This document discusses learning objects and how university libraries can use them. It defines learning objects as self-contained, reusable pieces of content that can be used across different contexts and platforms. Learning objects contain metadata tags to help users find them. The document provides examples of static and dynamic learning objects and explains how libraries can use learning objects to reinforce, complement, and supplement classroom instruction. It discusses designing learning objects to engage all learners and be reusable across different technologies and environments.
1. Learning Objects at University Libraries Ali Green, Fellow University Libraries March 31, 2010
2. What is on Tap for this Presentation? Definition of a Learning Object How can we use Learning Objects in practice? Example of Learning Objects
3. What is a Learning Object? Learning Objects are self-contained, reusable, and repurposable. A single object can be used in multiple contexts for multiple purposes; multiple learning objects can be grouped into larger collections of content. Learning Objects also contain metadata. Metadata tagging allows for learning objects to be easily found. www.wisc-online.com
4. Types of Learning Objects Static Used for Simple – Straightforward instruction. Content will change. Dynamic Appeals to several different learning methods and styles. Engage the learner to achieve the knowledge disseminated. Can be changed across platforms.
5. Reinforce, Complement and Supplement the current classroom classes. Designed for Learning Actively Engage All Learners Reusable Mission of the Learning Object Project
6. Reinforce, Complement and Supplement University Libraries teach over 700 library instruction classes and reach over 11,000 students. Learning Objects will help reinforce what is presented in the classroom. Learning Objects can be used after the classroom session is over. “Just in Time” learning.
7. Designed for Learning Sound learning theory and principles of instructional design. Blooms Taxonomy is used.
9. Actively Engage All Learners Appeal to the diverse population at University of New Mexico. Different learning styles Learning Modes Higher Order of Thinking Diversity in age
10. Reusable Makes it possible to use the same instruction across different platforms. Webct Mobile devices Classroom Library Computers
14. UNM Wiki - Learning Objects http://unmullo.wetpaint.com/ Thank You
Notes de l'éditeur
Going to the UserThe use of the learning objects promotes just in time learning for the user. With current technology, students can look at an object when they need to reinforce what they may have learned in class. The technology of the learning object allows it to be accessed from almost anywhere. An example of this is with mobile learning. If it is decided over time that we will use mobile learning software, it would make sense to address the learner now. With mobile learning, it is essential to have small chunks of information be available to the user and formatted for a mobile phone. If a user needs a short refresh of a lesson, it can be brought up on a phone with internet connection