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Santa Eulàlia, 5-9, 1o 3a | 08012 Barcelona - Spain
Tel. +34 934 512 460 | www.kardumen.com
Trendsetter

                                                              Fans
  Loyalty



                                                     High
                                                    Value
                                                  Consumers

                                        Fragile
                                        Brand
                                      Consumers

                                                                              value
      No consumers         Relevant                     Opinion
      asceta,               Other                       Leader
      angry                           Undecided
      or unable




                         Fragile
                          other
              High
              Value      brands
 Other      Consumer   consumers
brands        other
 Fans        brands
HIGH VALUE CUSTOMER, we keep giving reasons.

            The High Value Customer is the Heavy Users/ High Yield customer. In our experience, in
            almost every category, the 30% of customers are responsible for over 70% of the sales.
            This is a consumer that knows very well the category and has wide experience. We don t
            think conventional advertising with an oversimplified message will have a minimum effect on
            him.
   High     The primary goal is to change behavior, not attitudes, that s too ambitious and inefficient.
  Value     Product advertising, this is what we believe we have to create for them. Something
            unknown, specific and good. A good, solid reason to do something different, to give a
Consumers
            try.
            Therefore, it is about meaningful product differentiation, innovations, new product benefits, a
            good deal, a compelling offer, a service enhancement, or evidence of emotional enrichment.
            The creative message is aimed exclusively at them. We design this idea with the most
            personalized medium at the core of our thinking, so both are one.
            One single message, well crafted, can provide the changing in behavior we are looking for,
            but be ready to work on a battery of them. It is also about depth, frequency and repetition.
            We identify the high value customers using a variety of methods like business acumen,
            exploratory research, digital buzz tools and analytics.
            1. We identify the HIGH VALUE CUSTOMER through client knowledge + research + digital buzz tools + analytics.
            2. Define the different sizeable profiles existing
            3. Build personalized creative message to get a trial per profile with the most personalized medium at the core of our thinking.
            4. Seed the message.
OPINION LEADERS, we create conversation-worthy
            communications for MAVENS, SALESMEN & CONNECTORS

          The Opinion leader is that maven, that knowledgeable, the one that craves for information
          that everyone else respects.
          For the Opinion Leader, the primary goal is to create conversation-worthy
Opinion   communications. We have to create for them interactive stories of discovery from the
Leader    product. Sometimes provocative, irreverent, funny, outrageous, but always of discovery.
          There is also a especial way to act with them in the media, thinking editorially,
          reacting in real time, engaging in reciprocal conversations and distributing generous
          amount of both mass and niche content.
FANS, values and more values.

       The fans are that 10% of stubborn brand loyalists. The brand is almost an ideology
       for them. And for us the primary goal is buttressing identity. Our advertising should
       allow the brand to perform a myth that addresses an acute contradiction in society. Then,
       we personalize the brand s myth to fit individual biography and create ritual actions
       to experience the myth when using product. This is what fans want.
Fans
       Of course we need to reinforce pride and help them show off their feeling of belonging.
TRENDSETTERS, mystery, intimacy and sensuality.

              Trendsetters are the first spark that starts the fire. They are the first ones to use the
              product. They give its initial visibility and they inspire the rest on its usage and style. They
              are cool, sophisticated and able to decode complex messages. Most of the time they are
              well formed and informed and with high purchase power. They love new things.
              We know how to get their attention. The communication should be mysterious, should be
Trendsetter   intimate and sensual. This is how Kevin Roberts, from Saatchi & Saatchi, describes great
              communication.
              The recipe of mystery in short: tell big stories; combine the past, the present and the
              future; awake your dreams; leverage on your myths and icons; inspire the trendsetters.
              The need for sensuality is clear to get to these trendsetters: they are the fast lane to
              reach the human emotions.
              Intimacy or being emotionally close to someone has 3 dimensions:
              Empathy, to understand and respond to others people emotions.
              Commitment, that proofs we are engaged in a long term relationship.
              Passion: the lightening spark that maintains the relationship alive.
RELEVANT OTHER, visualazing selfishness and
                      emotional messages.

