SlideShare une entreprise Scribd logo
1  sur  48
Télécharger pour lire hors ligne
Design Partnership

Uday Gajendar
Principal Product Designer
Citrix | Santa Clara




SVCC / 10.6.12
“   I"asked"Paul"if"he"would"come"up"with"a"
    few"options,"and"he"said,"‘No,"I"will"solve"
    your"problem"for"you"and"you"will"pay"
    me."You"don’t"have"to"use"the"solution."If"
    you"want"options"go"talk"to"other"people.
                                                   ”
                                      Steve%Jobs
Partnership
Collaboration
Cooperation
 Teamwork
  Empathy
Typical scenario: Sound familiar?
Typical scenario: Sound familiar?
Can7we7get7someone7to
  make7this7pretty?
Today’s Agenda

 Intro
 Identifying,the,need
 Hiring,a,designer
 Core,design,skills
 General,design,process
 Major,deliverables
 Related,issues...
 Last,bit,of,advice
Identifying the need

You need a designer to create products that are usable
& desirable, help achieve user’s tasks & goals, add
polish and quality, ensuring an cohesive fit of features
to user contexts & perceptions.


It’s7more7than7skinning7widgets7or7slicing7icons.7
A7helluva7lot7more!
VS




Designers7aren’t7there7to7make7it7“pretty”.
  They7want7to7create7a7great7product.
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship   trust%the%process
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
we gotta ship
fear • doubt • uncertainty • anxiety • disbelief • angst
Design,skills,,process,,
    collaboration
%“What%I%do%have%are%a%very%particular%set%of%skills;%
skills%I%have%acquired%over%a%very%long%career.%Skills%
that%make%me%a%nightmare%for%people%like%you.”
T ake
                                                    note!
Core design skills
What to look for...

•7Empathy        •7Sketching       •7Communicates7well
•7Imagination    •7Writing         •7Debates7on7the7merits
•7Iterative      •7Wires7/7Comps   •7Values7criticism
•7Holistic       •7Prototyping     •7Adaptable7to7tech
                                   •7Considers7all7sides
Core design skills
What to look for...



     provocateur"•"therapist"•"advocate"•"visualizer
Less unicorn...




                  ...More Swiss army knife
Rise of the hybrids!
Blending skills and backgrounds...
Hiring a Designer
Who do you need? What roles to play?

•7Visual7Designer crafts7the7pixel7details:7type/color/grids/icons
•7UI/Interaction7Designer drives7the7taskOlow,7layout,7behavior
•7Information7Architect organizes7content,7draws7diagrams
•7Prototyper vividly7animates7digital7behavior
•7Researcher observes7users7and7afOirms7usability
•7Writer prepares7the7content7voice,7tone,7diction
Hiring a designer
How do you find the right one?

• The Portfolio vs The Resume
• A Design Interview
• The Design Exercise
• Venues: BayCHI, IxDA, AIGA, IDSA, UPA
Typical backgrounds
• Fine and Liberal Arts
• Graphic / Industrial / Interaction Design
• Human-Computer Interaction (HCI)
• Human Factors / Usability / Cog Psych
• Library Science / Information Studies
• Architecture / Interior Design
BayCHI
IxDA SF
UPA
Behance
Dribbble
Core77 / Coroflot
BoxesAndArrows
Johnny Holland
Design-oriented portfolios
Working with a designer      !
HCI-oriented portfolios
Working with a designer   !
Understand             T ake
                                                        note!

