or something like that. Let’s turn to

Immersive Workspaces. I’d like to start with what appears to be the heart of it, which is a

meeting space and the technology for facilitating Virtual World meetings. Thanks to

Mimi Browning, my staff and I got a tour of one. And, thanks to our broadcaster, SLCN, we

have it captured on film. So we played around with a brainstorming tool and then navigated

some web pages. I know we’ve got that footage we can roll now. Can you tell us, while

we’re watching, about those tools and what else is in the meeting room?



JUSTIN BOVINGTON: Yeah, sure. I think the first thing, first of all, is to explain is that--what

we did is, when we designed the product, we kind of initially were looking at it in terms of

being a hermetically sealed 3D space, very much using Linden’s scripting language as a

way to collaborate and create a much easier way for people to use Second Life. And it

became very evident very early on that we needed to go beyond just the in-world tools. So

we created a whole new code-based system, to actually build from ground up a whole

web-based World. And, what we’ve done, is that we’ve seamlessly integrated, through our
own written API’s and middle ware, a connection between Second Life, as the Second Life

platform and a 3D space, so I had an actual 2D website. The reason for that is, some things

are still better controlled through 2D.



The kind of killer application that we have in there is our media streaming ability. One of the

things that we were going through our Alpha testing and kind of talking to the market is,

people said they loved doing meetings in Second Life. One of the issues was is that a

15-minute meeting could take three-quarters of an hour to set up because you’re having to

upload textures, use the in-world currency to do that and all the normal problems that you

would actually do. So we created a system that actually was a secure streaming system that

allows you, on the website, to upload multiple different forms of media, whether that be

music, PowerPoint, URL, PNG files, anything you want. And you can actually put together

your own presentation archived on the system.



And then, while you’re in-world, we have an actual paging system called Pebble Code that

allows you to call those individual presentations for your audience. And what’s really cool

about it is that the meeting system, when you have a meeting, it records the whole meeting,

and it also embeds all those media codes as well so you can go back and review it. One of

the things that we found has happened with this, which is probably a kind of change to sea

change that we think’s happening on that is that people who were using are tending to pull

away from just presenting a 60-slide presentation in a traditional form. What they’re actually

doing now is, they’re splitting up their presentations into smaller bite-size portions and

making those sessions in-world much more interactive. So what they’re actually doing is,

they’re almost jumping between Pebble Codes and asking other people also to jump
between those Pebble Codes as well.



The other thing is, what is this thing about security. We got a great security system built into

it. It’s all SSL now. It’s very robust. It’s fully tested. It’s fully compliant, as you would expect

us to have when we’re dealing with corporate culture. We had to go through a massive,

vigorous system from there as well.



And also, we’ve taken the in-world tools which maybe needed a little bit more help in terms

of being updated, and that’s things like the group tools, we got to understand your profile

system now, that allows you to create further team systems and also storing kind of more on

a social networking form, where you can have your teams around the world globally listed

on the website and actually able to do lookup.



And now, some of the things, the reason why this is very important, it’s on a legal

standpoint, with finding a situation where we have to have considerations for HR and

people’s personal rights, which is, if they’re exposed to the greater Second Life World, the

actual secondlife.com, if they ever go and visit there, we have to make sure their identities

are protected and we’re not actually infringing, obviously, their HR issues. I mean obviously

there’s a lot of other [CROSSTALK]



ROBERT BLOOMFIELD: If I could ask a couple clarifying questions. One in particular is

when you talked about the integration with the web and we actually saw in that video, I think

it was the Metanomics website apparently being navigated from within Second Life. But, you

haven’t actually cracked what they call the web on a prim challenge. You can’t actually sit in
there, and, inside Second Life, navigate the web.



JUSTIN BOVINGTON: No, not at all. No, I think actually what’s actually quite interesting

about that is, when that becomes available as part of the Second Life code itself, again, the

obviously we can do that. I think, actually, a lot of us are waiting for html to prim to happen.

One other thing that we’re looking for though is, one thing which is important to say is that,

and it’s a sea change in terms of thinking as well, is that we’ve got to start thinking of Virtual

Worlds and the web as one, which is still the browser is the best way to browse. You could

still pop that browser up and come back in again. I think it’s all about changing the way that

we’re working. Working is a more kind of inclusive solution around all the things that we use

on a daily basis.



ROBERT BLOOMFIELD: One of the biggest challenges running a number of events in

Second Life, bringing in accounting professors and standard setters and so on, the initial

orientation is such a huge hurdle. And we have some footage of your orientation area as

well. While we look at that, can you talk about how you deal with that challenge?



JUSTIN BOVINGTON: Yeah, in fact, that was actually one of our biggest considerations is

this thing about getting people onboard into the space itself. What we’ve actually done is,

we’ve actually created a series of videos, as well as a more focused orientation experience

because the majority of users who come in, particularly in a collaboration space, may not,

first of all, want to understand how to rez a prim, how to actually put clothes on; they just

want to get in and experience it first of all. So if you like, we’ve done an edited version of

that that’s been pretty much designed from, again, the ground up, in terms of working with
particularly change management and HR companies to understand really what’s relevant to

them, what tools do they want to see that they can see on a daily basis. And I think

obviously there’s a call for a light version of the Second Life client that allow for a much

more “walk and talk,” if you like, version rather than actually just the full enchilada of

features that we have, that we all love, but, of course, if you’re a new user.



And the other thing as well is that part of what we’re doing is, we have a very big training

system. We have hands-on either on sites, or we’re having in-world people. A lot of those

we’ve actually recruited from the community itself, and I think actually one of them’s in the

audience now actually, a person called JoJa Dhara, who actually works with us training

people. So for that we’ve use a number of different ways, and, again, it’s about working with

everything that we’ve learned over the last five years, to do it more--obviously, it’s about

creating that focus on relevance for them.



ROBERT BLOOMFIELD: Some viewers may have been wondering what that colorful tree

was in the orientation area. That was a visualization of the stock market data for that day. It

was last week, as I recall. The leaves were a mix of green and red in the morning, and,

when I came back in the afternoon, they were pretty much all red. So this is just an example

of the type of data visualization you’re trying to do. Is that a major focus of your resources?



JUSTIN BOVINGTON: Yeah, absolutely. From what we’re finding is that there’s been a

massive emphasis, over the last couple of years particularly on the role of the avatar, I

notice from the books it’s all very much a celebration of the individually avatar and very

much the avatar carries its--almost like a snail, it carries its home on its back as it walks
around.



I think the thing is what we’re looking at is how we can create what we’re calling a kind of

living landscape, which is about using the environment itself to actually be part of the whole

experience a lot more. So what does that mean? You saw there an example of the share

tree, which obviously is a real time polling system that goes out. We have made that bigger,

and we took the metaphor of, literally, the Manhattan skyline, and we watched the whole

stock market operating, where you could actually see the cause and effect of the oil price

change across global transportation and freight-forwarding industry. It doesn’t sound very

important now, but when you’re watching it collectively in a persistent space or you’re

actually looking at it from top down, it’s going to give us very, very interesting ways to

perceive and actually manipulate data. In fact, we’ll see it very, very differently around us.



One of the ways that we’re winning people over on Virtual Worlds and why they’re so great,

the reason why we’re all is here is because we know how good they are, is that we can start

to integrate backend database systems into these spaces now and create visualization of

that data. And that’s one of the reasons why it has to be private, is the fact that we have to

make sure that data is obviously secure and obviously very much in a situation where

they’re assured that their market data or customer data or product data is safe as well. But

we think that’s very important, and we think that’s going to be part of the big sea change

again for 2009 is that the space itself becomes as important as the avatar.



ROBERT BLOOMFIELD: Now you talked about your integration with the web, and this is

data integration, that the data really could come from anywhere. But, in particular, you’re
also working with integrating with mobile telephones, text messaging and things like that,

and we have some video of the atrium where you have some of that, sort of a message, a

cool little water droplet message area. So while we roll that video, can you tell us what you

have going there?



JUSTIN BOVINGTON: Yeah, sure. It’s interesting. I’m sure some of you have seen this

desire to run Second Life client on a mobile device, and I think it’s a very interesting use of

it, but does it make the best use of it in the fact that you’re looking at Second Life on a

two-inch screen. What we’re saying is that you should use your devices around you, to their

strengths, to their core usage. So what we’ve done is, we’ve created a thing called Mobile

Ripple, which is very much a kind of micro-blogging system that allows you to send a

message to the website, to your journal but also in-world as well. And there’s nothing

groundbreaking here. Yes, we’ve seen this all done before, but what we’ve done, of course,

is, we’ve integrated this into a much bigger solution.



