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AlphaLabs
                 presents its Simulations




AlphaLabs 2009
EIS Simulation




AlphaLabs 2009
An efficient solution for mastering
             the process of change management

                 1. What is it?
                 1. What is it?

                 2. To Whom ?
                 2. To Whom ?

                 3. How ?
                 3. How ?

                 4. Our References
                 4. Our References



AlphaLabs 2009
A new learning method to conduct change



                 1. What is it?
                 1. What is it?

    The EIS Simulation is a multimedia learning software which allows
    participants to simulate important changes within an organization while
    facing various forms of resistance.




AlphaLabs 2009
A tool adapted to different kinds of
             organizations and situations

                 2. To Whom ?
                 2. To Whom ?

  The EIS Simulation applies to:

  •SMEs and large corporations.
  •Private and public organizations.
  •Universities, Business Schools and Corporate Universities.

  The EIS Simulation enables participants to experience the
  change process by stimulating productive group discussions on
  the subject of change and innovation management within a
  risk-free environment.


AlphaLabs 2009
Participants of the EIS Simulation are confronted
        with a real situation of change management and
                       with all its difficulties




                 3. How ?
                 3. How ?

       The simulation devises a situation where a group of
       consultants and/or managers (i.e. the change agents) are
       appointed to convince the reluctant management board of an
       outstanding performing subsidiary to adopt the parent
       company’s Executive Information System (EIS).

       A simulation-based workshop can be rolled out within a
       timeframe of a half-day and a full day (including briefing,
       simulation running and de-briefing) with teams of 3-6
       members each.
AlphaLabs 2009
The essential tool for change management

                 4. Our References
                 4. Our References

More than 240 professionals (Managers, professors, and trainers) deploy the EIS
   Simulation world-wide. In 2009, more than 12 400 persons were trained.

Our references : FERRARI, FIAT, PFIZER, BTS, IBM, EXPER, GESTCHANGE, ALCATEL-LUCENT,
    SONALP, ALSTOM, MANDIRI, BBVA, CEMEX, DELOITTE, CLIFFORD
    CHANCE,CORECONSULTING,BRAKA, DHL, SWEDISH TRADE COUNICIL, DANFOSS, IKEA, CREDIT
    AGRICOLE, BMW, ABB, ABN AMRO, BELCAGOM, DELOITTE, CREDIT SUISSE, FORD,
    FINMECCANICA, L’OREAL, ROCHE, WORLD BANK…

    Aarhus School of Business, AGSM, ALBA, Albert School of Business, Audencia, Boston University,
    INSEAD, CEDEP, China Europe International Business, Columbia Business School, Crandfield
    University, Darden Business School,Duke Coporate Education, ESADE, ESCP-EAP, FH Flensburg, FH
    Ingolstadt, HEC Montréal, IAE Aix-en-provence, IAE Paris, India School of Business, Irish
    Management Institute,Kellogg School of Management, Lake Forest, National Defence Universitty,
    NY University, Texas University…


AlphaLabs 2009
OUR REFERENCES
                 OUR REFERENCES




AlphaLabs 2009
OUR REFERENCES
                 OUR REFERENCES




AlphaLabs 2009
Understanding the dynamics of
             Diffusion, Change & Resistance

Your Challenge
Your Challenge




 Change                                           Change
Strategists                                      Recipients
                 Change Implementation Process




AlphaLabs 2009
Change and Innovation
The Challenges of Change


                                                                  LEARNING




                 GAME           EIS
                             Simulation




                                  Albert A. ANGEHRN
                                  Professor of Information Technology and Entrepreneurship
                                  Alcatel Chair of Net Economy & e-Management
AlphaLabs 2009                    Director, Centre for Advanced Learning Technologies (CALT)
                                  INSEAD, The European Institute of Business Administration
French EIS Simulation : The Challenges of Change




AlphaLabs 2009
Your Mission during the Simulation




AlphaLabs 2009
The Organisational
                       Chart




AlphaLabs 2009
Some Screenshots
                        The Score sheet
                                           Networks




                            The Personal
                            Profiles




                   The Control Panel
AlphaLabs 2009
AlphaLabs - 2009
Let’s play !!




AlphaLabs 2009
                                 AlphaLabs - 2009
LingHe Simulation




AlphaLabs 2009
AlphaLabs - 2009
LingHe Simulation

                     What is LingHe?