           Yes, yes, we´ve been talking about very influencing people that people trust to take
           their decision, who have the authority and expertise to make us take decisions. But
           we all have experienced that not all decisions we take follow only the right technical
Relevant   advise. We sometimes don´t maximize our own desires but try to optimize a broader
 Other     scenario. We take some decisions because they make us happy as well to those who
           are important to us, even when we know it´s not our best personal ego choice. But we
           care and love others too. What our relevant other, whether she is our wife, husband,
           girlfriend, boyfriend, best friend, boss, brother, sister, kid, mam or pa, has to say on a
           topic matters. Sometimes it´ s easy to maximize all family happiness.


           So, for the RELEVANT OTHER; we craft a communication that talks to their personal
           benefits derived from the decider choice. What they are going to take from all these,
           and we drive their influence towards our clients offer. Paradoxically, it is a message
           based on selfishness and emotions towards the relevant other, so the decision taker
           could think about her happiness too.
UNDECIDED, values or rationals-utilities?

            Have you ever heard that elections are win or lost based on the undecided?. This
Undecided   is well known by all campaign managers in the world. What they do to win the
            elections is, first, to reinforce and activate their base and then to create a new
            perception among the undecided. They do not try to persuade the bases of the
            opponent.
             The undecided belongs to that 10% or 20% that want to acquire the product or use the
            service but have not yet taken a decision on which brand proposal they will take. He is
            kind of a searcher, looking for the right information to take the decision.
            Here there are 2 hypothesis: we could follow some authors, like George Lakoff, the guru
            working for the democrat party in the USA, who defend that those undecided are
            precisely undecided because they share some democrat values on some issues and
            some republicans in others. Therefore what has to be done is to communicate on the
            values and make the undecided understand the superiority of relevance of those
            democrat values that they share over the ones they share with the republicans.
            The second hypothesis is the one that defends a rational or pragmatic decision based on
            issues/ utility and on what are the specific benefits for this undecided voter.
            So, when to use one approach or the other? We recommend to use the “values”
            approach in high involvement categories or identity categories, like fashion, alcohol,
            cigarettes, cars,… and work the “rational” approach when dealing with more functional
            categories.
FRAGILE BRAND CUSTOMER, lifestyle, values &
                             reassurance.
  Fragile
  Brand
Consumers   The FRAGILE BRAND CONSUMER is our customer. Yes she buys our products one in a
            while, but she is an inexperienced customer, her frequency of purchase is low and
            sometimes buys from the competitors depending on the deal. She is not very much into the
            category and she takes her purchase decisions based on more irrational and emotional
            benefits.
            There are 2 kind of advertising, the one based on the product and the one based on the
            potential consumer. The latter is based on lifestyle, it talks about the people, their lifestyle
            and how the brand is going to fit on it. It is also more superficial but it does its job as these
            consumers are more involved on themselves than in the product or service category. It can
            be more relevant to them as it talks about them. The people are the heroes.
            This is what is called the peripheral route (versus the central route to persuasion).
            While doing this it is important to open the product possibilities in terms of consumption
            moments and different usages.
            Unexpected reassurances of having made a good deal are important and progressively the
            conversation has to introduce in a relevant way the values of the brand.
            The objective is to mutate them into high value customers.
FRAGILE OTHER BRANDS CUSTOMERS, lifestyle
                           and opportunity.

            This is a similar case to the fragile brand customer. The profile is very similar but this
            segment tends to prefer other brands products or services.
            Again lifestyle or branding advertising is more effective when including opportunistic offers
            and deals.
  Fragile
   other    In terms of persuasion we talk here more
  brands    about a peripheral route (relies not on reason
consumers
            per se, but on packaging – attractiveness
            of the message or the medium, use of evocative symbols, use of an attractive or credible
            source, and so forth) than central one (intense engagement and argumentation), as the
            consumer shows “low elaboration”, a situation in which the individual looks for cognitive
            shortcuts – cues or connections that allow processing of incoming information without much
            conscious effort.
HIGH VALUE CUSTOMER OTHER BRANDS, we give
                          a reason to try.

