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Developer’s Guide to
Marketing and Monetization of
Windows Phone Apps
            Alan Mendelevich | AdDuplex | ailon@ailon.org | @ailon
Fast forward to February, and now I am making around $380 a
day from ads from my 7 games.
…
Grand total revenue for 2011 - $61,321.58

                               -- Elbert Perez , occasionalgamer.com

I generally get about 1.5 hours a day for game development
…
Total marketplace/ad revenue for both Krashlander and Krashlander Free -
$23,215.68
                                                            -- Jeff Weber


Taptitude has been out for just over a year but in the first 4 months we
only made $500.
…
Despite being a slow start, we're now pulling in $10-15k per month in ad
revenue
                                                               -- 4Bros Studio
Will The Real App
Millionaire Please
Stand Up?

                     In 2012 your team of 3
                     developers in a garage has
                     minimal chances of making
                     70,000 Euro from a single
                     app on ANY platform.
Did you know …
                                            Product
                                              20%




                            Marketing
                              80%




   Research shows that 20% of product’s
   success is determined by the product itself
   and the remaining 80% is marketing*

                                    * I totally made this up
Developer’s Work Cycle

              Employee/Contract developer
SALE
       Task           Deliverables        Money



                Entrepreneur developer

       Task           Deliverables SALE   Money
What to build?
Scratch your own itch
Original vs. “Me too”
$23,000+ at 1.5h/day




Megahit vs. Smaller Hits




$10,000-$15,000/month   $61,000+ in 2011
Release date is a feature
• Be the first to solve a problem
  – René Schulte: “… this was quite important since it got
    a lot of attention for being the first real picture
    effects / photo filter app in the market. The big blogs
    like Gizmodo, Engadget and MSNBC covered a few
    of the must have WP7 apps and Pictures Lab got
    featured in all. I guess that helped to jump start the
    app.”
• With every SDK/OS release there’s a chance to
  be the first to utilize some previously
  unavailable capability
Getting ideas and inspiration
                                     The Daily Practice

                                     “Every day I write down ideas. I write down
                                     so many ideas that it hurts my head to come
                                     up with one more. Then I try to write down
                                     five more.
                                     …
                                     The “idea muscle” atrophies within days if
                                     you don’t use it. Just like walking. If you don’t
                                     use your legs for a week, they atrophy. You
                                     need to exercise the idea muscle. It takes
                                     about 3-6 months to build up once it
                                     atrophies. Trust me on this.”




    http://www.jamesaltucher.com/2011/02/how-to-be-the-luckiest-guy-on-the-planet-in-4-easy-steps/
Make Money
Front-end for your main service
Paid Apps
•   Set a competitive price
•   Consider psychology
•   Consider who and where your customer is
•   Set a price that makes business sense
    – WP7 Developer ROI Calculator
      http://www.wpdownunder.com/?p=2055
Trial
• Can’t try == won’t buy
• 70% more purchases than without trials
• Counter example: Cocktail Flow*
In-app purchases
• iOS: “Right now, 18 of the top 25 grossing of
  all apps are Free To Play Games (72%).”
  – http://www.treysmithblog.com/the-fall-of-angry-birds/
• Windows Phone 8+
• Windows Phone 7.x
  – Roll out your own
  – Use 3rd party services (MoVend, Linxter)
Free apps with ads
• Generally perform better than paid apps*
• Best suited for long/frequently running apps
  (games)
Ad networks
AdDuplex as a Fallback Solution

                                   “AdDuplex +
                                   pubCenter is a
                                   winning recipe”

                                       JC Cimetiere
                                                Director
                                    Product Management
                                         Windows Phone
                                               Microsoft




Smaato: “Worldwide, the average ad network fill
rate was 10% in Q3 2011”
Fill rate
• Maximize ad space value by multiple network
  fallbacks. Fallback to AdDuplex or in-house
  ads.
  – Silverlight/XNA: Windows Phone Ad Rotator
    http://wp7adrotator.codeplex.com/
  – Silverlight: Unified Ad Control For Windows
    Phone
    http://wpunifiedad.codeplex.com/
Lifetime user value
Promote your
app, promote
your app,
promote your
app, promote
your app…
Don’t monetize your app on day one
Don’t monetize on day one
• Giving your app away is the cheapest and
  most effective marketing instrument you
  have
  – René Schulte: “Helium Voice was released in
    November 2010 and has 18,773 downloads as of
    today. Helium Voice Free was released in March
    2011 and has 143,002 downloads as of today.”
  – Jeff Weber: “Krashlander total downloads
    (Includes both trials and purchases) - 23,500,
    Krashlander Free total downloads - 327,000”
Case Study: Chicks'n'Vixens
• Released as absolutely free (while in beta)
• Went on to be #1 paid game for some time after switching to
  paid
   – Meds: “After being #1 for almost 2 weeks as a paid app I can say that
     I'm very happy with the results. I won't give specific numbers but
     suffice to say it would make many iOS and Android devs green with
     envy.”
• New version released as free with ads
Case Study: gMaps
• Started as absolutely free
• Added ads and a “Pro”
  version later
Before you
launch…
Marketplace “SEO”
• Name
• Keywords
• Tile
Release Betas
• Beta-testers are your first evangelists
• Recruit beta-testers:
  – WindowsPhoneBeta.com
  – Twitter #wp7 #wp8 #wpdev
Feedback loop
• Facilitate user
  feedback and
  ratings
• “Bad” feedback
  should go directly
  to you, good
  feedback – to the       Good feedback
  Marketplace
• Consider
  encouraging
  rating/review after a
  number of launches
                          Bad feedback
Localize