                     LingHe is an adaptation of the EIS
                     Simulation where the characters, their
                     behaviours and all related dynamics
                     (networks, cultural factors, etc.) simulate a
                     realistic Chinese context.



                     What does a LingHe workshop aims to
                     achieve?

                     The LingHe Simulation provides a rich,
                     interactive learning experience, intended
                     to help individuals understand how change
                     and transformation take place in Chinese
AlphaLabs 2009       organizations.
AlphaLabs - 2009
The LingHe
          Simulation




AlphaLabs 2009

AlphaLabs - 2009
GulfCom Simulation




AlphaLabs 2009

AlphaLabs - 2009
GulfCom Simulation
  GulfCom has been conceived to explore the specific challenges of leading change in
     Middle Eastern organisations and to address the local specific training needs.

What's the game scenario?
Imagine yourself at GulfCom.
GulfCom is a Middle East telecommunications company with a majority shareholder named Al Saqr
Investments.

Your mission:
Al Saqr group that has sent you to GulfCom to convince the 24 members of its Management Board to effectively
implement locally the group-wide Performance Management System (PMS)
As you enter the GulfCom simulation, you'll see that the new PMS has already been firmly set in place throughout the
entire Al Saqr group, with the only exception of GulfCom; you'll also see that GulfCom has tended to finding convenient
ways or "nice excuses" to avoid / put off the adoption of the group-wide PMS so far, because of their outstanding
contribution to the overall success of the GulfCom operations.




                                                                 In what specific context will GulfCom be
                                                                 used?
                                                                 The GulfCom Simulation will be the key
                                                                 component of 1-day learning experience
                                                                 workshops designed for facilitated groups of
                                                                 managers and decision makers who are
                                                                 interested in extending their understanding of
 AlphaLabs 2009
                                                                 the dynamics of change and transformation in
                                                                 Middle East contexts.
Eagle Racing Simulation




AlphaLabs 2009
Eagle Racing
Simulation




                  EagleRacing is a video-based
                  collaborative decision-making
 AlphaLabs 2009   simulation.
Eagle Racing Simulation
  What management challenges does
    EagleRacing aim to address?

•Management decision-making

•Cross-sector collaboration

•Ethical, culture-specific and value-related
factors in collaboration contexts

•Collaboration traps and barriers

•The opportunities and limitations of
collaboration technologies



 AlphaLabs 2009
Eagle Racing Simulation
   How is it played?
                       EagleRacing can be played on-site during
                       a workshop or on-line over 4-8 weeks in one
                          of
                       3 possible formats (“Beyond the classroom”):

                          Engaging participants actively before the
                          workshop starts on campus - helping them to
                          get to know each other better through a
                          collaboration experience which is then debriefed
                          at the beginning of the program (BEFORE)

                          Engaging participants actively during a module
                          break (DURING)

                          Engaging participants actively after the end of a
                          workshop – giving them a context (and
                          “pretext”) to remain in touch afterwards, by
                          extending their management learning
                          experience as well as their networking and
                          collaboration patterns (AFTER)
AlphaLabs 2009
AlphaLabs 2009

AlphaLabs - 2009
Synergy Simulation




AlphaLabs 2009
Synergy
                                                   Simulation
                                                 The Challenge of Adopting
                                                 Advanced Collaboration
                                                 Processes and Systems in Large
                                                 Organization




Your mission:
You and your team have just been appointed by the Board of GlobeCom to a challenging and
critical management mission: Over the next 6 months you will be operating at FrontMedia, a
recently acquired fast growing company.

Your objective there is to persuade a successful but very independent-minded top
management team to harmonize their processes to the ones of the GlobeCom group by
adopting Synergy, the group-wide collaboration system that GlobeCom has recently rolled out.

  AlphaLabs 2009
InnoTube
    Web2.0




AlphaLabs 2009
An efficient tool for mastering the time that
                       changes :
      innovation, collaboration, communities…

                 1. What is it ?
                 1. What is it ?

                 2. To Whom ?
                 2. To Whom ?

                 3. How ?
                 3. How ?

                 4. Our References
                 4. Our References



AlphaLabs 2009
A new learning method to work in a
                  collaborative way

                1. What is it ?
                1. What is it ?
InnoTube is a Web-based system aiming at supporting and
  stimulating Innovation-centered Knowledge Exchange and
  Sharing among distributed groups and communities.
InnoTube consists of 6–coupled knowledge exchange environments,
   namely:
   a featured Video Channels Space
   a Community Network Visualization and Navigation Tool (NVNT)
   a Rich Profiling Space
   a set of Intelligent Agents (Connection A., Recommending* A.,
   Concierge A., Similarity A.)
   a Communication Space (Text- / Video-chat, forums, comments)
   a Games Space