            Evaluate



                                              Verify




       Visualize


                       Assess
                                   Modeling



Design process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation
   Post Ship

          Design
      Design
      
                 

          
            
                        


  1
 2
 3
 4
                                            5


Citrix Product Design Process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation
   Post Ship

          Design
      Design
      
                 

          
            
                        


  1
 2
 3
 4
                                            5


Citrix Product Design Process
Design
Brief


Citrix Product Design Process
Goals & Aspirations                                 Kim
                                                               “Customer sat is
      •  Providing quality service in a
                                                               what matters
         timely manner.                                        most to me.”
      •  Keep work and home life separate



            Frustrations
                                                    Personal
           •  Constantly logging into computer      •  Fairly patient when
              which takes a long time                  dealing with customers
           •  Dealing with printer issues
                                                    •  Does not try to fix
                                                       computer problems,
                                                       quicker to have family
            Workstyle
           •  Works an 8 hour shift in the office
                                                       friend resolve it
           •  Usually does not travel               •  People are more important
                                                       to her than machines




Citrix Product Design Process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation
   Post Ship

          Design
      Design
      
                 

          
            
                        


  1
 2
 3
 4
                                            5


Citrix Product Design Process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation
   Post Ship

          Design
      Design
      
                 

          
            
                        


  1
 2
 3
 4
                                            5


Citrix Product Design Process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation/Close Down
   Post Ship

          Design
      Design
      
                            

          
            
                        


  1
 2
 3
 4
                                                       5


Citrix Product Design Process
Product Design Process

Discovery
 Conceptual   Detailed "   Implementation/Close Down
   Post Ship

          Design
      Design
      
                            

          
            
                        


  1
 2
 3
 4
                                                       5


Citrix Product Design Process
Main design deliverables                                    ke
                                                        Ta
                                                           ote!
Design Brief statement7of7the7problem,7scope,7goals,7criteria
                                                          n
Personas archetype7proOiles7of7primary7users
Scenarios contextual7stories7of7usage
Task Flows diagrams7of7tasks,7branches,7and7paths
Architecture overview7map7of7content7&7actions
Wireframes schematic7structural7drawings7of7UI7layout
Comps hiROidelity7visual7renderings7of7UI
Prototypes behavioral7renderings7of7the7UI
Specs detailed7recipe7for7construction7of7approved7design
Teamwork/collaboration
It"takes"mutual"respect"and"trust."Value"each"other’s"
expertise"and"professional"judgment."Designers"are"fair"
to"challenge"the"tech"constraints,"and"Devs"are"fair"to"
challenge"the"design"rationale.


Designers7aren’t7there7to7make7it7“pretty”.
They7want7to7create7a7great7product.
T ake
                        note!




Design collaboration
Design collaboration
Rapid prototyping = essential
from XenClient Tech Preview, May 2010


Hi-res prototype = the spec!
Important to remember...


There is no perfect design. Everything is subject to
compromise, trade-offs, constraints, etc.


Good design takes time. Just like good code, there’s
iteration and reflection and shouldn’t be rushed.
Strong but fair points

• ASAP is not a schedule. It’s a freakout.
• No doc’d requirements or functional specs? No design!
• Need a DACI model with clear roles defined.
• Designers don’t have to react to every opinion.
• PMs (and devs) are not art directors. Period.
• Want user feedback? Great! Just fit it in the schedule.
• Email is not the record. Get a trackable online place.
• Sketches and wires are not the spec.
• Design is a full-body commitment. Get ready!
Why,should,you,care,about,
        all,this?
Creating UX value for everyone
Brands
                          Products
                          Services
                          Platforms
                          Systems


“Improving%the%human%condition.”
soul



beauty


   “I%want%to%put%a%ding%in%the%universe.”

                                  integrity
Last bit of advice
Tradeoffs are essential to a working relationship. All about
managing expectations, assumptions, and dependencies.
The designer is your ally in delivering a great product.
Partnership
Collaboration
Cooperation
 Teamwork
  Empathy
Contact info

Uday,Gajendar

email udanium@gmail.com
twitter, @udanium


web www.udanium.com
blog www.ghostinthepixel.com
linkedin www.linkedin.com/in/udanium

Contenu connexe

Tendances

UX and Business Analysts - Stop the Madness
UX and Business Analysts - Stop the MadnessUX and Business Analysts - Stop the Madness
UX and Business Analysts - Stop the MadnessAndrew Hinton
 
