SlideShare une entreprise Scribd logo
1  sur  45
1
DOING THINGS THAT DON’T SCALE
Counter intuitive marketing for startups...
2
Who Am I?
Developer, MeteorJS/NodeJS
Founder at Development
Studio Almog Design
Developer / Entrepreneur
Almog Koren
Formerly founder of Scoreoid
(funded startup)
Speak at events & meet-ups
Casual Connect, Mobile Summit, ect..
Active in the community /
Community Evangelist
3
Scoreoid
5,000+ Game Developers
Millions of players
Team of 3 / 5
$175K in Funding
01
02
03
04
Lesson's learned
4
Scoreoid - Customers
$75K in unding
Lesson's learned
5
Scoreoid – Teir 1 Games
$75K in unding
Lesson's learned
Super Hexagon
Featured iOS, Android
and part of the indie bundle
LIGA WorldTap
Official Spanish
Liga de Fútbol game
Color Sheep
Featured Android game
by industry professionals Trinket
Studios
6
Scoreoid – Developers
Lesson's learned
Our client wanted to create a worldwide online leaderboard for their
app. The Scoreoid API was the best solution out there. It was super
easy to implement and seamlessly worked across all of our target
platforms within the Unity framework. Andrew Thompson, emberlab
I’ve been searching for a proper solution for my leaderboards without
the need of servers or a database, Scoreoid was an instant hit and its
no-API approach made it compatible with any platform!
Kenney Indie Game Developer
Scoreoid is great! It has saved me countless hours of coding and
given me the ability to focus more on creating a great game without
having to worry about how I’m going to handle all the “other stuff”
Scoreoid Rocks! Mark Hemingway Indie Game Developer
7
http://paulgraham.com/ds.html
Paul Graham’s Essay
After closing down Scoreoid now having some free time, I enrolled
startup class. Part of the reading was Paul’s Graham’s do things that
don’t scale.
I realized what I did for Scoreoid in the being was exactly this, and it
really works….
8
The Goal For This Talk?
9
Guest Content
Writing guest content not only works but really helps you get your
message across and bring in new users (signups). While it does take a
lot of time and does not bring a big amount of users (don’t expect
double digits signups but single digits) over time
it makes a big difference.
10
Guest Content - Take Aways
• Always follow up on comments
• Always follow up with the website / author
• Send a thank you note to the website / author
• Track everything - Google Analytics is your best friend
11
One on One
It’s manual labor intensive but it works. I would each day look at the
top 20 and lower (you want the mid tier first, as your not yet
recognizable and just starting out) on the Android Play store I would
contact each game developer and send them a personal message, I
would also try to play each game and it 100% personalized. This is the
most important thing.
12
One on One
13
One on One
The message I sent out
14
One on One
I also did this for meet ups, uaergroups and anywhere that had game
developers
15
One on One
If I developer did you use Scoreoid after a one on one message I would
then post about it on our social networks and interview that
developer.
16
One on One - Take Away
• By playing each game or most of the games I was able to give really
feedback and make my email / message personalized
• Making your email / message personalized is the most important
thing
• Don’t send out mass emails and marking emails this does not work,
fact..
• If they use your service make sure to follow up and get their
feedback
17
Community SDK’s
I went to GitHub and other game developer communities looking for
developers that have developed SDK’s and components. They just
asked then to develop some for Scoreoid. It was hard to find
developers for this but after 2 components other developers were
doing this on their own without any contact from us. It grew by itself.
18
Videos, Videos
For each feature release we upload short videos showing what were
working on, don’t expect viral videos or double digit signups but this
works and over time we received an increase in both social media and
signups.
19
Community Partners
On our main website we created a community partners section were
we promoted in our partners in return they listed us and their site and