           This is the big white shark. The biggest opportunity for a brand when the strategy is based
           on Market Share more than growth (new customers or increase of frequency and volume for
           current customers).
           The High Value Customer is the Heavy Users/ High Yield customer. In our experience, in
           almost every category, the 30% of customers are responsible for over 70% of the sales.
  High
           This is a consumer that knows very well the category and has wide experience. We don t
  Value    think conventional advertising with an oversimplified message will have a minimum effect on
Consumer   him.
  other
           The primary goal is to change behavior, not attitudes, that s too ambitious and inefficient.
 brands    Product advertising, this is what we believe we have to create for them. Something
           unknown, specific and good. A good, solid reason to do something different, to give a
           try.
           Therefore, it is about meaningful product differentiation, innovations, new product benefits, a
           good deal, a compelling offer, a service enhancement, or evidence of emotional enrichment.
           The creative message is aimed exclusively at them. We design this idea with the most
           personalized medium at the core of our thinking, so both are one.
           One single message, well crafted, can provide the changing in behavior we are looking for,
           but be ready to work on a battery of them. It is also about depth, frequency and repetition.
           We identify the high value customers using a variety of methods like business acumen,
           exploratory research, digital buzz tools and analytics.
           1. We identify the HIGH VALUE CUSTOMER through client knowledge + research + digital buzz tools + analytics.
           2. Define the different sizeable profiles existing
           3. Build personalized creative message to get a trial per profile with the most personalized medium at the core of our thinking.
           4. Seed the message.
OTHER BRANDS FANS, cognitive dissonance
                       approach or innovation.

         This is a tough one!
         These guys seem to be stuck to what other brands dictate. They love them and embrace
         their values and beliefs.
 Other   They experience what is called selective attention which means they are only open to
brands   expose themselves to that information which is consistent with their attitudes, perceptions
 Fans    and beliefs. Any other communication that may produce any cognitive dissonance is
         rejected. Dissonance is a condition in which 2 or more cognitive elements, attitudes,
         beliefs, perceptions, are out of balance. The key to changing an existing behavior is, first,
         to induce dissonance, which has the effect of rendering the individual more susceptible to
         persuasion, then second, providing mechanisms to reduce the newly induced dissonance
         in ways that advance the interests of our campaign.
         Other than that, innovation, in the terms of new brand ideas and new offers, should be the
         focus.
NO CONSUMER, innovation, convenience and
                         simpathy for the ASCETA, UNABLE & ANGRY,

               The NO CONSUMER are simply those that do not participate in the category. They don´t
               consume our products neither ours competitors. However, their reasons for the no
               consumption could be different.
               The ASCETA is that one that has not a real need that could be solved with our current
No consumers   product. It is when we come back to the brand and we look for the next big idea that will do
asceta,        the job (brand innovation) . They are ideas that talk to these new targets or present the
angry          product in a totally new and transforming way.
or unable      While in the process, we discover new consumers needs unmatched or improperly done.
               This is when our capabilities on product or service innovation come to place (future category
               design).
               We conceive the new brand idea, we transform it into a new product or service, real or
               digital, and then we communicate it.
               The UNABLE is that one which finds very difficult to take the benefits of our product or even
               to get to it. The focus should be put on how to solve these barriers. To have a look on
               maximizing their CONVENIENCE.


               Finally, the ANGRY are like the Angry Birds, they are angry. For them your remedy is
               SIMPATHY (feeling alike).
MUTATIONS
How can an undecided become a fragile
brand consumer and keep evolving until he
turns into a fan?
Could a brand establish a model that allow
this migration?
Well, we just talked about the
communication approach effective for each
character, and this is the beginning: are we
addressing each specific character in the                              Fans
right way? When we are consistently doing
right we can start to work on the next
transitional stage to locate her in her next
level.                                                        High
Again communication and marketing                            Value
techniques are used to implement this
mutation process. They include the                         Consumers
accurate implementation of our TRUST
equation.
The ultimate objective is to move our
                                                 Fragile
customer base through a line of bigger           Brand
loyalty and higher value.
                                               Consumers
This is our MUTATIONS MODEL.




                                               Undecided
INFLUENTIALS
In the age of
hyper connectivity
the importance of
Influencers is
even bigger and
deserves a unique
                                                         High
treatment. If you                                        Value
wan to create a
contagious                                             Consumers
message you
better rely on a
proven method.
A viral hit is too
difficult and
unlikely.
We have a
process for the
tipping point:              Trendsetter                                                Fans
1. We identify the
INFLUENTIALS
through client                                      Undecided     Fragile
knowledge + research
+ digital buzz tools +                                            Brand
analytics.
2. Define the different
                                                                Consumers
sizeable profiles
existing, opinion leader,
fan, trendsetter, high
value customer,
relevant other, and                                   Fragile
prioritize them.
3. Build conversation-
                                                       other
worthy communications
and actions to activate
                                                      brands
influence.
                                                    consumers
4. Seed the messages
and the actions.




