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Department of Computer Science and Information Systems
Thesis Report
On-Campus Mobile Guide
For walking trail and Art trail
Prepared by
Xue Jiang (Yuki), B.Sc.
Student ID 11086041
Department of Computer Science and Information Systems
University of Limerick
Prepared under the supervision of
Dr. Patrick Healy
Version 1.1
May 2013
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
2	
  
	
  
Table	
  of	
  Contents	
  
Introduction	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Project	
  Idea	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Motivation	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Structure	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
The	
  project	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
What	
  is	
  it?	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Why	
  is	
  it	
  important?	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Who	
  is	
  it	
  for?	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
Where	
  will	
  it	
  be	
  used?	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  4	
  
How	
  will	
  it	
  be	
  made?	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Research	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Introduction	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Research	
  questions	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Background	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Using	
  Mobile	
  Technology	
  for	
  guidance	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  5	
  
Google	
  Map	
  in	
  the	
  campus	
  mobile	
  guide	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  6	
  
Localization	
  and	
  guidance	
  for	
  indoor	
  and	
  outdoor	
  using	
  smart	
  phone	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  7	
  
Background	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  7	
  
Localization	
  and	
  guidance	
  for	
  indoor	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  8	
  
Evaluation	
  criteria	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  8	
  
How	
  to	
  do	
  the	
  guidance	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  9	
  
Notification	
  system	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  10	
  
Interact	
  with	
  users	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  10	
  
Related	
  Projects	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  13	
  
Harvard	
  Guide	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  13	
  
Tree	
  Tour	
  in	
  Oregon	
  State	
  University	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  14	
  
Ennis	
  Walking	
  Trails	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  16	
  
MIT	
  campus	
  tour	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  17	
  
Explorer	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  18	
  
Prototypes	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  21	
  
Technologies	
  involved	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  21	
  
Plans	
  for	
  the	
  summer	
  semester	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  21	
  
Conclusion	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  22	
  
References	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  23	
  
Appendix	
  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐	
  27	
  
 
3	
  
	
  
Table	
  of	
  Figures	
  
Figure	
  1	
  Evaluation	
  criteria	
  used	
  to	
  review	
  mobile	
  guide	
  projects(Kenteris	
  et	
  al.	
  
2011)	
  ........................................................................................................................................................	
  9	
  
Figure	
  2	
  The	
  Babble	
  interface	
  from	
  Book	
  "Interaction	
  Design"	
  .................................	
  12	
  
Figure	
  3	
  Harvard	
  University	
  App	
  Screenshot	
  1	
  .................................................................	
  13	
  
Figure	
  4	
  Harvard	
  University	
  App	
  Screenshot	
  2	
  .................................................................	
  14	
  
Figure	
  5	
  OSU	
  App	
  Screenshot	
  1	
  ................................................................................................	
  15	
  
Figure	
  6	
  OSU	
  App	
  Screenshot	
  2	
  ................................................................................................	
  15	
  
Figure	
  7Ennis	
  App	
  Screenshot	
  1	
  ...............................................................................................	
  16	
  
Figure	
  8	
  Ennis	
  App	
  Screenshot	
  2	
  ..............................................................................................	
  17	
  
Figure	
  9	
  MIT	
  App	
  Screenshot	
  1	
  .................................................................................................	
  17	
  
Figure	
  10	
  MIT	
  App	
  Screenshot	
  2	
  ..............................................................................................	
  18	
  
Figure	
  11	
  Explorer	
  Screenshot	
  1	
  ..............................................................................................	
  19	
  
Figure	
  12	
  Explorer	
  Screenshot	
  2	
  ..............................................................................................	
  19	
  
Figure	
  13	
  Explorer	
  Screenshot	
  3	
  ..............................................................................................	
  20	
  
	
  
	
  
	
   	
  
 
4	
  
	
  
Introduction	
  
This	
  report	
  documents	
  my	
  research	
  and	
  development	
  of	
  my	
  final	
  year	
  project	
  
about	
  mobile	
  guides	
  on	
  campus,	
  with	
  the	
  focus	
  on	
  walking	
  trail	
  and	
  art	
  trail.	
  	
  
	
  
Project	
  Idea	
  
The	
  aim	
  of	
  this	
  project	
  is	
  to	
  investigate	
  the	
  information	
  on	
  campus	
  and	
  find	
  the	
  
information	
   that	
   required	
   by	
   the	
   students,	
   staffs	
   and	
   visitors,	
   explore	
   the	
  
technologies	
   involved	
   in	
   the	
   project,	
   and	
   then	
   build	
   up	
   the	
   mobile	
   guide	
  
application	
  to	
  guide	
  users	
  on	
  campus	
  for	
  walking	
  trail	
  and	
  art	
  trail.	
  
	
  
Motivation	
  
Because	
  of	
  the	
  modern	
  lifestyle	
  highly	
  rely	
  on	
  the	
  smart	
  phone,	
  the	
  motivation	
  of	
  
the	
   project	
   is	
   to	
   explore	
   the	
   technology	
   and	
   process	
   of	
   how	
   modern	
   lifestyle	
  
corresponds	
   with	
   personal	
   smart	
   phone	
   device	
   and	
   make	
   good	
   use	
   of	
   the	
  
information	
  on	
  campus,	
  in	
  order	
  to	
  self-­‐guide	
  and	
  educate	
  visitors	
  in	
  both	
  indoor	
  
and	
  outdoor	
  environment	
  for	
  walking	
  trail	
  and	
  art	
  trail.	
  
	
  
Structure	
  
The	
  project	
  main	
  consists	
  of	
  two	
  parts:	
  	
  the	
  academic	
  research	
  and	
  the	
  design	
  &	
  
develop	
  process.	
  
The	
  project	
  
	
  
What	
  is	
  it?	
  
This	
  project	
  is	
  mainly	
  about	
  to	
  design	
  and	
  develop	
  a	
  mobile	
  guide	
  based	
  on	
  the	
  
Android	
  system	
  for	
  visitors	
  to	
  explore	
  self-­‐guided	
  walking	
  trail	
  and	
  art	
  trail	
  in	
  
university.	
  
	
  
Why	
  is	
  it	
  important?	
  
This	
  project	
  will	
  investigate	
  and	
  explore	
  relation	
  between	
  modern	
  lifestyle	
  and	
  
popular	
  smart	
  phones	
  (Android	
  platform	
  in	
  this	
  case),	
  how	
  they	
  correspond	
  with	
  
each	
  other.	
  And	
  apply	
  these	
  techniques	
  and	
  process	
  on	
  mobile	
  guides	
  on	
  campus	
  
to	
  guide	
  visitors.	
  
	
  
Who	
  is	
  it	
  for?	
  
This	
  project	
  is	
  mainly	
  designed	
  for	
  student,	
  staffs	
  on	
  campus,	
  visitors	
  and	
  alumni	
  
who	
  wish	
  to	
  do	
  a	
  self-­‐guided	
  walking	
  trail	
  or	
  art	
  trail.	
  
	
  
Where	
  will	
  it	
  be	
  used?	
  
This	
  application	
  is	
  designed	
  for	
  the	
  university	
  campus,	
  it	
  can	
  be	
  used	
  in	
  variety	
  
of	
   places	
   on	
   and	
   around	
   campus,	
   for	
   instance	
   it	
   can	
   be	
   used	
   to	
   guide	
   people	
  
 
5	
  
	
  
explore	
   walking	
   trails	
   on	
   campus,	
   show	
   them	
   around	
   art	
   gallery,	
   visit	
   some	
  
sculptors	
  and	
  arboretum	
  around	
  campus,	
  guide	
  people	
  to	
  different	
  buildings	
  and	
  
also	
  help	
  them	
  learn	
  more	
  about	
  the	
  campus.	
  	
  
	
  
How	
  will	
  it	
  be	
  made?	
  
The	
   process	
   of	
   making	
   such	
   an	
   Android	
   mobile	
   application	
   mainly	
   consists	
   of	
  
two	
  parts,	
  the	
  interface	
  design	
  and	
  the	
  implementation	
  (coding).	
  
To	
  design	
  the	
  interface	
  Adobe	
  Photoshop	
  will	
  be	
  used;	
  Axure	
  or	
  other	
  prototype	
  
tools12	
  will	
  be	
  required	
  for	
  prototyping	
  work.	
  	
  
To	
   implement	
   the	
   mobile	
   application,	
   Eclipse	
   platform	
   &	
   Android	
   SDK	
   will	
   be	
  
used	
  with	
  some	
  supplementary	
  APIs	
  (e.g.,	
  Google	
  Map	
  API)	
  as	
  well.	
  	
  	
  
Research	
  	
  
Introduction	
  
The	
  literature	
  reviews	
  addressed	
  two	
  main	
  issues:	
  the	
  mobile	
  application	
  design	
  
principles	
  for	
  the	
  mobile	
  guide	
  on	
  campus	
  and	
  the	
  related	
  technological	
  choices	
  
during	
  the	
  design	
  process	
  on	
  this	
  area.	
  
	
  
Research	
  questions	
  
	
  
• How	
  to	
  promote	
  multi-­‐dimensional	
  interactions	
  when	
  self-­‐guiding	
  users	
  
on	
  campus?	
  (Millard	
  et	
  al.	
  2008)	
  
• What	
  problems	
  should	
  be	
  taken	
  into	
  consideration	
  on	
  both	
  the	
  app	
  design	
  
process	
  and	
  develop	
  process?	
  (Kenteris	
  et	
  al.	
  2011)	
  
• What	
   kind	
   of	
   positioning	
   technologies	
   and	
   map	
   technologies	
   should	
   be	
  
used	
  to	
  apply	
  on	
  indoor	
  and	
  outdoor	
  guidance,	
  and	
  also	
  how	
  to	
  do	
  the	
  
self-­‐guidance?	
  (Hammadi	
  et	
  al.	
  2012)	
  
	
  
Background	
  
	
  
Using	
  Mobile	
  Technology	
  for	
  guidance	
  
	
  
“Mobile	
  technology	
  presents	
  the	
  opportunity	
  to	
  support	
  educational	
  visits	
  by	
  
providing	
  both	
  location-­‐based	
  information	
  and	
  guidance	
  through	
  this	
  
information	
  based	
  on	
  the	
  visitor’s	
  interests	
  and	
  needs.”	
   (Naismith	
  et	
  al.	
  2005)	
  
In	
   their	
   project	
   Mobile	
   Guide	
   for	
   University	
   of	
   Birmingham’s	
   Botanic	
   Garden	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
1	
  http://www.fluidui.com/demos/	
  
2	
  https://proto.io/en/signup/	
  
	
  
 
6	
  
	
  
(Naismith	
  et	
  al.	
  2005),	
  they	
  put	
  in	
  multimedia	
  context	
  to	
  help	
  users	
  read,	
  listen,	
  
see	
  and	
  explore	
  more	
  about	
  the	
  garden	
  tour.	
  They	
  addressed	
  that	
  the	
  two	
  ideas	
  
of	
  user	
  interests	
  and	
  user	
  needs	
  are	
  very	
  important	
  in	
  mobile	
  guide	
  design.	
  It	
  is	
  
very	
  common	
  that	
  many	
  of	
  the	
  interesting	
  sites	
  or	
  collections	
  on	
  the	
  campus	
  may	
  
not	
  be	
  noticed	
  by	
  the	
  students,	
  staffs	
  or	
  visitors	
  on	
  campus,	
  though	
  there	
  are	
  lots	
  
of	
  learning	
  opportunities	
  within	
  these	
  places.	
  To	
  avoid	
  this,	
  the	
  mobile	
  guide	
  can	
  
make	
  a	
  good	
  use	
  of	
  this	
  information	
  to	
  guide	
  and	
  assist	
  visitors.	
  
Many	
  universities	
  or	
  national	
  galleries	
  have	
  lots	
  of	
  art	
  collections	
  in	
  their	
  own	
  
art	
   gallery,	
   to	
   connect	
   the	
   mobile	
   guide	
   with	
   social	
   media	
   (e.g.,	
   Facebook	
   or	
  
Instagram,	
  etc)	
  will	
  be	
  able	
  to	
  enrich	
  the	
  multi-­‐dimensional	
  interaction(Petrelli	
  
and	
  Not	
  2005)	
  between	
  visitors	
  and	
  information	
  of	
  the	
  on-­‐campus	
  art	
  collections	
  
and	
  popular	
  visiting	
  places	
  through	
  this	
  platform.	
  
	
  
	
  
Google	
  Map	
  in	
  the	
  campus	
  mobile	
  guide	
  	
  
	
  
(Kenteris	
  et	
  al.	
  2011)	
  argued	
  in	
  their	
  paper	
  that	
  the	
  map	
  usually	
  is	
  the	
  most	
  basic	
  
and	
  essential	
  part	
  in	
  mobile	
  tour	
  guide,	
  most	
  of	
  the	
  similar	
  systems	
  use	
  map	
  as	
  
their	
  central	
  part,	
  and	
  then	
  use	
  navigational	
  services	
  and	
  routing	
  services	
  based	
  
on	
  the	
  map.	
  Among	
  those	
  systems	
  some	
  of	
  the	
  campus	
  maps	
  were	
  designed	
  like	
  
an	
  infographic	
  to	
  show	
  information	
  around	
  campus,	
  this	
  kind	
  of	
  map	
  will	
  not	
  be	
  
able	
  to	
  interact	
  with	
  users;	
  some	
  of	
  the	
  maps	
  were	
  based	
  on	
  Google	
  Map,	
  which	
  
enable	
  the	
  users	
  to	
  search	
  and	
  explore	
  on	
  it.	
  	