Everyone in this room has been part of the Mayflower generation. We’re getting this out

though into market that’s just discovering, really, the power of all of Virtual Worlds for

collaboration. So we’re very much in a kind of new world, if you like, in terms of these keep

happening. What they like about that is that we’re looking at this on a larger scale. Not

everyone is going to be able to always get in-world, but they may want to contribute to the

space and contribute to the teams they’re in. We’ve also created it, by the way, even if you

can’t be part of the in-world meeting, you can go to the website and, through text system,

also contribute to the meeting obviously through a web-based interface system as well.
Now, what’s going to happen with that is, we are going to also expand that. We’re going to

expand the use of that to be voicemail as well so you can actually voices in-world and voice

annotations. You’ll be able to also send photographs in as well, and also then eventually

actual video as well. So the idea is that what we’re calling your mobile device is very much

your spirit guide. And the idea is, it’s almost your avatar in your pocket, and the idea is that

you can communicate back to the space.



ROBERT BLOOMFIELD: So I’m looking at the backchat while you’re talking. Lots of

interesting questions. Mimi is answering some of them. One of the threads here is

wondering whether you’re working with other Worlds, and Mimi’s saying, “No, the product is

built for Second Life only.”



JUSTIN BOVINGTON: Let me explain that position. I must have that clear.



ROBERT BLOOMFIELD: Sure. Yeah.



JUSTIN BOVINGTON: The thing is the OpenSim project is a fantastic product. It’s not

though at the moment ready for commercial use. It’s still very much in its Alpha phase of

development. There’s lots of great things happening there, and it will eventually be a great

product. We’re also in a position as well where a lot of companies will want to have a

service agreement and obviously terms of service that are actually there. And at this time,

we’re working with Linden, and anything that we’re doing it will only be available via Linden

Lab and the Second Life grid. This is very important because we need to make sure that

we’re accountable to those clients that we have the support structure at this stage so
obviously what we can support and have a kind of backstop, if you like, in what we’re doing.

And this is going to be very important for us all who want this market to expand is because

the fact that we need to make sure that we’re building from a strong [seed base?] for that.

And that’s really going to only come at this stage from Linden Lab.



ROBERT BLOOMFIELD: And so if you could talk a little bit more about your relationship

with Linden Lab. It sounds like, from what you’ve just said, that one of the big things is that

you want to know that the platform developer is there to support you and you have their ear.

I understand they are also the ones who are going to need to do some work to get this as a

secure behind-the-firewall product.



JUSTIN BOVINGTON: Yeah. Sorry.



ROBERT BLOOMFIELD: Go ahead.



JUSTIN BOVINGTON: Sorry, Rob. You carry on first overall. I was just going to say let me

explain how our product is actually in the market. It’s in three flavors. One is behind the

firewall. One is semi-private on the grid, and then there’s the private grid as we know. And

the idea is, we got it in three different areas, and that’s how it’s been set up. It’s very difficult.

You’re going to have to really get someone from Linden to talk specifically about the

behind-the-firewall solution. Obviously the fact they’ve been talking about it in the markets,

and I can only talk about what they’re really talking about, for obvious reasons. Because it’s

not fair me to be a spokesman for Linden Lab because I’m not. But obviously, as you know,

it’s in Alpha. It’s going into Beta. I can tell you that we’re really excited about it and so
should everyone else be. It’s going to potentially be a killer application out there for what

they’re doing. And I think looking at what’s happening in that market space, it’s very much

needed in terms of a good collaborative system behind the firewall, as we know, and it’s

something the market has been asking for, for about 18--to two years anyway.



ROBERT BLOOMFIELD: Now the other side of your relationship with Linden Lab, when

you think every business when they develop a formal relationship with Linden Lab, there’s a

bit of a backlash, where people are saying, “Why? We’re all out here trying to use the

platform to create content, do new things. Why does this particular company get the

privilege and the benefits of partnering with Linden?” How would you respond to that type of

concern among the developer community?



JUSTIN BOVINGTON: Yeah, it’s just something that I think, first of all, is that there’s

nothing untoward what’s happened with this deal. It’s not as if we’re really getting in any

more access to what’s happening out there. What we’re actually doing is that we’ve signed

as a strategic partnership, where they can take our technology and use it for their

behind-the-firewall solution. But we said, very early on from this, is that we were going to

create a full affiliate program anyway, where people could take advantage of the Immersive

Workspaces technology themselves and sell it on. So we always have that in the back of

our minds and obviously to make sure that we get that out into the market as well. We had

some very good responses. People like it. They see it as a very good strategy.



One thing that we’re obviously very, very keen on for that is that this is the first time, really,

there’s been a centralized solution where we can keep a version control. We can keep it
updated. There’s a big enough team to support it. So people coming into the market space,

who traditionally were coming to just work with one developer, now the developers have got

a solution that they can build around. What we’re saying to people is, if you do sell it, there’s

no reason why you can’t put another island on that and do a custom build. There’s no

reason why you can’t do a second-level build on it as well.



But what’s really interesting is a lot of people have said to us, especially over the last three

years is that how can they get involved with being a solution provider or a developer if

they’re not good at building or they’re not scripters but they have a particular good niche

skill. And this is about those people now having a very, very clear way to engage with their

client base as well. And, again, this is happening now as well so people are starting to

approach us. I’m in San Francisco in January to bottom out what that affiliate program is

going to be, and there’ll be some announcement at that stage.



ROBERT BLOOMFIELD: Now there have also been some questions in the backchat about

pricing, and I looked at your website. You mentioned you don’t post prices on the site. But

what can a for-profit enterprise expect to pay, and what kind of support do they get?

JUSTIN BOVINGTON: Well, again, all these questions, I think if you ask any solution

provider, they’ll say exactly the same thing. It depends on the engagement that that

particular client wants. Because basically it’s normally based on time. What’s different is

that, with Immersive Workspaces technologies, we have a full team there who can act as

strategic implementation people. And I know if anyone here is a solution provider, they know

this question. One of the things you have do first of all is make sure they got their ports open

and they’ve actually got the right laptops to use this and also working with HR and change
management people, in terms of getting this embedded in. So prices do vary, depending on

the level of engagement that’s there. The full version of the Immersive Workspaces solution

can be anything from about 35,000 bucks to about 65,000 bucks, again depending on the

level of relationship that’s there.



So some clients we’re working with can have up to 15 people working on a project at one

time. It’s a very different sell actually. I mean this is the one thing that’s very different, and I

think as one thing, as solution providers, we’ve got to get a handle on is that is a much

slower-burn sale. And I think the difference between when we’re doing commercial work

from campaign-driven stuff, it was easier to get all the actual buildings for that, that’s part of

the actual building through. Now you have to go through a lot more hoops to do that so it

does take a long time to do.



Obviously, in the audience, they’re asking a lot of questions. I love this because this is what

we’ve been used to, the kind of control to see that surrounds anything that happens in

Second Life is there.



This is not about corporate world dominance. This is one thing that keeps coming up in the

blogs as well. And I think it’s perception. This is one of the issues behind--maybe it’s my

own background. This is, if you like, the kind of brand perception that’s out there about

Second Life. Second Life, as we know, really is a noun. Although it is a copyrighted thing,

it’s become synonymous with Virtual Worlds. Second Life is a product. It’s still very much a

Virtual World itself. But what we need to start talking to people, and I know that Mark himself

has started to talk in the market, is looking at the education world, the corporate world and
the Second Life resident world as being three different entry points. We know that all those

people can work well together. We just need to make sure we’re giving people--and you

touched on this point, Robert, about how do we control the experiences, how do we train

people, how do we get through orientation. We can do that a lot more effectively if we’re

focusing those particular people to what’s relevant to them.



So for instance, if you go through a corporate world, being able to talk to the [powerites?] as

we used to do is not really relevant, but relating it to maybe some of the products they have,

to get them to use it, that will happen. The education is the same. You could build the

orientation of that particular immersive solution around a curriculum activity that can actually

help them and so on and so on.



As you all know, I’ve come from the Second Life community. I didn’t just roll up here and

open a business. We’ve come through the ranks, if you like, and gone through creating

everything from our own products, our own solutions, all the way through to what we’re

doing now. And we’re very, very conscious of that.