       (*) the Recommending agent gathers information about users’ profiles and
           behaviours in order to select the most appropriate videos to watch and users to
AlphaLabs 2009
           connect with
InnoTube: the Web2.0 Innovation
booster
    Video
    Channels




AlphaLabs 2009
InnoTube: the Web2.0 Innovation
booster
    NVNT: the
    Community
    Network Map
          Ideas / Videos                   90
                                           80
          People                           70
          Tags                             60
                                           50                                             East
          Connections                      40                                             West
                                       Mon Jun 2
                                            30                                          Thu Jul 3
                                                                                          North
                                   2    12:38:37                                    4   08:41:30
                                            20
                                           10
                                            0
                                                1st Qtr   2nd Qtr   3rd Qtr   4th Qtr




AlphaLabs 2009        Sat May 31                              Thu Jun 26
                  1    12:07:55                           3    10:37:03
InnoTube: the Web2.0 Innovation
booster
    Rich Profiling
          Interests
          Competences
          Blog
          Activities




AlphaLabs 2009
InnoTube: the Web2.0 Innovation
booster
    Games!




AlphaLabs 2009
InnoTube: the Web2.0 Innovation
booster
    Intelligent
    Agents
          Concierge
          Connection
          Similarity
          Recommendation




AlphaLabs 2009
InnoTube: the Web2.0 Innovation
booster
    Communication
          Comments
          Forums
          Chat
          Video-Chat




AlphaLabs 2009
A tool adapted to different kinds of
             organizations and situations

                 2. To Whom ?
                 2. To Whom ?

InnoTube applies to:

    Large corporations
    SMEs and SMEs associations.
    Private and public organizations.
    Universities, Business Schools and Corporate Universities.




AlphaLabs 2009
A tool adapted to different kinds of
             organizations and situations

                   2. To Whom ? Some examples…
                   2. To Whom ? Some examples…

InnoTube has been already experimented in the following contexts of use:
   New Product Design and Development (NPD)
          Car manufacturing industry (Alfa Romeo, FIAT)
    Executive Education
          In an association with corporate organisations
          (GMP programme @ CEDEP)
          In a large organisation corporate university
          (SLD programme @ Alcatel-Lucent)


InnoTube is going to be deployed in the following contexts of use:
   Crisis Management
   Innovation diffusion for eGov services addressing rural SMEs
AlphaLabs 2009
A tool adapted to different kinds of
             organizations and situations




AlphaLabs 2009
InnoTube supports and facilitates the
              collaborative work in communities
                of innovators and of learners


                 3. How ?
                 3. How ?

InnoTube can be used alone as collaborative WEB2.0 working environment in
   order to foster ideas and experiences exchange and sharing, but also in
   combination with a simulation, as follows:
   to support to the simulation
          in order to sustain the collaborative work / activities between the community
          members, or
          for helping the simulation facilitator(s) in managing the simulation community of
          users
    using the simulation as a support in order to pursue a goal in a specific
    context of use (e.g. innovation, change, executive education…)
          e.g. focus on collaboration thanks to EagleRacing
          e.g. focus on change thanks to EIS or LingHe…


AlphaLabs 2009
InnoTube supports and facilitates the
              collaborative work in communities
                of innovators and of learners

                 3. How ? Some Contexts of Use
                 3. How ? Some Contexts of Use

In the framework of Executive Education, InnoTube supports
    projects based on Action Learning
          BEFORE…

                                 DURING…

                                                     AFTER…
      …training Modules and
         experiencing cross-Projects Collaboration
    Experience Exchange AFTER a Training Module, and Community Building

In order to:
   ADD VALUE (Learning & networking) to traditional Management Programs
   Help managers to EXPERIENCE WEB2.0
AlphaLabs 2009
InnoTube: the Web2.0 Innovation booster


                 4. Our References
                 4. Our References
InnoTube has been experimented at Alfa Romeo and FIAT in the New Product
   Design & Development context of use (*)



Experimentation in progress at CEDEP in the framework of Executive
   Education

Experimentation in progress at Alcatel-Lucent in the framework of Executive
   Education

