1. P L A Y Experimenting , Tinkering , Failing , Problem Solving New Media Literacies Debbie Brooks Barrington Elementary School NH Technology Leaders Cohort
12. Out of the box thinking - open ended design project, Grades 3 & 4
13. Play as part of discovery can be difficult for some. I think we can all agree that life is much richer when we allow ourselves to play.
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Notes de l'éditeur
For christa conference, Add slide on time, expand lesson information, show owl website…. Reflect: Process classroom oppose to skill based.
Work place of yesterday vs the collaobration and collective intelligence skills required today.
I will highlight a few key points about play and it’s value in developing life long learners in today’s world. Children need to experiment to process knowledge. Process is a large part of play!
Play provides experiences which encourages students to stop and wonder.
Part of what makes play valuation as a mode of problem-solving and learning is that it loers the emotional stakes of failing.
Explain video footage of students solving puzzles together.
Educators (in school and out) tap into play as a skill when they encourage free-form experimentation and open-ended speculation.” Explain owl dissection project. Collaboration with librarian and classroom teacher. Click on link to go to website.
3rd & 4th graders given two class periods to collaborate, brainstorm, research and develop ideas & sketches. Students finished essay and sketches outside of the classroom. Thinking larger than themselves, their community and about possibiities was really amazing to watch and be part of their discussions.
Once Doodle for Google was introduced, students were eager for the next project. From imagination to creation. Students expressed their ideas in a software program, created a materials list, took measurements, considered printer functions, used collaboration and collective intelligence, to transform these printers in the spirit of play From imagination to creation. These students expressed their ideas in a software program, created a materials list, considered printer functions, used collaboration and collective intelligence, to transform these printers in the spirit of play.
At the Constructing Modern Knowledge week long conference last summer I was the personality type that needed to have an end goal in sight before I started to play. My learning process was less because of it, those that tinkered with robotics and materials in a self-discovery process, valued their play and trusted the process. I believe their learning process was much richer. I do not want to rob students of their sense of play. It is crucial. I think we can all agree that life is much richer when we allow ourselves to PLAY!
Student links for discovery, trial and error, learning through play.
Articles and organizations valuing the skill of play in learning.