And people keep saying to us--in fact, I had a very good friend call the other day, with

Keystone Bouchard, who has been very vocal in the blogs about this. In fact, we spoke at

the time about what’s happening, and I think we kind of answered a lot of questions about

there is space in this area for people to come, who particularly want to be there for business

purposes. But, we must give them the potential to be private, and then we can encourage

them again to open the doors, to engage with the community. But we have to do this on an

actual permission system. We have to make sure that they want to do it, to get involved in it.
ROBERT BLOOMFIELD: So now the backchat is all fired up on pricing and just a couple

comments here. One is, “Does the cost mean this will only be marketed to major

corporations?” That’s Stace Finesmith. Georgianna Blackburn, who represents a major

corporation, is saying 35 to 65k to management is not huge money for big corporations. But

there was a question quite a while ago--actually, you know, people are starting to talk about

education and nonprofits. And Ricken Flow had a question about pricing for nonprofits, and I

believe that you are willing to talk about your new pricing schedule for educational

institutions. So, SLCN, if you can bring up the slide, with the numbers, let’s take a look at

that. Why don’t you go ahead and tell us, Justin, what you’re doing and how that will work

for the educators?



JUSTIN BOVINGTON: Yeah, sure. When we launched the product, we had an enormous

amount of interest from the education market, particularly the educators who’ve been in

here for a while, who want to use something like the Immersive Workspaces platform. But,

maybe for corporations, the money that we’re talking about is actually very good value

particularly when you create an ROI model for a hundred users, it doesn’t take long for you

to get your money back monthly, if you just take a couple less taxi rides and a few less

flights when you use that.



The thing about the pricing that we’ve done is that we were going to tackle the education

product, which is our immersive education spaces product in quarter three and four. But,

because of the demand, we’ve actually [brought?] into now--again, I can’t explain to you

we’ve had an enormous amount of inquiries from there. So for instance, I think you’ll
probably have difficulty seeing it because it’s not rezzing in so I can tell you what it is. It

actually works out for the whole year at about $18,800. And that is, if you got an existing

Sim, it’s a setup cost of $5,000 and a monthly charge of $1,150.



ROBERT BLOOMFIELD: And I just wanted to make sure that $5,000 is just the up-front

cost, so your second year would actually be just a little over 12, excluding the payment to

Linden Lab, is--



JUSTIN BOVINGTON: Yeah, absolutely. I think it’s $15,000 in the second year. I mean I

haven’t got the sign in front of me now. But we wanted to do that because what we’re really

keen to do is get this out. I mean we know how good it is, in terms of a product. I would say

that because it’s my own product, but we know that from the feedback we’re getting from

people. And the price that we’ve obviously put there is being designed for education people

to really use it. It was a big decision of ours to make. But we think it’s going to be good for

the education market, in terms of what we’re doing out there. We’re very, very keen on that.



ROBERT BLOOMFIELD: Are the educators getting less support? Is it really just exactly the

same thing that you’re getting in exchange for less money?



JUSTIN BOVINGTON: Yeah, I think. Yeah.



ROBERT BLOOMFIELD: I got the impression from some of your materials that they would

not be getting the same extensive support as the full-paying groups.
JUSTIN BOVINGTON: Yeah, I think it’s very different. Again, there isn’t such an issue

around the strategic implementation stuff that we would have to do. The idea is, of course,

that if you’re in that space, just the cost of hosting the website system and the streaming

media service in there as well makes it very, very good. I mean the thing is what we’re trying

to do is cut down, in terms of the support, but the difference is you don’t really need as

much support for the education market around, to said, the more consulting level. It will

have the same level of support in terms that the product development more importantly. And

the thing is that the Immersive Workspaces is now not set in amber; it’s going to be

changing a lot in the next 18 months, with a lot of products in development for it. A lot of

new features and functionalities.



One of the things that we made a commitment to now is, we got a small team, who’ve

broken away from the main team, who are specifically going to be creating [an APO?]

integration into some of the more commonly used applications. I won’t say what they are

because we haven’t done any deals yet, but, of course, you know what they are, and the

idea is to be integrating those and making them more seamlessly in. It’s going to be a very

good system.



ROBERT BLOOMFIELD: Well, I see the backchat is just racing along with lots of questions

on what clients you are already nailing down, and who’s next. Is the Military interested? Is

that pricing still too steep for educators? And, I’m sorry to say that we’ve reached the end of

our time, but I really hope we can get you back here as this progresses. It’s certainly going

to be a fascinating thing to watch. Given what I personally am doing in Second Life, certainly

I’m looking very carefully at that pricing for educational institutions and seeing whether that
works for me.



JUSTIN BOVINGTON: Fantastic.



ROBERT BLOOMFIELD: Thank you, Justin Bovington, so much for joining us on our 60th

show of Metanomics.



JUSTIN BOVINGTON: Great stuff then. And actually my pleasure to be here. And, if

anyone’s got any specific questions, as I said before, please email me

justin@riversrunred.com or mimi@riversrunred.com as well. We’re very happy to answer

questions. And particularly as well, just before we do go, we are always looking for partners,

people who’ve got any products, new ideas, you may want to work with us as well. So if

you’ve got some ideas, give us a shout.



ROBERT BLOOMFIELD: Thank you. And I see we have Keystone Bouchard saying these

shows need to be two hours long, and I say, from your fingertips to SLCN’s ears, but they

say a show is an hour so a show is an hour. Thank you again, Justin.

JUSTIN BOVINGTON: Thanks again.



ROBERT BLOOMFIELD: Let’s move now to Connecting The Dots. The economy hasn’t

given much cause for optimism in any industry, but the new alliance between Metanomics

and Remedy Communications reflects my own optimism about the future of enterprises that

take Virtual Worlds seriously. I think it’s too much to say that the global economic crisis is

good news for the Metaverse, but there are several silver linings here. First, in academia, I
can tell you that schools are already getting very tight on travel budgets. For faculty who are

isolated and need to interact with colleagues, but can’t get approval, now to travel,

especially internationally, Virtual Worlds provide a natural alternative. I don’t think academia

is that different from other industries so that’s one silver lining on a very dark cloud.



A second silver lining is one that I talked about the Second Life Educators Conference, in

Tampa, back in September. And just to quote myself briefly, in September I said, “I think

we’re approaching a critical point in the adoption of Virtual Worlds for education and

enterprise use in general. Many people who come into Second Life for professional reasons

start by acting on their own, and then this enthusiasm, experimentation in community

building, is very much a grassroots effort. Usually with top administrators looking on, often

with a puzzled look, sometimes with some kind words, but rarely with the support that these

projects need to succeed. And, by support, I mean money.”



This is still from my talk in September, “Over the next two years, I see large numbers of

educators going to their deans, to their principals and superintendents, to their vice

presidents of human resources or customer outreach, and they’re going to be asking their

enterprises for the money they need to get their students in-world.” So I guess the update

on this is, since September, I know that many of these efforts are indeed happening, and

some of them are coming to fruition. I know, just looking at the names of people who are

chatting now, some of you have already received significant grants to do some very

interesting stuff. Feel free to type that out, and let people know what has happened with

you. I don’t want to say anything and get it wrong or say something that isn’t actually on the

record.
The final silver lining is this one: It actually doesn’t cost that much money to get started in

the Metaverse. The prices that Justin Bovington just quoted for the Immersive Workspaces

build, they’re certainly not chicken feed, but they don’t add up to the cost of a single midlevel

line employee plus benefits. So what we have right now is pressure to reduce travel and do

things in a cheaper way, and it doesn’t look to me like it’s going to take enormous amounts

of money for people with enterprises, educators, nonprofits and for-profit and governments

and the Military and everything else that’s been mentioned in the backchat today. These

numbers are not that much, and it takes a while for this type of work to get rolling. So while

Rivers Run Red works with Linden Lab to create the platform and the tools, and while

people are getting their schools and other institutions to fund them, I think 2009 is going to

be a very interesting year, and I think it’s going to be a positive one. That’s why I am

continuing to increase my investment in Virtual Worlds, and I’m not the only one.



So do join us again next year for our winter season 2009. We are going to be taking a hiatus

for the holidays and gearing up for an improved Metanomics with Remedy Communications

onboard. We’ll be having a variety of events to engage the community. We’re going to have

a holiday party. We’re going to have some focus groups and some informal discussions.

Please do join us for those. And, see you back on the set of Metanomics in mid-January.

Thanks a lot. This is Rob Bloomfield, Beyers Sellers, saying thanks for everything you’ve

done with us, audience participants, etcetera, for the last 60 shows. Join us for number 61.

Thanks a lot, and bye bye.