(*) Angehrn, A.A., Luccini, A.M. and K. Maxwell (2009), InnoTube : A video-
   based connection tool supporting collaborative innovation, Interactive
   Learning Environment (ILE) Journal, Vol. 17 No. 3, pp 205-220.
AlphaLabs 2009
Supporting the social dimension within the
   communities of innovators and of learners in
                the organisations
The Challenge
The Challenge
  Fostering PARTICIPATION by
        Making social activities / interaction visible
        Providing the means of self expression (videos, texts)
        Exploring the network of relationships and knowledge
        Playing a game
  Providing the means to develop TRUST
        By implementing mechanisms of feedback and reputation
  Allowing a user the ability of SELF-DESCRIBING
        Personal Digital Identity
  Providing COMMUNICATION means
        Forum, blog, communication one-to-one (video / chat)
AlphaLabs 2009
Site@: www.alpha-simulations.com
    @Blog: http://simulationeis.blogspot.com/


AlphaLabs 2009

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Uk Presentation Serious Games Expo Lyon 2009 V2

  • 1. AlphaLabs presents its Simulations AlphaLabs 2009
  • 3. An efficient solution for mastering the process of change management 1. What is it? 1. What is it? 2. To Whom ? 2. To Whom ? 3. How ? 3. How ? 4. Our References 4. Our References AlphaLabs 2009
  • 4. A new learning method to conduct change 1. What is it? 1. What is it? The EIS Simulation is a multimedia learning software which allows participants to simulate important changes within an organization while facing various forms of resistance. AlphaLabs 2009
  • 5. A tool adapted to different kinds of organizations and situations 2. To Whom ? 2. To Whom ? The EIS Simulation applies to: •SMEs and large corporations. •Private and public organizations. •Universities, Business Schools and Corporate Universities. The EIS Simulation enables participants to experience the change process by stimulating productive group discussions on the subject of change and innovation management within a risk-free environment. AlphaLabs 2009
  • 6. Participants of the EIS Simulation are confronted with a real situation of change management and with all its difficulties 3. How ? 3. How ? The simulation devises a situation where a group of consultants and/or managers (i.e. the change agents) are appointed to convince the reluctant management board of an outstanding performing subsidiary to adopt the parent company’s Executive Information System (EIS). A simulation-based workshop can be rolled out within a timeframe of a half-day and a full day (including briefing, simulation running and de-briefing) with teams of 3-6 members each. AlphaLabs 2009
  • 7. The essential tool for change management 4. Our References 4. Our References More than 240 professionals (Managers, professors, and trainers) deploy the EIS Simulation world-wide. In 2009, more than 12 400 persons were trained. Our references : FERRARI, FIAT, PFIZER, BTS, IBM, EXPER, GESTCHANGE, ALCATEL-LUCENT, SONALP, ALSTOM, MANDIRI, BBVA, CEMEX, DELOITTE, CLIFFORD CHANCE,CORECONSULTING,BRAKA, DHL, SWEDISH TRADE COUNICIL, DANFOSS, IKEA, CREDIT AGRICOLE, BMW, ABB, ABN AMRO, BELCAGOM, DELOITTE, CREDIT SUISSE, FORD, FINMECCANICA, L’OREAL, ROCHE, WORLD BANK… Aarhus School of Business, AGSM, ALBA, Albert School of Business, Audencia, Boston University, INSEAD, CEDEP, China Europe International Business, Columbia Business School, Crandfield University, Darden Business School,Duke Coporate Education, ESADE, ESCP-EAP, FH Flensburg, FH Ingolstadt, HEC Montréal, IAE Aix-en-provence, IAE Paris, India School of Business, Irish Management Institute,Kellogg School of Management, Lake Forest, National Defence Universitty, NY University, Texas University… AlphaLabs 2009
  • 8. OUR REFERENCES OUR REFERENCES AlphaLabs 2009
  • 9. OUR REFERENCES OUR REFERENCES AlphaLabs 2009
  • 10. Understanding the dynamics of Diffusion, Change & Resistance Your Challenge Your Challenge Change Change Strategists Recipients Change Implementation Process AlphaLabs 2009
  • 11. Change and Innovation The Challenges of Change LEARNING GAME EIS Simulation Albert A. ANGEHRN Professor of Information Technology and Entrepreneurship Alcatel Chair of Net Economy & e-Management AlphaLabs 2009 Director, Centre for Advanced Learning Technologies (CALT) INSEAD, The European Institute of Business Administration
  • 12. French EIS Simulation : The Challenges of Change AlphaLabs 2009
  • 13. Your Mission during the Simulation AlphaLabs 2009
  • 14. The Organisational Chart AlphaLabs 2009
