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Peter J. Dolcy, Jr.
Commercial Township Schools
Technology Coordinator
   Students drawn from the Port Norris
    Videogame club.

   School is located in Cumberland County
     Commercial Township, NJ


   Designated socioeconomic District Factor
    Group A by NJ Department of Education
   District has failed to make
    AYP in Language Arts

   Screening tests taken by
    Videogame Club
     Low scores in Literary
      Elements

   High interest in video
    gaming.
   Constructivism
     Jean Piaget
     Knowledge constructed by the learner through
      experiences
      ▪ Students independently identify literary elements through high
        interest gaming


   Situated Learning
     Jean Lave and Etienne Wenger
     Learning takes place in the context that it is applied
      ▪ Application of topics through the creation of videogame reviews
   Pre/post test through
    http://www.studyisland.com
     Also taken by a control group
   During five sessions:
     Instructed in the literary elements through
      their relationship to videogames.
     Explored games of their choosing to identify
      plot, character, theme, and setting aided by
      interactive video tutorial.
     Identified literary elements of games as found
      within game reviews and previews.
     Wrote their own review of a game.
      ▪ Reinforced and demonstrated use of literary
        elements within a familiar context.
Videogame Club Results                                   Control Group Scores
80                                                   70
70                                                   60
60                                                   50
50
                                                     40
40                                        Pretest                                                Pretest
                                                     30
30                                        Posttest                                               Posttest
20                                                   20
10                                                   10
 0                                                    0
     Theme   Setting   Character   Plot                   Theme     Setting   Character   Plot
Percentage of Students Who Passed
70



60



50



40

                                                  Pretest
30                                                Posttest



20



10



 0
     Club                               Control
   Additional research should be given to other
    subject areas.
   Long term evaluation will analyze student
    NJASK scores after results are returned by
    the state.
   School administration accepts the use of
    console gaming as motivational tools.

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Pete videogames as motivational tools in the general classroom apr21 2010

  • 1. Peter J. Dolcy, Jr. Commercial Township Schools Technology Coordinator
  • 2. Students drawn from the Port Norris Videogame club.  School is located in Cumberland County  Commercial Township, NJ  Designated socioeconomic District Factor Group A by NJ Department of Education
  • 3. District has failed to make AYP in Language Arts  Screening tests taken by Videogame Club  Low scores in Literary Elements  High interest in video gaming.
  • 4. Constructivism  Jean Piaget  Knowledge constructed by the learner through experiences ▪ Students independently identify literary elements through high interest gaming  Situated Learning  Jean Lave and Etienne Wenger  Learning takes place in the context that it is applied ▪ Application of topics through the creation of videogame reviews
  • 5. Pre/post test through http://www.studyisland.com  Also taken by a control group  During five sessions:  Instructed in the literary elements through their relationship to videogames.  Explored games of their choosing to identify plot, character, theme, and setting aided by interactive video tutorial.  Identified literary elements of games as found within game reviews and previews.  Wrote their own review of a game. ▪ Reinforced and demonstrated use of literary elements within a familiar context.
  • 6. Videogame Club Results Control Group Scores 80 70 70 60 60 50 50 40 40 Pretest Pretest 30 30 Posttest Posttest 20 20 10 10 0 0 Theme Setting Character Plot Theme Setting Character Plot
  • 7. Percentage of Students Who Passed 70 60 50 40 Pretest 30 Posttest 20 10 0 Club Control
  • 8. Additional research should be given to other subject areas.  Long term evaluation will analyze student NJASK scores after results are returned by the state.  School administration accepts the use of console gaming as motivational tools.