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A tri-partite model of computational knowledge

                            Andrea Guazzini°

                                 * University of Florence
                    ° IIT - National Research Council of Italy (CNR)


      Funded by the EC FP7 Future Emerging Technologies Programme
                        (Awareness), grant 257756




                                 AWASS 2012
                           Edinburgh 10th-16th June
                                    1
From humans to computer




Humans have developed (through natural selection) “fast and frugal”
methods for understanding the context, taking decisions and solving social
problems in limited time and using bounded cognitive resources.

These methods can have fruitful applications in ubiquitous computer
appliances.

Moreover, electronic devices are asked to interact with humans

... and to act in their delegation.




                                  AWASS 2012
                            Edinburgh 10th-16th June
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                                       3
Self-awareness




Human information processing is context-based.

Human-computer interfaces are expected to behave in a personalized way,
possibly extracting “sideways” information from geographic location, user
profiles, past interactions.

But more information could be gathered by psychological analysis and
characterization.

Human-based heuristics can also result in more effective and optimized
solutions for the typical case.




                                AWASS 2012
                          Edinburgh 10th-16th June
                                      3
Cognitive sciences fields




 Neural-level (neural networks)

 Functional areas and connections

 Experimental framework (factorial analysis)

 Dynamic behavior




                             AWASS 2012
                       Edinburgh 10th-16th June
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                                   3
Digging into cognition




There is a lot of knowledge accumulated by cognitive sciences, psychology
and sociology, but little is modeled in quantitative (and procedural) form.

Most of modeling concerns basic functionalities (like the perceptive
system), for instance using the ACTr scheme.

There is a general agreement on different levels of information processing,
related with response time and possibly with evolutive brain structures as
revealed by fMRI.

 We aim at implementing algorithmically the levels “below” rational
reasoning.




                                  AWASS 2012
                            Edinburgh 10th-16th June
                                        5
                                        3
The three levels of our modeling



Let us suppose that the context is known. The modeling is performed according
to this scheme:

       Perception encoding. Most of information in input behaves as noise (it is
       uncorrelated with the task – given the context). Reduction of
       information by projection on a subspace with limited number of
       dimensions.

       Representation and activation of knowledge. Implementation of action
       and redefinition of the context.

       Evaluation processes




                                    AWASS 2012
                              Edinburgh 10th-16th June
                                          6
                                          3
The minimal structure of a Self Awareness cognitive
                      agent

Self awareness could be considered as an epiphenomenon of the cognitive processes of information
analysis. Such processes can be classified on the basis of three criteria: Timescales, Cognitive Costs
and Evolutionary features.


   Timescales -(Reaction times)
    Unconscious Knowledge (Perception and Pre-attentive activations)-> Fast (<.500 ms)
    Conscious Knowledge (Reasoning) -> Medium (From seconds to hours)
    Learning/Development -> Slow (From minutes to month)

   Cost (Cognitive Economy Principle - Amount of neural activation)
    Unconscious Knowledge -> Light (small and local activations)
    Conscious Knowledge -> Heavy (large and diffused activations)
     Learning/Development -> Very Heavy (diffused activations)

   Evolutionary features (Cognitive development)
    Unconscious Knowledge -> Critical period and “classical-hebbian” learning only (ACTr)
    Conscious Knowledge -> Trial and Error, Observation/Imitation and Induction learnings.
    Learning/Development -> Fixed hard wired rules.




                                          AWASS 2012
                                    Edinburgh 10th-16th June
                                                7
The minimal structure of a Self Awareness cognitive
                      agent




        We denotes as schemes the procedure that manage information and
        perform actions, and by heuristics the management of scheme
        (activation, modification, learning).

        We divide schemes and heuristics in three modules: in the first one we
        put the structures that deal with input, in the second the actual
        management of information and actions and in the third the learning.

        This division is consistent with the the response time, but we think
        that there is a common structure of heuristics and schemes




                                     AWASS 2012
                               Edinburgh 10th-16th June
                                           8
                                           3
The minimal structure of a Self Awareness cognitive
                         agent
External
  Data
                                                                                  Reaction time

                     Module I                                                               Flexibility
                  Unconscious knowledge
             perceptive and attentive processes
                                                                                                       Cognitive costs
                    Relevance Heuristic




                                                         Module II
                                                             Reasoning
                                                           Goal Heuristic
                                                        Recognition Heuristic
                                                           Solve Heuristic



                                                                                Module III
                                                                                     Learning
                     Behavior
                                                                                Evaluation Heuristic




                                                        AWASS 2012
                                                  Edinburgh 10th-16th June
                                                             9
Some Unification Concepts
    A first step for a Mathematical translation
                                                                    Mental Schemes = knowledge
                                                                Cognitive Heuristics = rules/functions



A-Scheme model:                                         The input pattern weights the external information
                           Extracted      Activation    (Activation Score) and its relevance is given by the
  Input pattern            Factors (F)    Factors (A)      factorial score obtained weighting the internal
                                                      knowledge (context). If activated the A-Scheme modifies
                                                         the Knowledge (K) with the Extracted Factors (F)

Goal-Schemes:                                               The goal scheme (GS) is activated according to its
                                             Goal              Factorial Activation Score (based on K). GS
Activation Factors Extracted              “Emotional”        modifies K which can cause it to deactivate. The
       (G)         Factors (F)            Factors (E)        Goal “Emotional” Factors are used to choose the
                                                                         appropriate B-Scheme.
B-Scheme model:
                                                        The B-Scheme is activated depending both to its Factorial
Activation Factors Extracted              Answer          Activation Score and to the overlapping between the B-
                   Factors (F)                           Extracted Factors and the Goal Emotional Factors. Also
       (B)                                & Cost         the cost of the scheme is considered as scheme selecting
                                                                                 criterion.
    Cognitive Heuristics

      Functions of distance estimation, correlation, minimization/maximization and combination among
                                                   schemes.



