Global Lehigh Strategic Initiatives (without descriptions)
Units 14, 15 Assignment brief
1. BTEC First
Diploma in
Creative Media Production
Year 11
Unit 14: Deconstructing Computer Games
Unit 15: Computer Games Testing
Name:
...................................................................................................
Deadline: ...................................................................................................
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The Course
Welcome to the BTEC First Diploma in Creative Media Production. You will find this a
practical, work-related course on which you will learn by completing projects and
assignments based on realistic workplace situations, activities and demands.
We aim to help you to develop your creative and technical skills, as well as helping you to
gain an understanding of the underlying theory of digital media production. In addition to
learning about the employment area you have chosen, you will develop the skills needed to
start a career in the media industry.
To do this, you will be required to produce a portfolio of practical productions supported by
paperwork and theoretical research. To be successful in doing this, you will have to work
both independently and within groups in a professional manner, showing yourself to be
organised, resourceful, reliable, committed and being capable of meeting strict deadlines.
We hope that you will benefit from this challenging, yet rewarding course and that it will
lead to you continuing your studies or eventually finding a job in the media industry.
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Your Responsibilities
You are expected to treat all equipment and accommodation with care.
You are NOT allowed to bring food, drink or chewing gum into work areas.
You may NOT use mobile phones while you are working, unless otherwise instructed.
NEVER allow other students or friends to use equipment booked out to you, and do not
leave equipment unattended at any time. If it is damaged, lost or stolen, it is YOUR
responsibility!
If you experience any problems with equipment, ask for help from your teacher. Do not try
to repair equipment yourself.
Please remember
It is your responsibility to back up your work onto a memory stick at the end of every lesson. You
are responsible for saving your work to the hard drive of the computer and the safekeeping of your
original material. Please remember to take your memory stick at the end of every session, and only
use the memory stick to transport work. You must provide a folder for each unit and bring it to
every lesson. You will also be introduced to a referencing system to allow you to produce
comprehensive bibliographies of the materials you have used in your study.
How to contact your teacher…
Telephone: 0208 498 1300
Main E-Mail: zchristodoulou@kshsonline.com
Google Mail: zchristodoulou@kingsolomonhigh.com
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Unit 14: Deconstructing Computer Games
Unit Introduction
The aim of this unit is to give you an understanding of computer games and the platforms
that enable people to play them. You will examine game platforms and their limitations,
learn about essential components that contribute to a computer game, and deconstruct a
game.
In the games industry, ‘game deconstruction’ is a common technique used by game
developers to help build better games. It is the reverse-construction of a successful title in
an attempt to break it down to identify its parts and the ways in which those component
parts are put together. This unit develops understanding, language and focus points that
should enable you to deconstruct games. Entrants to the computer games industry need to
have a basic awareness of the differences between the capabilities of the platforms that
allow the games to run, and their associated special peripheral devices. They also need to
understand basic components that shape a final game, as well as have an awareness of
common genres of games, differences between the genres and the types of audience each
genre appeals to. In the modern games industry, to make the best profits, game titles are
seldom produced to be hosted on only a single platform. However, each platform has
different requirements, capabilities and peripherals and so it is important for you to
investigate the development of computer game platforms to identify limitations that affect
the games that can be played on them.
The technique of deconstruction is based on the understanding that each game has
building-block parts, and that these can be investigated. A major component of a game is
its visual style, and so to perform a full deconstruction, you should examine the visual style
of computer games and have opportunities to recognise its importance in engaging the
attention of players. Gameplay is a further main component of a game and you should
study core aspects of gameplay to find what makes games enjoyable. Games are built to
match the needs of an audience and in this unit, you will have opportunities to identify and
classify typical audiences for the games studied. You will investigate genres commonly
seen in computer games.
This unit gives you knowledge, understanding and practical experience of structured
gameplay. You will need to apply your learning by analysing a computer game to describe
its component parts in detail.
Learning Outcomes
1. Know about computer game platforms.
2. Know about computer game components.
3. Be able to deconstruct a computer game.
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Unit 15: Computer Games Testing
Unit Introduction
The aim of this unit is to give you a basic understanding of computer games testing
techniques and the role played by the quality assurance (QA) departments of game
development studios. You will study the game production process and QA department,
learn about the phases of testing and defect types, and will run tests on a computer game
build.
The job of a computer games tester is one of the most important roles within the computer
games industry. A great deal of time, effort and money will be invested in making a game
so it is vital that developers ensure that a game is near bug-free before it is published and
released. Any major defects that remain can affect the reputation of the games companies
involved by diminishing the player experience through defective gameplay. A games test
job is very often seen as one way in which a recruit may enter the computer games
industry. To contribute efficiently to the development team, a games tester must
understand the role of the QA department and how it fits within the many departments of a
development studio, and recognise the responsibilities of their own test role. A good games
tester must not only know how to play games but must also be passionate enough to
maintain their interest through many repetitive test challenges. A tester must be
methodical, as well as a good communicator. This unit aims to provide you with
underpinning knowledge of the games production process and encourages you to examine
how well your personal traits match those required by the games tester role.
Tests conducted
on game builds
follow
an identifiable sequence throughout the
development of the game, reflecting the development stages of the game. Slightly different
test conditions are used at these various development stages and this unit enables you to
build your understanding of these different testing requirements.
You will gain an understanding of what causes bugs to appear within a game and what
types of defects can be found within a game. As well as looking at different phases of
testing during a game build and a classification of defect types, you will explore what kinds
of testing techniques are employed and will have opportunities to apply at least one of
these techniques in order to write comprehensive and well-documented bug reports.
