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GESTURE RECOGNITION TECHNIQUES
TECHNOLOGY LINKED TO PHYSICAL WORLD
SUBMITED BY:
AKHIL GARG
2809154
GESTURE
THINKING OF GESTURE
INTERFACE
In just one hand we have 29 bones, 29
joints, 123 ligaments, 48 nerves and 30
arteries. That’s sophisticated complicated ,
and amazing technology. Yet it feels
effortless.
MODERN USER INTERFACE
1.VOICE
2.GESTURE(HAND MOVEMENTS)
3.EYE TRACKING INPUT
4.HEAD TRACKING
INPUT DEVICES
WIRED GLOVES
• A wired glove (sometimes called a "dataglove" or
"cyberglove") is an input device for human–computer
interaction worn like a glove.
• Various sensor technologies are used to capture physical
data such as bending of fingers. Often a motion tracker,
such as a magnetic tracking device or inertial tracking
device, is attached to capture the global position/rotation
data of the glove
SINGLE CAMERA
A normal camera can be used for gesture
recognition where the resources would
not be convenient for other forms of
image-based recognition.
EVIACAM
Enable Viacam (aka eViacam) is a free mouse
replacement software that moves the pointer as you
move your head. It works on standard PCs equipped
with a web camera.
Hands-free: Control your computer with intuitive
head movements. No need to use your hands, the
pointer will obey!
Unobtrusive: Works with any good quality webcam.
No cables, no dots, no additional hardware required.
Customizability: Pointer speed, motion acceleration
and smoothness, dwelling time, and many other
variables can be adjusted to fit the user's needs.
SWITCH VIACAM
Switch Viacam (sViacam for short) is a free
webcam based switch emulator. Using a web
camera, you can configure a particular spot in
which motion is detected to trigger a mouse
click or a keystroke. As no particular features
or shapes are detected, events can be fired
using almost any part of the body or object
moving in front of the camera
PANASONIC 3D IMAGE SENSOR
D-Imager uses a proprietary CCD along with near-infrared
LEDs to sense human gestures and track full body motion
allowing users a fully interactive experience
APPLICATIONS
Remote control
The D-IMager is capable of capturing hand-
gestures which could be used to change
channels/slides and raise/lower volume among
other functions for televisions, computers and
stereos.
Entertainment and gaming
The D-IMager outputs 3D information in real-
time giving games the ability to become more
immersive by allowing for control through a
players' gestures or movements.It has a large
horizontal 60 degree field of view and up to 30
frames/sec output.
LEAP MOTION CONTROLLER
The Leap Motion Controller is sleek, light, and tiny (it’s just
3″ long). It takes up hardly any space on your desk, but you
use all the space above it.
Ten fingers, two hands and one huge
leap.
This tiny device is technology’s biggest
advancement yet. Now you can interact with
your computer in real, natural ways. You know,
like the human that you are. That’s huge.
You can only do so much on a computer with clicks and taps.
But with the Leap Motion Controller nothing’s holding hands
and fingers back. So they’re wide open to possibilities
Do almost anything
without touching
anything.
A little bit of magic.
A lot of freedom.
All that wide open space between
you and your computer is now just
for hands and fingers. The Leap
Motion Controller senses every
little move they make, and every
big one, too. Technically speaking,
it’s 8 cubic feet of interactive,
three-dimensional space. But you
can say it’s magic.
It works with what you already
have. (Hands and fingers
included.)
The Leap Motion Controller will
change the way you work without
changing what already works for
you. So it doesn’t replace your
keyboard, mouse, stylus, or
trackpad. It works with them, and
without special adapters. Just
plug it into the USB on your PC
and you’re off.
A VIDEO
VARIOUS GESTURE USED
GESTURE TO PLAY GAMES
SIXTH SENSE
SMART GAME PLAY
SMART TV’s
THANK YOU

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Gesture recognition techniques