                                               AWASS 2012
                                         Edinburgh 10th-16th June
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Module I: The unconscious knowledge
           From Gestalt to Relevance Theory


Cognition is able to extract the relevant features from a given context
“unconsciously”, integrating them continuously within the higher decisional
processes. e.g. the active process of perception (Data encoding) is the results of the
combination of the external information with the pre attentive activations.

Involved cognitive processes

    Bottom Up processes which encode the information - e.g. Perception
    Top Down processes which filter the information - e.g. Attention

Fundamental features
   Continuous detection and encoding of the incoming information
   Noise and dimensionality reduction of the information
   Updating of an associative representation of the context/environment (K)




                                         AWASS 2012
                                   Edinburgh 10th-16th June
                                              11
Module I: The unconscious knowledge
            From Gestalt to Relevance Theory


Dynamics of MODULE I:


      Relevance Heuristic integrates the external information (EI) with the “pre attentive
      activations” (PA) in order to “choose” if activate a certain A-scheme. An A-scheme so
      can be characterized in terms of cognitive salience based on its overlapping with the
      vector (EI*PA)

      The activated A-Schemes are continuously accumulated in a multidimensional and
      sparse representation of the reality (Immanent Knowledge Vector - K). K integrates
      also projection from the module II.

      K is continuously analyzed by a factorial analysis, which drives the new steps of
      encoding/perception affecting the PA (weighting/selecting the new information - aka
      searching heuristics). Finally the Relevant Features (RF) for the next stages of the
      decisional process are extracted.




                                          AWASS 2012
                                    Edinburgh 10th-16th June
                                               12
Module I - Some Unification Concepts
       A-Scheme: The Knowledge Vector
                                                                    A-Schemes: knowledge building blocks

Input Vector (I)    I1 , I2 , ..., In                                 Example: The KANITZA triangle

                      (k)   (k)    (k)
   Scheme Sk       W1 , W2 , ..., Wn               Extracted
                                                  Factors (Sk)

                   Scheme activation score

                            ⌦   (k)


   Module 1 deals with external information, which is
   multiform, huge and has to be filtered in order to focus on
                                                                      Example: The WORD recognition
   important components.

   The A-schemes do this, and extract information. They are
   "activated" by the score match of their input patterns with                   ROSE
   the context vector, they are validated by means of their
   relevance with the input, and, if accepted, they contribute to
   the context and pass information to schemes in module 2.
                                                                      A Flower            The past of Rise



                                               AWASS 2012
                                         Edinburgh 10th-16th June
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Module I - Some Unification Concepts
     The Immanent Knowledge Vector, i.e. The context
                                                                    IKV: Immanent representation of the
                                                                              environment
             A-Schemes
                                                                                 Example:

T1      Silver Dish (S1)
            T2      Green Pocket (S2)

                          T3      Fork & Glasses (S3,4)



       We assume that there is a structure that denotes the
       context frame, and we denote it as the Knowledge/
       Context Vector.

       It is called vector since we assume that it represents
       the knowledge projected on a limited number of
       internal dimensions.


 The activated A-Schemes are continuously accumulated in a multidimensional and
 sparse representation of the reality (Immanent Knowledge - K).

                                               AWASS 2012
                                         Edinburgh 10th-16th June
                                                    14
Module I - Some Unification Concepts
              The dimensionality reduction
              i.e. The pre-attentive processing                 RF: The relevant features used to
                                                              activate the reference Context Frame
     A-Schemes                               Detected
                                           Context Frame
T1       Silver Dish (S1)
                                                                               Example:
                                           A Set Table
T2      Green Pocket (S2)
T3     Fork & Glasses (S3,4)


     Schemes have an activation pattern, that can be
     modified at the learning level to "enhance" their
     range of usability (typical of the recognition
     heuristics).

     The extracted factors may be divided into the input
     factors, and goals.

The dimensionality of the input is continuously reduced by a “projection” which drives the new steps
of encoding/perception affecting the PA (weighting/selecting the new information), and extracts the
Relevant Features (RF) for the next stages of the decisional processes.



