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Tapping Into The Trends
- 1. what’s on the
horizon?
Tapping nto The Trends
Presented by: Andy McKiel
- 2. what’s on the
horizon?
Tapping nto The Trends
Presented by: Andy McKiel
- 27. Mobile Devices
- one year or less -
- everywhere
- do anything
- content creation
- 28. Mobile Devices
- one year or less -
- everywhere
- do anything
- content creation
- always connected
- 29. Mobile Devices
- one year or less -
- everywhere
- do anything
- content creation
- always connected
- device of choice
- 30. Mobile Devices
- one year or less -
- everywhere
- do anything
- content creation
- always connected
- device of choice
- 34. Augmented Reality
- two to three years -
- layers of information
- visual metaphors
- 35. Augmented Reality
- two to three years -
- layers of information
- visual metaphors
- spatial positioning
- 36. Augmented Reality
- two to three years -
- layers of information
- visual metaphors
- spatial positioning
- QR codes
- 37. Augmented Reality
- two to three years -
- layers of information
- visual metaphors
- spatial positioning
- QR codes
- 42. Game-based Learning
- two to three years -
- motivate & engage
- suitable challenges
- instant feedback
- 43. Game-based Learning
- two to three years -
- motivate & engage
- suitable challenges
- instant feedback
- problem solving
- 44. Game-based Learning
- two to three years -
- motivate & engage
- suitable challenges
- instant feedback
- problem solving
- creating & sharing
- 45. Game-based Learning
- two to three years -
- motivate & engage
- suitable challenges
- instant feedback
- problem solving
- creating & sharing
- 49. Gesture Computing
- four to five years -
- evolution of the IWB
- multi-touch surfaces
- 50. Gesture Computing
- four to five years -
- evolution of the IWB
- multi-touch surfaces
- iTouch & iPad
- 51. Gesture Computing
- four to five years -
- evolution of the IWB
- multi-touch surfaces
- iTouch & iPad
- Wii & Kinect
- 52. Gesture Computing
- four to five years -
- evolution of the IWB
- multi-touch surfaces
- iTouch & iPad
- Wii & Kinect
- 57. Learning Analytics
- four to five years -
- collecting & using data
- inform instruction
- 58. Learning Analytics
- four to five years -
- collecting & using data
- inform instruction
- micro to macro
- 59. Learning Analytics
- four to five years -
- collecting & using data
- inform instruction
- micro to macro
- identify next steps
- 60. Learning Analytics
- four to five years -
- collecting & using data
- inform instruction
- micro to macro
- identify next steps
- 63. Photo Attribution- in order of appearance -
Image: 'Road to Nowhere, Australia’ - http://www.flickr.com/photos/44028103@N07/4684578915
Image: 'Perfect Handle Counterfeit Hammer' - http://www.flickr.com/photos/12926199@N08/4703022414
Image: 'Too Connected' - http://www.flickr.com/photos/16143699@N00/4504828599
Image: 'Jugando Kinect' - http://www.flickr.com/photos/8063328@N06/5230788766
Image: 'SLPro! Traffic Bubble Graph' - http://www.flickr.com/photos/29689495@N00/4383317910
Image: 'Tapping a Pencil' - http://www.flickr.com/photos/10393601@N08/2987926396
- find out more -
http://www.nmc.org/horizon
- contact me -
andy@mckiel.ca