promoted out services. We were small noting more then a startup but
over time were able to build this into a great tool with partners from
Microsoft to ATT&T increasing signups and our exposure.
20
Doing More
We also did developer interviews, spoke at events and anything we
can think of. We did not look for crazy signup numbers or exposure but
just going other there and doing the small stuff.
• Don’t worry about exposure or how long something might take
• Focus on little steps, doing things that are small
• It’s hard work no way to avoid that so go other there and just do it
• Ads when your starting out and bootstrapping is a waste
21
The Promotion
marketing techniques that use pre-existing social
networking services and other technologies to
produce increases in brand awareness or to
achieve other marketing objectives… Wikipedia
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Video clips, images
Games, email
Incentive based
Trendy based
Viral?
VIRAL = YOUR MARKET REACH
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Market
Segments
Incentive size
Networking potential
Initial impact
Time frame
Viral Reach?
Social Media
Adding a like button isn't going to get you users
Doing social media isn't marketing it’s part of marketing
Sharing and posting is not social media
Remember your network isn't scalable
Goals:
• Increase Scoreoid brand awareness and awareness within
the game developers community.
• Increase social traffic and website traffic.
• Increase referrals and SEO?
• Testing the waters out.
• Can it go viral or pick up traction?
The Promotion
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Outline:
• Gather 6 game designers, sound artists and developers
from the community.
• Provide assets via landing page and “PayWithATweet”.
• Low budget and organic marketing.
The Promotion
8,159
Unique Views
10,000
Visits
1 MILLION
Impressions (Twitter)
Over 5,500
Tweets
Over 6,000
Social Referral
13,831
Page Views
First 24 to 36 Hours
18,231
Unique Views
23,000
Visits
1 MILLION+
Impressions (Twitter)
Over 6,500
Tweets
Over 10,000
Social Referral
39,836
Page Views
Within A Week
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Brand Awareness
Brand Awareness
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Brand Awareness
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Brand Awareness
The Ultimate Gaming Backend-as-a-Service for Game Developers!
Brand Awareness
Follow up after initial spike
Target influencers more
Incentive based is key
Update hash tags constantly
Brand awareness is key
Be more prepared to measure
Direct follow up was missed
Closing and wrapping up
What We Learned
Social engagement
Brand awareness
Segment
WHAT
TO DOSocial research
Find a good incentive
Be genuine
Post, Post, Post
Social mechanics
Use a designer
Your Promotion?
What can you give away or provide that has value?
What does your target market need or would want?
What can I show to my target market that would interest them?
What platforms can I use?
Brainstorm with everyone
THINK OUTSIDE THE BOX
Ideas
Examples
Dropbox Michigan Race
Dropbox share for free space
Examples
Dropbox invite friends for free space
Copy Tweet for extra storage
Examples
Twitter promotion (in 2009) - "Tweet Seats" sold domestic tickets
through its Twitter account for just nine bucks a pop, selling 1,000
tickets in just three minutes. 33,000 followers to its Twitter
account.
Grasshopper, The New Dork - bit.ly/bCFPNJ
Dollar Shave Club - bit.ly/x1RILs
Examples
- More than 1.3 million views since March 2010 (Startup,
USA ).
- 2 million views within the first 48 hours, today 5 million. Used video to raise $1
million USD and gain 12,000 new subscriptions within the first two days of
debut.
Will It Blend? - bit.ly/efO3A
The Blair Witch Project - bit.ly/GWXa
Examples
- 530,000 subscribers and over 220 million views
- budget of just over $500,000, gross almost $250 million at the box office
Focus Point
Rewards Engagement
Good
segmentation
Wrap Up: Focus
Wrap Up: Tools that can help
Almog Design @IsAlmog Almog Design
Website: www.almogdesign.net
Blog: https://medium.com/@IsAlmog
E-Mail: almog@almogdesgign.net
Contact
THANK YOU

