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The Age of Chivalry
Chivalry was the code of conduct by which a knight was
  supposed to abide.
• Be loyal to his feudal lord, obey God, and be nice to the
  ladies.
• Some took it seriously, others didn’t. It tended to
  break down especially towards the later Middle Ages.
• The Middle Ages wasn’t a time of fairy tale castles and
  noble, honorable knights. It was a nasty time of
  political intrigue, bloody wars, and brutish men
  exercising their limited power in order to gain more
  power. Just like any other time.
The prospective knight went through three stages:
1. Page
   • Younger years. Would go off to other noble’s castle,
     learn war arts.
2. Squire
   • Was Robin to a knight’s Batman. His
     assistant/lackey.
   • The knight had a lot of heavy and expensive
     equipment. The squire took care of it.
3. Knight
   • When he becomes a full-fledged soldier who officially
     enters into a feudal arrangement with a lord.
The point of a knight is that he was a mounted soldier
• And he was a professional soldier. We’re long past the
  days of the citizen soldier.
• The knight was also heavily armed and armored.
  • This was due to an effective saddle and, more
    importantly, the stirrup.
  • We mentioned before how the stirrup strangely
    didn’t exist in Europe (I know, it seems like an
    obvious item). Without it, you couldn’t be too heavy
    or use weapons like lances, that would risk knocking
    you off your horse.
  • With stirrups, you could support yourself in the
    saddle, stand up, turn around, etc.
• The knights were the most important part of the army.
• They were also expensive. Suits of armor, the
  weaponry, and large war horses that could carry them
  all weren’t cheap and the knight had to buy everything
  on his own.
  • That’s one reason why the knight was granted his
    own land and revenue. You had to be able to afford
    being a knight.
So, chivalry’s boring. Let’s talk about the armor and
  weapons of the Middle Ages instead.
Armor
1. Chainmail
  • We’ve seen this before. It’s a bunch of interlocked
    rings. It’s good against slashing attacks, but bad
    against stabbing attacks and blunt force.
• The chainmail would be long and a piece would
  sometimes cover the head.
• This is mostly replaced by plate armor, but was still
  worn by some lesser soldiers. Was also often worn
  underneath the plate armor for extra protection,
  especially where there were gaps at the armor’s
  joints.
2. Plate armor
   • Actually come
     into use rather
     late in the
     Middle Ages,
     around the
     1200’s.
     Especially the
     full suits.
• The plate armor was very good against slashing and
  cutting weapons. This spurred the development of
  different weapons, specifically smashing weapons
  that would disorient the soldier and special thrusting
  swords designed to exploit the armor’s weaknesses.
3. Shields
   • Triangular shields meant to repel blows.
Weapons


Swords
1. Longswords
  • Became popular around the 1300’s.
  • The blade length could be around 4 feet.
  • Could be used one or two-handed and for slashing or
    thrusting.
2. Claymore
  • Primarily Scottish sword.
  • Lighter and shorter than standard
    longsword.
3. Broadswords
  • Long, heavy, broad-bladed swords.
  • Designed to be swung with force and penetrate
    armor.
4. Others
   • Some swords were designed to relatively small
     triangular blades that were specifically designed to
     exploit gaps in the plate armor.
   • In fact some styles of swordplay were oriented
     around aiming for armor gaps. Thus, they would
     have looked quite different (and perhaps sillier than)
     from normal swordplay styles.
Battle Axe
• Between 1 and 5 pounds.
• Usually one bladed and one-handed, but sometimes
  had two-bladed, two-handed models.
• Could be swung with force to penetrate mail and armor.
• Some models had spikes on the back or top. This was
  for penetrating armor at a point as well as making the
  axe offensive from every direction.
• The handle was most often iron or wood with iron
  bands.
  • This was to keep the handle from breaking from use
    or from getting chopped by an enemy’s weapon.

               • The axe blades all have that curved
                 design so that it’s easier for the blade
                 to slide out of flesh post-slash. You
                 don’t your weapon getting stuck in
                 somebody.
Bludgeon Weapons
1. War hammer
  • Hammer about 5 pounds and of varying length. Had
    a hammer on one side and a spike on the other.