                                               AWASS 2012
                                         Edinburgh 10th-16th June
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Module I - Some Unification Concepts
         A-Scheme: The Knowledge Vector
                                                                       Pre-attentive activations determine the
  Input                                              Context Knowledge             factorial scores
                                          Activation
Vector (I)                                                  (K)
                        Scheme S1          Factors                                    Example:
                  (1)      (1)  (1)      (1)          (1)
   I1          W1 , W2 . . . , Wn A1 , . . . , AN             K1
   I2                                                         K2
   I3                   Scheme S2                             K3             LUCKY STRIKE
   ...            (2)      (2)  (2)       (2)         (2)     ...
               W1 , W2 . . . , Wn A1 , . . . , AN
   In                                                         KN

 Scheme activation                                     Factorial
      scores                                       activation scores

    Among the activation factors there is also the
    available time, which contributes (with cognitive cost
                                                                                   Relevance Heuristic (R)
    and conflicts among schemes) to the stress or
    anxiety: this factor is at the basis of the choice                     Integrates the external information (EI)
    between fast&frugal vs "rational" processing of                        with the “pre attentive activations” (PA)
    information                                                            in order to “choose” if activate a certain
                                                                           A-scheme. An A-scheme so can be
                                                                           characterized in terms of cognitive
    The conflicts, failures, required times are also used in                salience based on its overlapping with the
    the evaluation/learning phase to promote/devaluate                     vector (EI*PA)
    schemes

                                                      AWASS 2012
                                                Edinburgh 10th-16th June
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Module I: Overview



The schemes in module 1 deal with the input factors, while those in module 2
propose the goal factor (emotionally related) and when accepted by the goal
heuristics these factors may conclude the processing of a given piece of
information

The relevance heuristic deals with conflicts among schemes: for instance
more than one scheme may be activated, and the proposed modifications to
the context are in conflict (perceptive dissonance).

As  schemes in module 1 one may thing that these schemes have an
activation pattern that has to match the context, and a general score that
depends on past activity (learning), and that they actively modify the
context, both the input part and the goal.

A possible mechanism of the pattern matching is that the highest the match
with the context, the faster is the activation of a scheme.


                                AWASS 2012
                          Edinburgh 10th-16th June
                                     17
Module II: The Conscious knowledge
   From Cognitive psychology to Probabilistic Reasoning


The theoretical structure of the module II has been developed on the basis of the
most relevant models of probabilistic reasoning and social cognition theories, and
tries to integrate in a general and psychologically coherent framework their crucial
features. Moreover very recent neurophysiological evidences suggest the existence
of different kind of Heuristics (processes) at this stage.

Involved cognitive processes
    Bottom Up processes - e.g. Analogical Mapping of the information
    Top Down processes - e.g. Reasoning (Decision Making, Problem Solving)

Fundamental features
   Data oriented processes
   Analogical representation of the Goal/Target
   Selection/Evaluation and management of the B-Scheme
   B-Scheme mental simulation and activation




                                           AWASS 2012
                                     Edinburgh 10th-16th June
                                                18
Module II: The Conscious knowledge
   From Cognitive psychology to Probabilistic Reasoning

Dynamics of MODULE II:

Goal Heuristic uses some “components” of K to create the most probable Goal Scheme (GS)
(i.e. representation of the goal). This low dimensional scheme has the form of a B-Scheme
and is updated with (and updates too) K.

Recognition Heuristic integrates the RF coming from module I with GS in order to activate
the most relevant B-Scheme. This could be considered as a continuous and incremental
process which is interrupted only by the Solve Heuristic and where a temporary new B-
Scheme can be built if required as a linear combination of the previously activated ones
(Representativeness, anchoring, availability).

Solve Heuristic explicitly explores (frontal activity) the probability of success (distance
between GS and activated B-Scheme) and the cognitive costs of the activated/created B-
Scheme. With a simple function of the previous two arguments the recognition heuristic is
stopped (Fast and Frugal, Less is More) when the ratio among goal closeness and cognitive
costs find a local maximum. Alternatively it drives the gathering of new information by the
modification (enlargement) of the RF and K.



                                            AWASS 2012
                                      Edinburgh 10th-16th June
                                                 19
Module II - Some Unification Concepts
                       The goal Scheme
                                                                         Goal Factors: Indicates the expected
                                                                        emotional/physical efforts provided by
Context Knowledge(K)                                                                    the goal

K1, K2, K3, ..., KN
                                                         Goal
     Goal-Schemes (Gk):                                 Factors
                                                                              Factorial
       (k)    (k)         (k)     (k)         (k)     (k)         (k)     activation scores
     G1 , G2 . . . , GN         F1 , . . . , F N    E1 , . . . , E N
                                  Extracted                                    G(k)
                                   Factors




     Schemes in module 2 perform actions, and to be accepted they propose emotional
     goals (solution of the problem) that originate from internal, qualitative goals
     (bring food to the mouth).

     In general schemes tends to activate other schemes (mainly by modification of
     the context), but the actual activation is governed by heuristics, given the
     available time, cognitive cost, etc.


                                                   AWASS 2012
                                             Edinburgh 10th-16th June
                                                        20
Module II - Some Unification Concepts
          THE recognition process


           Knowledge (K)                                                                     Goal
                                              Goal-Schemes (Gk):                           Factors

          K1, K2, K3, ..., KN                  (k)   (k)      (k)
                                              G1 , G2 . . . , GN
                                                                      (k)         (k)
                                                                    F1 , . . . , F N     (k)           (k)
                                                                                        E1 , . . . , E N

                  B-Scheme (Bk):                                                                          Factorial
                                                                    Answer                            activation scores
                 (h)  (h)              (h) (h)           (h)
                B1 , B2       . . . , BN  F1 , . . . , F N
                                                                    & Cost                                       (h)
                                                                                                             B

Recognition heuristic (RH): the activation of pattern/modification of context in principle
is a sort of dynamical process that may end in fixed point or be trapped into a cycle
(indecision), but has a structure of an attractor, ... and it takes time to emerge (due to
the action of the recognition heuristics).