Learning Outcomes
1. Know about the game development process.
2. Know about the phases of games testing.
3. Know about the types of defects that can be found within a game.
4. Be able to produce a bug report using a test technique.
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Assessment Criteria for Unit 14: Deconstructing Computer Games
P1 Outline the development
and capabilities of computer
game
platforms
P2 Outline the features of
computer game components
P3 Present a deconstruction
report for a computer game
M1 Describe the development
and capabilities of computer
game platforms with some
detail and with reference to
appropriate illustrative
examples
M2 Describe computer game
components with some detail
and with some reference to
appropriate illustrative
examples
M3 Present a detailed
deconstruction report for a
computer game with
appropriate illustrative
examples
D1 Explain the development
and capabilities of computer
game platforms with reference
to precise and detailed
illustrative examples
D2 Explain computer game
components with reference to
precise and detailed illustrative
examples
D3 Present a thorough
deconstruction report for a
computer game with precise
and detailed illustrative
examples and using correct
terminology
Assessment Criteria for Unit 15: Computer Games Testing
P1 Outline the game
development process
M1 Describe the game
development process with
some detail and with reference
to appropriate illustrative
examples
D1 Explain the game
development process with
reference to precise and
detailed illustrative examples
P2 Outline the phases of game
testing
M2 Describe the phases of
game testing with some detail
and with reference to
appropriate illustrative
examples
D2 Explain the phases of game
testing with reference to
precise and detailed illustrative
examples
P3 Outline defect types found
within games
M3 Describe defect types found
within games with some detail
and with reference to
appropriate illustrative
examples
D3 Explain defect types found
within games with reference to
precise and detailed illustrative
examples
P4 Present a bug report for a
computer game using a test
technique
M4 Present a detailed bug
report for a computer game
using a test technique
competently, and giving
appropriate illustrative
examples
D4 Present a substantial bug
report for a computer game
using a test technique to a high
standard, and giving precise
and detailed illustrative
examples
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The Brief
As an avid gamer, you will be discussing the development of several video games platforms
and testing several video games across these range of platforms.
You will create reports and presentations that will include information about the history of
video games, how video games are made and what causes bug and glitches. These
presentations will also comprise of several bug reports that demonstrate your knowledge
and understanding of defective computer games.
Vanellope von Schweetz, the “Glitch” from Wreck-It Ralph
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Tasks
Task 1 (15 = P1, M1, D1)
Create a slideshow presentation that explains, with examples, what is involved in the
development of computer games.
Things to consider:
Developer departments (design, programming, sound, quality assurance, distribution);
stages of game development (concept development, pre-production, production, testing,
release); game tester job profile.
Deadline:
-----------------------------------------------------------------------------------------------------Task 2 (14 = P1, M1, D1)
Create a slideshow presentation that explains, with examples, the history of video games
platforms.
Things to consider:
Development of platforms (arcade, consoles, PC, mobile, hand-held, Internet); platform
limitations (processor capabilities, display capabilities, storage availability, connectivity
capabilities); peripheral devices (controllers, joysticks, cameras, force-feedback).
Deadline:
-----------------------------------------------------------------------------------------------------Task 3 (15 = P2, M2, D2)
Create a slideshow presentation that explains, with examples, the phases involved in
computer games testing.
Things to consider:
Alpha phase (developer-led testing); Beta phase (audience sample testing).
Deadline:
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9. -----------------------------------------------------------------------------------------------------Task 4 (15 = P3, M3, D3)
Create a slideshow presentation that explains, with examples, the defects that can be
found in computer games.
Things to consider:
Bugs; glitches; compatibility issues; hardware issues.
Deadline:
-----------------------------------------------------------------------------------------------------Task 5 (14 = P2, M2 D2)
Create a slideshow presentation that explains, with examples, the different types of
computer game components.
Things to consider:
Visual style (world, characters, storyline, perspectives); gameplay (player modes, rules,
difficulty, challenges, rewards); sounds; audience (demographics, psychographics); genre.
Deadline:
-----------------------------------------------------------------------------------------------------Task 6 (15 = P4, M4 D4)
Test at least two different computer games (from different platforms) for defects and
produce a bug report detailing these defects.
Things to consider:
Test technique (play testing); clear and concise writing style; full defect description;
screenshots.
Deadline:
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10. -----------------------------------------------------------------------------------------------------Task 7 (14 = P3, M3 D3)
Play two different video games and write a report that evaluates these games. The games
you play must be from two different platforms and from different genres.
Things to consider:
Platform; genre; gameplay; visual style; sound; audience; unique selling point (USP);
positive aspects; negative aspects.
Deadline:
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Recommended Reading
Key:
Author (year), Title (edition), Publisher.
ISBN
Branston and Stafford (2010) The Media Student’s Book (fifth edition), Routledge.
ISBN: 978-0-415-55842-6
Egenfeldt-Nielsen, Smith and Tosca (2012) Understanding Video Games (second edition),
Routledge.
ISBN: 978-0-4158-9697-9
Long and Wall (2009) Media Studies: Texts, Production and Context, Pearson Education.
ISBN: 978-1-4058-5847-2
Turow (2011), Media Today (fourth edition), Routledge.
ISBN: 978-0-415-87608-7
Develop Magazine – www.develop-online.net
Edge Magazine – www.edge-online.com
IGN Entertainment – www.ign.com
The Games Industry – www.gamesindustry.biz
The Independent Games Developers’ Association – www.tiga.org
The Independent’s games site – www.independent.co.uk/life-style/gadgets-and-tech/gaming
The Internet Movie Database – www.imdb.com
The Market for Home Computing and Videogames – www.mcvuk.com
The Sector Skills Council for Creative Media – www.creativeskillset.org
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