  
Most	
  of	
  the	
  maps	
  that	
  connected	
  to	
  Google	
  map	
  in	
  the	
  mobile	
  guide	
  provide	
  the	
  
overview	
   and	
   detail	
   zoom	
   levels	
   features,	
   the	
   paper	
   Designing	
  LoL@,	
  a	
  Mobile	
  
Tourist	
  Guide	
  for	
  UMTS	
  presented	
  these	
  two	
  levels	
  by	
  giving	
  the	
  case	
  of	
  a	
  tourist	
  
map	
  guide	
  in	
  the	
  city	
  of	
  Vienna:	
  include	
  an	
  overview	
  map	
  of	
  walking	
  tour	
  in	
  the	
  
city,	
   and	
   related	
   sight-­‐seeing	
   information	
   on	
   some	
   certain	
   view	
   point.	
   For	
  
example,	
   the	
   tourists	
   would	
   have	
   a	
   prior	
   experience	
   by	
   accessing	
   sightseeing	
  
information	
  from	
  the	
  mobile	
  guide	
  even	
  when	
  they	
  were	
  in	
  the	
  hotel,	
  and	
  during	
  
visiting,	
  the	
  voice	
  routing	
  service	
  will	
  read	
  the	
  step-­‐by-­‐step	
  routing	
  instructions	
  
so	
   the	
   tourists	
   can	
   concentrate	
   on	
   the	
   view/scenery,	
   they	
   are	
   also	
   capable	
   to	
  
upload	
  photographs	
  retrieved	
  from	
  the	
  built-­‐in	
  digital	
  camera	
  on	
  their	
  mobile	
  
device	
  (Pospischil	
  et	
  al.	
  2002).	
  
These	
  kind	
  of	
  features	
  can	
  be	
  applied	
  on	
  the	
  mobile	
  guide	
  on	
  campus	
  as	
  well,	
  use	
  
Google	
   Map	
   on	
   campus	
   as	
   the	
   central	
   part,	
   highlight	
   some	
   popular	
   routes	
   for	
  
visitors	
  to	
  do	
  a	
  pre-­‐visit.	
  	
  Add	
  those	
  features	
  that	
  can	
  guide	
  users,	
  educate	
  users	
  
and	
  promote	
  interactions	
  between	
  users	
  and	
  POIs.	
  	
  
	
  
	
  
	
  
 
7	
  
	
  
Localization	
  and	
  guidance	
  for	
  indoor	
  and	
  outdoor	
  using	
  smart	
  
phone	
  
	
  
Background	
  
	
  
The	
  positioning	
  technology	
  for	
  localization	
  can	
  roughly	
  be	
  divided	
  into	
  indoor	
  
and	
  outdoor	
  two	
  kinds	
  of	
  technology.	
  	
  
Google	
   Map	
   is	
   being	
   used	
   in	
   most	
   mobile	
   apps	
   for	
   localization	
   or	
   positioning	
  
along	
  with	
  GPS	
  to	
  improve	
  accuracy,	
  and	
  (Bolic	
  and	
  Donko	
  2012)	
  pointed	
  out	
  
OpenStreetMap	
  as	
  an	
  alternative	
  of	
  Google	
  Map,	
  OpenStreetMap	
  maps	
  are	
  from	
  
open	
  source	
  community,	
  though	
  it’s	
  not	
  as	
  common	
  as	
  Google	
  Map,	
  but	
  it	
  allow	
  
offline	
  map	
  cache	
  and	
  customization.	
  	
  
Among	
  all	
  maps	
  in	
  nowadays’	
  mobile	
  guides,	
  there	
  are	
  raster-­‐based	
  maps,	
  which	
  
are	
  used	
  to	
  display	
  the	
  location	
  of	
  POIs;	
  another	
  one	
  is	
  GIS-­‐based	
  vector	
  map,	
  
which	
  is	
  used	
  for	
  routing	
  and	
  guidance	
  services.	
  If	
  concerned	
  about	
  the	
  outdoor	
  
positioning	
   and	
   the	
   reliability	
   of	
   the	
   technology,	
   GPS	
   is	
   the	
   better	
   technology.	
  
(Kenteris	
  et	
  al.	
  2011).“With	
  only	
  a	
  few	
  exceptions,	
  GPS	
  has	
  been	
  the	
  standard	
  
choice	
  as	
  outdoor	
  positioning	
  technology.”	
  (Kenteris	
  et	
  al.	
  2011)	
  But	
  sometimes,	
  
GPS	
  cannot	
  work	
  very	
  well	
  in	
  indoor	
  environment	
  and	
  urban	
  places,	
  Shang	
  
argued	
  in	
  their	
  articles.	
  
(Hammadi	
   et	
   al.	
   2012)	
   gave	
   an	
   introduction	
   about	
   those	
   common	
   technology	
  
that	
  has	
  been	
  used	
  for	
  nowadays’	
  indoor	
  environment	
  guidance.	
  	
  Most	
  of	
  those	
  
are	
  listed	
  as	
  below:	
  	
  
	
  
• Global	
  Positioning	
  System	
  (GPS):	
  Based	
  on	
  the	
  global	
  satellite	
  positioning	
  
system	
  (it	
  is	
  more	
  suitable	
  for	
  outdoor	
  environment	
  to	
  work	
  with	
  Google	
  
Maps	
  or	
  OpenStreetMap	
  (OSM)),	
  suitable	
  for	
  outdoor	
  environment.	
  
	
  
• Bluetooth:	
  Bluetooth	
  is	
  used	
  as	
  a	
  short-­‐range	
  communication	
  technology,	
  
with	
  good	
  accuracy	
  but	
  high	
  cost	
  to	
  deploy;	
  not	
  suitable	
  for	
  campus.	
  	
  
	
  
• Radio	
  Frequency	
  Identification	
  (RFID):	
  expensive	
  to	
  deploy,	
  not	
  suitable	
  
for	
  campus	
  in	
  this	
  case	
  (Sieck	
  2012).	
  
	
  
• Ultra	
  Wide	
  Band	
  (UWB):	
  it	
  is	
  accurate;	
  however	
  the	
  cost	
  is	
  so	
  high.	
  Not	
  
suitable	
  for	
  campus	
  in	
  this	
  case	
  (Jianga	
  et	
  al.	
  2011).	
  	
  	
  
	
  
• Near	
  Field	
  Communication	
  (NFC):	
  Compared	
  to	
  above,	
  may	
  be	
  a	
  suitable	
  
technology	
  to	
  use	
  with	
  its	
  high	
  accuracy	
  and	
  low	
  cost	
  on	
  implement.	
  
 
8	
  
	
  
	
  
	
  
Localization	
  and	
  guidance	
  for	
  indoor	
  
	
  
For	
  indoor	
  environment,	
  (Hammadi	
  et	
  al.	
  2012)	
  also	
  mentioned	
  that	
  most	
  mobile	
  
guide	
   systems	
   utilize	
   NFC	
   (Near	
   Field	
   Communication)	
   technology	
   and	
   QR	
  
(Quick	
  Response)	
  Codes,	
  which	
  are	
  low	
  cost,	
  to	
  determine	
  the	
  location	
  as	
  well	
  as	
  
to	
   provide	
   navigation.	
   Then	
   with	
   the	
   help	
   of	
   the	
   map	
   to	
   determine	
   the	
  
destination,	
  calculate	
  shortest	
  path,	
  store	
  car	
  parking	
  location,	
  give	
  feedback	
  to	
  
building	
   management,	
   enter	
   surveys	
   for	
   restaurants	
   and	
   coffee	
   shops,	
   find	
  
nearest	
  toilet	
  and	
  make	
  donations(Saranyaraj	
  2013).	
  
It	
   is	
   a	
   very	
   common	
   phenomenon	
   that	
   many	
   of	
   the	
   relatively	
   larger	
   national	
  
galleries,	
  and	
  museums	
  may	
  lack	
  of	
  tour	
  guides	
  to	
  guide	
  and	
  assist	
  visitors,	
  way	
  
finding	
  is	
  a	
  particular	
  challenge	
  (Tsai	
  and	
  Sung	
  2012).	
  In	
  some	
  of	
  the	
  museums,	
  
“diverse	
  mobile	
  service	
  robots”	
  have	
  been	
  employed	
  as	
  tour	
  guides	
  to	
  show	
  the	
  
visitors	
   around	
   in	
   the	
   exhibition	
   in	
   the	
   museums	
   and	
   galleries	
   (Stricker	
   et	
   al.	
  
2012).	
   It	
   is	
   really	
   interesting	
   and	
   attractive,	
   however	
   they	
   cannot	
   hire	
   many	
  
robots,	
  and	
  visitors	
  sometimes	
  tend	
  to	
  have	
  an	
  individual	
  or	
  self-­‐guided	
  tour.	
  
The	
  example	
  Tsai	
  and	
  Sung	
  gave	
  in	
  their	
  paper	
  that	
  the	
  American	
  Museum	
  of	
  
Natural	
  History	
  designed	
  a	
  mobile	
  guide	
  Explorer	
  and	
  provide	
  the	
  feature	
  “My	
  
Tours”	
  in	
  it,	
  this	
  enables	
  user	
  to	
  pick	
  their	
  own	
  points	
  of	
  interests	
  and	
  add	
  them	
  
in	
  the	
  My	
  Tour,	
  and	
  the	
  app	
  will	
  then	
  show	
  user	
  the	
  direction	
  from	
  one	
  location	
  
to	
  another.	
  	
  
Not	
  only	
  the	
  larger	
  galleries(Fevgas	
  et	
  al.	
  2011),	
  some	
  of	
  the	
  relatively	
  smaller	
  
ones	
  may	
  also	
  need	
  this	
  kind	
  of	
  application	
  to	
  guide	
  visitors,	
  they	
  usually	
  do	
  not	
  
have	
  a	
  tour	
  guide	
  because	
  they	
  don’t	
  have	
  a	
  large	
  number	
  of	
  visitors	
  occasionally	
  
and	
  also	
  visitors	
  may	
  come	
  individually	
  and	
  they	
  may	
  visit	
  at	
  an	
  uncertain	
  time.	
  
Using	
  the	
  mobile	
  guides	
  to	
  do	
  a	
  self-­‐guided	
  tour	
  is	
  thus	
  becoming	
  necessary	
  and	
  
getting	
  more	
  and	
  more	
  popular	
  in	
  recent	
  years.	
  
	
  
	
  
Evaluation	
  criteria	
  
	
  
(Kenteris	
   et	
   al.	
   2011)	
   Argued	
   in	
   their	
   survey	
   of	
   electronic	
   mobile	
   guides	
   for	
  
application	
  designers	
  that	
  the	
  designers	
  should	
  consider	
  the	
  information	
  model	
  
in	
   their	
   design,	
   the	
   types	
   of	
   input	
   and	
   output	
   modalities	
   and	
   how	
   the	
   unique	
  
services	
   be	
   implemented;	
   technology	
   developers	
   should	
   consider	
   the	
   platform	
  
they	
  choose	
  to	
  implement	
  (Android	
  platform	
  in	
  this	
  case),	
  the	
  type	
  of	
  network	
  
infrastructure	
  (both	
  Wi-­‐Fi	
  and	
  3G	
  in	
  this	
  case)	
  and	
  also	
  the	
  positioning	
  and	
  map	
  
technologies(GPS	
  and	
  Google	
  Map	
  or	
  OpenStreetMap	
  for	
  this)	
  during	
  evaluation	
  
criteria.	
  They	
  explain	
  their	
  idea	
  of	
  evaluation	
  criteria	
  in	
  the	
  figure	
  below:	
  
 
9	
  
	
  
	
  
Figure	
  1	
  Evaluation	
  criteria	
  used	
  to	
  review	
  mobile	
  guide	
  projects(Kenteris	
  et	
  al.	
  2011)	
  
Users	
  have	
  different	
  sensibility	
  of	
  recognition	
  the	
  navigation	
  on	
  the	
  map:	
  some	
  of	
  
the	
  users	
  may	
  good	
  at	
  using	
  looking	
  at	
  map;	
  some	
  may	
  not.	
  To	
  avoid	
  the	
  problem,	
  
additional	
  form	
  of	
  information	
  should	
  be	
  provided	
  to	
  help	
  users	
  to	
  find	
  their	
  way	
  
when	
  they	
  are	
  unsure	
  about	
  certain	
  trails.	
  
	
  
How	
  to	
  do	
  the	
  guidance	
  
	
  
Navigation	
  is	
  also	
  very	
  important,	
  thus	
  design	
  additional	
  elements	
  for	
  the	
  POIs	
  
on	
  the	
  map	
  may	
  help	
  visitors	
  find	
  the	
  right	
  position,	
  for	
  instance	
  add	
  the	
  audio	
  
notification,	
   when	
   users	
   getting	
   close	
   to	
   the	
   points	
   of	
   the	
   interests,	
   the	
  
notification	
  will	
  inform	
  and	
  attract	
  visitor	
  to	
  focus	
  on	
  some	
  certain	
  interest.	
  In	
  
comparison	
   with	
   text	
   or	
   message	
   notification,	
   audio	
   notification	
   may	
   also	
   be	
  
very	
   suitable	
   for	
   outdoor	
   environment,	
   since	
   (Naismith	
   et	
   al.	
   2005)	
   described	
  
that	
  one	
  of	
  their	
  participants	
  complained	
  about	
  the	
  sunshine	
  is	
  so	
  bright	
  in	
  some	
  
situations	
  that	
  the	
  user	
  would	
  not	
  be	
  able	
  to	
  see	
  the	
  screen	
  clearly,	
  in	
  this	
  case	
  
audio	
  notification	
  would	
  help	
  to	
  avoid	
  the	
  problem.	
  	
  
(Taher	
   and	
   Cheverst	
   2011)	
   did	
   the	
   study	
   of	
   user	
   preference	
   for	
   fixed	
   display,	
  
they	
  add	
  the	
  graphical	
  direction	
  arrows	
  on	
  fixed	
  displays	
  along	
  the	
  user’s	
  route,	
  
and	
  most	
  of	
  users	
  prefer	
  the	
  way	
  they	
  did	
  this,	
  they	
  think	
  it	
  is	
  useful	
  because	
  
they	
  need	
  things	
  on	
  the	
  map	
  to	
  reinforce	
  the	
  fact	
  that	
  they	
  were	
  going	
  right	
  way.	
  