User Experience Prototyping
User Experience PrototypingUser Experience Prototyping
User Experience PrototypingAlan Ho
 
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elatta
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elattaReal World Effective/Agile Requirements - IBM Innovate 2010 -sally elatta
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elattaSally Elatta
 
How to Overhaul Your Design Without Upsetting Your Users
How to Overhaul Your Design Without Upsetting Your Users How to Overhaul Your Design Without Upsetting Your Users
How to Overhaul Your Design Without Upsetting Your Users Mary Piontkowski
 
Top Ways Agile Adoption Fails, How to Avoid Them!
Top Ways Agile Adoption Fails, How to Avoid Them!Top Ways Agile Adoption Fails, How to Avoid Them!
Top Ways Agile Adoption Fails, How to Avoid Them!Sally Elatta
 
Presentation skills CPC
Presentation skills  CPCPresentation skills  CPC
Presentation skills CPCGeeta Arora
 
Agile2012 uxd design mapping
Agile2012 uxd design mappingAgile2012 uxd design mapping
Agile2012 uxd design mappingdrewz lin
 
The Essential Product Owner - Partnering with the team
The Essential Product Owner - Partnering with the teamThe Essential Product Owner - Partnering with the team
The Essential Product Owner - Partnering with the teamCprime
 
Social Sign-In 101
Social Sign-In 101Social Sign-In 101
Social Sign-In 101KeyLimeTie
 
Lecture slides from GS-IA Week 7: Agile and UX
Lecture slides from GS-IA Week 7: Agile and UXLecture slides from GS-IA Week 7: Agile and UX
Lecture slides from GS-IA Week 7: Agile and UXDave Burke
 
Pirate Capital Product Overview
Pirate Capital Product OverviewPirate Capital Product Overview
Pirate Capital Product OverviewPaul Brisson
 
Empowering teams to full potential
Empowering teams to full potentialEmpowering teams to full potential
Empowering teams to full potentialTroy Bitter
 
IBSECAD case study
IBSECAD case studyIBSECAD case study
IBSECAD case studySteljes
 
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)Peter Boersma
 
Orca creation company presentation
Orca creation company presentationOrca creation company presentation
Orca creation company presentationorcacretion
 

Tendances (20)

UX and Business Analysts - Stop the Madness
UX and Business Analysts - Stop the MadnessUX and Business Analysts - Stop the Madness
UX and Business Analysts - Stop the Madness
 
User Experience Prototyping
User Experience PrototypingUser Experience Prototyping
User Experience Prototyping
 
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elatta
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elattaReal World Effective/Agile Requirements - IBM Innovate 2010 -sally elatta
Real World Effective/Agile Requirements - IBM Innovate 2010 -sally elatta
 
Agile For Marketers
Agile For MarketersAgile For Marketers
Agile For Marketers
 
How to Overhaul Your Design Without Upsetting Your Users
How to Overhaul Your Design Without Upsetting Your Users How to Overhaul Your Design Without Upsetting Your Users
How to Overhaul Your Design Without Upsetting Your Users
 
Top Ways Agile Adoption Fails, How to Avoid Them!
Top Ways Agile Adoption Fails, How to Avoid Them!Top Ways Agile Adoption Fails, How to Avoid Them!
Top Ways Agile Adoption Fails, How to Avoid Them!
 
