1. “A Qualitative study on Intelligence and video
games among selected individuals in Cebu”
by: Aljoriz M. Dublin, Ed.D.
2. PRESS START TO PLAY
(the introduction)
What is a video
game?
What can this study
do for me?
Why pick video
games?
3. The Researcher's Bias
I want to JUSTIFY to my
wife my expenses on
video games.
I STILL play Pokemon at
my age. I believe
gaming makes me feel
younger.
I am an administrator of
a gaming community
4. The Study
This study seeks to
answer the following
concerns
What are the perceived
effects of gaming to the
informants intelligence?
identify the gaming habit
of the informants.
Determine if there is any
effect of gaming to the lives
5. Methodology
Grounded Theory and IPA
Purposive Sampling Method with six
respondents.
Use of Nintendo game brain age to
determine validity of perceived effects of
gaming
Questionnaire with informants
6. Methodology
Interview was done at
conducive place either at
informant's home or a
coffee shop
In a few cases interview was
done via e-mail and was
later verified through
personal meet ups.
Testing of the perceived
intelligence via Brain Age
9. Results & discussion (1 of 4)
Majority of the informants own at least 2 or
more video game consoles.
Informants age ranged from 20-32
The study showed that playing video
games may slightly affect brain
development, when games are played on a
short burst.
10. Results & Discussions (2 of 4)
Majority of the
respondents
started to play at
3-6 years old.
Most would
practice “binge
gaming” in their
forming years
Some failed in
their classes due
12. Results & Discussion (4 of 4)
They play with friends either online or with a
group
They go through lengths of researching on
playing a game, as evidence by the
statistical data share by one informant on
Pokemon
13. Selected Tracts
On the effects of video games?
“negative? issues causes me to fail some
of my minor subjects in college.
Positive? it became a part of my
profession.”
corrosion of relationships. Like girlfriend,
wives and social life.
15. IMPLICATIONS
The theory explains “binge gaming”.
Parents should be more involved on video
game purchases
Kids are more susceptible in ignoring their
studies instead of gaming.
Gaming as a hobby may decease with
age, as other factors come into play.