• Keep in mind that you will probably start getting
  feedback/support requests in languages you don’t
  know
Publication
• Have everything to get featured
• Don’t submit on Friday
  – András Velvárt: “If you look at the charts from
    WP7AppList, you can see that almost no applications
    get verified and published during the weekends. …
    You essentially have two more days to test and make
    sure the app doesn’t fail digestion without impacting
    the publishing date.”
  – René Schulte: “48h difference in submission (Friday
    night - Sunday night) -> 12h difference certification
    email (Thursday morning - evening).”
• Don’t auto-publish
Online presence
Demo video
• Easier to watch than try your app
• Great asset for marketing activities
Online presence
•   Web site or section
•   Facebook Page
•   Twitter account
•   Blog
Free promotion
Tip specialized blogs
• WPCentral.com, WMPowerUser.com,
  1800PocketPC.com, BestWP7Games.com,
  WP7Rocks.com (Russian), etc.
  – Filterable list at WindowsPhoneSites.com
• Make it personal
• Include short description
  – maybe even something that looks like a review
• Link to your demo video. You made it, right?
Tweet and post to Facebook
• Decorate tweets with #wp8 #WindowsPhone
  hashtags
• Tweet, retweet, post to Facebook from your
  personal accounts
• Help fellow developers (retweet, like, etc.)
• Temporarily change your avatar to app’s tile
• Mention app in your personal profiles
Monitor and react to feedback
• Monitor mentions of your app on Twitter,
  blogs, etc.
• Encourage transformation of positive
  mentions into 5* ratings
• React and address negative feedback
Social media integration
Show off your app everywhere!
• Show your app to your friends
• Show your app to Windows Phone
  enthusiasts
• Show your app to influential community and
  Microsoft people
Case Study: Wordament
Empowering
developers to
help each other

   Cross-promote apps with
    other developers
   Utilize full potential of your
    ad space
Paid advertising
On the web
• Specialized blogs
• App catalog sites
     • WP7AppList.com, appsfuze.com,
       windowsphoneapplist.com, etc.
• BuySellAds.com (search wp7, windows
  phone)
On the phone
In discovery apps
Summary
Summary
• Marketing is at least as important as the app
  itself
• Starting with free is the cheapest and most
  effective marketing instrument
• Be creative, be active, utilize all channels.
Thank you!

@ailon
blog.adduplex.com
alan@adduplex.com

AppBizDev.com

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Developer's Guide to Marketing and Monetization of Windows Phone Apps