The first activated schemes are those that have a strong match with the context, and if
time or cognitive resources are  limited the goal heuristic may decide that the goal level
is enough to stop the process.

Therefore, for short times, the decision process is essentially a tree, with quite skewed
branches: it is essentially the principle "take the best" (match) of the fast and frugal
process.

                                          AWASS 2012
                                    Edinburgh 10th-16th June
                                               21
Module II - Some Unification Concepts
             THE solve process



   Context Knowledge(K)
                                                                                     Goal
                                       Goal-Schemes (Gk):                          Factors

     K1, K2, K3, ..., KN                (k)   (k)     (k)
                                      G1 , G2 . . . , GN
                                                              (k)         (k)
                                                            F1 , . . . , F N     (k)           (k)
                                                                                E1 , . . . , E N
                                                                                             Factorial
           B-Scheme (Bh):
                                                                                            Goal scores
          (h)  (h)        (h) (h)         (h)               Answer
         B1 , B2 . . . , BN F1 , . . . , FN                 & Cost



Solve Heuristic (SH) explores the probability of success and the cognitive costs of the
activated/created B-Scheme.

SH stops the Recognition Heuristic (Fast and Frugal, Less is More) when the ratio among
goal closeness and cognitive costs find a local maximum.

Alternatively it drives the gathering of new information by the modification
(enlargement) of the Relevant Factors and Knowledge/Context vector.



                                          AWASS 2012
                                    Edinburgh 10th-16th June
                                               22
Module III: Learning


Inside this framework the Learning can be seen as a reinforcement of schemes by means of
comparisons between expected goals and obtained results. In this sense it can be considered
analogous to the Hebbian reinforcement assumptions. Nevertheless a fundamental ingredient
of learning is the forgetting process, which for instance enables the recognition heuristic and
the fluency heuristic to make better inferences.

  Involved cognitive processes
      Bottom Up processes - e.g. Hebbian learning (unconscious learning)
      Top Down processes - e.g. Social Learning and Mental Simulation

  Fundamental features
      Updating and management of the associative and analogical maps (A,B-Schemes)
      Evaluation of the behaviour related outputs
      Imitation and Mental Simulation (e.g. internal use of the M-II heuristics)
      Oblivion processes




                                         AWASS 2012
                                   Edinburgh 10th-16th June
                                              23
Module III: Learning

Dynamics of MODULE III:

Evaluation Heuristic compares the External Input with the expected Goal Scheme, and
assesses the goodness of the answer (emotional activations).

Automatic Learning: Active on A and B-Schemes - Hebbian like reinforcement based on
frequency of occurrences.

Observation/Imitation - (Social Learning) Active on B-Scheme - Activation of the same
observed B-schemes and a consequent Hebbian evolution on the bases of the Evaluation
Heuristic result (Symbolic Interactionism theory and Attribution theory).

Trial and Error- Active on Scheme B - Evaluation heuristic and Hebbian managing of the B-
scheme.

Mental Simulation - Induction - Active on Scheme B - New associations or acquaintances can
be represented as new B-Schemes, which are compared with the existing ones by the
module II and then possibly reinforced by the module III (Cognitive dissonance theory).




                                       AWASS 2012
                                 Edinburgh 10th-16th June
                                            24
Conclusion

The human cognitive dynamics is based on relatively simple "fast and frugal"
procedures, that cooperate in a complex environment.

We denote as "schemes" the active procedure that manage information and
perform actions, and by "heuristics" the management of schemes: activation,
conflict resolution, tuning, learning.

Based on time response and imaging techniques it is possible to suggest a
hierarchical structure.

We propose a unified, tri-partitioned model: a perceptive module I, an action
module II and a learning module III.

The main connection among schemes is by means of the context frame: a series of
factors and of emotional goals (the latter only affecting schemes in module II).

Schemes have an associated score, that measures the efficacy of the procedure,
the conflicts with other schemes, the cognitive costs.




                                 AWASS 2012
                           Edinburgh 10th-16th June
                                      25
                                       3
Conclusion

Schemes in module I are responsible for input processing, extraction of relevant
factors (and of focussing on important pieces of information), and activation of module
II schemes. The factors contribute to the context frame, which is also the mechanism
for activating other schemes through pattern matching. The only heuristic in module I
is the Relevance Heuristic, responsible of resolving conflicts among schemes.

Schemes in module II perform actions and activate other schemes, through the
context frame. These modules have goals (internal, specific ones and emotional,
common ones).

There are three heuristics in module 2: the Goal Heuristic that manages the goals, the
Solve Heuristic that manages the computational cost of schemes, and the Recognition
Heuristic that eventually activates schemes based on partial matching.