There	
   are	
   also	
   possibilities	
   to	
   document	
   the	
   traveling	
   experience	
   in	
   a	
   more	
  
convenient	
  way.	
  (Abowd	
  et	
  al.	
  1997)	
  gave	
  an	
  example	
  of	
  a	
  user	
  driving	
  through	
  a	
  
country	
  and	
  result	
  in	
  a	
  trail,	
  the	
  trail	
  will	
  be	
  upload	
  on	
  a	
  map	
  and	
  if	
  the	
  user	
  click	
  
the	
  trail	
  on	
  the	
  map	
  the	
  revealed	
  image	
  will	
  show	
  up	
  to	
  document	
  this	
  driving	
  
trail	
  memory.	
  This	
  is	
  not	
  suitable	
  for	
  this	
  project	
  since	
  most	
  of	
  the	
  POIs	
  are	
  not	
  
reachable	
  by	
  driving	
  but	
  walking.	
  
	
  
	
  
 
10	
  
	
  
	
  
Notification	
  system	
  
	
  
Guided	
   by	
   the	
   mobile	
   guide,	
   when	
   the	
   visitors	
   arrive	
   at	
   certain	
   points,	
   the	
  
notification	
  system	
  should	
  be	
  able	
  to	
  recognize	
  the	
  place	
  and	
  send	
  notification	
  
regarding	
   the	
   place;	
   more	
   specific	
   and	
   related	
   information	
   about	
   the	
   interest	
  
should	
  be	
  displayed	
  behind	
  it	
  (the	
  notification	
  may	
  include	
  the	
  building	
  detail,	
  
points	
  of	
  interests	
  in	
  this	
  part	
  and	
  the	
  notes	
  left	
  by	
  other	
  visitors,	
  etc).	
  (Nair	
  et	
  al.	
  
2006)	
  mentioned	
  the	
  idea	
  of	
  putting	
  into	
  the	
  fourth	
  dimension	
  into	
  the	
  location-­‐
based	
  notification	
  system	
  (LBNS),	
  so	
  that	
  visitors	
  may	
  see,	
  hear,	
  touch	
  and	
  feel	
  
when	
  they	
  arrived	
  some	
  certain	
  points,	
  visitors	
  have	
  the	
  option	
  to	
  pick	
  up	
  some	
  
points	
   of	
   interests	
   which	
   they	
   preferred,	
   and	
   then	
   the	
   system	
   will	
   generate	
   a	
  
route	
  for	
  visitor	
  to	
  walk	
  through.	
  The	
  option	
  of	
  clicking	
  certain	
  point	
  of	
  interest	
  
enables	
  user	
  to	
  access	
  those	
  more	
  specific	
  information	
  about	
  the	
  POIs.	
  	
  
	
  
Interact	
  with	
  users	
  	
  
	
  
	
  
User	
  Interaction	
  in	
  Museum	
  Learning	
  Scenario	
  
	
  
Bring	
  in	
  high	
  technology	
  to	
  help	
  promote	
  user	
  interaction	
  is	
  also	
  very	
  important.	
  
Binyue	
  and	
  Yokoi	
  mentioned	
  in	
  their	
  paper	
  Promote	
  Visitor	
  Interactions	
  by	
  Smart	
  
Devices	
  in	
  Museum	
  Learning	
  Scenario	
  (Binyue	
  and	
  Yokoi	
  2012)	
  about	
  interaction	
  
between	
  visitors	
  and	
  those	
  museum	
  object	
  information	
  via	
  smart	
  devices.	
  The	
  
embedded	
  RFID	
  in	
  collection	
  showcase	
  allows	
  visitors	
  to	
  get	
  information	
  onsite	
  
via	
  smart	
  phone	
  or	
  other	
  mobile	
  devices,	
  which	
  visitors	
  outside	
  will	
  not	
  be	
  able	
  
to	
  access	
  those	
  information.	
  And	
  by	
  providing	
  Wi-­‐Fi	
  it	
  enables	
  visitors	
  to	
  access	
  
more	
  related	
  background	
  knowledge	
  online	
  while	
  they	
  are	
  interested	
  in	
  some	
  art	
  
objects	
   in	
   the	
   museum.	
   This	
   way	
   of	
   interactions	
   between	
   each	
   other	
   will	
   also	
  
enrich	
  the	
  concept	
  of	
  the	
  objects	
  in	
  the	
  collection	
  and	
  promote	
  interacts	
  between	
  
visitors	
  online	
  and	
  onsite,	
  when	
  onsite	
  visitors	
  visit	
  these	
  objects	
  they	
  are	
  able	
  to	
  
share	
   those	
   information,	
   visual	
   knowledge	
   and	
   the	
   ‘real’	
   experience	
   via	
   their	
  
smart	
   devices	
   (e.g.,	
   smart	
   phones)	
   to	
   the	
   visitors	
   who	
   are	
   also	
   curious	
   in	
   the	
  
collections	
   but	
   will	
   not	
   be	
   able	
   to	
   attend	
   physically.	
   After	
   the	
   visit,	
   the	
   smart	
  
device	
  is	
  also	
  a	
  very	
  good	
  platform	
  for	
  visitors	
  to	
  ask	
  questions,	
  put	
  up	
  ideas,	
  
photos	
  and	
  comments;	
  this	
  is	
  also	
  a	
  way	
  of	
  transfer	
  their	
  onsite	
  visual	
  knowledge	
  
into	
  online	
  knowledge(Cheverst	
  et	
  al.	
  2000).	
  
	
  
	
  
User	
  Interaction	
  in	
  Campus	
  Learning	
  Scenario	
  
	
  
How	
  to	
  meet	
  the	
  requirement	
  of	
  users	
  is	
  always	
  very	
  important,	
  we	
  can	
  regard	
  
 
11	
  
	
  
the	
   some	
   certain	
   type	
   of	
   group	
   people	
   as	
   certain	
   type	
   of	
   information	
   model,	
  
(Kenteris	
  et	
  al.	
  2011).	
  The	
  alumnus	
  group	
  is	
  a	
  good	
  example	
  for	
  this,	
  analyzing	
  
their	
   unique	
   requirements,	
   put	
   certain	
   type	
   of	
   information	
   they	
   really	
   need	
  
during	
   their	
   re-­‐visit	
   to	
   campus.	
   Some	
   applications	
   for	
   campus	
   need	
   to	
   take	
  
information	
   models	
   into	
   consideration,	
   some	
   may	
   not.	
   (Nair	
   et	
   al.	
   2006)	
   also	
  
argued	
  in	
  their	
  paper	
  that	
  they	
  are	
  more	
  focused	
  on	
  the	
  feeling	
  of	
  the	
  visitors,	
  
they	
   put	
   specific	
   information	
   in	
   the	
   application	
   for	
   this	
   certain	
   group-­‐alumni,	
  
they	
   may	
   want	
   to	
   see	
   how	
   the	
   campus	
   has	
   changed	
   compared	
   to	
   before,	
   the	
  
building	
  details,	
  use	
  multimedia	
  method	
  to	
  show	
  them	
  may	
  be	
  want	
  they	
  really	
  
want,	
  things	
  like	
  slide	
  show	
  to	
  document	
  the	
  changes	
  of	
  a	
  place,	
  video	
  or	
  audio	
  to	
  
tell	
  the	
  story	
  at	
  some	
  place	
  in	
  the	
  history	
  when	
  alumni	
  walk	
  by,	
  they	
  want	
  their	
  
memory	
  to	
  be	
  re-­‐called	
  at	
  that	
  moment.	
  When	
  alumni	
  walk	
  around	
  the	
  campus	
  
the	
  system	
  shall	
  be	
  able	
  to	
  locate	
  the	
  current	
  position,	
  this	
  enables	
  the	
  system	
  to	
  
play	
  a	
  slide	
  show	
  of	
  this	
  place,	
  tell	
  alumni	
  what	
  changes	
  have	
  been	
  made	
  in	
  this	
  
place.	
  The	
  system	
  also	
  enables	
  the	
  alumni	
  to	
  leave	
  a	
  note	
  or	
  comment	
  and	
  review	
  
other	
   alumni’s	
   notes	
   as	
   well.	
   Another	
   attractive	
   function	
   is	
   they	
   can	
   view	
   the	
  
slide	
  show	
  of	
  the	
  place	
  it	
  is	
  the	
  way	
  of	
  “promoting	
  a	
  sense	
  of	
  time”	
  in	
  the	
  system.	
  
Functions	
  like	
  document	
  routes	
  that	
  visitors	
  have	
  already	
  finished,	
  and	
  give	
  the	
  
feedback	
  of	
  the	
  distance	
  and	
  time	
  on	
  the	
  map	
  may	
  be	
  another	
  feature	
  if	
  there	
  are	
  
lots	
  of	
  options	
  for	
  visitors	
  to	
  choose	
  to	
  walk.	
  Visitors	
  shall	
  also	
  be	
  able	
  to	
  upload	
  
images	
  of	
  their	
  interests	
  during	
  visit	
  or	
  post-­‐visit(Kuflik	
  et	
  al.	
  2011),	
  these	
  can	
  be	
  
part	
   of	
   their	
   memory	
   saved	
   on	
   the	
   system	
   which	
   can	
   be	
   re-­‐accessed	
   by	
  
themselves	
  or	
  others	
  who	
  want	
  to	
  do	
  a	
  pre-­‐visit	
  through	
  the	
  mobile	
  phone.	
  
	
  
The	
  Babble	
  Interface	
  
	
  
(Rogers	
   et	
   al.	
   2011)3	
  gave	
   an	
   interesting	
   example	
   in	
   the	
   design	
   collaborative	
  
technologies	
  chapter	
  of	
  the	
  book	
  to	
  support	
  awareness,	
  in	
  order	
  to	
  presenting	
  
the	
   information	
   awareness,	
   the	
   book	
   displayed	
   a	
   communication	
   tool	
   called	
  
Babble	
  shows	
   as	
   in	
   the	
   image	
   below,	
   the	
   numbers	
   of	
   the	
   babble	
   represent	
   the	
  
number	
  of	
  the	
  participants	
  in	
  the	
  conversation,	
  the	
  more	
  active	
  a	
  participant	
  is	
  in	
  
the	
  conversation,	
  the	
  closer	
  the	
  babbles	
  towards	
  to	
  the	
  center	
  of	
  the	
  circle.	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
3	
  In	
  pp.	
  128	
  of	
  the	
  book	
  
 
12	
  
	
  
	
  
Figure	
  2	
  The	
  Babble	
  interface	
  from	
  Book	
  "Interaction	
  Design"	
  
This	
  idea	
  can	
  be	
  applied	
  on	
  campus	
  guides	
  as	
  well,	
  The	
  points	
  of	
  interest	
  (POIs),	
  
can	
  be	
  shown	
  as	
  many	
  small	
  circles	
  on	
  the	
  overview	
  level	
  of	
  the	
  map,	
  as	
  long	
  as	
  
the	
  features	
  like	
  visitors	
  check-­‐in,	
  leave	
  a	
  note,	
  comment,	
  upload	
  photographs	
  
are	
  added	
  in	
  the	
  mobile	
  guide	
  system,	
  the	
  more	
  interaction	
  one	
  place	
  get	
  from	
  
the	
  visitors,	
  the	
  more	
  popular	
  the	
  place	
  will	
  be,	
  and	
  the	
  system	
  can	
  use	
  a	
  red	
  
circle	
  to	
  represent	
  the	
  popular	
  POIs,	
  use	
  green	
  or	
  other	
  colors	
  to	
  represent	
  the	
  
less	
  popular	
  places.	
  It	
  is	
  much	
  easier	
  for	
  the	
  future	
  visitors	
  to	
  pick	
  the	
  point	
  of	
  
interests	
   especially	
   when	
   the	
   visitors	
   may	
   only	
   have	
   limited	
   time	
   to	
   visit	
   the	
  
campus,	
  they	
  may	
  prefer	
  to	
  pick	
  those	
  most	
  popular	
  places	
  to	
  go.	
  
	
  
User	
  Interactions	
  in	
  Indoor	
  Environment	
  
	
  
For	
   indoor	
   environment	
   such	
   as	
   art	
   gallery	
   on	
   campus,	
   some	
   collections	
   and	
  
artifacts	
  may	
  have	
  significant	
  meaning	
  for	
  the	
  university,	
  these	
  collections	
  can	
  be	
  
picked	
  out	
  from	
  many	
  other	
  collections	
  and	
  put	
  them	
  in	
  a	
  specific	
  category	
  such	
  
as	
   “Highlight	
   art	
   trail	
   on	
   campus”,	
   multimedia	
   contents	
   can	
   be	
   added	
   into	
   the	
  
system	
   as	
   well.	
   (Proctor	
   and	
   Burton	
   2004)	
   did	
   an	
   initial	
   evaluation	
   about	
   the	
  
multimedia	
  tour	
  in	
  their	
  gallery:	
  “With	
  87	
  percent	
  saying	
  that	
  the	
  tour	
  improved	
  
their	
  visit.	
  The	
  most	
  popular	
  types	
  of	
  content	
  were	
  interviews	
  with	
  artists	
  and	
  
videos	
   of	
   artist	
   at	
   work,	
   and	
   audio	
   commentaries	
   accompanied	
   by	
  images.”	
  
Casual	
   games	
   relevant	
   to	
   the	
   museum	
   collections	
   are	
   also	
   a	
   popular	
   way	
   for	
  
promoting	
  interactions	
  between	
  art	
  collections	
  and	
  the	
  visitors.	
  It	
  also	
  plays	
  an	
  
education	
  role	
  for	
  the	
  visitors	
  after	
  visiting	
  the	
  museum.	
  
	
  
	
  
	
  
	
  
 
13	
  
	
  
Related	
  Projects	
  
	
  
The	
  projects	
  examples	
  listed	
  below	
  are	
  all	
  about	
  mobile	
  guides,	
  some	
  of	
  them	
  are	
  
mobile	
  campus	
  guides	
  which	
  is	
  relevant	
  to	
  this	
  project,	
  some	
  of	
  them	
  are	
  more	
  
about	
  mobile	
  guides	
  for	
  exhibitions	
  in	
  museums,	
  mobile	
  guides	
  for	
  the	
  walking	
  
trails	
  in	
  a	
  certain	
  city…	
  however,	
  Most	
  of	
  these	
  projects	
  have	
  really	
  good	
  user	
  
interface	
  design	
  and	
  focused	
  on	
  promoting	
  user	
  interaction	
  during	
  the	
  visiting,	
  
although	
  not	
  all	
  of	
  them	
  have	
  similar	
  idea	
  as	
  this	
  project,	
  their	
  ideas	
  and	
  designs	
  
all	
  inspired	
  this	
  project	
  –mobile	
  guides	
  on	
  campus.	
  