Presentation skills CPC
Presentation skills  CPCPresentation skills  CPC
Presentation skills CPC
 
UX Week 2012
UX Week 2012UX Week 2012
UX Week 2012
 
Agile2012 uxd design mapping
Agile2012 uxd design mappingAgile2012 uxd design mapping
Agile2012 uxd design mapping
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
Product Development Brochure
Product Development BrochureProduct Development Brochure
Product Development Brochure
 
The Essential Product Owner - Partnering with the team
The Essential Product Owner - Partnering with the teamThe Essential Product Owner - Partnering with the team
The Essential Product Owner - Partnering with the team
 
Social Sign-In 101
Social Sign-In 101Social Sign-In 101
Social Sign-In 101
 
BIM for Conceptual Estimating
BIM for Conceptual EstimatingBIM for Conceptual Estimating
BIM for Conceptual Estimating
 
Lecture slides from GS-IA Week 7: Agile and UX
Lecture slides from GS-IA Week 7: Agile and UXLecture slides from GS-IA Week 7: Agile and UX
Lecture slides from GS-IA Week 7: Agile and UX
 
Pirate Capital Product Overview
Pirate Capital Product OverviewPirate Capital Product Overview
Pirate Capital Product Overview
 
Empowering teams to full potential
Empowering teams to full potentialEmpowering teams to full potential
Empowering teams to full potential
 
IBSECAD case study
IBSECAD case studyIBSECAD case study
IBSECAD case study
 
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)
From Konami Code to Peter Principle - Leadership Responsibilities (EuroIA 2020)
 
Orca creation company presentation
Orca creation company presentationOrca creation company presentation
Orca creation company presentation
 

En vedette

Презентация TVI Express
Презентация TVI ExpressПрезентация TVI Express
Презентация TVI ExpressTVIRICH
 
Maduf02 New Media Legal Implications Katrien Lefever
Maduf02 New Media Legal Implications   Katrien LefeverMaduf02 New Media Legal Implications   Katrien Lefever
Maduf02 New Media Legal Implications Katrien Lefeverimec.archive
 
Music Magazine Planning
Music Magazine PlanningMusic Magazine Planning
Music Magazine Planninglyricalbeatt
 
Crsm 4 2009 Peter Anker Rspg Towards An Eu Policy For Cognitive Radio
Crsm 4 2009   Peter Anker Rspg   Towards An Eu Policy For Cognitive RadioCrsm 4 2009   Peter Anker Rspg   Towards An Eu Policy For Cognitive Radio
Crsm 4 2009 Peter Anker Rspg Towards An Eu Policy For Cognitive Radioimec.archive
 
5 deus leaflet wp4-deel2
5 deus leaflet wp4-deel25 deus leaflet wp4-deel2
5 deus leaflet wp4-deel2imec.archive
 
Ecrea3c Deligianni Elsa Paper
Ecrea3c Deligianni Elsa PaperEcrea3c Deligianni Elsa Paper
Ecrea3c Deligianni Elsa Paperimec.archive
 
Brokerage2006 ontsluiting van multimediale archieven conclusion
Brokerage2006 ontsluiting van multimediale archieven conclusionBrokerage2006 ontsluiting van multimediale archieven conclusion
Brokerage2006 ontsluiting van multimediale archieven conclusionimec.archive
 
Crsm 6 2009 Filip Louagie The Flemish Cognitive Radio Research Cluster
Crsm 6 2009   Filip Louagie   The Flemish Cognitive Radio Research ClusterCrsm 6 2009   Filip Louagie   The Flemish Cognitive Radio Research Cluster
Crsm 6 2009 Filip Louagie The Flemish Cognitive Radio Research Clusterimec.archive
 
Grid07 7 Gagliardi
Grid07 7 GagliardiGrid07 7 Gagliardi
Grid07 7 Gagliardiimec.archive
 
Brokerage 2007 presentation wireless
Brokerage 2007 presentation wirelessBrokerage 2007 presentation wireless
Brokerage 2007 presentation wirelessimec.archive
 
Ipr08 3 Vertrouwelijkheid Wie Ligt Er Wakker Van Hans Bracquene
Ipr08 3 Vertrouwelijkheid   Wie Ligt Er Wakker Van   Hans BracqueneIpr08 3 Vertrouwelijkheid   Wie Ligt Er Wakker Van   Hans Bracquene
Ipr08 3 Vertrouwelijkheid Wie Ligt Er Wakker Van Hans Bracqueneimec.archive
 
