3. $37.900 mill
An industry much
bigger than music or
HARDCORE cinema
GAMES
$25.000 mill
$20.000 mill CINEMA
OFFLINE
$18.000 mill
CASUAL
GAMES
$6.550 mill ONLINE
$2.000 mill
Games Music Cinema
*World data 2007
5. Three times bigger than online
music…
and growin g
CINEMA
$25.000mill
$10.900 mill OFFLINE
$18.000 mill
$6.550 mill
2007 2010
ONLINE
$2.000 mill
Casual Games Music Cinema
*World data
12. actually they have, but…
40%
Only play free games
Not worth the money 39%
Too expensive 26%
Don’t need new games 22%
Don’t know how to
download games 12%
Don’t play
gameson phone 12%
Operators missing out
Can’t download games 8%
on $100 million due to
Takes too long to
download games 7% poor usability
Reasons for not downloading Mobile Games
13. and in the meanwhile
some mobile
manufacturers…
23. In a nutshell (I):
Ad supported model
In-games ads: the developer decides the “ad points”
Free Sponsored Games: top games sponsored by big brands
Subscription: for users who don’t want ads interruptions
Games made by third-party developers
25-50% of the ad-revenue to the developer
Co‐created Creativity freedom: no platform restrictions, up to the developer
Duels, challenges.
Virtual World (on research status): with chat, virtual gifts…
Social User rankings, games ratings…
Community features
24. In a nutshell (II):
Playable in mobile
Playable in PC
Convergence Consistence: different screens, but same game
Movisphere Arena: any platform, Symbian, Java…
Games: up to the developers. The more supported your
Mul:pla<orm game is the more users you get and the most money you win
Don’t bother the user.
Simple registration
Easy Simple access to games
Simple payment (virtual world items)
25. Movisphere
One Game to Rule ’em All
For more info, please contact us:
Juan Jorda (jjda@tid.es)
Alberto Lumbreras (alcar@tid.es)