  • 1. GESTURE RECOGNITION TECHNIQUES TECHNOLOGY LINKED TO PHYSICAL WORLD SUBMITED BY: AKHIL GARG 2809154
  • 3. THINKING OF GESTURE INTERFACE In just one hand we have 29 bones, 29 joints, 123 ligaments, 48 nerves and 30 arteries. That’s sophisticated complicated , and amazing technology. Yet it feels effortless.
  • 4. MODERN USER INTERFACE 1.VOICE 2.GESTURE(HAND MOVEMENTS) 3.EYE TRACKING INPUT 4.HEAD TRACKING
  • 5.
  • 7. WIRED GLOVES • A wired glove (sometimes called a "dataglove" or "cyberglove") is an input device for human–computer interaction worn like a glove. • Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global position/rotation data of the glove
  • 8. SINGLE CAMERA A normal camera can be used for gesture recognition where the resources would not be convenient for other forms of image-based recognition.
  • 9. EVIACAM Enable Viacam (aka eViacam) is a free mouse replacement software that moves the pointer as you move your head. It works on standard PCs equipped with a web camera. Hands-free: Control your computer with intuitive head movements. No need to use your hands, the pointer will obey! Unobtrusive: Works with any good quality webcam. No cables, no dots, no additional hardware required. Customizability: Pointer speed, motion acceleration and smoothness, dwelling time, and many other variables can be adjusted to fit the user's needs.
  • 10. SWITCH VIACAM Switch Viacam (sViacam for short) is a free webcam based switch emulator. Using a web camera, you can configure a particular spot in which motion is detected to trigger a mouse click or a keystroke. As no particular features or shapes are detected, events can be fired using almost any part of the body or object moving in front of the camera
  • 11. PANASONIC 3D IMAGE SENSOR D-Imager uses a proprietary CCD along with near-infrared LEDs to sense human gestures and track full body motion allowing users a fully interactive experience
  • 12.
  • 13. APPLICATIONS Remote control The D-IMager is capable of capturing hand- gestures which could be used to change channels/slides and raise/lower volume among other functions for televisions, computers and stereos. Entertainment and gaming The D-IMager outputs 3D information in real- time giving games the ability to become more immersive by allowing for control through a players' gestures or movements.It has a large horizontal 60 degree field of view and up to 30 frames/sec output.
  • 14. LEAP MOTION CONTROLLER The Leap Motion Controller is sleek, light, and tiny (it’s just 3″ long). It takes up hardly any space on your desk, but you use all the space above it.
  • 15. Ten fingers, two hands and one huge leap. This tiny device is technology’s biggest advancement yet. Now you can interact with your computer in real, natural ways. You know, like the human that you are. That’s huge.
  • 16. You can only do so much on a computer with clicks and taps. But with the Leap Motion Controller nothing’s holding hands and fingers back. So they’re wide open to possibilities Do almost anything without touching anything.
  • 17. A little bit of magic. A lot of freedom. All that wide open space between you and your computer is now just for hands and fingers. The Leap Motion Controller senses every little move they make, and every big one, too. Technically speaking, it’s 8 cubic feet of interactive, three-dimensional space. But you can say it’s magic.
  • 18. It works with what you already have. (Hands and fingers included.) The Leap Motion Controller will change the way you work without changing what already works for you. So it doesn’t replace your keyboard, mouse, stylus, or trackpad. It works with them, and without special adapters. Just plug it into the USB on your PC and you’re off.

Editor's Notes

  1. GESTURE IS SOMETHING NATURAL WHICH DOESN’T REQUIRE ANY PHYSICAL HARDWARE TO INTERACT WITH LIKE PRIMITIVE COMPONENTS SUCH AS MOUSE, KEYBOARD, JOYSTICKS, TOUCH ETC WHICH REQUIRE PHYSICAL INTERACTION A gesture is a motion of the body that contains information
  2. SO THE NEED IS TO DESIGN SOME NEW INNOVATIVE INTERFACES WHICH DOESN’T REQUIRE ANY PHYSICAL MEANS Modern User Interface with Voice, Gesture(HAND MOVEMENTS), and Eye Tracking Input
  3. FLOW CHART
  4. Beckon takes the data provided by a depth camera – a depth map – and analyzes it for information about the scene being viewed (Figure 1). Using computer vision techniques, it first identifies the humans in the scene and separates them from the scene background (Figure 2). Beckon applies an initial basic skeletal framework to each human in the scene, and then enhances that skeleton with a full inverse kinematic skeleton model (Figure 3). Each joint in the skeleton can be tracked as it moves and rotates through three-dimensional space (Figure 4).