Contenu connexe

Tendances (6)

Digital Innovations November'17
Digital Innovations November'17Digital Innovations November'17
Digital Innovations November'17
 
MozCon 2013 Recap - Day One
MozCon 2013 Recap - Day OneMozCon 2013 Recap - Day One
MozCon 2013 Recap - Day One
 
Digital Innovations & Updates - September '19
Digital Innovations & Updates - September '19Digital Innovations & Updates - September '19
Digital Innovations & Updates - September '19
 
Digital Innovations October'17
Digital Innovations October'17Digital Innovations October'17
Digital Innovations October'17
 
7 Ways to Improve Your Social Media Engagement
7 Ways to Improve Your Social Media Engagement7 Ways to Improve Your Social Media Engagement
7 Ways to Improve Your Social Media Engagement
 
Digital Innovations & Updates: June 2018
Digital Innovations & Updates: June 2018Digital Innovations & Updates: June 2018
Digital Innovations & Updates: June 2018
 

Similaire à Doing Things That Don't Scale - Counter intuitive marketing for startups...

Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”
Lviv Startup Club
 
Innervate Digital Marketing Plan
Innervate Digital Marketing PlanInnervate Digital Marketing Plan
Innervate Digital Marketing Plan
Jordan Mason
 
Developer's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone AppsDeveloper's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone Apps
Alan Mendelevich
 

Similaire à Doing Things That Don't Scale - Counter intuitive marketing for startups... (20)

20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games20 Things Successful Game Developers Do Beyond Making Games
20 Things Successful Game Developers Do Beyond Making Games
 
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In SoftwareLuke Hohmann's Software Guru 2009 Keynote: Innovation In Software
Luke Hohmann's Software Guru 2009 Keynote: Innovation In Software
 
Slack Game Thinking Teardown
Slack Game Thinking TeardownSlack Game Thinking Teardown
Slack Game Thinking Teardown
 
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016Setting the right goals for your PR & Marketing / Game Industry Conference 2016
Setting the right goals for your PR & Marketing / Game Industry Conference 2016
 
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...
20 Questions You Should Ask Yourself and Your Team If You Want To Be A Succes...
 
Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”Vlad Micu “20 things succesful game developers do beyond making games”
Vlad Micu “20 things succesful game developers do beyond making games”
 
Innervate Digital Marketing Plan
Innervate Digital Marketing PlanInnervate Digital Marketing Plan
Innervate Digital Marketing Plan
 
InfoSession2022_merged.pdf
InfoSession2022_merged.pdfInfoSession2022_merged.pdf
InfoSession2022_merged.pdf
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
 
Game Thinking UIE 2016 Keynote
Game Thinking UIE 2016 KeynoteGame Thinking UIE 2016 Keynote
Game Thinking UIE 2016 Keynote
 
Ig agile roots-2010
Ig agile roots-2010Ig agile roots-2010
Ig agile roots-2010
 
Developer's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone AppsDeveloper's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone Apps
 
InfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdfInfoSession2022_merged (1).pdf
InfoSession2022_merged (1).pdf
 
How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)How to promote a game without spending a dime (almost)
How to promote a game without spending a dime (almost)
 
Scoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile gamesScoreloop - social discovery of mobile games
Scoreloop - social discovery of mobile games
 
Android game-developers-in-kuwait
Android game-developers-in-kuwaitAndroid game-developers-in-kuwait
Android game-developers-in-kuwait
 
Developer's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone AppsDeveloper's Guide to Marketing and Monetization of Windows Phone Apps
Developer's Guide to Marketing and Monetization of Windows Phone Apps
 
Increasing the chance of a commercial hit
Increasing the chance of a commercial hitIncreasing the chance of a commercial hit
Increasing the chance of a commercial hit
 
Seo in the gaming industry
Seo in the gaming industrySeo in the gaming industry
Seo in the gaming industry
 
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEADWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
DWS15 - Game Summit - Mobile Gaming - Sean Kauppinen - IDEA
 

Plus de Almog Koren

Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!
Almog Koren
 
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Almog Koren
 

Plus de Almog Koren (17)

Pipely Marketing Presentation
Pipely Marketing PresentationPipely Marketing Presentation
Pipely Marketing Presentation
 