Stadsentree voor Arnhem - Het Lab 2010
Stadsentree voor Arnhem - Het Lab 2010Stadsentree voor Arnhem - Het Lab 2010
Stadsentree voor Arnhem - Het Lab 2010hetlab
 
iLab.o case study - Mediatuin
iLab.o case study - MediatuiniLab.o case study - Mediatuin
iLab.o case study - Mediatuinimec.archive
 
Brokerage2006 jan callewaert option - the innovation game
Brokerage2006 jan callewaert  option - the innovation gameBrokerage2006 jan callewaert  option - the innovation game
Brokerage2006 jan callewaert option - the innovation gameimec.archive
 
I Minds2009 Baekeland Carine Lucas
I Minds2009 Baekeland   Carine LucasI Minds2009 Baekeland   Carine Lucas
I Minds2009 Baekeland Carine Lucasimec.archive
 
Friday Food 12-07 'Secundary use of persoanl data'
Friday Food 12-07 'Secundary use of persoanl data'Friday Food 12-07 'Secundary use of persoanl data'
Friday Food 12-07 'Secundary use of persoanl data'imec.archive
 
T map 로그에서 발생한 Java Locale 문제들
T map 로그에서 발생한 Java Locale 문제들T map 로그에서 발생한 Java Locale 문제들
T map 로그에서 발생한 Java Locale 문제들Chanil Park
 
Benoit latré isbo ng wi nets - avoiding interference
Benoit latré   isbo ng wi nets - avoiding interferenceBenoit latré   isbo ng wi nets - avoiding interference
Benoit latré isbo ng wi nets - avoiding interferenceimec.archive
 
CTK Data Collection, Reporting and Data Analysis
CTK Data Collection, Reporting and Data AnalysisCTK Data Collection, Reporting and Data Analysis
CTK Data Collection, Reporting and Data AnalysisCommunity TechKnowledge
 
200081003 Friday Food@IBBT
200081003 Friday Food@IBBT200081003 Friday Food@IBBT
200081003 Friday Food@IBBTimec.archive
 

En vedette (20)

Презентация TVI Express
Презентация TVI ExpressПрезентация TVI Express
Презентация TVI Express
 
Maduf02 New Media Legal Implications Katrien Lefever
Maduf02 New Media Legal Implications   Katrien LefeverMaduf02 New Media Legal Implications   Katrien Lefever
Maduf02 New Media Legal Implications Katrien Lefever
 
Music Magazine Planning
Music Magazine PlanningMusic Magazine Planning
Music Magazine Planning
 
Crsm 4 2009 Peter Anker Rspg Towards An Eu Policy For Cognitive Radio
Crsm 4 2009   Peter Anker Rspg   Towards An Eu Policy For Cognitive RadioCrsm 4 2009   Peter Anker Rspg   Towards An Eu Policy For Cognitive Radio
Crsm 4 2009 Peter Anker Rspg Towards An Eu Policy For Cognitive Radio
 
5 deus leaflet wp4-deel2
5 deus leaflet wp4-deel25 deus leaflet wp4-deel2
5 deus leaflet wp4-deel2
 
Ecrea3c Deligianni Elsa Paper
Ecrea3c Deligianni Elsa PaperEcrea3c Deligianni Elsa Paper
Ecrea3c Deligianni Elsa Paper
 
Brokerage2006 ontsluiting van multimediale archieven conclusion
Brokerage2006 ontsluiting van multimediale archieven conclusionBrokerage2006 ontsluiting van multimediale archieven conclusion
Brokerage2006 ontsluiting van multimediale archieven conclusion
 
Crsm 6 2009 Filip Louagie The Flemish Cognitive Radio Research Cluster
Crsm 6 2009   Filip Louagie   The Flemish Cognitive Radio Research ClusterCrsm 6 2009   Filip Louagie   The Flemish Cognitive Radio Research Cluster
Crsm 6 2009 Filip Louagie The Flemish Cognitive Radio Research Cluster
 