	
  
	
  
	
  
Harvard	
  Guide	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  3	
  Harvard	
  University	
  App	
  Screenshot	
  1	
  
	
  	
  	
  	
  	
  	
  	
  
University	
   of	
   Harvard	
   developed	
   this	
   application	
   Harvard	
  Guide	
   for	
   visitors	
   to	
  
explore	
  this	
  university’s	
  long	
  history	
  and	
  beautiful	
  campus;	
  the	
  home	
  screen	
  was	
  
designed	
  with	
  the	
  image	
  of	
  the	
  main	
  gate	
  of	
  Harvard	
  University.	
  And	
  a	
  simple	
  
guide	
  to	
  explain	
  the	
  button	
  function,	
  the	
  starting	
  points	
  similar	
  to	
  other	
  guiding	
  
apps,	
  shown	
  as	
  a	
  list	
  menu	
  enable	
  users	
  to	
  pick	
  up	
  by	
  themselves,	
  after	
  user	
  click	
  
in,	
   the	
   following	
   screen	
   show	
   the	
   direction	
   on	
   the	
   map	
   and	
   a	
   half	
   scree	
   size	
  
image	
  of	
  the	
  points	
  of	
  interest,	
  once	
  user	
  finished	
  the	
  point,	
  there	
  will	
  be	
  a	
  sign	
  
on	
  the	
  map	
  shown	
  that	
  user	
  have	
  done	
  this	
  point.	
  And	
  the	
  arrow	
  button	
  leads	
  
user	
  to	
  go	
  to	
  next	
  step,	
  more	
  detailed	
  information	
  showed	
  behind	
  this	
  place.	
  
	
  
 
14	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  4	
  Harvard	
  University	
  App	
  Screenshot	
  2	
  
	
  
	
  
• The	
  info	
  button	
  shows	
  the	
  general	
  description	
  of	
  the	
  stop;	
  	
  
• The	
  inside	
  and	
  out	
  button	
  shows	
  an	
  insider’s	
  view	
  of	
  Harvard,	
  this	
  is	
  a	
  
really	
   good	
   feature	
   and	
   other	
   application	
   usually	
   do	
   not	
   this	
   function,	
  
university	
   is	
   a	
   typical	
   place	
   that	
   some	
   of	
   the	
   area	
   may	
   not	
   open	
   to	
   the	
  
public,	
  this	
  feature	
  is	
  very	
  useful	
  for	
  the	
  visitors	
  who	
  cannot	
  access	
  to	
  the	
  
inside	
  area.	
  
• The	
   Fast	
   facts	
   button	
   documents	
   the	
   interesting	
   facts	
   and	
   trivia	
   once	
  
happened	
  in	
  this	
  place,	
  many	
  of	
  them	
  have	
  an	
  interesting	
  image	
  to	
  explain	
  
the	
  moment	
  as	
  well,	
  it	
  calls	
  back	
  alumni’s	
  memory	
  and	
  help	
  new	
  students	
  
learn	
  better	
  about	
  the	
  place.	
  
• Innovation	
   also	
   for	
   documenting	
   big	
   events	
   once	
   happened	
   here,	
   help	
  
user	
  to	
  understand	
  more	
  about	
  some	
  significance	
  place.	
  
• History	
  is	
  there	
  to	
  tell	
  visitors	
  highlights	
  and	
  stories.	
  
	
  
A	
  lot	
  of	
  videos	
  were	
  put	
  into	
  these	
  functions;	
  many	
  of	
  them	
  have	
  back	
  ground	
  
music	
  help	
  users	
  to	
  have	
  a	
  nice	
  experience	
  of	
  the	
  certain	
  moment	
  and	
  certain	
  
place.	
  
	
  
	
  
Tree	
  Tour	
  in	
  Oregon	
  State	
  University	
  
	
  
OSU	
  designed	
  and	
  developed	
  this	
  application	
  to	
  promote	
  the	
  awareness	
  of	
  the	
  
variety	
  kind	
  of	
  trees	
  on	
  campus;	
  the	
  interface	
  is	
  clean	
  and	
  tidy	
  with	
  green,	
  white	
  
and	
  grey	
  as	
  their	
  basic	
  three	
  colors,	
  very	
  close	
  to	
  nature	
  forest	
  color.	
  
	
  
 
15	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  5	
  OSU	
  App	
  Screenshot	
  1	
  
	
  
The	
  tour	
  consists	
  of	
  two	
  separate	
  tours:	
  the	
  longer	
  one	
  MU	
  Grand	
  Tour	
  takes	
  45	
  
minute	
   and	
   the	
   MU	
   short	
   Tour	
   15	
   minutes.	
   Once	
   visitor	
   start	
   the	
   tour,	
   the	
  
detailed	
   information	
   such	
   as	
   10	
   stops,	
   797	
   ft.	
   distance	
   will	
   be	
   shown	
   on	
   the	
  
screen,	
  the	
  app	
  lead	
  visitors	
  step	
  by	
  step,	
  two	
  buttons	
  Tour	
  and	
  Map	
  enable	
  user	
  
to	
  switch	
  between	
  direction	
  to	
  get	
  to	
  the	
  points	
  of	
  interest	
  and	
  the	
  description	
  of	
  
the	
  tree.	
  The	
  map	
  shows	
  an	
  overview	
  position	
  of	
  trees	
  with	
  number	
  and	
  stops	
  to	
  
help	
  visitors	
  find	
  the	
  place.	
  	
  
	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  6	
  OSU	
  App	
  Screenshot	
  2	
  
	
  
The	
  main	
  menu	
  consists	
  of	
  three	
  parts,	
  the	
  Tree	
  Tour	
  which	
  is	
  mentioned	
  above	
  
and	
  the	
  open	
  map,	
  displayed	
  a	
  sidelight	
  map	
  for	
  campus	
  with	
  small	
  tree	
  icons	
  
located	
  in	
  it,	
  each	
  small	
  icons	
  enable	
  visitor	
  to	
  click	
  and	
  learn	
  more	
  since	
  they	
  all	
  
connected	
  to	
  the	
  information	
  page.	
  	
  
 
16	
  
	
  
Reference	
   enables	
   visitors	
   to	
   search	
   and	
   learn	
   the	
   common	
   name	
   and	
   the	
  
botanical	
   name	
   of	
   these	
   trees,	
   detailed	
   information	
   include	
   the	
   leaf	
   type	
   the	
  
flower	
  information	
  and	
  whether	
  native	
  to	
  Oregon	
  or	
  not.	
  
	
  
	
  
	
  
Ennis	
  Walking	
  Trails	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  7Ennis	
  App	
  Screenshot	
  1	
  
	
  	
  
The	
  town	
  of	
  Ennis	
  is	
  full	
  of	
  marvelous	
  public	
  sculptures	
  and	
  works	
  of	
  art.	
  This	
  
application	
   contains	
   large	
   amount	
   of	
   information	
   about	
   Ennis	
   to	
   help	
   visitors	
  
learn	
  and	
  explore	
  this	
  town.	
  	
  
This	
  walking	
  trail	
  guide	
  consists	
  of	
  four	
  historical	
  walking,	
  and	
  categorized	
  into	
  
different	
  colors,	
  each	
  of	
  them	
  has	
  an	
  introduction	
  about	
  the	
  history	
  and	
  story	
  
information	
   behind,	
   as	
   well	
   as	
   the	
   distance	
   and	
   time	
   it	
   will	
   need	
   to	
   finish	
   the	
  
walking	
  trail.	
  	
  
	
  	
  
 
17	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  8	
  Ennis	
  App	
  Screenshot	
  2	
  
	
  
Clicking	
  into	
  the	
  points	
  of	
  interest	
  may	
  be	
  able	
  to	
  see	
  the	
  number	
  of	
  interests	
  in	
  
the	
  walking	
  trail,	
  users	
  can	
  choose	
  take	
  me	
  to	
  this	
  point	
  to	
  get	
  the	
  directions	
  to	
  
the	
  place	
  through	
  GPS	
  map,	
  sharing	
  the	
  point	
  of	
  interest	
  to	
  friend	
  on	
  Facebook,	
  
or	
  take	
  a	
  photo	
  to	
  send	
  by	
  email,	
  some	
  of	
  the	
  interest	
  have	
  audio	
  guide.	
  	
  
	
  
	
  
	
  
MIT	
  campus	
  tour	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  9	
  MIT	
  App	
  Screenshot	
  1	
  
	
  
MIT	
   mobile	
   campus	
   guide	
   is	
   the	
   project	
   that	
   has	
   some	
   similar	
   ideas	
   to	
   this	
  
project	
  especially	
  for	
  some	
  walking	
  trails	
  on	
  campus.	
  It	
  aims	
  to	
  let	
  visitors	
  have	
  a	
  
nice	
   experience	
   and	
   learn	
   the	
   history	
   of	
   different	
   parts	
   on	
   MIT	
   campus;	
   the	
  
information	
  includes	
  MIT’s	
  architecture,	
  artwork,	
  facilities	
  etc.	
  Self-­‐guided	
  tour	
  
 
18	
  
	
  
and	
  guided	
  tours	
  are	
  both	
  provide	
  on	
  the	
  home	
  screen,	
  guided	
  tours	
  connected	
  
to	
  the	
  home	
  page	
  of	
  MIT	
  website,	
  include	
  information	
  about	
  the	
  pickup	
  points	
  on	
  
campus	
  and	
  tour	
  guide	
  meet	
  up	
  time.	
  
Self-­‐guided	
   tour	
   enables	
   visitor	
   to	
   pick	
   up	
   starting	
   point,	
   the	
   app	
   will	
   include	
  
some	
   recommend	
   points	
   to	
   show	
   visitors	
   and	
   step-­‐by-­‐step	
   guidance	
   to	
   guide	
  
them.	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  10	
  MIT	
  App	
  Screenshot	
  2	
  
	
  
Once	
  visitor	
  start	
  the	
  tour,	
  detail	
  information	
  will	
  be	
  shown	
  on	
  the	
  screen	
  step	
  by	
  
step,	
  leading	
  visitors	
  the	
  direction	
  to	
  the	
  next	
  stop,	
  the	
  timeline	
  at	
  the	
  bottom	
  of	
  
the	
  screen	
  shows	
  the	
  number	
  of	
  places	
  have	
  been	
  visited	
  and	
  there	
  is	
  a	
  button	
  in	
  
the	
  middle	
  of	
  the	
  timeline	
  enable	
  user	
  to	
  switch	
  between	
  the	
  real	
  map	
  and	
  the	
  
detailed	
  information.	
  Some	
  side	
  trips	
  are	
  also	
  shown	
  in	
  the	
  detailed	
  information,	
  
visitors	
  can	
  have	
  their	
  own	
  flexible	
  walking	
  trails.	
  When	
  the	
  tour	
  ended,	
  the	
  last	
  
screen	
   shows	
   visitor	
   the	
   campus	
   information,	
   enable	
   visitor	
   to	
   send	
   feedback	
  
through	
  their	
  smart	
  phone,	
  and	
  also	
  help	
  visitors	
  to	
  find	
  a	
  place	
  to	
  eat.	
  
	
  
Explorer	
  
	
  
Tsai	
   and	
   Sung	
   (2012)	
   argues	
   in	
   their	
   article	
   Mobile	
   Applications	
   and	
   Museum	
  
Visitation	
  that	
  way	
  finding	
  in	
  the	
  large	
  museum	
  is	
  a	
  particular	
  big	
  challenge	
  for	
  
visitors,	
  many	
  visitors	
  these	
  years	
  have	
  the	
  tendency	
  to	
  plan	
  their	
  visit	
  before	
  
they	
  arrive.	
  	
  They	
  may	
  pick	
  up	
  some	
  points	
  if	
  those	
  POIs	
  really	
  attract	
  them,	
  but	
  
the	
   problem	
   is	
   imagine	
   if	
   they	
   pick	
   up	
   two	
   points	
   and	
   they	
   are	
   not	
   sure	
   the	
  
amount	
   of	
   time	
   they	
   will	
   spend	
   there,	
   and	
   the	
   way	
   they	
   will	
   get	
   from	
   one	
  
exhibition	
  to	
  another	
  one,	
  what	
  can	
  they	
  do	
  except	
  ask	
  the	
  staffs	
  in	
  the	
  museum	
  
or	
  find	
  the	
  way	
  by	
  themselves.	
  	
  
 
19	
  
	
  
They	
  gave	
  an	
  example	
  of	
  American	
  Museum	
  of	
  Natural	
  History,	
  in	
  order	
  to	
  help	
  
visitors	
  solve	
  this	
  problem:	
  they	
  developed	
  a	
  mobile	
  application	
  explorer,	
  and	
  
add	
  the	
  feature	
  “My	
  Tour”.	
  	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
Figure	
  11	
  Explorer	
  Screenshot	
  1	
  
The	
   interface	
   above	
   is	
   the	
   application	
   Explorer;	
   the	
   first	
   screen	
   contains	
   four	
  
parts	
  of	
  information:	
  find	
  exhibition,	
  museum	
  tours,	
  food	
  &	
  shops	
  and	
  restroom	
  
&	
  exit.	
  The	
  list	
  menus	
  under	
  the	
  popular	
  category	
  list	
  all	
  the	
  popular	
  exhibitions.	
  
They	
  all	
  contain	
  the	
  feature	
  of	
  locating	
  current	
  place	
  and	
  then	
  sharing	
  to	
  friends,	
  
add	
  the	
  bookmark	
  and	
  mark	
  as	
  visited.	
  	
  
The	
  interface	
  list	
  below	
  is	
  the	
  map	
  function.	
  All	
  the	
  exhibition	
  information	
  shows	
  
by	
  different	
  floors,	
  the	
  infographic	
  tells	
  visitors	
  the	
  overview	
  location	
  of	
  in	
  the	
  
museum.	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
  	
   	
  
Figure	
  12	
  Explorer	
  Screenshot	
  2	
  
The	
   following	
   interface	
   shows	
   the	
   feature	
   “My	
   Tour”,	
   the	
   add	
   Exhibit	
   button	
  
enables	
   visitors	
   to	
   add	
   their	
   preferred	
   exhibit	
   from	
   all	
   the	
   exhibits	
   in	
   the	
  
museum,	
  in	
  this	
  way	
  visitors	
  build	
  up	
  their	
  personal	
  tour.	
  