Gamification & IoT
Gamification & IoTGamification & IoT
Gamification & IoT
 
Intro To Meteor (Las Vegas Ruby User Group Talk)
Intro To Meteor (Las Vegas Ruby User Group Talk)Intro To Meteor (Las Vegas Ruby User Group Talk)
Intro To Meteor (Las Vegas Ruby User Group Talk)
 
Intro to meteor
Intro to meteorIntro to meteor
Intro to meteor
 
Lessons Learned About MeteorJS
Lessons Learned About MeteorJSLessons Learned About MeteorJS
Lessons Learned About MeteorJS
 
Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!Casual Connect Europe - How To Engage With Your Players!
Casual Connect Europe - How To Engage With Your Players!
 
Google Developer Groups, Why We Choose Angular.js
Google Developer Groups, Why We Choose Angular.jsGoogle Developer Groups, Why We Choose Angular.js
Google Developer Groups, Why We Choose Angular.js
 
Adobe Gaming Conference Israel - The State Of Flash Games In Israel
Adobe Gaming Conference Israel - The State Of Flash Games In IsraelAdobe Gaming Conference Israel - The State Of Flash Games In Israel
Adobe Gaming Conference Israel - The State Of Flash Games In Israel
 
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
Israel Mobile Summit 2012 - Going above and beyond the standards how to engag...
 
Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Sc...
Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Sc...Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Sc...
Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Sc...
 
All About Augmented Reality
All About Augmented RealityAll About Augmented Reality
All About Augmented Reality
 
Social Gaming GameIS User Group Meeting
Social Gaming GameIS User Group MeetingSocial Gaming GameIS User Group Meeting
Social Gaming GameIS User Group Meeting
 
QuickSoft Mobile Tips & Tricks 11-03-10
QuickSoft Mobile Tips & Tricks 11-03-10QuickSoft Mobile Tips & Tricks 11-03-10
QuickSoft Mobile Tips & Tricks 11-03-10
 
Gaming with Open Source Frameworks
Gaming with Open Source FrameworksGaming with Open Source Frameworks
Gaming with Open Source Frameworks
 
GameIS 2010 Developing Wii Games with Flash
GameIS 2010 Developing Wii Games with FlashGameIS 2010 Developing Wii Games with Flash
GameIS 2010 Developing Wii Games with Flash
 
User Group Meeting PaperVision3D
User Group Meeting PaperVision3DUser Group Meeting PaperVision3D
User Group Meeting PaperVision3D
 
Making Money with Adobe AIR
Making Money with Adobe AIRMaking Money with Adobe AIR
Making Money with Adobe AIR
 

Dernier

FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
dollysharma2066
 
Brand experience Dream Center Peoria Presentation.pdf
Brand experience Dream Center Peoria Presentation.pdfBrand experience Dream Center Peoria Presentation.pdf
Brand experience Dream Center Peoria Presentation.pdf
tbatkhuu1
 

Dernier (20)

How to Leverage Behavioral Science Insights for Direct Mail Success
How to Leverage Behavioral Science Insights for Direct Mail SuccessHow to Leverage Behavioral Science Insights for Direct Mail Success
How to Leverage Behavioral Science Insights for Direct Mail Success
 
Generative AI Master Class - Generative AI, Unleash Creative Opportunity - Pe...
Generative AI Master Class - Generative AI, Unleash Creative Opportunity - Pe...Generative AI Master Class - Generative AI, Unleash Creative Opportunity - Pe...
Generative AI Master Class - Generative AI, Unleash Creative Opportunity - Pe...
 
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
Instant Digital Issuance: An Overview With Critical First Touch Best PracticesInstant Digital Issuance: An Overview With Critical First Touch Best Practices
Instant Digital Issuance: An Overview With Critical First Touch Best Practices
 
What is Google Search Console and What is it provide?
What is Google Search Console and What is it provide?What is Google Search Console and What is it provide?
What is Google Search Console and What is it provide?
 