Module III is devoted to learning, either by a simple unconscious Hebbian
reinforcement based on the score of modules, or on social learning (imitation) and
mental simulation (Evaluation Heuristic).




                                   AWASS 2012
                             Edinburgh 10th-16th June
                                        26
                                         3
AWASS 2012
        Edinburgh 10th-16th June




... and thanks for the attention!

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1 three partitioned-model_unifi_cnr

  • 1. A tri-partite model of computational knowledge Andrea Guazzini° * University of Florence ° IIT - National Research Council of Italy (CNR) Funded by the EC FP7 Future Emerging Technologies Programme (Awareness), grant 257756 AWASS 2012 Edinburgh 10th-16th June 1
  • 2. From humans to computer Humans have developed (through natural selection) “fast and frugal” methods for understanding the context, taking decisions and solving social problems in limited time and using bounded cognitive resources. These methods can have fruitful applications in ubiquitous computer appliances. Moreover, electronic devices are asked to interact with humans ... and to act in their delegation. AWASS 2012 Edinburgh 10th-16th June 2 3
  • 3. Self-awareness Human information processing is context-based. Human-computer interfaces are expected to behave in a personalized way, possibly extracting “sideways” information from geographic location, user profiles, past interactions. But more information could be gathered by psychological analysis and characterization. Human-based heuristics can also result in more effective and optimized solutions for the typical case. AWASS 2012 Edinburgh 10th-16th June 3
  • 4. Cognitive sciences fields Neural-level (neural networks) Functional areas and connections Experimental framework (factorial analysis) Dynamic behavior AWASS 2012 Edinburgh 10th-16th June 4 3
  • 5. Digging into cognition There is a lot of knowledge accumulated by cognitive sciences, psychology and sociology, but little is modeled in quantitative (and procedural) form. Most of modeling concerns basic functionalities (like the perceptive system), for instance using the ACTr scheme. There is a general agreement on different levels of information processing, related with response time and possibly with evolutive brain structures as revealed by fMRI. We aim at implementing algorithmically the levels “below” rational reasoning. AWASS 2012 Edinburgh 10th-16th June 5 3
  • 6. The three levels of our modeling Let us suppose that the context is known. The modeling is performed according to this scheme: Perception encoding. Most of information in input behaves as noise (it is uncorrelated with the task – given the context). Reduction of information by projection on a subspace with limited number of dimensions. Representation and activation of knowledge. Implementation of action and redefinition of the context. Evaluation processes AWASS 2012 Edinburgh 10th-16th June 6 3
  • 7. The minimal structure of a Self Awareness cognitive agent Self awareness could be considered as an epiphenomenon of the cognitive processes of information analysis. Such processes can be classified on the basis of three criteria: Timescales, Cognitive Costs and Evolutionary features. Timescales -(Reaction times) Unconscious Knowledge (Perception and Pre-attentive activations)-> Fast (<.500 ms) Conscious Knowledge (Reasoning) -> Medium (From seconds to hours) Learning/Development -> Slow (From minutes to month) Cost (Cognitive Economy Principle - Amount of neural activation) Unconscious Knowledge -> Light (small and local activations) Conscious Knowledge -> Heavy (large and diffused activations) Learning/Development -> Very Heavy (diffused activations) Evolutionary features (Cognitive development) Unconscious Knowledge -> Critical period and “classical-hebbian” learning only (ACTr) Conscious Knowledge -> Trial and Error, Observation/Imitation and Induction learnings. Learning/Development -> Fixed hard wired rules. AWASS 2012 Edinburgh 10th-16th June 7
  • 8. The minimal structure of a Self Awareness cognitive agent We denotes as schemes the procedure that manage information and perform actions, and by heuristics the management of scheme (activation, modification, learning). We divide schemes and heuristics in three modules: in the first one we put the structures that deal with input, in the second the actual management of information and actions and in the third the learning. This division is consistent with the the response time, but we think that there is a common structure of heuristics and schemes AWASS 2012 Edinburgh 10th-16th June 8 3
  • 9. The minimal structure of a Self Awareness cognitive agent External Data Reaction time Module I Flexibility Unconscious knowledge perceptive and attentive processes Cognitive costs Relevance Heuristic Module II Reasoning Goal Heuristic Recognition Heuristic Solve Heuristic Module III Learning Behavior Evaluation Heuristic AWASS 2012 Edinburgh 10th-16th June 9
  • 10. Some Unification Concepts A first step for a Mathematical translation Mental Schemes = knowledge Cognitive Heuristics = rules/functions A-Scheme model: The input pattern weights the external information Extracted Activation (Activation Score) and its relevance is given by the Input pattern Factors (F) Factors (A) factorial score obtained weighting the internal knowledge (context). If activated the A-Scheme modifies the Knowledge (K) with the Extracted Factors (F) Goal-Schemes: The goal scheme (GS) is activated according to its Goal Factorial Activation Score (based on K). GS Activation Factors Extracted “Emotional” modifies K which can cause it to deactivate. The (G) Factors (F) Factors (E) Goal “Emotional” Factors are used to choose the appropriate B-Scheme. B-Scheme model: The B-Scheme is activated depending both to its Factorial Activation Factors Extracted Answer Activation Score and to the overlapping between the B- Factors (F) Extracted Factors and the Goal Emotional Factors. Also (B) & Cost the cost of the scheme is considered as scheme selecting criterion. Cognitive Heuristics Functions of distance estimation, correlation, minimization/maximization and combination among schemes. AWASS 2012 Edinburgh 10th-16th June 10
  • 11. Module I: The unconscious knowledge From Gestalt to Relevance Theory Cognition is able to extract the relevant features from a given context “unconsciously”, integrating them continuously within the higher decisional processes. e.g. the active process of perception (Data encoding) is the results of the combination of the external information with the pre attentive activations. Involved cognitive processes Bottom Up processes which encode the information - e.g. Perception Top Down processes which filter the information - e.g. Attention Fundamental features Continuous detection and encoding of the incoming information Noise and dimensionality reduction of the information Updating of an associative representation of the context/environment (K) AWASS 2012 Edinburgh 10th-16th June 11