  • 15. Some Screenshots The Score sheet Networks The Personal Profiles The Control Panel AlphaLabs 2009 AlphaLabs - 2009
  • 16. Let’s play !! AlphaLabs 2009 AlphaLabs - 2009
  • 18. LingHe Simulation What is LingHe? LingHe is an adaptation of the EIS Simulation where the characters, their behaviours and all related dynamics (networks, cultural factors, etc.) simulate a realistic Chinese context. What does a LingHe workshop aims to achieve? The LingHe Simulation provides a rich, interactive learning experience, intended to help individuals understand how change and transformation take place in Chinese AlphaLabs 2009 organizations. AlphaLabs - 2009
  • 19. The LingHe Simulation AlphaLabs 2009 AlphaLabs - 2009
  • 21. GulfCom Simulation GulfCom has been conceived to explore the specific challenges of leading change in Middle Eastern organisations and to address the local specific training needs. What's the game scenario? Imagine yourself at GulfCom. GulfCom is a Middle East telecommunications company with a majority shareholder named Al Saqr Investments. Your mission: Al Saqr group that has sent you to GulfCom to convince the 24 members of its Management Board to effectively implement locally the group-wide Performance Management System (PMS) As you enter the GulfCom simulation, you'll see that the new PMS has already been firmly set in place throughout the entire Al Saqr group, with the only exception of GulfCom; you'll also see that GulfCom has tended to finding convenient ways or "nice excuses" to avoid / put off the adoption of the group-wide PMS so far, because of their outstanding contribution to the overall success of the GulfCom operations. In what specific context will GulfCom be used? The GulfCom Simulation will be the key component of 1-day learning experience workshops designed for facilitated groups of managers and decision makers who are interested in extending their understanding of AlphaLabs 2009 the dynamics of change and transformation in Middle East contexts.
  • 23. Eagle Racing Simulation EagleRacing is a video-based collaborative decision-making AlphaLabs 2009 simulation.
  • 24. Eagle Racing Simulation What management challenges does EagleRacing aim to address? •Management decision-making •Cross-sector collaboration •Ethical, culture-specific and value-related factors in collaboration contexts •Collaboration traps and barriers •The opportunities and limitations of collaboration technologies AlphaLabs 2009
  • 25. Eagle Racing Simulation How is it played? EagleRacing can be played on-site during a workshop or on-line over 4-8 weeks in one of 3 possible formats (“Beyond the classroom”): Engaging participants actively before the workshop starts on campus - helping them to get to know each other better through a collaboration experience which is then debriefed at the beginning of the program (BEFORE) Engaging participants actively during a module break (DURING) Engaging participants actively after the end of a workshop – giving them a context (and “pretext”) to remain in touch afterwards, by extending their management learning experience as well as their networking and collaboration patterns (AFTER) AlphaLabs 2009
  • 28. Synergy Simulation The Challenge of Adopting Advanced Collaboration Processes and Systems in Large Organization Your mission: You and your team have just been appointed by the Board of GlobeCom to a challenging and critical management mission: Over the next 6 months you will be operating at FrontMedia, a recently acquired fast growing company. Your objective there is to persuade a successful but very independent-minded top management team to harmonize their processes to the ones of the GlobeCom group by adopting Synergy, the group-wide collaboration system that GlobeCom has recently rolled out. AlphaLabs 2009
  • 29. InnoTube Web2.0 AlphaLabs 2009
  • 30. An efficient tool for mastering the time that changes : innovation, collaboration, communities… 1. What is it ? 1. What is it ? 2. To Whom ? 2. To Whom ? 3. How ? 3. How ? 4. Our References 4. Our References AlphaLabs 2009
  • 31. A new learning method to work in a collaborative way 1. What is it ? 1. What is it ? InnoTube is a Web-based system aiming at supporting and stimulating Innovation-centered Knowledge Exchange and Sharing among distributed groups and communities. InnoTube consists of 6–coupled knowledge exchange environments, namely: a featured Video Channels Space a Community Network Visualization and Navigation Tool (NVNT) a Rich Profiling Space a set of Intelligent Agents (Connection A., Recommending* A., Concierge A., Similarity A.) a Communication Space (Text- / Video-chat, forums, comments) a Games Space (*) the Recommending agent gathers information about users’ profiles and behaviours in order to select the most appropriate videos to watch and users to AlphaLabs 2009 connect with