Google 3rd-Party Cookie Deprecation [Update] + 5 Best Strategies
Google 3rd-Party Cookie Deprecation [Update] + 5 Best StrategiesGoogle 3rd-Party Cookie Deprecation [Update] + 5 Best Strategies
Google 3rd-Party Cookie Deprecation [Update] + 5 Best Strategies
 
The Future of Brands on LinkedIn - Alison Kaltman
The Future of Brands on LinkedIn - Alison KaltmanThe Future of Brands on LinkedIn - Alison Kaltman
The Future of Brands on LinkedIn - Alison Kaltman
 
Social media, ppt. Features, characteristics
Social media, ppt. Features, characteristicsSocial media, ppt. Features, characteristics
Social media, ppt. Features, characteristics
 
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
FULL ENJOY Call Girls In Majnu.Ka.Tilla Delhi Contact Us 8377877756
 
Martal Group - B2B Lead Gen Agency - Onboarding Overview
Martal Group - B2B Lead Gen Agency - Onboarding OverviewMartal Group - B2B Lead Gen Agency - Onboarding Overview
Martal Group - B2B Lead Gen Agency - Onboarding Overview
 
Netflix Ads The Game Changer in Video Ads – Who Needs YouTube.pptx (Chester Y...
Netflix Ads The Game Changer in Video Ads – Who Needs YouTube.pptx (Chester Y...Netflix Ads The Game Changer in Video Ads – Who Needs YouTube.pptx (Chester Y...
Netflix Ads The Game Changer in Video Ads – Who Needs YouTube.pptx (Chester Y...
 
How to utilize calculated properties in your HubSpot setups
How to utilize calculated properties in your HubSpot setupsHow to utilize calculated properties in your HubSpot setups
How to utilize calculated properties in your HubSpot setups
 
The+State+of+Careers+In+Retention+Marketing-2.pdf
The+State+of+Careers+In+Retention+Marketing-2.pdfThe+State+of+Careers+In+Retention+Marketing-2.pdf
The+State+of+Careers+In+Retention+Marketing-2.pdf
 
BDSM⚡Call Girls in Sector 144 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 144 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 144 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 144 Noida Escorts >༒8448380779 Escort Service
 
Defining Marketing for the 21st Century,kotler
Defining Marketing for the 21st Century,kotlerDefining Marketing for the 21st Century,kotler
Defining Marketing for the 21st Century,kotler
 
Digital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew RupertDigital Strategy Master Class - Andrew Rupert
Digital Strategy Master Class - Andrew Rupert
 
Brand experience Dream Center Peoria Presentation.pdf
Brand experience Dream Center Peoria Presentation.pdfBrand experience Dream Center Peoria Presentation.pdf
Brand experience Dream Center Peoria Presentation.pdf
 
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
SEO Master Class - Steve Wiideman, Wiideman Consulting GroupSEO Master Class - Steve Wiideman, Wiideman Consulting Group
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
 
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
Five Essential Tools for International SEO - Natalia Witczyk - SearchNorwich 15
 
BDSM⚡Call Girls in Sector 150 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 150 Noida Escorts >༒8448380779 Escort ServiceBDSM⚡Call Girls in Sector 150 Noida Escorts >༒8448380779 Escort Service
BDSM⚡Call Girls in Sector 150 Noida Escorts >༒8448380779 Escort Service
 
Enjoy Night⚡Call Girls Dlf City Phase 4 Gurgaon >༒8448380779 Escort Service
Enjoy Night⚡Call Girls Dlf City Phase 4 Gurgaon >༒8448380779 Escort ServiceEnjoy Night⚡Call Girls Dlf City Phase 4 Gurgaon >༒8448380779 Escort Service
Enjoy Night⚡Call Girls Dlf City Phase 4 Gurgaon >༒8448380779 Escort Service
 

Doing Things That Don't Scale - Counter intuitive marketing for startups...