  • 12. Module I: The unconscious knowledge From Gestalt to Relevance Theory Dynamics of MODULE I: Relevance Heuristic integrates the external information (EI) with the “pre attentive activations” (PA) in order to “choose” if activate a certain A-scheme. An A-scheme so can be characterized in terms of cognitive salience based on its overlapping with the vector (EI*PA) The activated A-Schemes are continuously accumulated in a multidimensional and sparse representation of the reality (Immanent Knowledge Vector - K). K integrates also projection from the module II. K is continuously analyzed by a factorial analysis, which drives the new steps of encoding/perception affecting the PA (weighting/selecting the new information - aka searching heuristics). Finally the Relevant Features (RF) for the next stages of the decisional process are extracted. AWASS 2012 Edinburgh 10th-16th June 12
  • 13. Module I - Some Unification Concepts A-Scheme: The Knowledge Vector A-Schemes: knowledge building blocks Input Vector (I) I1 , I2 , ..., In Example: The KANITZA triangle (k) (k) (k) Scheme Sk W1 , W2 , ..., Wn Extracted Factors (Sk) Scheme activation score ⌦ (k) Module 1 deals with external information, which is multiform, huge and has to be filtered in order to focus on Example: The WORD recognition important components. The A-schemes do this, and extract information. They are "activated" by the score match of their input patterns with ROSE the context vector, they are validated by means of their relevance with the input, and, if accepted, they contribute to the context and pass information to schemes in module 2. A Flower The past of Rise AWASS 2012 Edinburgh 10th-16th June 13
  • 14. Module I - Some Unification Concepts The Immanent Knowledge Vector, i.e. The context IKV: Immanent representation of the environment A-Schemes Example: T1 Silver Dish (S1) T2 Green Pocket (S2) T3 Fork & Glasses (S3,4) We assume that there is a structure that denotes the context frame, and we denote it as the Knowledge/ Context Vector. It is called vector since we assume that it represents the knowledge projected on a limited number of internal dimensions. The activated A-Schemes are continuously accumulated in a multidimensional and sparse representation of the reality (Immanent Knowledge - K). AWASS 2012 Edinburgh 10th-16th June 14
  • 15. Module I - Some Unification Concepts The dimensionality reduction i.e. The pre-attentive processing RF: The relevant features used to activate the reference Context Frame A-Schemes Detected Context Frame T1 Silver Dish (S1) Example: A Set Table T2 Green Pocket (S2) T3 Fork & Glasses (S3,4) Schemes have an activation pattern, that can be modified at the learning level to "enhance" their range of usability (typical of the recognition heuristics). The extracted factors may be divided into the input factors, and goals. The dimensionality of the input is continuously reduced by a “projection” which drives the new steps of encoding/perception affecting the PA (weighting/selecting the new information), and extracts the Relevant Features (RF) for the next stages of the decisional processes. AWASS 2012 Edinburgh 10th-16th June 15
  • 16. Module I - Some Unification Concepts A-Scheme: The Knowledge Vector Pre-attentive activations determine the Input Context Knowledge factorial scores Activation Vector (I) (K) Scheme S1 Factors Example: (1) (1) (1) (1) (1) I1 W1 , W2 . . . , Wn A1 , . . . , AN K1 I2 K2 I3 Scheme S2 K3 LUCKY STRIKE ... (2) (2) (2) (2) (2) ... W1 , W2 . . . , Wn A1 , . . . , AN In KN Scheme activation Factorial scores activation scores Among the activation factors there is also the available time, which contributes (with cognitive cost Relevance Heuristic (R) and conflicts among schemes) to the stress or anxiety: this factor is at the basis of the choice Integrates the external information (EI) between fast&frugal vs "rational" processing of with the “pre attentive activations” (PA) information in order to “choose” if activate a certain A-scheme. An A-scheme so can be characterized in terms of cognitive The conflicts, failures, required times are also used in salience based on its overlapping with the the evaluation/learning phase to promote/devaluate vector (EI*PA) schemes AWASS 2012 Edinburgh 10th-16th June 16
  • 17. Module I: Overview The schemes in module 1 deal with the input factors, while those in module 2 propose the goal factor (emotionally related) and when accepted by the goal heuristics these factors may conclude the processing of a given piece of information The relevance heuristic deals with conflicts among schemes: for instance more than one scheme may be activated, and the proposed modifications to the context are in conflict (perceptive dissonance). As  schemes in module 1 one may thing that these schemes have an activation pattern that has to match the context, and a general score that depends on past activity (learning), and that they actively modify the context, both the input part and the goal. A possible mechanism of the pattern matching is that the highest the match with the context, the faster is the activation of a scheme. AWASS 2012 Edinburgh 10th-16th June 17
  • 18. Module II: The Conscious knowledge From Cognitive psychology to Probabilistic Reasoning The theoretical structure of the module II has been developed on the basis of the most relevant models of probabilistic reasoning and social cognition theories, and tries to integrate in a general and psychologically coherent framework their crucial features. Moreover very recent neurophysiological evidences suggest the existence of different kind of Heuristics (processes) at this stage. Involved cognitive processes Bottom Up processes - e.g. Analogical Mapping of the information Top Down processes - e.g. Reasoning (Decision Making, Problem Solving) Fundamental features Data oriented processes Analogical representation of the Goal/Target Selection/Evaluation and management of the B-Scheme B-Scheme mental simulation and activation AWASS 2012 Edinburgh 10th-16th June 18
  • 19. Module II: The Conscious knowledge From Cognitive psychology to Probabilistic Reasoning Dynamics of MODULE II: Goal Heuristic uses some “components” of K to create the most probable Goal Scheme (GS) (i.e. representation of the goal). This low dimensional scheme has the form of a B-Scheme and is updated with (and updates too) K. Recognition Heuristic integrates the RF coming from module I with GS in order to activate the most relevant B-Scheme. This could be considered as a continuous and incremental process which is interrupted only by the Solve Heuristic and where a temporary new B- Scheme can be built if required as a linear combination of the previously activated ones (Representativeness, anchoring, availability). Solve Heuristic explicitly explores (frontal activity) the probability of success (distance between GS and activated B-Scheme) and the cognitive costs of the activated/created B- Scheme. With a simple function of the previous two arguments the recognition heuristic is stopped (Fast and Frugal, Less is More) when the ratio among goal closeness and cognitive costs find a local maximum. Alternatively it drives the gathering of new information by the modification (enlargement) of the RF and K. AWASS 2012 Edinburgh 10th-16th June 19