 
20	
  
	
  
This	
   feature	
   uses	
   location-­‐aware	
   mobile	
   technologies	
   to	
   provide	
   turn-­‐by-­‐turn	
  
instructions	
  between	
  two	
  points	
  within	
  the	
  museum,	
  allowing	
  visitors	
  to	
  design	
  
their	
  own	
  visitation	
  routes.	
  Tsai	
  and	
  Sung	
  (2012)	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  	
  	
  	
  	
   	
  
	
  
Figure	
  13	
  Explorer	
  Screenshot	
  3	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Although	
  the	
  Explorer	
  was	
  designed	
  for	
  the	
  museum,	
  many	
  of	
  the	
  design	
  ideas	
  
still	
  inspired	
  this	
  project,	
  for	
  instance:	
  how	
  they	
  allocate	
  their	
  information	
  on	
  the	
  
home	
   screen	
   to	
   meet	
   the	
   users’	
   requirement	
   is	
   quite	
   important,	
   they	
   add	
   a	
  
category	
  named	
  ‘popular’	
  to	
  list	
  all	
  the	
  popular	
  exhibits	
  enable	
  visitors	
  to	
  find	
  
them	
   easily,	
   they	
   promoted	
   user	
   interaction	
   very	
   well	
   because	
   they	
   enable	
  
visitors	
  to	
  build	
  their	
  own	
  tours.	
  
	
  
Methodology/	
  User	
  studies	
  	
  
	
  
The	
   design	
   process	
   will	
   include	
   academic	
   research	
   of	
   previous	
   projects	
   and	
  
relevant	
  articles,	
  scenarios,	
  building	
  tasks	
  and	
  the	
  first	
  design	
  prototype.	
  
Many	
  iterations	
  of	
  the	
  design	
  are	
  necessary.	
  It	
  is	
  important	
  to	
  test	
  users	
  by	
  the	
  
low	
   fidelity-­‐prototype	
   and	
   get	
   feedback	
   from	
   them.	
   Try	
   to	
   understand	
   more	
  
about	
   the	
   user,	
   make	
   the	
   design	
   character	
   attractive	
   to	
   users,	
   and	
   at	
   the	
   end	
  
build	
  up	
  the	
  high-­‐fidelity	
  prototype,	
  and	
  finish	
  the	
  final	
  design.	
  
The	
   evaluation	
   methods	
   include	
   analysis,	
   observation,	
   interviews,	
   and	
  
questionnaires;	
  a	
  video	
  camera	
  will	
  be	
  used	
  to	
  record	
  participants	
  so	
  that	
  it	
  is	
  
enable	
   to	
   observe	
   the	
   user	
   reaction	
   when	
   they	
   interact	
   with	
   mobile	
   guide	
   on	
  
campus.	
  
 
21	
  
	
  
	
  	
  
	
  
	
  
	
  
Prototypes	
  
	
  
Low-­‐fidelity	
  prototype—Interface	
  sketch	
  and	
  paper	
  prototype	
  
Sketch	
  the	
  mobile	
  interface	
  after	
  the	
  initial	
  research	
  and	
  analyze,	
  get	
  the	
  user	
  
feedback,	
  keep	
  sketching,	
  evaluate	
  and	
  revise	
  the	
  project.	
  
	
  
High	
  Fidelity—Axure	
  and	
  Eclipse	
  	
  
After	
  the	
  user	
  evaluation,	
  the	
  prototype	
  is	
  revised	
  enough	
  for	
  users	
  to	
  use,	
  	
  
The	
   interface	
   of	
   the	
   application	
   will	
   be	
   designed	
   in	
   the	
   Adobe	
   Photoshop	
   and	
  
mock	
  up	
  in	
  the	
  Axure.	
  Then	
  continue	
  to	
  do	
  user	
  valuation,	
  testing	
  and	
  iteration	
  
until	
  get	
  a	
  satisfied	
  prototype.	
  
After	
  the	
  prototype	
  is	
  highly	
  developed,	
  the	
  application	
  can	
  then	
  be	
  developed	
  in	
  
Eclipse	
  with	
  Android	
  SDK	
  platform	
  accordingly	
  to	
  implement	
  features	
  implied	
  by	
  
the	
  design	
  process.	
  	
  
	
  
Technologies	
  involved	
  	
  
	
  
To	
  design	
  and	
  develop	
  the	
  Android	
  mobile	
  app	
  as	
  described	
  above,	
  following	
  is	
  
list	
  of	
  the	
  technologies/software	
  involved:	
  	
  
• Prototype	
  tools:	
  Adobe	
  Photoshop,	
  Axure,	
  etc	
  
• Eclipse	
  with	
  Android	
  SDK:	
  Java	
  as	
  the	
  programming	
  language	
  
• SQLite:	
  store	
  information	
  in	
  mobile	
  phone	
  
• Google	
  Map	
  APIs:	
  outdoor	
  localization	
  	
  	
  	
  
• Web	
  Server:	
  store	
  images	
  etc	
  to	
  save	
  space	
  in	
  phone	
  
	
  	
  	
  	
  
	
  
Plans	
  for	
  the	
  summer	
  semester	
  	
  
	
  
See	
  appendix	
  
	
  
 
22	
  
	
  
Conclusion	
  
	
  
This	
  project	
  documents	
  the	
  design	
  process	
  and	
  implement	
  ideas	
  on	
  the	
  mobile	
  
guide	
   on	
   campus,	
   explored	
   the	
   similar	
   projects	
   previously,	
   analyzed	
   the	
   good	
  
features	
   to	
   promote	
   user	
   interaction,	
   the	
   literature	
   review	
   covered	
   the	
  
information	
   for	
   application	
   design	
   process	
   and	
   technology	
   develop	
   process,	
  
these	
  research	
  all	
  set	
  a	
  solid	
  foundation	
  for	
  future	
  work	
  on	
  this	
  project.	
  	
  
	
  
	
   	
  
 
23	
  
	
  
References	
  
Abowd,	
  G.	
  D.,	
  Atkeson,	
  C.	
  G.,	
  Hong,	
  J.,	
  Long,	
  S.,	
  Kooper,	
  R.	
  and	
  Pinkerton,	
  M.	
  	
  
(1997)	
  'Cyberguide:	
  a	
  mobile	
  context-­‐aware	
  tour	
  guide',	
  Wirel.	
  Netw.,	
  3(5),	
  
421-­‐433.	
  
	
  
Binyue,	
  C.	
  and	
  Yokoi,	
  S.	
  (2012)	
  Promote	
  visitor	
  interactions	
  by	
  smart	
  devices	
  
in	
  museum	
  learning	
  scenario,	
  translated	
  by	
  	
  376-­‐379.	
  
	
  
Bolic,	
  D.	
  and	
  Donko,	
  D.	
  (2012)	
  Model	
  and	
  implementation	
  of	
  mobile	
  
interactive	
  guide,	
  translated	
  by	
  	
  1-­‐4.	
  
	
  
Cheverst,	
  K.,	
  Davies,	
  N.,	
  Mitchell,	
  K.	
  and	
  Friday,	
  A.	
  (2000)	
  'Experiences	
  of	
  
developing	
  and	
  deploying	
  a	
  context-­‐aware	
  tourist	
  guide:	
  the	
  GUIDE	
  
project',	
  in	
  Proceedings	
  of	
  the	
  6th	
  annual	
  international	
  conference	
  on	
  
Mobile	
  computing	
  and	
  networking,	
  Boston,	
  Massachusetts,	
  USA,	
  
345916:	
  ACM,	
  20-­‐31.	
  
	
  
Fevgas,	
  A.,	
  Tsompanopoulou,	
  P.	
  and	
  Bozanis,	
  P.	
  (2011)	
  iMuse	
  Mobile	
  Tour:	
  A	
  
personalized	
  multimedia	
  museum	
  guide	
  opens	
  to	
  groups,	
  translated	
  
by	
  	
  971-­‐975.	
  
	
  
Hammadi,	
  O.	
  A.,	
  Hebsi,	
  A.	
  A.,	
  Zemerly,	
  M.	
  J.	
  and	
  Ng,	
  J.	
  W.	
  P.	
  (2012)	
  Indoor	
  
Localization	
  and	
  Guidance	
  Using	
  Portable	
  Smartphones,	
  translated	
  by	
  	
  
337-­‐341.	
  
	
  
 
24	
  
	
  
Jianga,	
  S.,	
  Shengsheng,	
  Y.,	
  Fuqiang,	
  G.,	
  Zhanya,	
  X.	
  and	
  Liangfeng,	
  Z.	
  (2011)	
  A	
  
mobile	
  guide	
  system	
  framework	
  for	
  museums	
  based	
  on	
  local	
  location-­‐
aware	
  approach,	
  translated	
  by	
  	
  1935-­‐1940.	
  
	
  
Kenteris,	
  M.,	
  Gavalas,	
  D.	
  and	
  Economou,	
  D.	
  (2011)	
  'Electronic	
  mobile	
  
guides:	
  a	
  survey',	
  Personal	
  Ubiquitous	
  Comput.,	
  15(1),	
  97-­‐111.	
  
	
  
Kuflik,	
  T.,	
  Stock,	
  O.,	
  Zancanaro,	
  M.,	
  Gorfinkel,	
  A.,	
  Jbara,	
  S.,	
  Kats,	
  S.,	
  Sheidin,	
  J.	
  
and	
  Kashtan,	
  N.	
  (2011)	
  'A	
  visitor's	
  guide	
  in	
  an	
  active	
  museum:	
  
Presentations,	
  communications,	
  and	
  reflection',	
  J.	
  Comput.	
  Cult.	
  
Herit.,	
  3(3),	
  1-­‐25.	
  
	
  
Millard,	
  D.	
  E.,	
  Lewis,	
  R.	
  and	
  Howard,	
  Y.	
  (2008)	
  'LBWiki:	
  a	
  location-­‐based	
  
Wiki',	
  in	
  Proceedings	
  of	
  the	
  4th	
  International	
  Symposium	
  on	
  Wikis,	
  
Porto,	
  Portugal,	
  1822270:	
  ACM,	
  1-­‐5.	
  
	
  
Nair,	
  S.,	
  Kumar,	
  A.,	
  Sampat,	
  M.,	
  Lee,	
  J.	
  C.	
  and	
  McCrickard,	
  D.	
  S.	
  (2006)	
  
'Alumni	
  campus	
  tour:	
  capturing	
  the	
  fourth	
  dimension	
  in	
  location	
  
based	
  notification	
  systems',	
  in	
  Proceedings	
  of	
  the	
  44th	
  annual	
  
Southeast	
  regional	
  conference,	
  Melbourne,	
  Florida,	
  1185558:	
  ACM,	
  
500-­‐505.	
  
	
  
Naismith,	
  L.,	
  Sharples,	
  M.	
  and	
  Ting,	
  J.	
  (2005)	
  'Evaluation	
  of	
  CAERUS:	
  a	
  
context	
  aware	
  mobile	
  guide',	
  Proceedings	
  of	
  mLearn	
  2005-­‐Mobile	
  
technology:	
  The	
  future	
  of	
  learning	
  in	
  your	
  hands,	
  Cape	
  Town,	
  South	
  
Africa.	
  
	
  
 
25	
  
	
  
Petrelli,	
  D.	
  and	
  Not,	
  E.	
  (2005)	
  'User-­‐Centred	
  Design	
  of	
  Flexible	
  Hypermedia	
  
for	
  a	
  Mobile	
  Guide:	
  Reflections	
  on	
  the	
  HyperAudio	
  Experience',	
  User	
  
Modeling	
  and	
  User-­‐Adapted	
  Interaction,	
  15(3-­‐4),	
  303-­‐338.	
  
	
  
Pospischil,	
  G.,	
  Umlauft,	
  M.	
  and	
  Michlmayr,	
  E.	
  (2002)	
  'Designing	
  LoL@,	
  a	
  
Mobile	
  Tourist	
  Guide	
  for	
  UMTS',	
  in	
  Proceedings	
  of	
  the	
  4th	
  
International	
  Symposium	
  on	
  Mobile	
  Human-­‐Computer	
  Interaction,	
  
758125:	
  Springer-­‐Verlag,	
  140-­‐154.	
  
	
  
Proctor,	
  N.	
  and	
  Burton,	
  J.	
  (2004)	
  'Tate	
  modern	
  multimedia	
  tour	
  pilots	
  
2002-­‐2003',	
  Learning	
  with	
  Mobile	
  Devices:	
  Research	
  and	
  
Development.’London:	
  Learning	
  and	
  Skills	
  Development	
  Agency,	
  127-­‐
30.	
  
	
  
Rogers,	
  Y.,	
  Sharp,	
  H.	
  and	
  Preece,	
  J.	
  (2011)	
  Interaction	
  design:	
  beyond	
  
human-­‐computer	
  interaction,	
  Wiley.	
  
	
  
Saranyaraj,	
  D.	
  (2013)	
  The	
  virtual	
  guide	
  for	
  assisted	
  tours	
  using	
  context	
  
aware	
  system,	
  translated	
  by	
  	
  211-­‐213.	
  
	
  
Sieck,	
  J.	
  (2012)	
  Location	
  Based	
  Services	
  and	
  Museum	
  Information	
  Systems,	
  
translated	
  by	
  	
  663-­‐666.	
  
	
  
Stricker,	
  R.,	
  Muller,	
  S.,	
  Einhorn,	
  E.,	
  Schroter,	
  C.,	
  Volkhardt,	
  M.,	
  Debes,	
  K.	
  and	
  
Gross,	
  H.	
  (2012)	
  Interactive	
  mobile	
  robots	
  guiding	
  visitors	
  in	
  a	
  
university	
  building,	
  translated	
  by	
  	
  695-­‐700.	
  