  • 1. YOUR YOUR AD AD HERE HERE Developer’s Guide to Marketing and Monetization of Windows Phone Apps Alan Mendelevich | AdDuplex | ailon@ailon.org | @ailon
  • 2. Fast forward to February, and now I am making around $380 a day from ads from my 7 games. … Grand total revenue for 2011 - $61,321.58 -- Elbert Perez , occasionalgamer.com I generally get about 1.5 hours a day for game development … Total marketplace/ad revenue for both Krashlander and Krashlander Free - $23,215.68 -- Jeff Weber Taptitude has been out for just over a year but in the first 4 months we only made $500. … Despite being a slow start, we're now pulling in $10-15k per month in ad revenue -- 4Bros Studio
  • 3. Will The Real App Millionaire Please Stand Up? In 2012 your team of 3 developers in a garage has minimal chances of making 70,000 Euro from a single app on ANY platform.
  • 4. Did you know … Product 20% Marketing 80% Research shows that 20% of product’s success is determined by the product itself and the remaining 80% is marketing* * I totally made this up
  • 5. Developer’s Work Cycle Employee/Contract developer SALE Task Deliverables Money Entrepreneur developer Task Deliverables SALE Money
  • 9. $23,000+ at 1.5h/day Megahit vs. Smaller Hits $10,000-$15,000/month $61,000+ in 2011
  • 10. Release date is a feature • Be the first to solve a problem – René Schulte: “… this was quite important since it got a lot of attention for being the first real picture effects / photo filter app in the market. The big blogs like Gizmodo, Engadget and MSNBC covered a few of the must have WP7 apps and Pictures Lab got featured in all. I guess that helped to jump start the app.” • With every SDK/OS release there’s a chance to be the first to utilize some previously unavailable capability
  • 11. Getting ideas and inspiration The Daily Practice “Every day I write down ideas. I write down so many ideas that it hurts my head to come up with one more. Then I try to write down five more. … The “idea muscle” atrophies within days if you don’t use it. Just like walking. If you don’t use your legs for a week, they atrophy. You need to exercise the idea muscle. It takes about 3-6 months to build up once it atrophies. Trust me on this.” http://www.jamesaltucher.com/2011/02/how-to-be-the-luckiest-guy-on-the-planet-in-4-easy-steps/
  • 13. Front-end for your main service
  • 14. Paid Apps • Set a competitive price • Consider psychology • Consider who and where your customer is • Set a price that makes business sense – WP7 Developer ROI Calculator http://www.wpdownunder.com/?p=2055
  • 15. Trial • Can’t try == won’t buy • 70% more purchases than without trials • Counter example: Cocktail Flow*
  • 16. In-app purchases • iOS: “Right now, 18 of the top 25 grossing of all apps are Free To Play Games (72%).” – http://www.treysmithblog.com/the-fall-of-angry-birds/ • Windows Phone 8+ • Windows Phone 7.x – Roll out your own – Use 3rd party services (MoVend, Linxter)
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  • 18. Free apps with ads • Generally perform better than paid apps* • Best suited for long/frequently running apps (games)
  • 20. AdDuplex as a Fallback Solution “AdDuplex + pubCenter is a winning recipe” JC Cimetiere Director Product Management Windows Phone Microsoft Smaato: “Worldwide, the average ad network fill rate was 10% in Q3 2011”
  • 21. Fill rate • Maximize ad space value by multiple network fallbacks. Fallback to AdDuplex or in-house ads. – Silverlight/XNA: Windows Phone Ad Rotator http://wp7adrotator.codeplex.com/ – Silverlight: Unified Ad Control For Windows Phone http://wpunifiedad.codeplex.com/
  • 23. Promote your app, promote your app, promote your app, promote your app…
  • 24. Don’t monetize your app on day one
  • 25. Don’t monetize on day one • Giving your app away is the cheapest and most effective marketing instrument you have – René Schulte: “Helium Voice was released in November 2010 and has 18,773 downloads as of today. Helium Voice Free was released in March 2011 and has 143,002 downloads as of today.” – Jeff Weber: “Krashlander total downloads (Includes both trials and purchases) - 23,500, Krashlander Free total downloads - 327,000”
  • 26. Case Study: Chicks'n'Vixens • Released as absolutely free (while in beta) • Went on to be #1 paid game for some time after switching to paid – Meds: “After being #1 for almost 2 weeks as a paid app I can say that I'm very happy with the results. I won't give specific numbers but suffice to say it would make many iOS and Android devs green with envy.” • New version released as free with ads
  • 27. Case Study: gMaps • Started as absolutely free • Added ads and a “Pro” version later
  • 30. Release Betas • Beta-testers are your first evangelists • Recruit beta-testers: – WindowsPhoneBeta.com – Twitter #wp7 #wp8 #wpdev
  • 31. Feedback loop • Facilitate user feedback and ratings • “Bad” feedback should go directly to you, good feedback – to the Good feedback Marketplace • Consider encouraging rating/review after a number of launches Bad feedback
  • 32. Localize • Keep in mind that you will probably start getting feedback/support requests in languages you don’t know
  • 33. Publication • Have everything to get featured • Don’t submit on Friday – András Velvárt: “If you look at the charts from WP7AppList, you can see that almost no applications get verified and published during the weekends. … You essentially have two more days to test and make sure the app doesn’t fail digestion without impacting the publishing date.” – René Schulte: “48h difference in submission (Friday night - Sunday night) -> 12h difference certification email (Thursday morning - evening).” • Don’t auto-publish
  • 35. Demo video • Easier to watch than try your app • Great asset for marketing activities
  • 36. Online presence • Web site or section • Facebook Page • Twitter account • Blog
  • 38. Tip specialized blogs • WPCentral.com, WMPowerUser.com, 1800PocketPC.com, BestWP7Games.com, WP7Rocks.com (Russian), etc. – Filterable list at WindowsPhoneSites.com • Make it personal • Include short description – maybe even something that looks like a review • Link to your demo video. You made it, right?
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  • 40. Tweet and post to Facebook • Decorate tweets with #wp8 #WindowsPhone hashtags • Tweet, retweet, post to Facebook from your personal accounts • Help fellow developers (retweet, like, etc.) • Temporarily change your avatar to app’s tile • Mention app in your personal profiles
  • 41. Monitor and react to feedback • Monitor mentions of your app on Twitter, blogs, etc. • Encourage transformation of positive mentions into 5* ratings • React and address negative feedback
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  • 44. Show off your app everywhere! • Show your app to your friends • Show your app to Windows Phone enthusiasts • Show your app to influential community and Microsoft people
  • 46. Empowering developers to help each other  Cross-promote apps with other developers  Utilize full potential of your ad space
  • 48. On the web • Specialized blogs • App catalog sites • WP7AppList.com, appsfuze.com, windowsphoneapplist.com, etc. • BuySellAds.com (search wp7, windows phone)
  • 52. Summary • Marketing is at least as important as the app itself • Starting with free is the cheapest and most effective marketing instrument • Be creative, be active, utilize all channels.