  • 20. Module II - Some Unification Concepts The goal Scheme Goal Factors: Indicates the expected emotional/physical efforts provided by Context Knowledge(K) the goal K1, K2, K3, ..., KN Goal Goal-Schemes (Gk): Factors Factorial (k) (k) (k) (k) (k) (k) (k) activation scores G1 , G2 . . . , GN F1 , . . . , F N E1 , . . . , E N Extracted G(k) Factors Schemes in module 2 perform actions, and to be accepted they propose emotional goals (solution of the problem) that originate from internal, qualitative goals (bring food to the mouth). In general schemes tends to activate other schemes (mainly by modification of the context), but the actual activation is governed by heuristics, given the available time, cognitive cost, etc. AWASS 2012 Edinburgh 10th-16th June 20
  • 21. Module II - Some Unification Concepts THE recognition process Knowledge (K) Goal Goal-Schemes (Gk): Factors K1, K2, K3, ..., KN (k) (k) (k) G1 , G2 . . . , GN (k) (k) F1 , . . . , F N (k) (k) E1 , . . . , E N B-Scheme (Bk): Factorial Answer activation scores (h) (h) (h) (h) (h) B1 , B2 . . . , BN F1 , . . . , F N & Cost (h) B Recognition heuristic (RH): the activation of pattern/modification of context in principle is a sort of dynamical process that may end in fixed point or be trapped into a cycle (indecision), but has a structure of an attractor, ... and it takes time to emerge (due to the action of the recognition heuristics). The first activated schemes are those that have a strong match with the context, and if time or cognitive resources are  limited the goal heuristic may decide that the goal level is enough to stop the process. Therefore, for short times, the decision process is essentially a tree, with quite skewed branches: it is essentially the principle "take the best" (match) of the fast and frugal process. AWASS 2012 Edinburgh 10th-16th June 21
  • 22. Module II - Some Unification Concepts THE solve process Context Knowledge(K) Goal Goal-Schemes (Gk): Factors K1, K2, K3, ..., KN (k) (k) (k) G1 , G2 . . . , GN (k) (k) F1 , . . . , F N (k) (k) E1 , . . . , E N Factorial B-Scheme (Bh): Goal scores (h) (h) (h) (h) (h) Answer B1 , B2 . . . , BN F1 , . . . , FN & Cost Solve Heuristic (SH) explores the probability of success and the cognitive costs of the activated/created B-Scheme. SH stops the Recognition Heuristic (Fast and Frugal, Less is More) when the ratio among goal closeness and cognitive costs find a local maximum. Alternatively it drives the gathering of new information by the modification (enlargement) of the Relevant Factors and Knowledge/Context vector. AWASS 2012 Edinburgh 10th-16th June 22
  • 23. Module III: Learning Inside this framework the Learning can be seen as a reinforcement of schemes by means of comparisons between expected goals and obtained results. In this sense it can be considered analogous to the Hebbian reinforcement assumptions. Nevertheless a fundamental ingredient of learning is the forgetting process, which for instance enables the recognition heuristic and the fluency heuristic to make better inferences. Involved cognitive processes Bottom Up processes - e.g. Hebbian learning (unconscious learning) Top Down processes - e.g. Social Learning and Mental Simulation Fundamental features Updating and management of the associative and analogical maps (A,B-Schemes) Evaluation of the behaviour related outputs Imitation and Mental Simulation (e.g. internal use of the M-II heuristics) Oblivion processes AWASS 2012 Edinburgh 10th-16th June 23
  • 24. Module III: Learning Dynamics of MODULE III: Evaluation Heuristic compares the External Input with the expected Goal Scheme, and assesses the goodness of the answer (emotional activations). Automatic Learning: Active on A and B-Schemes - Hebbian like reinforcement based on frequency of occurrences. Observation/Imitation - (Social Learning) Active on B-Scheme - Activation of the same observed B-schemes and a consequent Hebbian evolution on the bases of the Evaluation Heuristic result (Symbolic Interactionism theory and Attribution theory). Trial and Error- Active on Scheme B - Evaluation heuristic and Hebbian managing of the B- scheme. Mental Simulation - Induction - Active on Scheme B - New associations or acquaintances can be represented as new B-Schemes, which are compared with the existing ones by the module II and then possibly reinforced by the module III (Cognitive dissonance theory). AWASS 2012 Edinburgh 10th-16th June 24
  • 25. Conclusion The human cognitive dynamics is based on relatively simple "fast and frugal" procedures, that cooperate in a complex environment. We denote as "schemes" the active procedure that manage information and perform actions, and by "heuristics" the management of schemes: activation, conflict resolution, tuning, learning. Based on time response and imaging techniques it is possible to suggest a hierarchical structure. We propose a unified, tri-partitioned model: a perceptive module I, an action module II and a learning module III. The main connection among schemes is by means of the context frame: a series of factors and of emotional goals (the latter only affecting schemes in module II). Schemes have an associated score, that measures the efficacy of the procedure, the conflicts with other schemes, the cognitive costs. AWASS 2012 Edinburgh 10th-16th June 25 3
  • 26. Conclusion Schemes in module I are responsible for input processing, extraction of relevant factors (and of focussing on important pieces of information), and activation of module II schemes. The factors contribute to the context frame, which is also the mechanism for activating other schemes through pattern matching. The only heuristic in module I is the Relevance Heuristic, responsible of resolving conflicts among schemes. Schemes in module II perform actions and activate other schemes, through the context frame. These modules have goals (internal, specific ones and emotional, common ones). There are three heuristics in module 2: the Goal Heuristic that manages the goals, the Solve Heuristic that manages the computational cost of schemes, and the Recognition Heuristic that eventually activates schemes based on partial matching. Module III is devoted to learning, either by a simple unconscious Hebbian reinforcement based on the score of modules, or on social learning (imitation) and mental simulation (Evaluation Heuristic). AWASS 2012 Edinburgh 10th-16th June 26 3
  • 27. AWASS 2012 Edinburgh 10th-16th June ... and thanks for the attention!