	
  
 
26	
  
	
  
Taher,	
  F.	
  and	
  Cheverst,	
  K.	
  (2011)	
  'Exploring	
  user	
  preferences	
  for	
  indoor	
  
navigation	
  support	
  through	
  a	
  combination	
  of	
  mobile	
  and	
  fixed	
  
displays',	
  in	
  Proceedings	
  of	
  the	
  13th	
  International	
  Conference	
  on	
  
Human	
  Computer	
  Interaction	
  with	
  Mobile	
  Devices	
  and	
  Services,	
  
Stockholm,	
  Sweden,	
  2037405:	
  ACM,	
  201-­‐210.	
  
	
  
Tsai,	
  H.	
  and	
  Sung,	
  K.	
  (2012)	
  'Mobile	
  Applications	
  and	
  Museum	
  Visitation',	
  
Computer,	
  45(4),	
  95-­‐98.	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
27	
  
	
  
Appendix	
  
	
  
	
  
	
  
	
  
	
  
	
  

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UL Mobile Guide Thesis Report

  • 1.   1     Department of Computer Science and Information Systems Thesis Report On-Campus Mobile Guide For walking trail and Art trail Prepared by Xue Jiang (Yuki), B.Sc. Student ID 11086041 Department of Computer Science and Information Systems University of Limerick Prepared under the supervision of Dr. Patrick Healy Version 1.1 May 2013                  
  • 2.   2     Table  of  Contents   Introduction  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Project  Idea  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Motivation  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Structure  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   The  project  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   What  is  it?  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Why  is  it  important?  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Who  is  it  for?  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   Where  will  it  be  used?  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  4   How  will  it  be  made?  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Research  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Introduction  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Research  questions  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Background  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Using  Mobile  Technology  for  guidance  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  5   Google  Map  in  the  campus  mobile  guide  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  6   Localization  and  guidance  for  indoor  and  outdoor  using  smart  phone  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  7   Background  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  7   Localization  and  guidance  for  indoor  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  8   Evaluation  criteria  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  8   How  to  do  the  guidance  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  9   Notification  system  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  10   Interact  with  users  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  10   Related  Projects  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  13   Harvard  Guide  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  13   Tree  Tour  in  Oregon  State  University  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  14   Ennis  Walking  Trails  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  16   MIT  campus  tour  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  17   Explorer  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  18   Prototypes  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  21   Technologies  involved  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  21   Plans  for  the  summer  semester  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  21   Conclusion  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  22   References  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  23   Appendix  -­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐-­‐  27  
  • 3.   3     Table  of  Figures   Figure  1  Evaluation  criteria  used  to  review  mobile  guide  projects(Kenteris  et  al.   2011)  ........................................................................................................................................................  9   Figure  2  The  Babble  interface  from  Book  "Interaction  Design"  .................................  12   Figure  3  Harvard  University  App  Screenshot  1  .................................................................  13   Figure  4  Harvard  University  App  Screenshot  2  .................................................................  14   Figure  5  OSU  App  Screenshot  1  ................................................................................................  15   Figure  6  OSU  App  Screenshot  2  ................................................................................................  15   Figure  7Ennis  App  Screenshot  1  ...............................................................................................  16   Figure  8  Ennis  App  Screenshot  2  ..............................................................................................  17   Figure  9  MIT  App  Screenshot  1  .................................................................................................  17   Figure  10  MIT  App  Screenshot  2  ..............................................................................................  18   Figure  11  Explorer  Screenshot  1  ..............................................................................................  19   Figure  12  Explorer  Screenshot  2  ..............................................................................................  19   Figure  13  Explorer  Screenshot  3  ..............................................................................................  20          
  • 4.   4     Introduction   This  report  documents  my  research  and  development  of  my  final  year  project   about  mobile  guides  on  campus,  with  the  focus  on  walking  trail  and  art  trail.       Project  Idea   The  aim  of  this  project  is  to  investigate  the  information  on  campus  and  find  the   information   that   required   by   the   students,   staffs   and   visitors,   explore   the   technologies   involved   in   the   project,   and   then   build   up   the   mobile   guide   application  to  guide  users  on  campus  for  walking  trail  and  art  trail.     Motivation   Because  of  the  modern  lifestyle  highly  rely  on  the  smart  phone,  the  motivation  of   the   project   is   to   explore   the   technology   and   process   of   how   modern   lifestyle   corresponds   with   personal   smart   phone   device   and   make   good   use   of   the   information  on  campus,  in  order  to  self-­‐guide  and  educate  visitors  in  both  indoor   and  outdoor  environment  for  walking  trail  and  art  trail.     Structure   The  project  main  consists  of  two  parts:    the  academic  research  and  the  design  &   develop  process.   The  project     What  is  it?   This  project  is  mainly  about  to  design  and  develop  a  mobile  guide  based  on  the   Android  system  for  visitors  to  explore  self-­‐guided  walking  trail  and  art  trail  in   university.     Why  is  it  important?   This  project  will  investigate  and  explore  relation  between  modern  lifestyle  and   popular  smart  phones  (Android  platform  in  this  case),  how  they  correspond  with   each  other.  And  apply  these  techniques  and  process  on  mobile  guides  on  campus   to  guide  visitors.     Who  is  it  for?   This  project  is  mainly  designed  for  student,  staffs  on  campus,  visitors  and  alumni   who  wish  to  do  a  self-­‐guided  walking  trail  or  art  trail.     Where  will  it  be  used?   This  application  is  designed  for  the  university  campus,  it  can  be  used  in  variety   of   places   on   and   around   campus,   for   instance   it   can   be   used   to   guide   people  
  • 5.   5     explore   walking   trails   on   campus,   show   them   around   art   gallery,   visit   some   sculptors  and  arboretum  around  campus,  guide  people  to  different  buildings  and   also  help  them  learn  more  about  the  campus.       How  will  it  be  made?   The   process   of   making   such   an   Android   mobile   application   mainly   consists   of   two  parts,  the  interface  design  and  the  implementation  (coding).   To  design  the  interface  Adobe  Photoshop  will  be  used;  Axure  or  other  prototype   tools12  will  be  required  for  prototyping  work.     To   implement   the   mobile   application,   Eclipse   platform   &   Android   SDK   will   be   used  with  some  supplementary  APIs  (e.g.,  Google  Map  API)  as  well.       Research     Introduction   The  literature  reviews  addressed  two  main  issues:  the  mobile  application  design   principles  for  the  mobile  guide  on  campus  and  the  related  technological  choices   during  the  design  process  on  this  area.     Research  questions     • How  to  promote  multi-­‐dimensional  interactions  when  self-­‐guiding  users   on  campus?  (Millard  et  al.  2008)   • What  problems  should  be  taken  into  consideration  on  both  the  app  design   process  and  develop  process?  (Kenteris  et  al.  2011)   • What   kind   of   positioning   technologies   and   map   technologies   should   be   used  to  apply  on  indoor  and  outdoor  guidance,  and  also  how  to  do  the   self-­‐guidance?  (Hammadi  et  al.  2012)     Background     Using  Mobile  Technology  for  guidance     “Mobile  technology  presents  the  opportunity  to  support  educational  visits  by   providing  both  location-­‐based  information  and  guidance  through  this   information  based  on  the  visitor’s  interests  and  needs.”   (Naismith  et  al.  2005)   In   their   project   Mobile   Guide   for   University   of   Birmingham’s   Botanic   Garden                                                                                                                   1  http://www.fluidui.com/demos/   2  https://proto.io/en/signup/    
  • 6.   6     (Naismith  et  al.  2005),  they  put  in  multimedia  context  to  help  users  read,  listen,   see  and  explore  more  about  the  garden  tour.  They  addressed  that  the  two  ideas   of  user  interests  and  user  needs  are  very  important  in  mobile  guide  design.  It  is   very  common  that  many  of  the  interesting  sites  or  collections  on  the  campus  may   not  be  noticed  by  the  students,  staffs  or  visitors  on  campus,  though  there  are  lots   of  learning  opportunities  within  these  places.  To  avoid  this,  the  mobile  guide  can   make  a  good  use  of  this  information  to  guide  and  assist  visitors.   Many  universities  or  national  galleries  have  lots  of  art  collections  in  their  own   art   gallery,   to   connect   the   mobile   guide   with   social   media   (e.g.,   Facebook   or   Instagram,  etc)  will  be  able  to  enrich  the  multi-­‐dimensional  interaction(Petrelli   and  Not  2005)  between  visitors  and  information  of  the  on-­‐campus  art  collections   and  popular  visiting  places  through  this  platform.       Google  Map  in  the  campus  mobile  guide       (Kenteris  et  al.  2011)  argued  in  their  paper  that  the  map  usually  is  the  most  basic   and  essential  part  in  mobile  tour  guide,  most  of  the  similar  systems  use  map  as   their  central  part,  and  then  use  navigational  services  and  routing  services  based   on  the  map.  Among  those  systems  some  of  the  campus  maps  were  designed  like   an  infographic  to  show  information  around  campus,  this  kind  of  map  will  not  be   able  to  interact  with  users;  some  of  the  maps  were  based  on  Google  Map,  which   enable  the  users  to  search  and  explore  on  it.     Most  of  the  maps  that  connected  to  Google  map  in  the  mobile  guide  provide  the   overview   and   detail   zoom   levels   features,   the   paper   Designing  LoL@,  a  Mobile   Tourist  Guide  for  UMTS  presented  these  two  levels  by  giving  the  case  of  a  tourist   map  guide  in  the  city  of  Vienna:  include  an  overview  map  of  walking  tour  in  the   city,   and   related   sight-­‐seeing   information   on   some   certain   view   point.   For   example,   the   tourists   would   have   a   prior   experience   by   accessing   sightseeing   information  from  the  mobile  guide  even  when  they  were  in  the  hotel,  and  during   visiting,  the  voice  routing  service  will  read  the  step-­‐by-­‐step  routing  instructions   so   the   tourists   can   concentrate   on   the   view/scenery,   they   are   also   capable   to   upload  photographs  retrieved  from  the  built-­‐in  digital  camera  on  their  mobile   device  (Pospischil  et  al.  2002).   These  kind  of  features  can  be  applied  on  the  mobile  guide  on  campus  as  well,  use   Google   Map   on   campus   as   the   central   part,   highlight   some   popular   routes   for   visitors  to  do  a  pre-­‐visit.    Add  those  features  that  can  guide  users,  educate  users   and  promote  interactions  between  users  and  POIs.          
  • 7.   7     Localization  and  guidance  for  indoor  and  outdoor  using  smart   phone     Background     The  positioning  technology  for  localization  can  roughly  be  divided  into  indoor   and  outdoor  two  kinds  of  technology.     Google   Map   is   being   used   in   most   mobile   apps   for   localization   or   positioning   along  with  GPS  to  improve  accuracy,  and  (Bolic  and  Donko  2012)  pointed  out   OpenStreetMap  as  an  alternative  of  Google  Map,  OpenStreetMap  maps  are  from   open  source  community,  though  it’s  not  as  common  as  Google  Map,  but  it  allow   offline  map  cache  and  customization.     Among  all  maps  in  nowadays’  mobile  guides,  there  are  raster-­‐based  maps,  which   are  used  to  display  the  location  of  POIs;  another  one  is  GIS-­‐based  vector  map,   which  is  used  for  routing  and  guidance  services.  If  concerned  about  the  outdoor   positioning   and   the   reliability   of   the   technology,   GPS   is   the   better   technology.   (Kenteris  et  al.  2011).“With  only  a  few  exceptions,  GPS  has  been  the  standard   choice  as  outdoor  positioning  technology.”  (Kenteris  et  al.  2011)  But  sometimes,   GPS  cannot  work  very  well  in  indoor  environment  and  urban  places,  Shang   argued  in  their  articles.   (Hammadi   et   al.   2012)   gave   an   introduction   about   those   common   technology   that  has  been  used  for  nowadays’  indoor  environment  guidance.    Most  of  those   are  listed  as  below:       • Global  Positioning  System  (GPS):  Based  on  the  global  satellite  positioning   system  (it  is  more  suitable  for  outdoor  environment  to  work  with  Google   Maps  or  OpenStreetMap  (OSM)),  suitable  for  outdoor  environment.     • Bluetooth:  Bluetooth  is  used  as  a  short-­‐range  communication  technology,   with  good  accuracy  but  high  cost  to  deploy;  not  suitable  for  campus.       • Radio  Frequency  Identification  (RFID):  expensive  to  deploy,  not  suitable   for  campus  in  this  case  (Sieck  2012).     • Ultra  Wide  Band  (UWB):  it  is  accurate;  however  the  cost  is  so  high.  Not   suitable  for  campus  in  this  case  (Jianga  et  al.  2011).         • Near  Field  Communication  (NFC):  Compared  to  above,  may  be  a  suitable   technology  to  use  with  its  high  accuracy  and  low  cost  on  implement.  