Document: cor1045.doc
Transcribed by: http://www.hiredhand.com
Transcriptionist Writer

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Immersive Workspaces Announced for Metanomics

  • 1. METANOMICS: IMMERSIVE WORKSPACES DECEMBER 15, 2008 ROBERT BLOOMFIELD: Good afternoon. I’m Rob Bloomfield, and welcome to Metanomics. Today Metanomics turns 60, 60 shows that is. We’re going to celebrate by announcing some really exciting changes to the Metanomics organization, and then we’re going to talk with Justin Bovington, CEO of Rivers Run Red, which was one of the first companies to conduct enterprise marketing in Second Life and is now partnering with Linden Lab to offer an enterprise solution for the workforce: Immersive Workspaces. Metanomics is filmed from the virtual Sage Hall, home of my real life employer, Cornell University’s Johnson Graduate School of Management. But, for today’s show, I personally am in the Hotel Métropole in Brussels, Belgium, giving a plenary speech tomorrow on, you guessed it, the roles Virtual Worlds can play in managerial accounting research. So today we thank our outside sponsors: InterSection Unlimited, Kelly Services, Language Lab and Learning Tree International for making Metanomics possible. Hello to our event partner viewers: Confederation of Democratic Sims, Meta Partners Conference Area, Rockliffe University, New Media Consortium, Orange Island and JenzZa Misfit’s historic Muse Isle. We’re using InterSection Unlimited’s ChatBridge system to transmit local chat to our website and website chat into our event partners. So this technology brings you in touch with people around Second Life and on the web, wherever you are. So speak up, and let everyone know your thoughts. Make sure to register on the Metanomics website so that you can tap into this great resource when you can’t get into
  • 2. Second Life. Before we hear from our first guest, I’d like to welcome Doug Thompson, from Remedy Communications, in Toronto, Canada, to join me for a special announcement. Many Metanomics viewers know Doug as Dusan Writer, author of the popular blog Dusan Writer’s Metaverse. He’s an active backchatter in Metanomics as well. I couldn’t be happier to announce that Remedy Communications will be assuming management of Metanomics’ business and production affairs. I will be remaining as host and take on the role of editor-in-chief, overseeing Metanomics content. So the show won’t be changing its focus or its tone, and we won’t be changing our basic format either. We’ll still be what Erica Driver of ThinkBalm has called, and this is a quote, “a futuristic combination of traditional lecture, TV talk show, massive group text chat and weekly gathering of friends and associates from around the globe.” What will be changing is that Doug and Remedy will be bringing new energy and resources to Metanomics so that we can continue doing what we’ve been doing, only better. So, Doug, welcome to Metanomics, and tell us what this alliance means to you. DOUG THOMPSON: Am I still going to be allowed to backchat? Number one question. ROBERT BLOOMFIELD: Yes, you are still allowed to backchat. DOUG THOMPSON: Oh, good! I don’t want to lose my backchat. I can’t tell you how excited I am about this partnership between Metanomics and Remedy. For me, Metanomics
  • 3. has always been the go-to place to hear interesting people share their experiences about Virtual Worlds and what has worked and what hasn’t worked. And I think this partnership is a way to help bring that message and bring those lessons to a wider audience. I think we share a philosophy about the importance of Virtual Worlds, to business identity policy, education and personal exploration. And our role at Remedy will be to help spread the good word of what Metanomics is doing and the insights that you’re uncovering. We really look forward to working with the Metanomics team and with Bjorlyn and JenzZa and the full crew and also with SLCN TV who have done a great job broadcasting every Monday. But one of the things I did want to talk about is the in-world community because one of the things that makes Metanomics work, in my opinion, is the creative cacophony, or the backchat, as you call it and the chance for people to share their own opinions and share their own insights into what they’re learning in Virtual Worlds, and I think this will be a way to further jump off into new explorations with the community within Second Life and the Metanomics groups and on Muse Isle and elsewhere. I’m really looking forward to 2009. I think this is really exciting for us at Remedy, and we’re looking forward to helping Metanomics just keep getting better. So thank you so much for this. I appreciate being here today. ROBERT BLOOMFIELD: Great! Well, I am excited as well, and, for those who want to know more about this, we’re going to be issuing a press release shortly after the show, and I will be able to stick around and chat with anyone who wants to talk. And you’ll be hearing a lot more about the alliance between Metanomics and Remedy Communications, full name, as the week and months progress. I do just want to point out quickly that the people that you
  • 4. know who have been working with Metanomics, Lynn Cullins and JenzZa Misfit, who do just incredible amounts of work in the back, are sticking with us. And, of course, all of our event partner relationships, our relationships with advisors like IYan and iAlja Writer and Bevan Whitfield and all the other people you hear from are still going to be with us. So, as I say, the same only better, and I’m really glad that we’re going this direction. On a related note, today’s On The Spot guest is, in fact, JenzZa Misfit, owner of Muse Isle and half a dozen related islands, and what she’s now calling the Muse Isle Connection. Metanomics has been filmed in Muse Isle I don’t know how many times, and JenzZa also acts as the Metanomics imagineer. I saw in the chat someone said, “How are the avatars moving so fluidly?” You’re going to find out in just a minute or two. So, JenzZa, it’s going to be great to actually hear your voice on Metanomics. Welcome. JENZZA MISFIT: Hey, Beyers, thanks, and it’s great to be here on this side. ROBERT BLOOMFIELD: First, I just have to say a number of people have ribbed me for saying “historic” Muse Isle every time I announce it, and maybe we’ll retire that phrase. But it actually does have some history, doesn’t it? JENZZA MISFIT: Yeah, it absolutely does, and I’m sure I started that phrase, but Muse Isle is almost three years old, okay, so it’s one of the original live music and art-themed private estate islands, like in April of 2006. I’m not the original owner, but I am now--I have now owned it longer than the original person who brought Muse Isle online. But a lot of Second Life’s first live music performances were actually performed right at Muse Isle, at the Arena,
  • 5. at Cecilia’s. We were even lucky enough to have been given a mention in Rolling Stone Magazine. That was in September 2006, for those of you looking for it on eBay. I know that I am. In an article about the future of music in virtual spaces, so that was pretty cool. And while there’s been a number of sort of firsts that we’ve been part of, one example: In the fall of ’06, Philip Rosedale gave a presentation at a real life conference, and he had Second Life logged in on his laptop at the podium, and I think that was the first time he did that. He certainly surprised everyone at Muse Isle that day when he stopped in for a visit, as part of his demonstration, and we were not planning on that. But I think these kinds of early days events and experiences and the memories really do create history, and I believe in that. ROBERT BLOOMFIELD: What are your plans now? JENZZA MISFIT: Well, since midsummer, I’ve been working on an expansion to Muse Isle. (Don’t you love it when blue windows drop down. Excuse me.) You and I have talked for some time about having sort of a connection here. I’ve added four islands of my own, one full one and three open spaces. And, of course, you have added Metanomics Island on the south side of Muse Isle. For those of you that have not noticed that, do take note, and it’s a full island. And so we are actually a complex of six Sims now, and I’m so happy with the look and feel of all of it. And the stress and the expense of overseeing the project has been worth it for me, although time will tell. But I am most pleased with an amazing new structure at Muse Isle Northwest. I’d love everyone to check it out sometime. It’s sort of my little vision. I call it the Mill, and it’s a great
  • 6. place to gather for conversation. It will serve as another live music venue location. It’s highly detailed, and there’s also a new village of shops, for the retail area that we want to present. Different things we hope to have going on, games and activities. Live events, of course, are going to be expanding. And I’ve even added a cinema on Muse Isle North, that is art deco in design, and we hope to feature machinima premiers and festivals in the future. There’s an art walk on the original island, Muse Isle, that goes back to its first days online, and we’re going to give that an upgrade. We hope to feature an artist rotation program. I’m really excited about that. So my plan is to continue to shape this all sort of into a community experience that’s fun and in good taste. Things that will appeal to people who are wanting to experience the arts, music and culture of Second Life and who even want to shop for virtual content that’s not only original, but of fine quality. And, again, presented in good taste. I’m working right now to line up people. ROBERT BLOOMFIELD: Yeah. I’ll say this works really well with us and what Metanomics and Remedy Communications are trying to accomplish. Because what we want to be able to do is integrate even more with the in-world community, and, as we bring in the enterprise users who are coming in through Metanomics, we want to make sure that they are experiencing the culture and the economy of Second Life directly. And so those of you, if you are content creators and you have stuff, whether you’re an artist or a musician or making clothing, helping people fix up their avatars, all of that, just contact JenzZa. That’s something that really is going to benefit Metanomics, as well as the community. JENZZA MISFIT: Exactly right.
