2. About
Brief
GOALS:
bio: Tim
For iOS developers wanting to
Burks
enable payments and purchases
from within their iOS Application.
Learn how to get product Karen Zeller is an
information, support software
professional with a
purchases, and verifying payments passion for
learning
developer-level
technologies and
content.
4. In-App Purchases
• Enable purchases from within a iOS game or application
About
• Offer upgrade to premium version of your app/game
• Purchase of product placed in application
Use Cases • Offer new levels for premium in game
• Estimated $4.6 billion in in-game purchases from 2012-2016*
Key Stats • $2.1 billion reported in-app purchases in 2011*
* Henshaw, Phil, appolicious advisor, Jan 10 2012
<http://www.appolicious.com/games/articles/10719-research-firm-sees-game-
in-app-purchase-revenue-hitting-4-6-billion-by-2016>
5. The Challenge(s)
Need to know
setup steps
Need to
troubleshoot
Storekit
integration
Error information
not necessarily
clear
All of above, not
necessarily
documented
Demo the first application to be BuiltBriefly describe steps in developing applicationBriefly describe and show Xcode, Builder, and simulator Describe the most important conceptual take-aways someone should have from this exercise