                                          Opinion                           Relevant
                                          Leader                             Other
TRUST equation
Talking about a community
we talk about TRUST. Trust
that should be built,
maintained and nurtured to
make it grow.
                                                                                         Trendsetter
We have been working with                       Relevant
the TRUST equation since                         Other
years now and always
showed its efficacy to our
purpose. The equation
                                 No consumers
displays 4 variables of          asceta,                                        High
trust, with their own
meaning, role and timing.
                                 angry                             Fragile     Value
We added our kardumen            or unable             Undecided   Brand     Consumers
on it discovering the right
variable to be worked on                                         Consumers
each character and how
they move across them all.
It is significant to highlight                  credibility + reliability + intimacy
that, once more, the
extremes get very close!          TRUST =
Credibility: do I believe
what the brand says?                                         Self orientation                          Fans
Reliability: Does the brand
delivers what she
promises?
Intimacy: Is the brand close
to me emotionally?               Opinion
Self Orientation: Will the       Leader      Fragile
brand put her own interests
before mines?                                 other
                                             brands          High      Other
                                           consumers         Value    brands
                                                           Consumer    Fans
                                                             other
                                                            brands
PROMOSTORIES
                                            INNOVATION                                   STORY
We talk about a transmedia                   DIGITAL ADD-ON
experience across the offer itself,
the point of sale and the digital           PROMO MECHANIC
world. We work on an                            LICENSE/
editorialization of the commerce and
of the ecommerce.                            COBRANDING
We define a PROMOSTORY as a
vivified sales story of a new
limited edition offer, with a digital
                                                              Undecided
value or incentive, an interactive
miss en scene in the point of
sales and amplified with digital
buzz.
To whom are we talking especially?
The promostories are conceived to
appeal the HIGH VALUE                                           High      High
CUSTOMERS, THE HIGH VALUE                                       Value    Value
CUSTOMERS of OTHER BRANDS.
Giving a reason is a process that                             Consumer Consumers
needs a especial reason to be
communicated, the limited offer, and
                                                                other
a story so we can make our point to                            brands
those consumers which have a vast
experience on the category and are           DIGITAL                                      DIGITAL
not going to be persuaded by an
oversimplified and superficial                BUZZ                                       POINT OF
message.
As there is content, interesting
                                                                                           SALE
content, which builds the story
wakes the OPINION LEADERS up
too.
It is also a proper tool when talking                         Opinion     No consumers
to UNDECIDED on low involvement                               Leader      asceta.
or functional categories.
And finally, if the limited offer is well
done it will have its chance with the
NON CONSUMERS.
HIGH VALUE CUSTOMER