  • 8.   8         Localization  and  guidance  for  indoor     For  indoor  environment,  (Hammadi  et  al.  2012)  also  mentioned  that  most  mobile   guide   systems   utilize   NFC   (Near   Field   Communication)   technology   and   QR   (Quick  Response)  Codes,  which  are  low  cost,  to  determine  the  location  as  well  as   to   provide   navigation.   Then   with   the   help   of   the   map   to   determine   the   destination,  calculate  shortest  path,  store  car  parking  location,  give  feedback  to   building   management,   enter   surveys   for   restaurants   and   coffee   shops,   find   nearest  toilet  and  make  donations(Saranyaraj  2013).   It   is   a   very   common   phenomenon   that   many   of   the   relatively   larger   national   galleries,  and  museums  may  lack  of  tour  guides  to  guide  and  assist  visitors,  way   finding  is  a  particular  challenge  (Tsai  and  Sung  2012).  In  some  of  the  museums,   “diverse  mobile  service  robots”  have  been  employed  as  tour  guides  to  show  the   visitors   around   in   the   exhibition   in   the   museums   and   galleries   (Stricker   et   al.   2012).   It   is   really   interesting   and   attractive,   however   they   cannot   hire   many   robots,  and  visitors  sometimes  tend  to  have  an  individual  or  self-­‐guided  tour.   The  example  Tsai  and  Sung  gave  in  their  paper  that  the  American  Museum  of   Natural  History  designed  a  mobile  guide  Explorer  and  provide  the  feature  “My   Tours”  in  it,  this  enables  user  to  pick  their  own  points  of  interests  and  add  them   in  the  My  Tour,  and  the  app  will  then  show  user  the  direction  from  one  location   to  another.     Not  only  the  larger  galleries(Fevgas  et  al.  2011),  some  of  the  relatively  smaller   ones  may  also  need  this  kind  of  application  to  guide  visitors,  they  usually  do  not   have  a  tour  guide  because  they  don’t  have  a  large  number  of  visitors  occasionally   and  also  visitors  may  come  individually  and  they  may  visit  at  an  uncertain  time.   Using  the  mobile  guides  to  do  a  self-­‐guided  tour  is  thus  becoming  necessary  and   getting  more  and  more  popular  in  recent  years.       Evaluation  criteria     (Kenteris   et   al.   2011)   Argued   in   their   survey   of   electronic   mobile   guides   for   application  designers  that  the  designers  should  consider  the  information  model   in   their   design,   the   types   of   input   and   output   modalities   and   how   the   unique   services   be   implemented;   technology   developers   should   consider   the   platform   they  choose  to  implement  (Android  platform  in  this  case),  the  type  of  network   infrastructure  (both  Wi-­‐Fi  and  3G  in  this  case)  and  also  the  positioning  and  map   technologies(GPS  and  Google  Map  or  OpenStreetMap  for  this)  during  evaluation   criteria.  They  explain  their  idea  of  evaluation  criteria  in  the  figure  below:  
  • 9.   9       Figure  1  Evaluation  criteria  used  to  review  mobile  guide  projects(Kenteris  et  al.  2011)   Users  have  different  sensibility  of  recognition  the  navigation  on  the  map:  some  of   the  users  may  good  at  using  looking  at  map;  some  may  not.  To  avoid  the  problem,   additional  form  of  information  should  be  provided  to  help  users  to  find  their  way   when  they  are  unsure  about  certain  trails.     How  to  do  the  guidance     Navigation  is  also  very  important,  thus  design  additional  elements  for  the  POIs   on  the  map  may  help  visitors  find  the  right  position,  for  instance  add  the  audio   notification,   when   users   getting   close   to   the   points   of   the   interests,   the   notification  will  inform  and  attract  visitor  to  focus  on  some  certain  interest.  In   comparison   with   text   or   message   notification,   audio   notification   may   also   be   very   suitable   for   outdoor   environment,   since   (Naismith   et   al.   2005)   described   that  one  of  their  participants  complained  about  the  sunshine  is  so  bright  in  some   situations  that  the  user  would  not  be  able  to  see  the  screen  clearly,  in  this  case   audio  notification  would  help  to  avoid  the  problem.     (Taher   and   Cheverst   2011)   did   the   study   of   user   preference   for   fixed   display,   they  add  the  graphical  direction  arrows  on  fixed  displays  along  the  user’s  route,   and  most  of  users  prefer  the  way  they  did  this,  they  think  it  is  useful  because   they  need  things  on  the  map  to  reinforce  the  fact  that  they  were  going  right  way.   There   are   also   possibilities   to   document   the   traveling   experience   in   a   more   convenient  way.  (Abowd  et  al.  1997)  gave  an  example  of  a  user  driving  through  a   country  and  result  in  a  trail,  the  trail  will  be  upload  on  a  map  and  if  the  user  click   the  trail  on  the  map  the  revealed  image  will  show  up  to  document  this  driving   trail  memory.  This  is  not  suitable  for  this  project  since  most  of  the  POIs  are  not   reachable  by  driving  but  walking.      
  • 10.   10       Notification  system     Guided   by   the   mobile   guide,   when   the   visitors   arrive   at   certain   points,   the   notification  system  should  be  able  to  recognize  the  place  and  send  notification   regarding   the   place;   more   specific   and   related   information   about   the   interest   should  be  displayed  behind  it  (the  notification  may  include  the  building  detail,   points  of  interests  in  this  part  and  the  notes  left  by  other  visitors,  etc).  (Nair  et  al.   2006)  mentioned  the  idea  of  putting  into  the  fourth  dimension  into  the  location-­‐ based  notification  system  (LBNS),  so  that  visitors  may  see,  hear,  touch  and  feel   when  they  arrived  some  certain  points,  visitors  have  the  option  to  pick  up  some   points   of   interests   which   they   preferred,   and   then   the   system   will   generate   a   route  for  visitor  to  walk  through.  The  option  of  clicking  certain  point  of  interest   enables  user  to  access  those  more  specific  information  about  the  POIs.       Interact  with  users         User  Interaction  in  Museum  Learning  Scenario     Bring  in  high  technology  to  help  promote  user  interaction  is  also  very  important.   Binyue  and  Yokoi  mentioned  in  their  paper  Promote  Visitor  Interactions  by  Smart   Devices  in  Museum  Learning  Scenario  (Binyue  and  Yokoi  2012)  about  interaction   between  visitors  and  those  museum  object  information  via  smart  devices.  The   embedded  RFID  in  collection  showcase  allows  visitors  to  get  information  onsite   via  smart  phone  or  other  mobile  devices,  which  visitors  outside  will  not  be  able   to  access  those  information.  And  by  providing  Wi-­‐Fi  it  enables  visitors  to  access   more  related  background  knowledge  online  while  they  are  interested  in  some  art   objects   in   the   museum.   This   way   of   interactions   between   each   other   will   also   enrich  the  concept  of  the  objects  in  the  collection  and  promote  interacts  between   visitors  online  and  onsite,  when  onsite  visitors  visit  these  objects  they  are  able  to   share   those   information,   visual   knowledge   and   the   ‘real’   experience   via   their   smart   devices   (e.g.,   smart   phones)   to   the   visitors   who   are   also   curious   in   the   collections   but   will   not   be   able   to   attend   physically.   After   the   visit,   the   smart   device  is  also  a  very  good  platform  for  visitors  to  ask  questions,  put  up  ideas,   photos  and  comments;  this  is  also  a  way  of  transfer  their  onsite  visual  knowledge   into  online  knowledge(Cheverst  et  al.  2000).       User  Interaction  in  Campus  Learning  Scenario     How  to  meet  the  requirement  of  users  is  always  very  important,  we  can  regard  
  • 11.   11     the   some   certain   type   of   group   people   as   certain   type   of   information   model,   (Kenteris  et  al.  2011).  The  alumnus  group  is  a  good  example  for  this,  analyzing   their   unique   requirements,   put   certain   type   of   information   they   really   need   during   their   re-­‐visit   to   campus.   Some   applications   for   campus   need   to   take   information   models   into   consideration,   some   may   not.   (Nair   et   al.   2006)   also   argued  in  their  paper  that  they  are  more  focused  on  the  feeling  of  the  visitors,   they   put   specific   information   in   the   application   for   this   certain   group-­‐alumni,   they   may   want   to   see   how   the   campus   has   changed   compared   to   before,   the   building  details,  use  multimedia  method  to  show  them  may  be  want  they  really   want,  things  like  slide  show  to  document  the  changes  of  a  place,  video  or  audio  to   tell  the  story  at  some  place  in  the  history  when  alumni  walk  by,  they  want  their   memory  to  be  re-­‐called  at  that  moment.  When  alumni  walk  around  the  campus   the  system  shall  be  able  to  locate  the  current  position,  this  enables  the  system  to   play  a  slide  show  of  this  place,  tell  alumni  what  changes  have  been  made  in  this   place.  The  system  also  enables  the  alumni  to  leave  a  note  or  comment  and  review   other   alumni’s   notes   as   well.   Another   attractive   function   is   they   can   view   the   slide  show  of  the  place  it  is  the  way  of  “promoting  a  sense  of  time”  in  the  system.   Functions  like  document  routes  that  visitors  have  already  finished,  and  give  the   feedback  of  the  distance  and  time  on  the  map  may  be  another  feature  if  there  are   lots  of  options  for  visitors  to  choose  to  walk.  Visitors  shall  also  be  able  to  upload   images  of  their  interests  during  visit  or  post-­‐visit(Kuflik  et  al.  2011),  these  can  be   part   of   their   memory   saved   on   the   system   which   can   be   re-­‐accessed   by   themselves  or  others  who  want  to  do  a  pre-­‐visit  through  the  mobile  phone.     The  Babble  Interface     (Rogers   et   al.   2011)3  gave   an   interesting   example   in   the   design   collaborative   technologies  chapter  of  the  book  to  support  awareness,  in  order  to  presenting   the   information   awareness,   the   book   displayed   a   communication   tool   called   Babble  shows   as   in   the   image   below,   the   numbers   of   the   babble   represent   the   number  of  the  participants  in  the  conversation,  the  more  active  a  participant  is  in   the  conversation,  the  closer  the  babbles  towards  to  the  center  of  the  circle.                                                                                                                     3  In  pp.  128  of  the  book  
  • 12.   12       Figure  2  The  Babble  interface  from  Book  "Interaction  Design"   This  idea  can  be  applied  on  campus  guides  as  well,  The  points  of  interest  (POIs),   can  be  shown  as  many  small  circles  on  the  overview  level  of  the  map,  as  long  as   the  features  like  visitors  check-­‐in,  leave  a  note,  comment,  upload  photographs   are  added  in  the  mobile  guide  system,  the  more  interaction  one  place  get  from   the  visitors,  the  more  popular  the  place  will  be,  and  the  system  can  use  a  red   circle  to  represent  the  popular  POIs,  use  green  or  other  colors  to  represent  the   less  popular  places.  It  is  much  easier  for  the  future  visitors  to  pick  the  point  of   interests   especially   when   the   visitors   may   only   have   limited   time   to   visit   the   campus,  they  may  prefer  to  pick  those  most  popular  places  to  go.     User  Interactions  in  Indoor  Environment     For   indoor   environment   such   as   art   gallery   on   campus,   some   collections   and   artifacts  may  have  significant  meaning  for  the  university,  these  collections  can  be   picked  out  from  many  other  collections  and  put  them  in  a  specific  category  such   as   “Highlight   art   trail   on   campus”,   multimedia   contents   can   be   added   into   the   system   as   well.   (Proctor   and   Burton   2004)   did   an   initial   evaluation   about   the   multimedia  tour  in  their  gallery:  “With  87  percent  saying  that  the  tour  improved   their  visit.  The  most  popular  types  of  content  were  interviews  with  artists  and   videos   of   artist   at   work,   and   audio   commentaries   accompanied   by  images.”   Casual   games   relevant   to   the   museum   collections   are   also   a   popular   way   for   promoting  interactions  between  art  collections  and  the  visitors.  It  also  plays  an   education  role  for  the  visitors  after  visiting  the  museum.          
  • 13.   13     Related  Projects     The  projects  examples  listed  below  are  all  about  mobile  guides,  some  of  them  are   mobile  campus  guides  which  is  relevant  to  this  project,  some  of  them  are  more   about  mobile  guides  for  exhibitions  in  museums,  mobile  guides  for  the  walking   trails  in  a  certain  city…  however,  Most  of  these  projects  have  really  good  user   interface  design  and  focused  on  promoting  user  interaction  during  the  visiting,   although  not  all  of  them  have  similar  idea  as  this  project,  their  ideas  and  designs   all  inspired  this  project  –mobile  guides  on  campus.         Harvard  Guide                                                                 Figure  3  Harvard  University  App  Screenshot  1                 University   of   Harvard   developed   this   application   Harvard  Guide   for   visitors   to   explore  this  university’s  long  history  and  beautiful  campus;  the  home  screen  was   designed  with  the  image  of  the  main  gate  of  Harvard  University.  And  a  simple   guide  to  explain  the  button  function,  the  starting  points  similar  to  other  guiding   apps,  shown  as  a  list  menu  enable  users  to  pick  up  by  themselves,  after  user  click   in,   the   following   screen   show   the   direction   on   the   map   and   a   half   scree   size   image  of  the  points  of  interest,  once  user  finished  the  point,  there  will  be  a  sign   on  the  map  shown  that  user  have  done  this  point.  And  the  arrow  button  leads   user  to  go  to  next  step,  more  detailed  information  showed  behind  this  place.    
  • 14.   14                                                                 Figure  4  Harvard  University  App  Screenshot  2       • The  info  button  shows  the  general  description  of  the  stop;     • The  inside  and  out  button  shows  an  insider’s  view  of  Harvard,  this  is  a   really   good   feature   and   other   application   usually   do   not   this   function,   university   is   a   typical   place   that   some   of   the   area   may   not   open   to   the   public,  this  feature  is  very  useful  for  the  visitors  who  cannot  access  to  the   inside  area.   • The   Fast   facts   button   documents   the   interesting   facts   and   trivia   once   happened  in  this  place,  many  of  them  have  an  interesting  image  to  explain   the  moment  as  well,  it  calls  back  alumni’s  memory  and  help  new  students   learn  better  about  the  place.   • Innovation   also   for   documenting   big   events   once   happened   here,   help   user  to  understand  more  about  some  significance  place.   • History  is  there  to  tell  visitors  highlights  and  stories.     A  lot  of  videos  were  put  into  these  functions;  many  of  them  have  back  ground   music  help  users  to  have  a  nice  experience  of  the  certain  moment  and  certain   place.       Tree  Tour  in  Oregon  State  University     OSU  designed  and  developed  this  application  to  promote  the  awareness  of  the   variety  kind  of  trees  on  campus;  the  interface  is  clean  and  tidy  with  green,  white   and  grey  as  their  basic  three  colors,  very  close  to  nature  forest  color.    