  • 32. InnoTube: the Web2.0 Innovation booster Video Channels AlphaLabs 2009
  • 33. InnoTube: the Web2.0 Innovation booster NVNT: the Community Network Map Ideas / Videos 90 80 People 70 Tags 60 50 East Connections 40 West Mon Jun 2 30 Thu Jul 3 North 2 12:38:37 4 08:41:30 20 10 0 1st Qtr 2nd Qtr 3rd Qtr 4th Qtr AlphaLabs 2009 Sat May 31 Thu Jun 26 1 12:07:55 3 10:37:03
  • 34. InnoTube: the Web2.0 Innovation booster Rich Profiling Interests Competences Blog Activities AlphaLabs 2009
  • 35. InnoTube: the Web2.0 Innovation booster Games! AlphaLabs 2009
  • 36. InnoTube: the Web2.0 Innovation booster Intelligent Agents Concierge Connection Similarity Recommendation AlphaLabs 2009
  • 37. InnoTube: the Web2.0 Innovation booster Communication Comments Forums Chat Video-Chat AlphaLabs 2009
  • 38. A tool adapted to different kinds of organizations and situations 2. To Whom ? 2. To Whom ? InnoTube applies to: Large corporations SMEs and SMEs associations. Private and public organizations. Universities, Business Schools and Corporate Universities. AlphaLabs 2009
  • 39. A tool adapted to different kinds of organizations and situations 2. To Whom ? Some examples… 2. To Whom ? Some examples… InnoTube has been already experimented in the following contexts of use: New Product Design and Development (NPD) Car manufacturing industry (Alfa Romeo, FIAT) Executive Education In an association with corporate organisations (GMP programme @ CEDEP) In a large organisation corporate university (SLD programme @ Alcatel-Lucent) InnoTube is going to be deployed in the following contexts of use: Crisis Management Innovation diffusion for eGov services addressing rural SMEs AlphaLabs 2009
  • 40. A tool adapted to different kinds of organizations and situations AlphaLabs 2009
  • 41. InnoTube supports and facilitates the collaborative work in communities of innovators and of learners 3. How ? 3. How ? InnoTube can be used alone as collaborative WEB2.0 working environment in order to foster ideas and experiences exchange and sharing, but also in combination with a simulation, as follows: to support to the simulation in order to sustain the collaborative work / activities between the community members, or for helping the simulation facilitator(s) in managing the simulation community of users using the simulation as a support in order to pursue a goal in a specific context of use (e.g. innovation, change, executive education…) e.g. focus on collaboration thanks to EagleRacing e.g. focus on change thanks to EIS or LingHe… AlphaLabs 2009
  • 42. InnoTube supports and facilitates the collaborative work in communities of innovators and of learners 3. How ? Some Contexts of Use 3. How ? Some Contexts of Use In the framework of Executive Education, InnoTube supports projects based on Action Learning BEFORE… DURING… AFTER… …training Modules and experiencing cross-Projects Collaboration Experience Exchange AFTER a Training Module, and Community Building In order to: ADD VALUE (Learning & networking) to traditional Management Programs Help managers to EXPERIENCE WEB2.0 AlphaLabs 2009
  • 43. InnoTube: the Web2.0 Innovation booster 4. Our References 4. Our References InnoTube has been experimented at Alfa Romeo and FIAT in the New Product Design & Development context of use (*) Experimentation in progress at CEDEP in the framework of Executive Education Experimentation in progress at Alcatel-Lucent in the framework of Executive Education (*) Angehrn, A.A., Luccini, A.M. and K. Maxwell (2009), InnoTube : A video- based connection tool supporting collaborative innovation, Interactive Learning Environment (ILE) Journal, Vol. 17 No. 3, pp 205-220. AlphaLabs 2009
  • 44. Supporting the social dimension within the communities of innovators and of learners in the organisations The Challenge The Challenge Fostering PARTICIPATION by Making social activities / interaction visible Providing the means of self expression (videos, texts) Exploring the network of relationships and knowledge Playing a game Providing the means to develop TRUST By implementing mechanisms of feedback and reputation Allowing a user the ability of SELF-DESCRIBING Personal Digital Identity Providing COMMUNICATION means Forum, blog, communication one-to-one (video / chat) AlphaLabs 2009
  • 45. Site@: www.alpha-simulations.com @Blog: http://simulationeis.blogspot.com/ AlphaLabs 2009