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the field of HCI:
some bits and pieces
of its history
aga szóstek(at)gmail.com
what is HCI?
engineering,
computer
science
psychology,
sociology,
ethnography
design
HCI
what is interaction design?
-  Human Computer Interaction
-  User Centred Design
-  User Experience
-  Experience Design
-  Service Design
-  Design Thinking
-  Human Computer Interaction
-  User Centred Design
-  User Experience
-  Experience Design
-  Service Design
-  Design Thinking
„Interaction design”: Preece, Sharp, Rogers
-  Human Computer Interaction
-  User Centred Design
-  User Experience
-  Experience Design
-  Service Design
-  Design Thinking
-  Human Computer Interaction
-  User Centred Design
-  User Experience
-  Experience Design
-  Service Design
-  Design Thinking
a short history of the HCI
before it all happened
basic calculating devices first appeared in antiquity
the first mechanical calculating aid
was invented in the 17th century
the word: computer was first recorded
to be used in1613
by R. B. Gent
in Yong Mans Gleanings
“I haue read the truest computer of Times, and the best
Arithmetician that euer breathed, and he reduceth thy
dayes into a short number.”
(source: Oxford Dictionary)
the word first was applied to human computers:
people who performed calculations
often as employment
Konrad Zuse (1910-1995)
-  1936: construction of an automatic
machine (Z1) with a binary
mechanical memory, a mechanical
calculation unit and a
programming unit
-  1939: construction of a Z2 version
with a still mechanical memory but
with a relay-operated
electromechanical calculating unit
-  1941: an electromechanical
computer (Z3) submitted in to an
audience of engineers and
scientists
-  1944: construction of Z4 with a
mechanical memory
-  up to 1951 this machine remained
the only working computer in
Europe
ENIAC (1943) - the first electronic numerical integrator
and computer in the US
mainframe computers
the dawn
memex design sketch (1945)
DEC PDP-1
(1959)
SketchPad by Ivan Sutherland at MIT (1963)
first mouse by Douglas C. Engelbard at Stanford (1964)
NLS demo (1968)
first HCI wave (1980s)
-  computer scientists interested in changes in ways people
interact with information systems
-  psychologists interested in implications of these changes
-  rigid guidelines
-  focus on the ergonomics and human factors
-  anthropometry, mainly quantitative
-  interaction between a single person and a computer
-  lab studies
-  task-oriented experiments
-  usability testing and experimental psychology
Xerox Star (1981)
1988
Donald Norman’s
first book on
user centered design
1995
Jakob Nielsen's
10 general principles
for interaction design
called "heuristics"
as they are
broad rules of thumb
and not specific
usability guidelines
Some fundamental problems:
-  experimental setups capable of explaining
behaviors in constrained situations
-  difficult to generalize to new contexts and tools
-  ecological considerations
-  impossible to analyze group behavior
second wave (1990s)
-  “from human factors to human actors”(Bannon, 1986)
-  focused on theory on work settings and interaction
within communities of practice
-  situated action, distributed cognition and activity theory
as important sources of theoretical reflection
-  field studies, more and more qualitative
-  context based
-  rigid guidelines, formal methods, and systematic testing
exchanged for proactive methods such as participatory
design workshops, prototyping and contextual inquiries
Kitchen stories style of research
World Wide Web (1990)
Ubiquitous Computing, Mark Weiser (1991)
basic structure of human activity by Engestrom (1987)
the notion of boundary objects
Some more fundamental problems:
-  context undefined
-  users as designers
-  pragmatism versus emotions
-  role of the design process
third wave (2000s)
-  expanding the reach to homes and larger
environments
-  wide technology application
-  working on emotions and experiences
-  users as active participants and not passive subjects
-  importance of cultural differences
-  following a solid design process
-  non-rational thinking supported (intuition, talent, etc.)
-  design as a way to innovate
-  phenomenology
2005
Donald Norman’s book
„Emotional design”
iPhone
UX over time
pleasurable troublemakers
in retrospect…
this is one view on it…
…how about a different one?
Altair 880 (1975):
focus on making technology work
while bringing more functionality
iPhone (2007):
making technology not only work
but work beautifully and flow
IBM Simon (1993):
first smartphone
the third milestone?
technology working together
as an ecosystem
the end of focusing
on individual devices
integrating technology
in a seamless manner
changing interaction
wearable senses
adaptable environments
robotics
we aready have examples of it…
role of interaction designer
research
design
user researcher
interaction designer
references
Sharp, Helen. Interaction design. John Wiley & Sons, 2003.
Koskinen, Ilpo, et al. Design research through practice: From the
lab, field, and showroom. Elsevier, 2011.
Norman, Donald A. The design of everyday things. Basic books,
2002.
Norman, Donald A. Emotional design: Why we love (or hate)
everyday things. Basic books, 2004.
Buxton, Bill. "The long nose of innovation." Insight 11 (2008): 27.
Bødker, Susanne. "When second wave HCI meets third wave
challenges." Proceedings of the 4th Nordic conference on Human-
computer interaction: changing roles. ACM, 2006.
www.ideo.com
www.beyond.com

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