  • 1. 1 DOING THINGS THAT DON’T SCALE Counter intuitive marketing for startups...
  • 2. 2 Who Am I? Developer, MeteorJS/NodeJS Founder at Development Studio Almog Design Developer / Entrepreneur Almog Koren Formerly founder of Scoreoid (funded startup) Speak at events & meet-ups Casual Connect, Mobile Summit, ect.. Active in the community / Community Evangelist
  • 3. 3 Scoreoid 5,000+ Game Developers Millions of players Team of 3 / 5 $175K in Funding 01 02 03 04 Lesson's learned
  • 4. 4 Scoreoid - Customers $75K in unding Lesson's learned
  • 5. 5 Scoreoid – Teir 1 Games $75K in unding Lesson's learned Super Hexagon Featured iOS, Android and part of the indie bundle LIGA WorldTap Official Spanish Liga de Fútbol game Color Sheep Featured Android game by industry professionals Trinket Studios
  • 6. 6 Scoreoid – Developers Lesson's learned Our client wanted to create a worldwide online leaderboard for their app. The Scoreoid API was the best solution out there. It was super easy to implement and seamlessly worked across all of our target platforms within the Unity framework. Andrew Thompson, emberlab I’ve been searching for a proper solution for my leaderboards without the need of servers or a database, Scoreoid was an instant hit and its no-API approach made it compatible with any platform! Kenney Indie Game Developer Scoreoid is great! It has saved me countless hours of coding and given me the ability to focus more on creating a great game without having to worry about how I’m going to handle all the “other stuff” Scoreoid Rocks! Mark Hemingway Indie Game Developer
  • 7. 7 http://paulgraham.com/ds.html Paul Graham’s Essay After closing down Scoreoid now having some free time, I enrolled startup class. Part of the reading was Paul’s Graham’s do things that don’t scale. I realized what I did for Scoreoid in the being was exactly this, and it really works….
  • 8. 8 The Goal For This Talk?
  • 9. 9 Guest Content Writing guest content not only works but really helps you get your message across and bring in new users (signups). While it does take a lot of time and does not bring a big amount of users (don’t expect double digits signups but single digits) over time it makes a big difference.
  • 10. 10 Guest Content - Take Aways • Always follow up on comments • Always follow up with the website / author • Send a thank you note to the website / author • Track everything - Google Analytics is your best friend
  • 11. 11 One on One It’s manual labor intensive but it works. I would each day look at the top 20 and lower (you want the mid tier first, as your not yet recognizable and just starting out) on the Android Play store I would contact each game developer and send them a personal message, I would also try to play each game and it 100% personalized. This is the most important thing.
  • 13. 13 One on One The message I sent out
  • 14. 14 One on One I also did this for meet ups, uaergroups and anywhere that had game developers
  • 15. 15 One on One If I developer did you use Scoreoid after a one on one message I would then post about it on our social networks and interview that developer.
  • 16. 16 One on One - Take Away • By playing each game or most of the games I was able to give really feedback and make my email / message personalized • Making your email / message personalized is the most important thing • Don’t send out mass emails and marking emails this does not work, fact.. • If they use your service make sure to follow up and get their feedback
  • 17. 17 Community SDK’s I went to GitHub and other game developer communities looking for developers that have developed SDK’s and components. They just asked then to develop some for Scoreoid. It was hard to find developers for this but after 2 components other developers were doing this on their own without any contact from us. It grew by itself.
  • 18. 18 Videos, Videos For each feature release we upload short videos showing what were working on, don’t expect viral videos or double digit signups but this works and over time we received an increase in both social media and signups.
  • 19. 19 Community Partners On our main website we created a community partners section were we promoted in our partners in return they listed us and their site and promoted out services. We were small noting more then a startup but over time were able to build this into a great tool with partners from Microsoft to ATT&T increasing signups and our exposure.