  • You could use the hammer to seriously disorient
    somebody in armor (and kill anybody else) and the
    spike could easily pierce armor.
  • Could also use the spike as a hook for reins or
    armor.
2. Mace
  • Simple club-type weapon. Used to disorient
    armored foes and kill the rest. If spiked, could
    penetrate armor.
  • Advantage in that there was no “front” or “back” to
    the weapon so it didn’t matter which was it was
    facing when you swung it. Didn’t need a lot skill to
    use either and was relatively cheap.
3. Flail
   • Spiked ball attached to a stick by a chain.
                           • Could provide more force
                             than mace or hammer due
                             to leverage.
                           • Didn’t transfer vibration to
                             user.
                           • Hard to block since chain
                             will curve around shield or
                             other defense.
                           • Good defensive use since
                             people won’t get in its way.
                           • But it was tiring to use (had
                             to be in constant motion)
                             and could be dangerous to
Polearms
1. Lance
  • Used underarm by knights in charges and could
    break almost any infantry formation.
  • Made out of wood with spear tip. Between 9 and 14
    feet long.
2. Pikes
   • Basically, some kind of very long spear, about 10 to
     15 feet in length.
   • Good for distance work, especially against mounted
     knights. Provided for a stiff defense but bad for
     close-in work.
3. Halberd/glaive/voulge
  • Like a pike, but includes an axe or blade portion.




                              Halberd
Voulge
Glaive
• The halberd could also be swung with extreme force
  and could easily cleave armor and helmets.
• Didn’t take a lot of skill to use either.
• Note the hooks on some of them. That’s so that
  even if you missed with the spike or blade, you
  could hook the knight’s armor and drag him off his
  mount. You might also snag the horse or his reins
  and again neutralize the mounted knight’s
  advantage.
Range Weapons
1. Longbow
  • Wooden bows popularized
    in England.
  • Typically about 6.5 feet in
    length.
  • Effective range of about
    250 yards.
  • Fired in mass volleys for
    distance and at shorter
    distances for accuracy.
  • With proper arrowhead,
    could easily pierce armor
    at short distances.
2. Crossbows
  • Fired small projectiles called bolts that were shorter
    but heavier than arrows.
  • Could have a draw weight of up to 350 pounds.
    Because of this, there were specialized methods for
    pulling back the string. Some used cranks and
    gears. The simplest method involved you putting
    your foot in that loop at the end, hooking the string
    with a special tool on your belt and then pulling your
    body up.
• Advantages
  • Didn’t take the skill to use that a normal bow did.
  • Could be kept cocked and ready.
  • Extremely powerful and armor-piercing.
Siege Weapons
1. Battering ram
  • A log, sometimes with a
    metal tip.
  • Suspended by rope or
    chains within sheltered
    structure to protect
    soldiers from arrows
    and other nasty stuff.
  • Wheel it up to the door
    or gate, pull back and
    swing.
2. Siege tower
  • Wheeled tower that would be pushed towards castle
    walls.
  • Often with archers and crossbowmen to fend off
    attackers.
  • Would get to wall and drop gangplank, allowing
    soldiers inside to pour over the walls.
3. Trebuchet
  • Like a hybrid catapult and sling.
  • Projectile (could be stone, beehives, Greek fire,
    various corpses [bonus if diseased], grapeshot, etc.)
    would be launched either over the walls or at them
    with the purpose of breaking them down.
  • Used counterweight and rope system that produced
    great leverage and force – much greater than a
    standard torsion catapult.
  • Modern recreations can easily launch cars several
    hundred yards.
  • The big ones could be used two or three times an
    hour. Smaller ones could be used several times per
    minute.
Castle builders responded with defensive efforts.
1. Moats
  • Artificial bodies of water around the castle. This
    prevented the undermining of walls, kept siege
    towers away and, if wide enough, could keep
    artillery like trebuchets out of range.
2. Battlements
  • Notched structures at the top of walls that, as a
    wall, formed a parapet.
  • Allowed both defense of defenders while allowing
    them spaces to shoot arrows.
3. Turrets
   • These are the rectangular or circular tower
     structures that are often at castle corners.