  • 7. ROBERT BLOOMFIELD: I’d like to move on and talk a minute about your work as imagineer. So you’ve been working with programmer and animator Valradica Vale for a long time now, to provide the Rendezvous Animator, which has sold some number of thousands of copies. And now you’re working on a new animator that SLCN is using for their broadcasts and that we’re using right now. So can you tell us about these two products and maybe give a demonstration of Avateer Pro for us. JENZZA MISFIT: I certainly can. I’d love to. Yes, it’s true Valradica Vale, he is my good friend and business partner in Second Life, and he’s just such a visionary. He’s the technical genius behind our company, RDV Animations, and everything that we present, to bring to the market, he is actually the technical genius. Development is a long process. We’ve known each other about two years now. We actually spent ten months developing Rendezvous before we brought the first version to market, and it’s been on the market about 18 months, I guess. But it’s actually a vehicle product, Rendezvous is, and it has animations and interactions built around that technology, and that’s revolutionary because it made it possible for two avatars to walk around together and fly together in a variety of fun animations, piggyback ride, pick up and carry, hold hands and what not. So really, what we’re about is bringing realism and movement in the World together. Because, if you’ve ever tried to shop with someone or even just look at a Sim together, walking together is a challenge, and we saw that right away. And we’re happy that we’re soon going to enter into an alliance with Vista Animations. They’re a huge animation overrider company in Second Life, and they want to have Rendezvous available in their area as well.
  • 8. So moving on to what we’re using here today, and, for some reason, Beyers, your avatar is being unruly with me and wanting to look over at Justin a lot. ROBERT BLOOMFIELD: Well, I like Justin. JENZZA MISFIT: I can tell. What I’m using today and what we’re working on now, totally Alpha testing at this point, but it’s called Avateer Pro, and the concept is one person avateering or puppeteering, so to speak, one or more others. Which I am finding to be quite an undertaking. I am actually controlling both of you right now. It’s somewhat automated, and then little nuances are added via a HUD, by someone like myself who’s avateering. Just this past Friday, I was thrilled to be asked to be part of a project. I was the avateer for Greg Hawkes, keyboardist for the band, The Cars, for a podcast video interview, and that was [CROSSTALK]. ROBERT BLOOMFIELD: I am old enough to know that band well. JENZZA MISFIT: You bet! And that was conducted by Pop Art Labs and filmed by SLCN so that was really, really fun. So it’s mostly automated, but I can make the avatars do things, and I could do a little demo of that right now with you, Beyers. You’re doing a fair job of it yourself by looking to the right or left, whichever it is. ROBERT BLOOMFIELD: Second Life has been interesting today.
  • 9. JENZZA MISFIT: Yeah. I could make you look all the way over that way if I care to and then turn your head all the way back. And there’s different thing, like nodding and shaking, and you kind of switch these things up. Did anyone know that Beyers has a toothy smile? There it is. I could make him point. I can make him shrug and change up various sit positions that are set on a timer so that they kind of act on their own, and then the human touch adds the details. ROBERT BLOOMFIELD: I’ll say I really appreciate the work that you and Val are doing on this because it’s just one more step to making the show’s visual impact match its content. So, JenzZa, can you let me give you a big hand so I’ll clap. There it is, and now a big whoot! Way to go! JENZZA MISFIT: You can, Beyers, and thanks for having me on the show. ROBERT BLOOMFIELD: And backchatters, tell us what you think. Okay, it was great to have you on On The Spot, and I know I’ll see you after the show when we do the big debrief. JENZZA MISFIT: Thanks, Beyers. Back to you. ROBERT BLOOMFIELD: Now we turn to our spotlight guest, Justin Bovington, founder and CEO of Rivers Run Red. Justin worked in traditional brand strategy at an agency in New York City, saw Second Life in 2003, and the rest is history. Rivers Run Red has won awards for its marketing work in Virtual Worlds, with companies like Coca Cola and
  • 10. Vodafone and has now turned from marketing to collaboration tools through the Immersive Workspaces platform being developed in partnership with Linden Lab. Justin, welcome to Metanomics. JUSTIN BOVINGTON: Thank you for having me. It’s good to be here. ROBERT BLOOMFIELD: Great to have you. Now last week, when we talked, you told me that when you first told Philip Rosedale, founder and then CEO of Linden Lab, what you wanted to do in Second Life, that was in 2003, you said he thought you were mad. What exactly were you proposing then? JUSTIN BOVINGTON: Let us go back, as you said quite rightly, our history and that’s where we started from. We initially found Second Life, either literally like most people just found it randomly in October 2003. And my wife said to me, “What are you doing?” I said, “I’m in this cool place where you can actually build stuff.” And she said, “You do realize that you’ve been on here for seven hours.” And I suddenly went, “I think this is a cool product.” But, even at that stage, we kind of identified how Second Life was very much taking the internet to a whole new level. Very much about this thing, about what we called immersion; even back in those days we were talking about brand immersion and content immersion. Traditionally, the internet has been very much akin to the written word. At its worst, it’s catalogues online, and actually, where it’s really bad, it’s actually just lists online. And we were kind of looking at a way how internet could really start to break in to being feeling more like TV and have emotional pull of a film. And we felt that the Second Life at that stage was
  • 11. actually going to do it. We flew out to San Francisco, and we actually spent some time with Linden at the time. If I remember, we put together a proposal, and, in that proposal, we said that we felt that it was going to be a great place for brands and marketing people to talk about their products and get people more involved in them. Because we said the rest is history, in terms of that. I remember that was way back in 2003 so this is obviously quite a while ago. We banged onto different companies, media owners, about the potential of Second Life, and I can’t tell you how many doors we got slammed in our face at that stage. And then it was probably the first ever real commercial activity in Second Life, which I’m not sure if people in the audience remember, but it was when we worked with the BBC. The great thing about the BBC in Britain is that it’s a nonprofit-making system so, of course, the great thing is, they’re very much into experimentation, very much into new media and all the art forms that are out there. So they actually gave us a chance. And I think it’s arguably probably the first commercial product that kind of got a large audience in. And back in the day it was four Sims we had, it was a live broadcast from an outdoor concert. And then, as we said, from there we kind of built a kind of momentum behind us from other brands and other content people wanting to come in. ROBERT BLOOMFIELD: I saw a good part of that coverage and, even as recently as the Virtual Worlds Forum in London in ’07, your emphasis was very heavily on brands, but now your focus is on collaboration tools. Why the change? JUSTIN BOVINGTON: I think this is one of the important things I’m going to say about this
  • 12. is that, obviously, there was a big hype wave that existed more in the blogs and the media, rather than actually what the brands coming into Second Life were actually doing. One of the problems is is that most of the work that happened--not just us; this is generally across the board--was campaign driven, meaning that it wasn’t the brand owners, it wasn’t actually the people who actually owned the products themselves, it was their agencies pushing Second Life as a new medium out there. And, of course, the problem with that, I can give you an example of stuff that we did with Adidas and Reebok, is that these campaigns do have a finite time period. I mean literally a shelf life. So obviously after a given period, they’re pulled. The clients that we’re still working with now are the ones that we were working directly with the brand owners. So for instance, Sky News which is the Fox Network, Vodafone and a few others, who were still active, in some way and some form, from within Second Life and have been. So 18 months ago, we found that the best way for us to cover it with our own clients was to actually to use Second Life. If you look through the annals of history, you’ll see that we were, at that stage, also working on the feature film Hitchhiker’s Guide to the Galaxy, where we were trying to work out new ways of doing brand immersion. So we worked with interactive billboards and bus shelters. And I had to get over a few ideas to the actual film production company. It was very easy for us to pop into Second Life, do a quick and dirty mockup of Marvin, animate him walking around, do the billboards. And suddenly we realized this was obviously a very good way for us to communicate with our clients. So I said 18 months ago we started to actually develop Immersive Workspaces. It’s been in the market now for nine months as an Alpha product and started working in a number of
  • 13. clients, who have actually very successfully used its. And, as you know, in October we announced the strategic partnership for the version 2.0 with, in fact, Linden Lab. ROBERT BLOOMFIELD: Now before we get into that topic, which I know a lot of people want to hear about, I do want to just digress for a moment. You were part of the preferred developer program for Google’s Virtual World Lively, which started way back in the summer of 2008, I guess it was, and it’s going to close at the end of 2008. First, what did you do with them as part of the preferred developer program, and what’s your take on why they didn’t last? JUSTIN BOVINGTON: I think it’s an interesting point about what’s happening generally. I think there’s an over-saturation of kids-based Virtual Worlds, which, in their own form, are actually pretty much just glorified chat rooms. I think--let’s accelerate this forward now. I think Sony Home’s going the actual same way as well. If you look at the blogs from the weekend, you’re hearing exactly the same protest that happened before, that really, there’s nothing to do. In fact, the same detractors who were talking about Second Life--and you know, there’s going to be a new version of Second Life--is they’re actually saying it’s missing the features that makes Second Life good: user content, interaction and a bit more freedom. Lively, I think it’s a bigger issue. I think what Google have done is, they’ve entrenched themselves back to their cool product offering. I think Lively is not one of the projects they’ve done as an experiment like that which they’ve closed before, as we know. I think this is sad. What’s going to be interesting, I think, especially in quarter one and quarter two of ’09 is how many of the incumbent kids Worlds disappear off the market space. A lot of these