Notes de l'éditeur

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  3. \n
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  10. The input pattern weight the external information (Activation Score) and its relevance is given by the factorial score obtained weighting the internal knowledge (context). If activated the A-Scheme modifies the Knowledge (K) with the Extracted Factors (F) \nThe goal scheme (GS) is activated according to its Factorial Activation Score (based on K). GS modifies K which can cause it to deactivate. The Goal &amp;#x201C;Emotional&amp;#x201D; Factors are used to choose the appropriate B-Scheme.\nThe B-Scheme is activated depending both to its Factorial Activation Score and to the overlapping between the B-Extracted Factors and the Goal Emotional Factors. Also the cost of the scheme is considered as scheme selecting criterion. \n
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  13. Esempio VALIDO SOLO in laboratorio, SCHEMA come PERCETTRONE nella relat&amp;#xE0; i processi preattentivi distortcono grandemente tutti i tipi di percezione/detezione dell&amp;#x2019;informazione. In altri termini normalmente scatta la relevance heuristic ... questo &amp;#xE8; un esempio per far vedere come inizia il processo.\n
  14. \n
  15. For instance, if the context is &quot;being at lunch&quot;, one may expect to see a given set of tools (fork, knife, etc.), even if they have an unusual shape, and not to see other things. If the scheme confirms this, the context is reinforced and one can activate schemes like &quot;take the fork&quot;. If expected objects are missing or unexpected objects are present, the context is more dubious and other inputs schemes, like &quot;process what is in the background&quot; or &quot;consider what you are earing&quot; are activated. \n
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  20. ... si potrebbe far vedere come spesso i goal della gente siano fantasiosi ed irrealizzabili, pur rimanendo in grado di influenzare il loro comportamento. Quindi i GOAL non sottostanno necessariamente all&amp;#x2019;esame di realt&amp;#xE0; perch&amp;#xE8; possono essere approssimativi ed incompleti. Essi si limitano ad essere solo una &amp;#x201C;lista pi&amp;#xF9; o meno lunga di vincoli&amp;#x201D;\n
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