   • Allow defenders at the top and there are often small
     slit windows in the tower that allow archers to shoot
     out of them.
   • Early versions were rectangular. They start using
     circular ones because then archers have a wider
     angle of fire. The corners of the rectangular ones
     limit the available firing angle.
13.3   the age of chivalry
13.3   the age of chivalry

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13.3 the age of chivalry

  • 1. The Age of Chivalry
  • 2. Chivalry was the code of conduct by which a knight was supposed to abide. • Be loyal to his feudal lord, obey God, and be nice to the ladies. • Some took it seriously, others didn’t. It tended to break down especially towards the later Middle Ages. • The Middle Ages wasn’t a time of fairy tale castles and noble, honorable knights. It was a nasty time of political intrigue, bloody wars, and brutish men exercising their limited power in order to gain more power. Just like any other time.
  • 3. The prospective knight went through three stages: 1. Page • Younger years. Would go off to other noble’s castle, learn war arts. 2. Squire • Was Robin to a knight’s Batman. His assistant/lackey. • The knight had a lot of heavy and expensive equipment. The squire took care of it. 3. Knight • When he becomes a full-fledged soldier who officially enters into a feudal arrangement with a lord.
  • 4. The point of a knight is that he was a mounted soldier • And he was a professional soldier. We’re long past the days of the citizen soldier. • The knight was also heavily armed and armored. • This was due to an effective saddle and, more importantly, the stirrup. • We mentioned before how the stirrup strangely didn’t exist in Europe (I know, it seems like an obvious item). Without it, you couldn’t be too heavy or use weapons like lances, that would risk knocking you off your horse. • With stirrups, you could support yourself in the saddle, stand up, turn around, etc.
  • 5. • The knights were the most important part of the army. • They were also expensive. Suits of armor, the weaponry, and large war horses that could carry them all weren’t cheap and the knight had to buy everything on his own. • That’s one reason why the knight was granted his own land and revenue. You had to be able to afford being a knight.
  • 6. So, chivalry’s boring. Let’s talk about the armor and weapons of the Middle Ages instead.
  • 7. Armor 1. Chainmail • We’ve seen this before. It’s a bunch of interlocked rings. It’s good against slashing attacks, but bad against stabbing attacks and blunt force.
  • 8. • The chainmail would be long and a piece would sometimes cover the head. • This is mostly replaced by plate armor, but was still worn by some lesser soldiers. Was also often worn underneath the plate armor for extra protection, especially where there were gaps at the armor’s joints.
  • 9. 2. Plate armor • Actually come into use rather late in the Middle Ages, around the 1200’s. Especially the full suits.
  • 10. • The plate armor was very good against slashing and cutting weapons. This spurred the development of different weapons, specifically smashing weapons that would disorient the soldier and special thrusting swords designed to exploit the armor’s weaknesses.
  • 11. 3. Shields • Triangular shields meant to repel blows.
  • 12. Weapons Swords 1. Longswords • Became popular around the 1300’s. • The blade length could be around 4 feet. • Could be used one or two-handed and for slashing or thrusting.
  • 13. 2. Claymore • Primarily Scottish sword. • Lighter and shorter than standard longsword.
  • 14. 3. Broadswords • Long, heavy, broad-bladed swords. • Designed to be swung with force and penetrate armor.
  • 15. 4. Others • Some swords were designed to relatively small triangular blades that were specifically designed to exploit gaps in the plate armor. • In fact some styles of swordplay were oriented around aiming for armor gaps. Thus, they would have looked quite different (and perhaps sillier than) from normal swordplay styles.
  • 16. Battle Axe • Between 1 and 5 pounds. • Usually one bladed and one-handed, but sometimes had two-bladed, two-handed models. • Could be swung with force to penetrate mail and armor.
  • 17. • Some models had spikes on the back or top. This was for penetrating armor at a point as well as making the axe offensive from every direction.
  • 18. • The handle was most often iron or wood with iron bands. • This was to keep the handle from breaking from use or from getting chopped by an enemy’s weapon. • The axe blades all have that curved design so that it’s easier for the blade to slide out of flesh post-slash. You don’t your weapon getting stuck in somebody.