  • 20. 20 Doing More We also did developer interviews, spoke at events and anything we can think of. We did not look for crazy signup numbers or exposure but just going other there and doing the small stuff. • Don’t worry about exposure or how long something might take • Focus on little steps, doing things that are small • It’s hard work no way to avoid that so go other there and just do it • Ads when your starting out and bootstrapping is a waste
  • 22. marketing techniques that use pre-existing social networking services and other technologies to produce increases in brand awareness or to achieve other marketing objectives… Wikipedia The Ultimate Gaming Backend-as-a-Service for Game Developers! Video clips, images Games, email Incentive based Trendy based Viral?
  • 23. VIRAL = YOUR MARKET REACH The Ultimate Gaming Backend-as-a-Service for Game Developers! Market Segments Incentive size Networking potential Initial impact Time frame Viral Reach?
  • 24. Social Media Adding a like button isn't going to get you users Doing social media isn't marketing it’s part of marketing Sharing and posting is not social media Remember your network isn't scalable
  • 25. Goals: • Increase Scoreoid brand awareness and awareness within the game developers community. • Increase social traffic and website traffic. • Increase referrals and SEO? • Testing the waters out. • Can it go viral or pick up traction? The Promotion
  • 26. The Ultimate Gaming Backend-as-a-Service for Game Developers! Outline: • Gather 6 game designers, sound artists and developers from the community. • Provide assets via landing page and “PayWithATweet”. • Low budget and organic marketing. The Promotion
  • 27. 8,159 Unique Views 10,000 Visits 1 MILLION Impressions (Twitter) Over 5,500 Tweets Over 6,000 Social Referral 13,831 Page Views First 24 to 36 Hours
  • 28. 18,231 Unique Views 23,000 Visits 1 MILLION+ Impressions (Twitter) Over 6,500 Tweets Over 10,000 Social Referral 39,836 Page Views Within A Week
  • 29. The Ultimate Gaming Backend-as-a-Service for Game Developers! Brand Awareness
  • 31. The Ultimate Gaming Backend-as-a-Service for Game Developers! Brand Awareness
  • 32. The Ultimate Gaming Backend-as-a-Service for Game Developers! Brand Awareness
  • 33. The Ultimate Gaming Backend-as-a-Service for Game Developers! Brand Awareness
  • 34. Follow up after initial spike Target influencers more Incentive based is key Update hash tags constantly Brand awareness is key Be more prepared to measure Direct follow up was missed Closing and wrapping up What We Learned
  • 35. Social engagement Brand awareness Segment WHAT TO DOSocial research Find a good incentive Be genuine Post, Post, Post Social mechanics Use a designer Your Promotion?
  • 36. What can you give away or provide that has value? What does your target market need or would want? What can I show to my target market that would interest them? What platforms can I use? Brainstorm with everyone THINK OUTSIDE THE BOX Ideas
  • 38. Examples Dropbox invite friends for free space Copy Tweet for extra storage
  • 39. Examples Twitter promotion (in 2009) - "Tweet Seats" sold domestic tickets through its Twitter account for just nine bucks a pop, selling 1,000 tickets in just three minutes. 33,000 followers to its Twitter account.
  • 40. Grasshopper, The New Dork - bit.ly/bCFPNJ Dollar Shave Club - bit.ly/x1RILs Examples - More than 1.3 million views since March 2010 (Startup, USA ). - 2 million views within the first 48 hours, today 5 million. Used video to raise $1 million USD and gain 12,000 new subscriptions within the first two days of debut.
  • 41. Will It Blend? - bit.ly/efO3A The Blair Witch Project - bit.ly/GWXa Examples - 530,000 subscribers and over 220 million views - budget of just over $500,000, gross almost $250 million at the box office
  • 43. Wrap Up: Tools that can help
  • 44. Almog Design @IsAlmog Almog Design Website: www.almogdesign.net Blog: https://medium.com/@IsAlmog E-Mail: almog@almogdesgign.net Contact

Notes de l'éditeur

  1. Adding a like button isn't going to get you users Adding a post to Facebook isn't going to make your app viral Sharing and posting within your network is nice but not saleable Doing social media isn't marketing it’s part of marketing
  2. July 14th / 15th