  • 15.   15                                                               Figure  5  OSU  App  Screenshot  1     The  tour  consists  of  two  separate  tours:  the  longer  one  MU  Grand  Tour  takes  45   minute   and   the   MU   short   Tour   15   minutes.   Once   visitor   start   the   tour,   the   detailed   information   such   as   10   stops,   797   ft.   distance   will   be   shown   on   the   screen,  the  app  lead  visitors  step  by  step,  two  buttons  Tour  and  Map  enable  user   to  switch  between  direction  to  get  to  the  points  of  interest  and  the  description  of   the  tree.  The  map  shows  an  overview  position  of  trees  with  number  and  stops  to   help  visitors  find  the  place.                                                             Figure  6  OSU  App  Screenshot  2     The  main  menu  consists  of  three  parts,  the  Tree  Tour  which  is  mentioned  above   and  the  open  map,  displayed  a  sidelight  map  for  campus  with  small  tree  icons   located  in  it,  each  small  icons  enable  visitor  to  click  and  learn  more  since  they  all   connected  to  the  information  page.    
  • 16.   16     Reference   enables   visitors   to   search   and   learn   the   common   name   and   the   botanical   name   of   these   trees,   detailed   information   include   the   leaf   type   the   flower  information  and  whether  native  to  Oregon  or  not.         Ennis  Walking  Trails                                                                                                 Figure  7Ennis  App  Screenshot  1       The  town  of  Ennis  is  full  of  marvelous  public  sculptures  and  works  of  art.  This   application   contains   large   amount   of   information   about   Ennis   to   help   visitors   learn  and  explore  this  town.     This  walking  trail  guide  consists  of  four  historical  walking,  and  categorized  into   different  colors,  each  of  them  has  an  introduction  about  the  history  and  story   information   behind,   as   well   as   the   distance   and   time   it   will   need   to   finish   the   walking  trail.        
  • 17.   17                                                                                                     Figure  8  Ennis  App  Screenshot  2     Clicking  into  the  points  of  interest  may  be  able  to  see  the  number  of  interests  in   the  walking  trail,  users  can  choose  take  me  to  this  point  to  get  the  directions  to   the  place  through  GPS  map,  sharing  the  point  of  interest  to  friend  on  Facebook,   or  take  a  photo  to  send  by  email,  some  of  the  interest  have  audio  guide.           MIT  campus  tour                                                               Figure  9  MIT  App  Screenshot  1     MIT   mobile   campus   guide   is   the   project   that   has   some   similar   ideas   to   this   project  especially  for  some  walking  trails  on  campus.  It  aims  to  let  visitors  have  a   nice   experience   and   learn   the   history   of   different   parts   on   MIT   campus;   the   information  includes  MIT’s  architecture,  artwork,  facilities  etc.  Self-­‐guided  tour  
  • 18.   18     and  guided  tours  are  both  provide  on  the  home  screen,  guided  tours  connected   to  the  home  page  of  MIT  website,  include  information  about  the  pickup  points  on   campus  and  tour  guide  meet  up  time.   Self-­‐guided   tour   enables   visitor   to   pick   up   starting   point,   the   app   will   include   some   recommend   points   to   show   visitors   and   step-­‐by-­‐step   guidance   to   guide   them.                                                               Figure  10  MIT  App  Screenshot  2     Once  visitor  start  the  tour,  detail  information  will  be  shown  on  the  screen  step  by   step,  leading  visitors  the  direction  to  the  next  stop,  the  timeline  at  the  bottom  of   the  screen  shows  the  number  of  places  have  been  visited  and  there  is  a  button  in   the  middle  of  the  timeline  enable  user  to  switch  between  the  real  map  and  the   detailed  information.  Some  side  trips  are  also  shown  in  the  detailed  information,   visitors  can  have  their  own  flexible  walking  trails.  When  the  tour  ended,  the  last   screen   shows   visitor   the   campus   information,   enable   visitor   to   send   feedback   through  their  smart  phone,  and  also  help  visitors  to  find  a  place  to  eat.     Explorer     Tsai   and   Sung   (2012)   argues   in   their   article   Mobile   Applications   and   Museum   Visitation  that  way  finding  in  the  large  museum  is  a  particular  big  challenge  for   visitors,  many  visitors  these  years  have  the  tendency  to  plan  their  visit  before   they  arrive.    They  may  pick  up  some  points  if  those  POIs  really  attract  them,  but   the   problem   is   imagine   if   they   pick   up   two   points   and   they   are   not   sure   the   amount   of   time   they   will   spend   there,   and   the   way   they   will   get   from   one   exhibition  to  another  one,  what  can  they  do  except  ask  the  staffs  in  the  museum   or  find  the  way  by  themselves.    
  • 19.   19     They  gave  an  example  of  American  Museum  of  Natural  History,  in  order  to  help   visitors  solve  this  problem:  they  developed  a  mobile  application  explorer,  and   add  the  feature  “My  Tour”.                                                                                                 Figure  11  Explorer  Screenshot  1   The   interface   above   is   the   application   Explorer;   the   first   screen   contains   four   parts  of  information:  find  exhibition,  museum  tours,  food  &  shops  and  restroom   &  exit.  The  list  menus  under  the  popular  category  list  all  the  popular  exhibitions.   They  all  contain  the  feature  of  locating  current  place  and  then  sharing  to  friends,   add  the  bookmark  and  mark  as  visited.     The  interface  list  below  is  the  map  function.  All  the  exhibition  information  shows   by  different  floors,  the  infographic  tells  visitors  the  overview  location  of  in  the   museum.                                                                                           Figure  12  Explorer  Screenshot  2   The   following   interface   shows   the   feature   “My   Tour”,   the   add   Exhibit   button   enables   visitors   to   add   their   preferred   exhibit   from   all   the   exhibits   in   the   museum,  in  this  way  visitors  build  up  their  personal  tour.  
  • 20.   20     This   feature   uses   location-­‐aware   mobile   technologies   to   provide   turn-­‐by-­‐turn   instructions  between  two  points  within  the  museum,  allowing  visitors  to  design   their  own  visitation  routes.  Tsai  and  Sung  (2012)                                                                                           Figure  13  Explorer  Screenshot  3                                                                                                               Although  the  Explorer  was  designed  for  the  museum,  many  of  the  design  ideas   still  inspired  this  project,  for  instance:  how  they  allocate  their  information  on  the   home   screen   to   meet   the   users’   requirement   is   quite   important,   they   add   a   category  named  ‘popular’  to  list  all  the  popular  exhibits  enable  visitors  to  find   them   easily,   they   promoted   user   interaction   very   well   because   they   enable   visitors  to  build  their  own  tours.     Methodology/  User  studies       The   design   process   will   include   academic   research   of   previous   projects   and   relevant  articles,  scenarios,  building  tasks  and  the  first  design  prototype.   Many  iterations  of  the  design  are  necessary.  It  is  important  to  test  users  by  the   low   fidelity-­‐prototype   and   get   feedback   from   them.   Try   to   understand   more   about   the   user,   make   the   design   character   attractive   to   users,   and   at   the   end   build  up  the  high-­‐fidelity  prototype,  and  finish  the  final  design.   The   evaluation   methods   include   analysis,   observation,   interviews,   and   questionnaires;  a  video  camera  will  be  used  to  record  participants  so  that  it  is   enable   to   observe   the   user   reaction   when   they   interact   with   mobile   guide   on   campus.  
  • 21.   21               Prototypes     Low-­‐fidelity  prototype—Interface  sketch  and  paper  prototype   Sketch  the  mobile  interface  after  the  initial  research  and  analyze,  get  the  user   feedback,  keep  sketching,  evaluate  and  revise  the  project.     High  Fidelity—Axure  and  Eclipse     After  the  user  evaluation,  the  prototype  is  revised  enough  for  users  to  use,     The   interface   of   the   application   will   be   designed   in   the   Adobe   Photoshop   and   mock  up  in  the  Axure.  Then  continue  to  do  user  valuation,  testing  and  iteration   until  get  a  satisfied  prototype.   After  the  prototype  is  highly  developed,  the  application  can  then  be  developed  in   Eclipse  with  Android  SDK  platform  accordingly  to  implement  features  implied  by   the  design  process.       Technologies  involved       To  design  and  develop  the  Android  mobile  app  as  described  above,  following  is   list  of  the  technologies/software  involved:     • Prototype  tools:  Adobe  Photoshop,  Axure,  etc   • Eclipse  with  Android  SDK:  Java  as  the  programming  language   • SQLite:  store  information  in  mobile  phone   • Google  Map  APIs:  outdoor  localization         • Web  Server:  store  images  etc  to  save  space  in  phone             Plans  for  the  summer  semester       See  appendix    
  • 22.   22     Conclusion     This  project  documents  the  design  process  and  implement  ideas  on  the  mobile   guide   on   campus,   explored   the   similar   projects   previously,   analyzed   the   good   features   to   promote   user   interaction,   the   literature   review   covered   the   information   for   application   design   process   and   technology   develop   process,   these  research  all  set  a  solid  foundation  for  future  work  on  this  project.          
  • 23.   23     References   Abowd,  G.  D.,  Atkeson,  C.  G.,  Hong,  J.,  Long,  S.,  Kooper,  R.  and  Pinkerton,  M.     (1997)  'Cyberguide:  a  mobile  context-­‐aware  tour  guide',  Wirel.  Netw.,  3(5),   421-­‐433.     Binyue,  C.  and  Yokoi,  S.  (2012)  Promote  visitor  interactions  by  smart  devices   in  museum  learning  scenario,  translated  by    376-­‐379.     Bolic,  D.  and  Donko,  D.  (2012)  Model  and  implementation  of  mobile   interactive  guide,  translated  by    1-­‐4.     Cheverst,  K.,  Davies,  N.,  Mitchell,  K.  and  Friday,  A.  (2000)  'Experiences  of   developing  and  deploying  a  context-­‐aware  tourist  guide:  the  GUIDE   project',  in  Proceedings  of  the  6th  annual  international  conference  on   Mobile  computing  and  networking,  Boston,  Massachusetts,  USA,   345916:  ACM,  20-­‐31.     Fevgas,  A.,  Tsompanopoulou,  P.  and  Bozanis,  P.  (2011)  iMuse  Mobile  Tour:  A   personalized  multimedia  museum  guide  opens  to  groups,  translated   by    971-­‐975.     Hammadi,  O.  A.,  Hebsi,  A.  A.,  Zemerly,  M.  J.  and  Ng,  J.  W.  P.  (2012)  Indoor   Localization  and  Guidance  Using  Portable  Smartphones,  translated  by     337-­‐341.    
  • 24.   24     Jianga,  S.,  Shengsheng,  Y.,  Fuqiang,  G.,  Zhanya,  X.  and  Liangfeng,  Z.  (2011)  A   mobile  guide  system  framework  for  museums  based  on  local  location-­‐ aware  approach,  translated  by    1935-­‐1940.     Kenteris,  M.,  Gavalas,  D.  and  Economou,  D.  (2011)  'Electronic  mobile   guides:  a  survey',  Personal  Ubiquitous  Comput.,  15(1),  97-­‐111.     Kuflik,  T.,  Stock,  O.,  Zancanaro,  M.,  Gorfinkel,  A.,  Jbara,  S.,  Kats,  S.,  Sheidin,  J.   and  Kashtan,  N.  (2011)  'A  visitor's  guide  in  an  active  museum:   Presentations,  communications,  and  reflection',  J.  Comput.  Cult.   Herit.,  3(3),  1-­‐25.     Millard,  D.  E.,  Lewis,  R.  and  Howard,  Y.  (2008)  'LBWiki:  a  location-­‐based   Wiki',  in  Proceedings  of  the  4th  International  Symposium  on  Wikis,   Porto,  Portugal,  1822270:  ACM,  1-­‐5.     Nair,  S.,  Kumar,  A.,  Sampat,  M.,  Lee,  J.  C.  and  McCrickard,  D.  S.  (2006)   'Alumni  campus  tour:  capturing  the  fourth  dimension  in  location   based  notification  systems',  in  Proceedings  of  the  44th  annual   Southeast  regional  conference,  Melbourne,  Florida,  1185558:  ACM,   500-­‐505.     Naismith,  L.,  Sharples,  M.  and  Ting,  J.  (2005)  'Evaluation  of  CAERUS:  a   context  aware  mobile  guide',  Proceedings  of  mLearn  2005-­‐Mobile   technology:  The  future  of  learning  in  your  hands,  Cape  Town,  South   Africa.    
  • 25.   25     Petrelli,  D.  and  Not,  E.  (2005)  'User-­‐Centred  Design  of  Flexible  Hypermedia   for  a  Mobile  Guide:  Reflections  on  the  HyperAudio  Experience',  User   Modeling  and  User-­‐Adapted  Interaction,  15(3-­‐4),  303-­‐338.     Pospischil,  G.,  Umlauft,  M.  and  Michlmayr,  E.  (2002)  'Designing  LoL@,  a   Mobile  Tourist  Guide  for  UMTS',  in  Proceedings  of  the  4th   International  Symposium  on  Mobile  Human-­‐Computer  Interaction,   758125:  Springer-­‐Verlag,  140-­‐154.     Proctor,  N.  and  Burton,  J.  (2004)  'Tate  modern  multimedia  tour  pilots   2002-­‐2003',  Learning  with  Mobile  Devices:  Research  and   Development.’London:  Learning  and  Skills  Development  Agency,  127-­‐ 30.     Rogers,  Y.,  Sharp,  H.  and  Preece,  J.  (2011)  Interaction  design:  beyond   human-­‐computer  interaction,  Wiley.     Saranyaraj,  D.  (2013)  The  virtual  guide  for  assisted  tours  using  context   aware  system,  translated  by    211-­‐213.     Sieck,  J.  (2012)  Location  Based  Services  and  Museum  Information  Systems,   translated  by    663-­‐666.     Stricker,  R.,  Muller,  S.,  Einhorn,  E.,  Schroter,  C.,  Volkhardt,  M.,  Debes,  K.  and   Gross,  H.  (2012)  Interactive  mobile  robots  guiding  visitors  in  a   university  building,  translated  by    695-­‐700.    
  • 26.   26     Taher,  F.  and  Cheverst,  K.  (2011)  'Exploring  user  preferences  for  indoor   navigation  support  through  a  combination  of  mobile  and  fixed   displays',  in  Proceedings  of  the  13th  International  Conference  on   Human  Computer  Interaction  with  Mobile  Devices  and  Services,   Stockholm,  Sweden,  2037405:  ACM,  201-­‐210.     Tsai,  H.  and  Sung,  K.  (2012)  'Mobile  Applications  and  Museum  Visitation',   Computer,  45(4),  95-­‐98.                        
  • 27.   27     Appendix