  • 19. Bludgeon Weapons 1. War hammer • Hammer about 5 pounds and of varying length. Had a hammer on one side and a spike on the other. • You could use the hammer to seriously disorient somebody in armor (and kill anybody else) and the spike could easily pierce armor. • Could also use the spike as a hook for reins or armor.
  • 20. 2. Mace • Simple club-type weapon. Used to disorient armored foes and kill the rest. If spiked, could penetrate armor. • Advantage in that there was no “front” or “back” to the weapon so it didn’t matter which was it was facing when you swung it. Didn’t need a lot skill to use either and was relatively cheap.
  • 21. 3. Flail • Spiked ball attached to a stick by a chain. • Could provide more force than mace or hammer due to leverage. • Didn’t transfer vibration to user. • Hard to block since chain will curve around shield or other defense. • Good defensive use since people won’t get in its way. • But it was tiring to use (had to be in constant motion) and could be dangerous to
  • 22. Polearms 1. Lance • Used underarm by knights in charges and could break almost any infantry formation. • Made out of wood with spear tip. Between 9 and 14 feet long.
  • 23.
  • 24. 2. Pikes • Basically, some kind of very long spear, about 10 to 15 feet in length. • Good for distance work, especially against mounted knights. Provided for a stiff defense but bad for close-in work.
  • 25. 3. Halberd/glaive/voulge • Like a pike, but includes an axe or blade portion. Halberd
  • 28. • The halberd could also be swung with extreme force and could easily cleave armor and helmets. • Didn’t take a lot of skill to use either. • Note the hooks on some of them. That’s so that even if you missed with the spike or blade, you could hook the knight’s armor and drag him off his mount. You might also snag the horse or his reins and again neutralize the mounted knight’s advantage.
  • 29. Range Weapons 1. Longbow • Wooden bows popularized in England. • Typically about 6.5 feet in length. • Effective range of about 250 yards. • Fired in mass volleys for distance and at shorter distances for accuracy. • With proper arrowhead, could easily pierce armor at short distances.
  • 30. 2. Crossbows • Fired small projectiles called bolts that were shorter but heavier than arrows. • Could have a draw weight of up to 350 pounds. Because of this, there were specialized methods for pulling back the string. Some used cranks and gears. The simplest method involved you putting your foot in that loop at the end, hooking the string with a special tool on your belt and then pulling your body up.
  • 31. • Advantages • Didn’t take the skill to use that a normal bow did. • Could be kept cocked and ready. • Extremely powerful and armor-piercing.
  • 32. Siege Weapons 1. Battering ram • A log, sometimes with a metal tip. • Suspended by rope or chains within sheltered structure to protect soldiers from arrows and other nasty stuff. • Wheel it up to the door or gate, pull back and swing.
  • 33. 2. Siege tower • Wheeled tower that would be pushed towards castle walls. • Often with archers and crossbowmen to fend off attackers. • Would get to wall and drop gangplank, allowing soldiers inside to pour over the walls.
  • 34.
  • 35. 3. Trebuchet • Like a hybrid catapult and sling. • Projectile (could be stone, beehives, Greek fire, various corpses [bonus if diseased], grapeshot, etc.) would be launched either over the walls or at them with the purpose of breaking them down. • Used counterweight and rope system that produced great leverage and force – much greater than a standard torsion catapult. • Modern recreations can easily launch cars several hundred yards. • The big ones could be used two or three times an hour. Smaller ones could be used several times per minute.
  • 36.
  • 37.
  • 38. Castle builders responded with defensive efforts. 1. Moats • Artificial bodies of water around the castle. This prevented the undermining of walls, kept siege towers away and, if wide enough, could keep artillery like trebuchets out of range. 2. Battlements • Notched structures at the top of walls that, as a wall, formed a parapet. • Allowed both defense of defenders while allowing them spaces to shoot arrows.
  • 39. 3. Turrets • These are the rectangular or circular tower structures that are often at castle corners. • Allow defenders at the top and there are often small slit windows in the tower that allow archers to shoot out of them. • Early versions were rectangular. They start using circular ones because then archers have a wider angle of fire. The corners of the rectangular ones limit the available firing angle.