This document discusses different types of art used in video game development including pixel art, concept art, texture art, background art, print media art, and box art. Pixel art is constructed of raster graphics and was commonly used in older games. Concept art acts as a blueprint for a game's characters, environments, and objects. Texture art overlays 2D textures onto 3D models to create realism. Background art sets the aesthetic or interactive nature of a game world. Print media art is used for box covers, posters, and advertisements to market games at higher graphical qualities than games.
2. Pixel
Pixel Art is a form of
digital art
that is created
Art
through raster
graphics software.
This was a popular
graphic style for
older computer
games and mobile
games.
Also known as a
Bitmap graphic,
pixel art is
constructed of a
3. Pixel
The beauty of pixel
art is the kind of
crisp image you can
Art
create and is perfect
for creating an
isometric viewpoint
which refers to
some form of
parallel where the
viewpoint is slightly
rotated to show
other sides of the
game environment .
This is a great way
of giving a 3D effect
4. Concept art is a
subset of illustration
and is supposed to
Concep
represent an idea
for a character,
object or
t Art
environment from
various angles and
in various ways.
Concept art is
essentially the
blueprint that
allows other artists
working on the
5. Concept art is also
an incredibly
important way of
Concep
t Art
communicating an
idea clearly and this
is a key factor if a
game project will or
will not get the
funding they need
to continue through
the creating
process.
6. Texture art in the
film, television and
the game media is
Texture
Art
when a texture
mapping which is
mainly in the form of
2D is overlaid onto a
polygon mesh to
create a realistic 3D
model.
This kind of graphic
art is used to define
the surface quality of
a 3D model. Most of
the time these
7. The background or
‘environment’ of a
video game can
Backgro
change massively
from each game and
game genres. For
und
example some games
like platformers will
have a background
Art
that for the main part
is just aesthetical
whereas an open
sandbox game will
have a lot more
interactive
environment.
8. The use of printed
media in video games
Print
Media Art
is very important as it
is used for the box art
of the game (the art
on the cover of the
game case), posters
and other forms of
advertisement.
Art in this form of
media usually
portrays artwork far
higher than the
capabilities of the
actual videogame as
9. Posters and
advertisements for
Print
Media Art
video games usually
have dynamic and
vibrant art that is
really supposed to
capture the essence
of the game it is
marketing.
Now with more and
more video games
being distributed this
kind of printed
artwork is more
essential than ever
10. Bibliograp
hy
en.wikipedia.org – Pixel Art Image (Slide 1)
newgrounds.com – Super Mario Pixel Image (Slide 2)
consoleclassix.com – Pokémon Blue Image (Slide 2)
en.wikipedia.org – Pixel Art Information (Slide 2)
drububu.com – Pixel Art Information (Slide 2)
smashingmagazine.com – 3D Isometric Image (Slide 3)
minecraftotr.mymiddleearth.com – Minecraft Image (Slide 3)
digitalurban.org – Isometric Information (Slide 3)
3oneseven.com – Concept Art Image (Slide 4)
guildwars2.com – Guild wars Concept Image (Slide 4)
gamecareerguide.com – Concept Art Info (Slide 4)
studiobond.net – Concept Art Info (Slide 4,5)
jabarchives.com – Bayonetta Concept Art (Slide 5)
slydevilstudios.com – Concept Art Image 2 (Slide 5)
linkedin.com – Texture Art Information (Slide 6)
getinmedia.com – Texture Art Information (Slide 6)
wordpress.com – Texture Art Image (Slide 6)
ryane.com – Rock Texture Image (Slide 6)
calit2.net – Background Art Image 1 (Slide 7)
Telegraph.co.uk- Background Art Image 2 (Slide 7)
en-wikipedia.org – Box art Information (Slide 8)
thebuzzmedia.com – Uncharted 2 Box Image (Slide 8)
l-francis1013-dp.blogspot.com – StreetFighter II Image (Slide 8)
wiinintendo.net – Xenoblade Chronicles Image (Slide 8)
creativeuncut.com – Final Fantasy XIII 2 poster (Slide 9)