Grid07 7 Gagliardi
Grid07 7 GagliardiGrid07 7 Gagliardi
Grid07 7 Gagliardi
 
Brokerage 2007 presentation wireless
Brokerage 2007 presentation wirelessBrokerage 2007 presentation wireless
Brokerage 2007 presentation wireless
 
Ipr08 3 Vertrouwelijkheid Wie Ligt Er Wakker Van Hans Bracquene
Ipr08 3 Vertrouwelijkheid   Wie Ligt Er Wakker Van   Hans BracqueneIpr08 3 Vertrouwelijkheid   Wie Ligt Er Wakker Van   Hans Bracquene
Ipr08 3 Vertrouwelijkheid Wie Ligt Er Wakker Van Hans Bracquene
 
Stadsentree voor Arnhem - Het Lab 2010
Stadsentree voor Arnhem - Het Lab 2010Stadsentree voor Arnhem - Het Lab 2010
Stadsentree voor Arnhem - Het Lab 2010
 
iLab.o case study - Mediatuin
iLab.o case study - MediatuiniLab.o case study - Mediatuin
iLab.o case study - Mediatuin
 
Brokerage2006 jan callewaert option - the innovation game
Brokerage2006 jan callewaert  option - the innovation gameBrokerage2006 jan callewaert  option - the innovation game
Brokerage2006 jan callewaert option - the innovation game
 
I Minds2009 Baekeland Carine Lucas
I Minds2009 Baekeland   Carine LucasI Minds2009 Baekeland   Carine Lucas
I Minds2009 Baekeland Carine Lucas
 
Friday Food 12-07 'Secundary use of persoanl data'
Friday Food 12-07 'Secundary use of persoanl data'Friday Food 12-07 'Secundary use of persoanl data'
Friday Food 12-07 'Secundary use of persoanl data'
 
T map 로그에서 발생한 Java Locale 문제들
T map 로그에서 발생한 Java Locale 문제들T map 로그에서 발생한 Java Locale 문제들
T map 로그에서 발생한 Java Locale 문제들
 
Benoit latré isbo ng wi nets - avoiding interference
Benoit latré   isbo ng wi nets - avoiding interferenceBenoit latré   isbo ng wi nets - avoiding interference
Benoit latré isbo ng wi nets - avoiding interference
 
CTK Data Collection, Reporting and Data Analysis
CTK Data Collection, Reporting and Data AnalysisCTK Data Collection, Reporting and Data Analysis
CTK Data Collection, Reporting and Data Analysis
 
200081003 Friday Food@IBBT
200081003 Friday Food@IBBT200081003 Friday Food@IBBT
200081003 Friday Food@IBBT
 

Similaire à Svcc12 designparternship

6 Digital Myths Debunked: What it really takes to create a dynamic web presence
6 Digital Myths Debunked: What it really takes to create a dynamic web presence6 Digital Myths Debunked: What it really takes to create a dynamic web presence
6 Digital Myths Debunked: What it really takes to create a dynamic web presencePark Howell
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&processSheSaysCREATIVE
 
Design in Practice (V1)
Design in Practice (V1)Design in Practice (V1)
Design in Practice (V1)Kmanthei
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Michele Ide-Smith
 
Rapid Product Design in the Wild
Rapid Product Design in the WildRapid Product Design in the Wild
Rapid Product Design in the WildMichele Ide-Smith
 
UX, Agile and product management
UX, Agile and product managementUX, Agile and product management
UX, Agile and product managementPhil Barrett
 
Production process presentation - drupalcamp Toronto 2010
Production process presentation - drupalcamp Toronto 2010Production process presentation - drupalcamp Toronto 2010
Production process presentation - drupalcamp Toronto 2010Aidan Foster
 
Are Agile Projects Doomed to Half-Baked Design?
Are Agile Projects Doomed to Half-Baked Design?Are Agile Projects Doomed to Half-Baked Design?
Are Agile Projects Doomed to Half-Baked Design?theinfonaut
 
