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The UX of Minimum Viable Products
by @andersramsay

                   @ANDERSRAMSAY / #AGILEUX
Hey, what are you working on right now?


                                      We’re working on our MVP...

   Your what?

                       Our Minimum Viable--Valuable?--Product,
                       not sure. Anyway, that’s what we’re
                       working on.
 Cool, how do you
 go about creating
 a MVP?
                           Uh, not totally sure. We’re just sort of
                           trying to find a minimum feature set.


                         @ANDERSRAMSAY / #AGILEUX
“The Hudson Bay Start”
Fur-trappers in Canada predicting what they will need to
survive for weeks or months in the Northern Territories.
                       @ANDERSRAMSAY / #AGILEUX
MVP Design
  Hypothesis:
- This is my prediction of what I’ll
  need to survive for 2 months in
  the middle of nowhere.               UX: How do we
  Experiment:                          design effective
- Trek into nearby woods and camp
  out for a few days.                  experiments?
  Measurement/Learning:
- Did I use more/less food than I
  expected in 3 days? Did I
  discover gear I needed but didn’t
  have with me? etc.




        @ANDERSRAMSAY / #AGILEUX
MVP Design Strategies
            @ANDERSRAMSAY / #AGILEUX
Painkiller
Strategy: Find the biggest pain point that can be removed with the
least amount of effort.
Great for: Enterprise systems, esp. when replacing a legacy system.
                         @ANDERSRAMSAY / #AGILEUX
Fa$t Money
Strategy: Remove features/content the customer is not directly paying for.
Great for: Consumer products, esp. with domain-specific content/features.
                                        Image source: http://www.creativedreamincubator.com/images/products/buynow50.jpg



                           @ANDERSRAMSAY / #AGILEUX
Turk It
Strategy: Manually simulate system operations.
Great for: Products with complex algorithms, back-end operations.
                                      Image source: http://en.wikipedia.org/wiki/File:Tuerkischer_schachspieler_racknitz3.jpg



                        @ANDERSRAMSAY / #AGILEUX
Go Ugly Early
Strategy: Build the functionality first, with just a bare-bones UI.
Great for: Products in which the selling point is a technical special sauce.

                            @ANDERSRAMSAY / #AGILEUX
Fake it ‘til you make it              (Archetypal Lean Startup landing page)
Strategy: Once a final product has been envisioned, market it as if
it’s already completed and measure market interest.
Great for: Products with a high degree of uncertainty about market interest.
                            @ANDERSRAMSAY / #AGILEUX
MVP Design Strategies
Designing MVPs is a core part of Modern UX Practice.
Will usually be a combination of strategies.
Light-weight prototypes can be your first ‘Build’ iteration in a
build-measure-learn cycle.




                        @ANDERSRAMSAY / #AGILEUX
One MVP Design Pattern




Collaborative   Design
                                    X-Pairing   GOOB!
Charter         Studio




                     @ANDERSRAMSAY / #AGILEUX
Thanks!
@andersramsay
andersramsay.com
designingwithagile.com




                     @ANDERSRAMSAY / #AGILEUX

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The UX of minimum viable products

  • 1. The UX of Minimum Viable Products by @andersramsay @ANDERSRAMSAY / #AGILEUX
  • 2. Hey, what are you working on right now? We’re working on our MVP... Your what? Our Minimum Viable--Valuable?--Product, not sure. Anyway, that’s what we’re working on. Cool, how do you go about creating a MVP? Uh, not totally sure. We’re just sort of trying to find a minimum feature set. @ANDERSRAMSAY / #AGILEUX
  • 3. “The Hudson Bay Start” Fur-trappers in Canada predicting what they will need to survive for weeks or months in the Northern Territories. @ANDERSRAMSAY / #AGILEUX
  • 4. MVP Design Hypothesis: - This is my prediction of what I’ll need to survive for 2 months in the middle of nowhere. UX: How do we Experiment: design effective - Trek into nearby woods and camp out for a few days. experiments? Measurement/Learning: - Did I use more/less food than I expected in 3 days? Did I discover gear I needed but didn’t have with me? etc. @ANDERSRAMSAY / #AGILEUX
  • 5. MVP Design Strategies @ANDERSRAMSAY / #AGILEUX
  • 6. Painkiller Strategy: Find the biggest pain point that can be removed with the least amount of effort. Great for: Enterprise systems, esp. when replacing a legacy system. @ANDERSRAMSAY / #AGILEUX
  • 7. Fa$t Money Strategy: Remove features/content the customer is not directly paying for. Great for: Consumer products, esp. with domain-specific content/features. Image source: http://www.creativedreamincubator.com/images/products/buynow50.jpg @ANDERSRAMSAY / #AGILEUX
  • 8. Turk It Strategy: Manually simulate system operations. Great for: Products with complex algorithms, back-end operations. Image source: http://en.wikipedia.org/wiki/File:Tuerkischer_schachspieler_racknitz3.jpg @ANDERSRAMSAY / #AGILEUX
  • 9. Go Ugly Early Strategy: Build the functionality first, with just a bare-bones UI. Great for: Products in which the selling point is a technical special sauce. @ANDERSRAMSAY / #AGILEUX
  • 10. Fake it ‘til you make it (Archetypal Lean Startup landing page) Strategy: Once a final product has been envisioned, market it as if it’s already completed and measure market interest. Great for: Products with a high degree of uncertainty about market interest. @ANDERSRAMSAY / #AGILEUX
  • 11. MVP Design Strategies Designing MVPs is a core part of Modern UX Practice. Will usually be a combination of strategies. Light-weight prototypes can be your first ‘Build’ iteration in a build-measure-learn cycle. @ANDERSRAMSAY / #AGILEUX
  • 12. One MVP Design Pattern Collaborative Design X-Pairing GOOB! Charter Studio @ANDERSRAMSAY / #AGILEUX

Editor's Notes

  1. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
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  16. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
  17. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
  18. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
  19. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
  20. Talk about a powerful thinking tool that I use time and again as an Agile UX coach, consultant, and UX designer on Agile teams. \n
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