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HIGH VALUE CUSTOMER

  • 1.
  • 2. Santa Eulàlia, 5-9, 1o 3a | 08012 Barcelona - Spain Tel. +34 934 512 460 | www.kardumen.com
  • 3. Trendsetter Fans Loyalty High Value Consumers Fragile Brand Consumers value No consumers Relevant Opinion asceta, Other Leader angry Undecided or unable Fragile other High Value brands Other Consumer consumers brands other Fans brands
  • 4. HIGH VALUE CUSTOMER, we keep giving reasons. The High Value Customer is the Heavy Users/ High Yield customer. In our experience, in almost every category, the 30% of customers are responsible for over 70% of the sales. This is a consumer that knows very well the category and has wide experience. We don t think conventional advertising with an oversimplified message will have a minimum effect on him. High The primary goal is to change behavior, not attitudes, that s too ambitious and inefficient. Value Product advertising, this is what we believe we have to create for them. Something unknown, specific and good. A good, solid reason to do something different, to give a Consumers try. Therefore, it is about meaningful product differentiation, innovations, new product benefits, a good deal, a compelling offer, a service enhancement, or evidence of emotional enrichment. The creative message is aimed exclusively at them. We design this idea with the most personalized medium at the core of our thinking, so both are one. One single message, well crafted, can provide the changing in behavior we are looking for, but be ready to work on a battery of them. It is also about depth, frequency and repetition. We identify the high value customers using a variety of methods like business acumen, exploratory research, digital buzz tools and analytics. 1. We identify the HIGH VALUE CUSTOMER through client knowledge + research + digital buzz tools + analytics. 2. Define the different sizeable profiles existing 3. Build personalized creative message to get a trial per profile with the most personalized medium at the core of our thinking. 4. Seed the message.
  • 5. OPINION LEADERS, we create conversation-worthy communications for MAVENS, SALESMEN & CONNECTORS The Opinion leader is that maven, that knowledgeable, the one that craves for information that everyone else respects. For the Opinion Leader, the primary goal is to create conversation-worthy Opinion communications. We have to create for them interactive stories of discovery from the Leader product. Sometimes provocative, irreverent, funny, outrageous, but always of discovery. There is also a especial way to act with them in the media, thinking editorially, reacting in real time, engaging in reciprocal conversations and distributing generous amount of both mass and niche content.
  • 6. FANS, values and more values. The fans are that 10% of stubborn brand loyalists. The brand is almost an ideology for them. And for us the primary goal is buttressing identity. Our advertising should allow the brand to perform a myth that addresses an acute contradiction in society. Then, we personalize the brand s myth to fit individual biography and create ritual actions to experience the myth when using product. This is what fans want. Fans Of course we need to reinforce pride and help them show off their feeling of belonging.
  • 7. TRENDSETTERS, mystery, intimacy and sensuality. Trendsetters are the first spark that starts the fire. They are the first ones to use the product. They give its initial visibility and they inspire the rest on its usage and style. They are cool, sophisticated and able to decode complex messages. Most of the time they are well formed and informed and with high purchase power. They love new things. We know how to get their attention. The communication should be mysterious, should be Trendsetter intimate and sensual. This is how Kevin Roberts, from Saatchi & Saatchi, describes great communication. The recipe of mystery in short: tell big stories; combine the past, the present and the future; awake your dreams; leverage on your myths and icons; inspire the trendsetters. The need for sensuality is clear to get to these trendsetters: they are the fast lane to reach the human emotions. Intimacy or being emotionally close to someone has 3 dimensions: Empathy, to understand and respond to others people emotions. Commitment, that proofs we are engaged in a long term relationship. Passion: the lightening spark that maintains the relationship alive.
  • 8. RELEVANT OTHER, visualazing selfishness and emotional messages. Yes, yes, we´ve been talking about very influencing people that people trust to take their decision, who have the authority and expertise to make us take decisions. But we all have experienced that not all decisions we take follow only the right technical Relevant advise. We sometimes don´t maximize our own desires but try to optimize a broader Other scenario. We take some decisions because they make us happy as well to those who are important to us, even when we know it´s not our best personal ego choice. But we care and love others too. What our relevant other, whether she is our wife, husband, girlfriend, boyfriend, best friend, boss, brother, sister, kid, mam or pa, has to say on a topic matters. Sometimes it´ s easy to maximize all family happiness. So, for the RELEVANT OTHER; we craft a communication that talks to their personal benefits derived from the decider choice. What they are going to take from all these, and we drive their influence towards our clients offer. Paradoxically, it is a message based on selfishness and emotions towards the relevant other, so the decision taker could think about her happiness too.