  • 14. companies put their business plans in front of us in the early days, and, literally the first line of their executive summary said, “Club Penguin was sold for XXX million.” So if you like, they’ve gone into it actually in the wrong vein. I think it’s a great shame that actually Google have dropped out. I think they gave us all a lot of validation in what they were doing by being in the space. But I think it just shows when a company doesn’t think it’s right, it will pull it, and that’s exactly what they did. ROBERT BLOOMFIELD: Well, at least they have the guts to admit a mistake, though I believe they’re calling it an illuminating experiment or something like that. Let’s turn to Immersive Workspaces. I’d like to start with what appears to be the heart of it, which is a meeting space and the technology for facilitating Virtual World meetings. Thanks to Mimi Browning, my staff and I got a tour of one. And, thanks to our broadcaster, SLCN, we have it captured on film. So we played around with a brainstorming tool and then navigated some web pages. I know we’ve got that footage we can roll now. Can you tell us, while we’re watching, about those tools and what else is in the meeting room? JUSTIN BOVINGTON: Yeah, sure. I think the first thing, first of all, is to explain is that--what we did is, when we designed the product, we kind of initially were looking at it in terms of being a hermetically sealed 3D space, very much using Linden’s scripting language as a way to collaborate and create a much easier way for people to use Second Life. And it became very evident very early on that we needed to go beyond just the in-world tools. So we created a whole new code-based system, to actually build from ground up a whole web-based World. And, what we’ve done, is that we’ve seamlessly integrated, through our
  • 15. own written API’s and middle ware, a connection between Second Life, as the Second Life platform and a 3D space, so I had an actual 2D website. The reason for that is, some things are still better controlled through 2D. The kind of killer application that we have in there is our media streaming ability. One of the things that we were going through our Alpha testing and kind of talking to the market is, people said they loved doing meetings in Second Life. One of the issues was is that a 15-minute meeting could take three-quarters of an hour to set up because you’re having to upload textures, use the in-world currency to do that and all the normal problems that you would actually do. So we created a system that actually was a secure streaming system that allows you, on the website, to upload multiple different forms of media, whether that be music, PowerPoint, URL, PNG files, anything you want. And you can actually put together your own presentation archived on the system. And then, while you’re in-world, we have an actual paging system called Pebble Code that allows you to call those individual presentations for your audience. And what’s really cool about it is that the meeting system, when you have a meeting, it records the whole meeting, and it also embeds all those media codes as well so you can go back and review it. One of the things that we found has happened with this, which is probably a kind of change to sea change that we think’s happening on that is that people who were using are tending to pull away from just presenting a 60-slide presentation in a traditional form. What they’re actually doing now is, they’re splitting up their presentations into smaller bite-size portions and making those sessions in-world much more interactive. So what they’re actually doing is, they’re almost jumping between Pebble Codes and asking other people also to jump
  • 16. between those Pebble Codes as well. The other thing is, what is this thing about security. We got a great security system built into it. It’s all SSL now. It’s very robust. It’s fully tested. It’s fully compliant, as you would expect us to have when we’re dealing with corporate culture. We had to go through a massive, vigorous system from there as well. And also, we’ve taken the in-world tools which maybe needed a little bit more help in terms of being updated, and that’s things like the group tools, we got to understand your profile system now, that allows you to create further team systems and also storing kind of more on a social networking form, where you can have your teams around the world globally listed on the website and actually able to do lookup. And now, some of the things, the reason why this is very important, it’s on a legal standpoint, with finding a situation where we have to have considerations for HR and people’s personal rights, which is, if they’re exposed to the greater Second Life World, the actual secondlife.com, if they ever go and visit there, we have to make sure their identities are protected and we’re not actually infringing, obviously, their HR issues. I mean obviously there’s a lot of other [CROSSTALK] ROBERT BLOOMFIELD: If I could ask a couple clarifying questions. One in particular is when you talked about the integration with the web and we actually saw in that video, I think it was the Metanomics website apparently being navigated from within Second Life. But, you haven’t actually cracked what they call the web on a prim challenge. You can’t actually sit in
  • 17. there, and, inside Second Life, navigate the web. JUSTIN BOVINGTON: No, not at all. No, I think actually what’s actually quite interesting about that is, when that becomes available as part of the Second Life code itself, again, the obviously we can do that. I think, actually, a lot of us are waiting for html to prim to happen. One other thing that we’re looking for though is, one thing which is important to say is that, and it’s a sea change in terms of thinking as well, is that we’ve got to start thinking of Virtual Worlds and the web as one, which is still the browser is the best way to browse. You could still pop that browser up and come back in again. I think it’s all about changing the way that we’re working. Working is a more kind of inclusive solution around all the things that we use on a daily basis. ROBERT BLOOMFIELD: One of the biggest challenges running a number of events in Second Life, bringing in accounting professors and standard setters and so on, the initial orientation is such a huge hurdle. And we have some footage of your orientation area as well. While we look at that, can you talk about how you deal with that challenge? JUSTIN BOVINGTON: Yeah, in fact, that was actually one of our biggest considerations is this thing about getting people onboard into the space itself. What we’ve actually done is, we’ve actually created a series of videos, as well as a more focused orientation experience because the majority of users who come in, particularly in a collaboration space, may not, first of all, want to understand how to rez a prim, how to actually put clothes on; they just want to get in and experience it first of all. So if you like, we’ve done an edited version of that that’s been pretty much designed from, again, the ground up, in terms of working with
  • 18. particularly change management and HR companies to understand really what’s relevant to them, what tools do they want to see that they can see on a daily basis. And I think obviously there’s a call for a light version of the Second Life client that allow for a much more “walk and talk,” if you like, version rather than actually just the full enchilada of features that we have, that we all love, but, of course, if you’re a new user. And the other thing as well is that part of what we’re doing is, we have a very big training system. We have hands-on either on sites, or we’re having in-world people. A lot of those we’ve actually recruited from the community itself, and I think actually one of them’s in the audience now actually, a person called JoJa Dhara, who actually works with us training people. So for that we’ve use a number of different ways, and, again, it’s about working with everything that we’ve learned over the last five years, to do it more--obviously, it’s about creating that focus on relevance for them. ROBERT BLOOMFIELD: Some viewers may have been wondering what that colorful tree was in the orientation area. That was a visualization of the stock market data for that day. It was last week, as I recall. The leaves were a mix of green and red in the morning, and, when I came back in the afternoon, they were pretty much all red. So this is just an example of the type of data visualization you’re trying to do. Is that a major focus of your resources? JUSTIN BOVINGTON: Yeah, absolutely. From what we’re finding is that there’s been a massive emphasis, over the last couple of years particularly on the role of the avatar, I notice from the books it’s all very much a celebration of the individually avatar and very much the avatar carries its--almost like a snail, it carries its home on its back as it walks
  • 19. around. I think the thing is what we’re looking at is how we can create what we’re calling a kind of living landscape, which is about using the environment itself to actually be part of the whole experience a lot more. So what does that mean? You saw there an example of the share tree, which obviously is a real time polling system that goes out. We have made that bigger, and we took the metaphor of, literally, the Manhattan skyline, and we watched the whole stock market operating, where you could actually see the cause and effect of the oil price change across global transportation and freight-forwarding industry. It doesn’t sound very important now, but when you’re watching it collectively in a persistent space or you’re actually looking at it from top down, it’s going to give us very, very interesting ways to perceive and actually manipulate data. In fact, we’ll see it very, very differently around us. One of the ways that we’re winning people over on Virtual Worlds and why they’re so great, the reason why we’re all is here is because we know how good they are, is that we can start to integrate backend database systems into these spaces now and create visualization of that data. And that’s one of the reasons why it has to be private, is the fact that we have to make sure that data is obviously secure and obviously very much in a situation where they’re assured that their market data or customer data or product data is safe as well. But we think that’s very important, and we think that’s going to be part of the big sea change again for 2009 is that the space itself becomes as important as the avatar. ROBERT BLOOMFIELD: Now you talked about your integration with the web, and this is data integration, that the data really could come from anywhere. But, in particular, you’re