Twenty Startups A Year Without Going Crazy
Twenty Startups A Year Without Going CrazyTwenty Startups A Year Without Going Crazy
Twenty Startups A Year Without Going CrazyCiklum Ukraine
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
 
Agile Design in Practice
Agile Design in PracticeAgile Design in Practice
Agile Design in PracticeKmanthei
 
Usability & Interface Design for HiTech Products
Usability & Interface Design for HiTech ProductsUsability & Interface Design for HiTech Products
Usability & Interface Design for HiTech ProductsPinkesh Shah
 
Agile Project Management at The Washington Post
Agile Project Management at The Washington PostAgile Project Management at The Washington Post
Agile Project Management at The Washington PostDave Burke
 
Tablet and Slate Development with Silverlight
Tablet and Slate Development with SilverlightTablet and Slate Development with Silverlight
Tablet and Slate Development with SilverlightJeremy Likness
 
24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, UglyJoshua Randall
 
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...IngridBuenaventura
 

Similaire à Svcc12 designparternship (20)

Windows 8 design 101
Windows 8 design 101Windows 8 design 101
Windows 8 design 101
 
Design Awareness
Design AwarenessDesign Awareness
Design Awareness
 
6 Digital Myths Debunked: What it really takes to create a dynamic web presence
6 Digital Myths Debunked: What it really takes to create a dynamic web presence6 Digital Myths Debunked: What it really takes to create a dynamic web presence
6 Digital Myths Debunked: What it really takes to create a dynamic web presence
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process
 
Design in Practice (V1)
Design in Practice (V1)Design in Practice (V1)
Design in Practice (V1)
 
Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013Rapid Product Design in the Wild, Agile 2013
Rapid Product Design in the Wild, Agile 2013
 
Rapid Product Design in the Wild
Rapid Product Design in the WildRapid Product Design in the Wild
Rapid Product Design in the Wild
 
UX, Agile and product management
UX, Agile and product managementUX, Agile and product management
UX, Agile and product management
 
Agile Ucd
Agile UcdAgile Ucd
Agile Ucd
 
Production process presentation - drupalcamp Toronto 2010
Production process presentation - drupalcamp Toronto 2010Production process presentation - drupalcamp Toronto 2010
Production process presentation - drupalcamp Toronto 2010
 
Are Agile Projects Doomed to Half-Baked Design?
Are Agile Projects Doomed to Half-Baked Design?Are Agile Projects Doomed to Half-Baked Design?
Are Agile Projects Doomed to Half-Baked Design?
 
Twenty Startups A Year Without Going Crazy
Twenty Startups A Year Without Going CrazyTwenty Startups A Year Without Going Crazy
Twenty Startups A Year Without Going Crazy
 
User Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the UglyUser Experience Design + Agile: The Good, The Bad, and the Ugly
User Experience Design + Agile: The Good, The Bad, and the Ugly
 
Agile Design in Practice
Agile Design in PracticeAgile Design in Practice
Agile Design in Practice
 
Usability & Interface Design for HiTech Products
Usability & Interface Design for HiTech ProductsUsability & Interface Design for HiTech Products
Usability & Interface Design for HiTech Products
 
Agile Project Management at The Washington Post
Agile Project Management at The Washington PostAgile Project Management at The Washington Post
Agile Project Management at The Washington Post
 
Tablet and Slate Development with Silverlight
Tablet and Slate Development with SilverlightTablet and Slate Development with Silverlight
Tablet and Slate Development with Silverlight
 
24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly24 Hours of UX - Agile + UX: Good, Bad, Ugly
24 Hours of UX - Agile + UX: Good, Bad, Ugly
 
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...
By Thoughtworks | Reviving the art of software design with Andy Marks and Pam...
 
Large Scale Software Project
Large Scale Software ProjectLarge Scale Software Project
Large Scale Software Project
 

Svcc12 designparternship