  • 9. UNDECIDED, values or rationals-utilities? Have you ever heard that elections are win or lost based on the undecided?. This Undecided is well known by all campaign managers in the world. What they do to win the elections is, first, to reinforce and activate their base and then to create a new perception among the undecided. They do not try to persuade the bases of the opponent. The undecided belongs to that 10% or 20% that want to acquire the product or use the service but have not yet taken a decision on which brand proposal they will take. He is kind of a searcher, looking for the right information to take the decision. Here there are 2 hypothesis: we could follow some authors, like George Lakoff, the guru working for the democrat party in the USA, who defend that those undecided are precisely undecided because they share some democrat values on some issues and some republicans in others. Therefore what has to be done is to communicate on the values and make the undecided understand the superiority of relevance of those democrat values that they share over the ones they share with the republicans. The second hypothesis is the one that defends a rational or pragmatic decision based on issues/ utility and on what are the specific benefits for this undecided voter. So, when to use one approach or the other? We recommend to use the “values” approach in high involvement categories or identity categories, like fashion, alcohol, cigarettes, cars,… and work the “rational” approach when dealing with more functional categories.
  • 10. FRAGILE BRAND CUSTOMER, lifestyle, values & reassurance. Fragile Brand Consumers The FRAGILE BRAND CONSUMER is our customer. Yes she buys our products one in a while, but she is an inexperienced customer, her frequency of purchase is low and sometimes buys from the competitors depending on the deal. She is not very much into the category and she takes her purchase decisions based on more irrational and emotional benefits. There are 2 kind of advertising, the one based on the product and the one based on the potential consumer. The latter is based on lifestyle, it talks about the people, their lifestyle and how the brand is going to fit on it. It is also more superficial but it does its job as these consumers are more involved on themselves than in the product or service category. It can be more relevant to them as it talks about them. The people are the heroes. This is what is called the peripheral route (versus the central route to persuasion). While doing this it is important to open the product possibilities in terms of consumption moments and different usages. Unexpected reassurances of having made a good deal are important and progressively the conversation has to introduce in a relevant way the values of the brand. The objective is to mutate them into high value customers.
  • 11. FRAGILE OTHER BRANDS CUSTOMERS, lifestyle and opportunity. This is a similar case to the fragile brand customer. The profile is very similar but this segment tends to prefer other brands products or services. Again lifestyle or branding advertising is more effective when including opportunistic offers and deals. Fragile other In terms of persuasion we talk here more brands about a peripheral route (relies not on reason consumers per se, but on packaging – attractiveness of the message or the medium, use of evocative symbols, use of an attractive or credible source, and so forth) than central one (intense engagement and argumentation), as the consumer shows “low elaboration”, a situation in which the individual looks for cognitive shortcuts – cues or connections that allow processing of incoming information without much conscious effort.
  • 12. HIGH VALUE CUSTOMER OTHER BRANDS, we give a reason to try. This is the big white shark. The biggest opportunity for a brand when the strategy is based on Market Share more than growth (new customers or increase of frequency and volume for current customers). The High Value Customer is the Heavy Users/ High Yield customer. In our experience, in almost every category, the 30% of customers are responsible for over 70% of the sales. High This is a consumer that knows very well the category and has wide experience. We don t Value think conventional advertising with an oversimplified message will have a minimum effect on Consumer him. other The primary goal is to change behavior, not attitudes, that s too ambitious and inefficient. brands Product advertising, this is what we believe we have to create for them. Something unknown, specific and good. A good, solid reason to do something different, to give a try. Therefore, it is about meaningful product differentiation, innovations, new product benefits, a good deal, a compelling offer, a service enhancement, or evidence of emotional enrichment. The creative message is aimed exclusively at them. We design this idea with the most personalized medium at the core of our thinking, so both are one. One single message, well crafted, can provide the changing in behavior we are looking for, but be ready to work on a battery of them. It is also about depth, frequency and repetition. We identify the high value customers using a variety of methods like business acumen, exploratory research, digital buzz tools and analytics. 1. We identify the HIGH VALUE CUSTOMER through client knowledge + research + digital buzz tools + analytics. 2. Define the different sizeable profiles existing 3. Build personalized creative message to get a trial per profile with the most personalized medium at the core of our thinking. 4. Seed the message.