  • 20. also working with integrating with mobile telephones, text messaging and things like that, and we have some video of the atrium where you have some of that, sort of a message, a cool little water droplet message area. So while we roll that video, can you tell us what you have going there? JUSTIN BOVINGTON: Yeah, sure. It’s interesting. I’m sure some of you have seen this desire to run Second Life client on a mobile device, and I think it’s a very interesting use of it, but does it make the best use of it in the fact that you’re looking at Second Life on a two-inch screen. What we’re saying is that you should use your devices around you, to their strengths, to their core usage. So what we’ve done is, we’ve created a thing called Mobile Ripple, which is very much a kind of micro-blogging system that allows you to send a message to the website, to your journal but also in-world as well. And there’s nothing groundbreaking here. Yes, we’ve seen this all done before, but what we’ve done, of course, is, we’ve integrated this into a much bigger solution. Everyone in this room has been part of the Mayflower generation. We’re getting this out though into market that’s just discovering, really, the power of all of Virtual Worlds for collaboration. So we’re very much in a kind of new world, if you like, in terms of these keep happening. What they like about that is that we’re looking at this on a larger scale. Not everyone is going to be able to always get in-world, but they may want to contribute to the space and contribute to the teams they’re in. We’ve also created it, by the way, even if you can’t be part of the in-world meeting, you can go to the website and, through text system, also contribute to the meeting obviously through a web-based interface system as well.
  • 21. Now, what’s going to happen with that is, we are going to also expand that. We’re going to expand the use of that to be voicemail as well so you can actually voices in-world and voice annotations. You’ll be able to also send photographs in as well, and also then eventually actual video as well. So the idea is that what we’re calling your mobile device is very much your spirit guide. And the idea is, it’s almost your avatar in your pocket, and the idea is that you can communicate back to the space. ROBERT BLOOMFIELD: So I’m looking at the backchat while you’re talking. Lots of interesting questions. Mimi is answering some of them. One of the threads here is wondering whether you’re working with other Worlds, and Mimi’s saying, “No, the product is built for Second Life only.” JUSTIN BOVINGTON: Let me explain that position. I must have that clear. ROBERT BLOOMFIELD: Sure. Yeah. JUSTIN BOVINGTON: The thing is the OpenSim project is a fantastic product. It’s not though at the moment ready for commercial use. It’s still very much in its Alpha phase of development. There’s lots of great things happening there, and it will eventually be a great product. We’re also in a position as well where a lot of companies will want to have a service agreement and obviously terms of service that are actually there. And at this time, we’re working with Linden, and anything that we’re doing it will only be available via Linden Lab and the Second Life grid. This is very important because we need to make sure that we’re accountable to those clients that we have the support structure at this stage so
  • 22. obviously what we can support and have a kind of backstop, if you like, in what we’re doing. And this is going to be very important for us all who want this market to expand is because the fact that we need to make sure that we’re building from a strong [seed base?] for that. And that’s really going to only come at this stage from Linden Lab. ROBERT BLOOMFIELD: And so if you could talk a little bit more about your relationship with Linden Lab. It sounds like, from what you’ve just said, that one of the big things is that you want to know that the platform developer is there to support you and you have their ear. I understand they are also the ones who are going to need to do some work to get this as a secure behind-the-firewall product. JUSTIN BOVINGTON: Yeah. Sorry. ROBERT BLOOMFIELD: Go ahead. JUSTIN BOVINGTON: Sorry, Rob. You carry on first overall. I was just going to say let me explain how our product is actually in the market. It’s in three flavors. One is behind the firewall. One is semi-private on the grid, and then there’s the private grid as we know. And the idea is, we got it in three different areas, and that’s how it’s been set up. It’s very difficult. You’re going to have to really get someone from Linden to talk specifically about the behind-the-firewall solution. Obviously the fact they’ve been talking about it in the markets, and I can only talk about what they’re really talking about, for obvious reasons. Because it’s not fair me to be a spokesman for Linden Lab because I’m not. But obviously, as you know, it’s in Alpha. It’s going into Beta. I can tell you that we’re really excited about it and so
  • 23. should everyone else be. It’s going to potentially be a killer application out there for what they’re doing. And I think looking at what’s happening in that market space, it’s very much needed in terms of a good collaborative system behind the firewall, as we know, and it’s something the market has been asking for, for about 18--to two years anyway. ROBERT BLOOMFIELD: Now the other side of your relationship with Linden Lab, when you think every business when they develop a formal relationship with Linden Lab, there’s a bit of a backlash, where people are saying, “Why? We’re all out here trying to use the platform to create content, do new things. Why does this particular company get the privilege and the benefits of partnering with Linden?” How would you respond to that type of concern among the developer community? JUSTIN BOVINGTON: Yeah, it’s just something that I think, first of all, is that there’s nothing untoward what’s happened with this deal. It’s not as if we’re really getting in any more access to what’s happening out there. What we’re actually doing is that we’ve signed as a strategic partnership, where they can take our technology and use it for their behind-the-firewall solution. But we said, very early on from this, is that we were going to create a full affiliate program anyway, where people could take advantage of the Immersive Workspaces technology themselves and sell it on. So we always have that in the back of our minds and obviously to make sure that we get that out into the market as well. We had some very good responses. People like it. They see it as a very good strategy. One thing that we’re obviously very, very keen on for that is that this is the first time, really, there’s been a centralized solution where we can keep a version control. We can keep it
  • 24. updated. There’s a big enough team to support it. So people coming into the market space, who traditionally were coming to just work with one developer, now the developers have got a solution that they can build around. What we’re saying to people is, if you do sell it, there’s no reason why you can’t put another island on that and do a custom build. There’s no reason why you can’t do a second-level build on it as well. But what’s really interesting is a lot of people have said to us, especially over the last three years is that how can they get involved with being a solution provider or a developer if they’re not good at building or they’re not scripters but they have a particular good niche skill. And this is about those people now having a very, very clear way to engage with their client base as well. And, again, this is happening now as well so people are starting to approach us. I’m in San Francisco in January to bottom out what that affiliate program is going to be, and there’ll be some announcement at that stage. ROBERT BLOOMFIELD: Now there have also been some questions in the backchat about pricing, and I looked at your website. You mentioned you don’t post prices on the site. But what can a for-profit enterprise expect to pay, and what kind of support do they get? JUSTIN BOVINGTON: Well, again, all these questions, I think if you ask any solution provider, they’ll say exactly the same thing. It depends on the engagement that that particular client wants. Because basically it’s normally based on time. What’s different is that, with Immersive Workspaces technologies, we have a full team there who can act as strategic implementation people. And I know if anyone here is a solution provider, they know this question. One of the things you have do first of all is make sure they got their ports open and they’ve actually got the right laptops to use this and also working with HR and change
  • 25. management people, in terms of getting this embedded in. So prices do vary, depending on the level of engagement that’s there. The full version of the Immersive Workspaces solution can be anything from about 35,000 bucks to about 65,000 bucks, again depending on the level of relationship that’s there. So some clients we’re working with can have up to 15 people working on a project at one time. It’s a very different sell actually. I mean this is the one thing that’s very different, and I think as one thing, as solution providers, we’ve got to get a handle on is that is a much slower-burn sale. And I think the difference between when we’re doing commercial work from campaign-driven stuff, it was easier to get all the actual buildings for that, that’s part of the actual building through. Now you have to go through a lot more hoops to do that so it does take a long time to do. Obviously, in the audience, they’re asking a lot of questions. I love this because this is what we’ve been used to, the kind of control to see that surrounds anything that happens in Second Life is there. This is not about corporate world dominance. This is one thing that keeps coming up in the blogs as well. And I think it’s perception. This is one of the issues behind--maybe it’s my own background. This is, if you like, the kind of brand perception that’s out there about Second Life. Second Life, as we know, really is a noun. Although it is a copyrighted thing, it’s become synonymous with Virtual Worlds. Second Life is a product. It’s still very much a Virtual World itself. But what we need to start talking to people, and I know that Mark himself has started to talk in the market, is looking at the education world, the corporate world and
  • 26. the Second Life resident world as being three different entry points. We know that all those people can work well together. We just need to make sure we’re giving people--and you touched on this point, Robert, about how do we control the experiences, how do we train people, how do we get through orientation. We can do that a lot more effectively if we’re focusing those particular people to what’s relevant to them. So for instance, if you go through a corporate world, being able to talk to the [powerites?] as we used to do is not really relevant, but relating it to maybe some of the products they have, to get them to use it, that will happen. The education is the same. You could build the orientation of that particular immersive solution around a curriculum activity that can actually help them and so on and so on. As you all know, I’ve come from the Second Life community. I didn’t just roll up here and open a business. We’ve come through the ranks, if you like, and gone through creating everything from our own products, our own solutions, all the way through to what we’re doing now. And we’re very, very conscious of that. And people keep saying to us--in fact, I had a very good friend call the other day, with Keystone Bouchard, who has been very vocal in the blogs about this. In fact, we spoke at the time about what’s happening, and I think we kind of answered a lot of questions about there is space in this area for people to come, who particularly want to be there for business purposes. But, we must give them the potential to be private, and then we can encourage them again to open the doors, to engage with the community. But we have to do this on an actual permission system. We have to make sure that they want to do it, to get involved in it.
  • 27. ROBERT BLOOMFIELD: So now the backchat is all fired up on pricing and just a couple comments here. One is, “Does the cost mean this will only be marketed to major corporations?” That’s Stace Finesmith. Georgianna Blackburn, who represents a major corporation, is saying 35 to 65k to management is not huge money for big corporations. But there was a question quite a while ago--actually, you know, people are starting to talk about education and nonprofits. And Ricken Flow had a question about pricing for nonprofits, and I believe that you are willing to talk about your new pricing schedule for educational institutions. So, SLCN, if you can bring up the slide, with the numbers, let’s take a look at that. Why don’t you go ahead and tell us, Justin, what you’re doing and how that will work for the educators? JUSTIN BOVINGTON: Yeah, sure. When we launched the product, we had an enormous amount of interest from the education market, particularly the educators who’ve been in here for a while, who want to use something like the Immersive Workspaces platform. But, maybe for corporations, the money that we’re talking about is actually very good value particularly when you create an ROI model for a hundred users, it doesn’t take long for you to get your money back monthly, if you just take a couple less taxi rides and a few less flights when you use that. The thing about the pricing that we’ve done is that we were going to tackle the education product, which is our immersive education spaces product in quarter three and four. But, because of the demand, we’ve actually [brought?] into now--again, I can’t explain to you we’ve had an enormous amount of inquiries from there. So for instance, I think you’ll
  • 28. probably have difficulty seeing it because it’s not rezzing in so I can tell you what it is. It actually works out for the whole year at about $18,800. And that is, if you got an existing Sim, it’s a setup cost of $5,000 and a monthly charge of $1,150. ROBERT BLOOMFIELD: And I just wanted to make sure that $5,000 is just the up-front cost, so your second year would actually be just a little over 12, excluding the payment to Linden Lab, is-- JUSTIN BOVINGTON: Yeah, absolutely. I think it’s $15,000 in the second year. I mean I haven’t got the sign in front of me now. But we wanted to do that because what we’re really keen to do is get this out. I mean we know how good it is, in terms of a product. I would say that because it’s my own product, but we know that from the feedback we’re getting from people. And the price that we’ve obviously put there is being designed for education people to really use it. It was a big decision of ours to make. But we think it’s going to be good for the education market, in terms of what we’re doing out there. We’re very, very keen on that. ROBERT BLOOMFIELD: Are the educators getting less support? Is it really just exactly the same thing that you’re getting in exchange for less money? JUSTIN BOVINGTON: Yeah, I think. Yeah. ROBERT BLOOMFIELD: I got the impression from some of your materials that they would not be getting the same extensive support as the full-paying groups.
  • 29. JUSTIN BOVINGTON: Yeah, I think it’s very different. Again, there isn’t such an issue around the strategic implementation stuff that we would have to do. The idea is, of course, that if you’re in that space, just the cost of hosting the website system and the streaming media service in there as well makes it very, very good. I mean the thing is what we’re trying to do is cut down, in terms of the support, but the difference is you don’t really need as much support for the education market around, to said, the more consulting level. It will have the same level of support in terms that the product development more importantly. And the thing is that the Immersive Workspaces is now not set in amber; it’s going to be changing a lot in the next 18 months, with a lot of products in development for it. A lot of new features and functionalities. One of the things that we made a commitment to now is, we got a small team, who’ve broken away from the main team, who are specifically going to be creating [an APO?] integration into some of the more commonly used applications. I won’t say what they are because we haven’t done any deals yet, but, of course, you know what they are, and the idea is to be integrating those and making them more seamlessly in. It’s going to be a very good system. ROBERT BLOOMFIELD: Well, I see the backchat is just racing along with lots of questions on what clients you are already nailing down, and who’s next. Is the Military interested? Is that pricing still too steep for educators? And, I’m sorry to say that we’ve reached the end of our time, but I really hope we can get you back here as this progresses. It’s certainly going to be a fascinating thing to watch. Given what I personally am doing in Second Life, certainly I’m looking very carefully at that pricing for educational institutions and seeing whether that
  • 30. works for me. JUSTIN BOVINGTON: Fantastic. ROBERT BLOOMFIELD: Thank you, Justin Bovington, so much for joining us on our 60th show of Metanomics. JUSTIN BOVINGTON: Great stuff then. And actually my pleasure to be here. And, if anyone’s got any specific questions, as I said before, please email me justin@riversrunred.com or mimi@riversrunred.com as well. We’re very happy to answer questions. And particularly as well, just before we do go, we are always looking for partners, people who’ve got any products, new ideas, you may want to work with us as well. So if you’ve got some ideas, give us a shout. ROBERT BLOOMFIELD: Thank you. And I see we have Keystone Bouchard saying these shows need to be two hours long, and I say, from your fingertips to SLCN’s ears, but they say a show is an hour so a show is an hour. Thank you again, Justin. JUSTIN BOVINGTON: Thanks again. ROBERT BLOOMFIELD: Let’s move now to Connecting The Dots. The economy hasn’t given much cause for optimism in any industry, but the new alliance between Metanomics and Remedy Communications reflects my own optimism about the future of enterprises that take Virtual Worlds seriously. I think it’s too much to say that the global economic crisis is good news for the Metaverse, but there are several silver linings here. First, in academia, I
  • 31. can tell you that schools are already getting very tight on travel budgets. For faculty who are isolated and need to interact with colleagues, but can’t get approval, now to travel, especially internationally, Virtual Worlds provide a natural alternative. I don’t think academia is that different from other industries so that’s one silver lining on a very dark cloud. A second silver lining is one that I talked about the Second Life Educators Conference, in Tampa, back in September. And just to quote myself briefly, in September I said, “I think we’re approaching a critical point in the adoption of Virtual Worlds for education and enterprise use in general. Many people who come into Second Life for professional reasons start by acting on their own, and then this enthusiasm, experimentation in community building, is very much a grassroots effort. Usually with top administrators looking on, often with a puzzled look, sometimes with some kind words, but rarely with the support that these projects need to succeed. And, by support, I mean money.” This is still from my talk in September, “Over the next two years, I see large numbers of educators going to their deans, to their principals and superintendents, to their vice presidents of human resources or customer outreach, and they’re going to be asking their enterprises for the money they need to get their students in-world.” So I guess the update on this is, since September, I know that many of these efforts are indeed happening, and some of them are coming to fruition. I know, just looking at the names of people who are chatting now, some of you have already received significant grants to do some very interesting stuff. Feel free to type that out, and let people know what has happened with you. I don’t want to say anything and get it wrong or say something that isn’t actually on the record.
  • 32. The final silver lining is this one: It actually doesn’t cost that much money to get started in the Metaverse. The prices that Justin Bovington just quoted for the Immersive Workspaces build, they’re certainly not chicken feed, but they don’t add up to the cost of a single midlevel line employee plus benefits. So what we have right now is pressure to reduce travel and do things in a cheaper way, and it doesn’t look to me like it’s going to take enormous amounts of money for people with enterprises, educators, nonprofits and for-profit and governments and the Military and everything else that’s been mentioned in the backchat today. These numbers are not that much, and it takes a while for this type of work to get rolling. So while Rivers Run Red works with Linden Lab to create the platform and the tools, and while people are getting their schools and other institutions to fund them, I think 2009 is going to be a very interesting year, and I think it’s going to be a positive one. That’s why I am continuing to increase my investment in Virtual Worlds, and I’m not the only one. So do join us again next year for our winter season 2009. We are going to be taking a hiatus for the holidays and gearing up for an improved Metanomics with Remedy Communications onboard. We’ll be having a variety of events to engage the community. We’re going to have a holiday party. We’re going to have some focus groups and some informal discussions. Please do join us for those. And, see you back on the set of Metanomics in mid-January. Thanks a lot. This is Rob Bloomfield, Beyers Sellers, saying thanks for everything you’ve done with us, audience participants, etcetera, for the last 60 shows. Join us for number 61. Thanks a lot, and bye bye. Document: cor1045.doc