  • 13. OTHER BRANDS FANS, cognitive dissonance approach or innovation. This is a tough one! These guys seem to be stuck to what other brands dictate. They love them and embrace their values and beliefs. Other They experience what is called selective attention which means they are only open to brands expose themselves to that information which is consistent with their attitudes, perceptions Fans and beliefs. Any other communication that may produce any cognitive dissonance is rejected. Dissonance is a condition in which 2 or more cognitive elements, attitudes, beliefs, perceptions, are out of balance. The key to changing an existing behavior is, first, to induce dissonance, which has the effect of rendering the individual more susceptible to persuasion, then second, providing mechanisms to reduce the newly induced dissonance in ways that advance the interests of our campaign. Other than that, innovation, in the terms of new brand ideas and new offers, should be the focus.
  • 14. NO CONSUMER, innovation, convenience and simpathy for the ASCETA, UNABLE & ANGRY, The NO CONSUMER are simply those that do not participate in the category. They don´t consume our products neither ours competitors. However, their reasons for the no consumption could be different. The ASCETA is that one that has not a real need that could be solved with our current No consumers product. It is when we come back to the brand and we look for the next big idea that will do asceta, the job (brand innovation) . They are ideas that talk to these new targets or present the angry product in a totally new and transforming way. or unable While in the process, we discover new consumers needs unmatched or improperly done. This is when our capabilities on product or service innovation come to place (future category design). We conceive the new brand idea, we transform it into a new product or service, real or digital, and then we communicate it. The UNABLE is that one which finds very difficult to take the benefits of our product or even to get to it. The focus should be put on how to solve these barriers. To have a look on maximizing their CONVENIENCE. Finally, the ANGRY are like the Angry Birds, they are angry. For them your remedy is SIMPATHY (feeling alike).
  • 15.
  • 16. MUTATIONS How can an undecided become a fragile brand consumer and keep evolving until he turns into a fan? Could a brand establish a model that allow this migration? Well, we just talked about the communication approach effective for each character, and this is the beginning: are we addressing each specific character in the Fans right way? When we are consistently doing right we can start to work on the next transitional stage to locate her in her next level. High Again communication and marketing Value techniques are used to implement this mutation process. They include the Consumers accurate implementation of our TRUST equation. The ultimate objective is to move our Fragile customer base through a line of bigger Brand loyalty and higher value. Consumers This is our MUTATIONS MODEL. Undecided
  • 17. INFLUENTIALS In the age of hyper connectivity the importance of Influencers is even bigger and deserves a unique High treatment. If you Value wan to create a contagious Consumers message you better rely on a proven method. A viral hit is too difficult and unlikely. We have a process for the tipping point: Trendsetter Fans 1. We identify the INFLUENTIALS through client Undecided Fragile knowledge + research + digital buzz tools + Brand analytics. 2. Define the different Consumers sizeable profiles existing, opinion leader, fan, trendsetter, high value customer, relevant other, and Fragile prioritize them. 3. Build conversation- other worthy communications and actions to activate brands influence. consumers 4. Seed the messages and the actions. Opinion Relevant Leader Other
  • 18. TRUST equation Talking about a community we talk about TRUST. Trust that should be built, maintained and nurtured to make it grow. Trendsetter We have been working with Relevant the TRUST equation since Other years now and always showed its efficacy to our purpose. The equation No consumers displays 4 variables of asceta, High trust, with their own meaning, role and timing. angry Fragile Value We added our kardumen or unable Undecided Brand Consumers on it discovering the right variable to be worked on Consumers each character and how they move across them all. It is significant to highlight credibility + reliability + intimacy that, once more, the extremes get very close! TRUST = Credibility: do I believe what the brand says? Self orientation Fans Reliability: Does the brand delivers what she promises? Intimacy: Is the brand close to me emotionally? Opinion Self Orientation: Will the Leader Fragile brand put her own interests before mines? other brands High Other consumers Value brands Consumer Fans other brands
  • 19. PROMOSTORIES INNOVATION STORY We talk about a transmedia DIGITAL ADD-ON experience across the offer itself, the point of sale and the digital PROMO MECHANIC world. We work on an LICENSE/ editorialization of the commerce and of the ecommerce. COBRANDING We define a PROMOSTORY as a vivified sales story of a new limited edition offer, with a digital Undecided value or incentive, an interactive miss en scene in the point of sales and amplified with digital buzz. To whom are we talking especially? The promostories are conceived to appeal the HIGH VALUE High High CUSTOMERS, THE HIGH VALUE Value Value CUSTOMERS of OTHER BRANDS. Giving a reason is a process that Consumer Consumers needs a especial reason to be communicated, the limited offer, and other a story so we can make our point to brands those consumers which have a vast experience on the category and are DIGITAL DIGITAL not going to be persuaded by an oversimplified and superficial BUZZ POINT OF message. As there is content, interesting SALE content, which builds the story wakes the OPINION LEADERS up too. It is also a proper tool when talking Opinion No consumers to UNDECIDED on low involvement Leader asceta. or functional categories. And finally, if the limited offer is well done it will have its chance with the NON CONSUMERS.