SlideShare a Scribd company logo
1 of 122
Heroes
Ann DeMarle, demarle@champlain.edu
“Play is often talked
about as if it were a
relief from serious
learning.

But for children play
is serious learning.
Play is really the
work of childhood.”

      —Fred Rogers
http://www.youtube.com/watch?v=KAROcbv4gco
http://www.youtube.com/watch?v=KAROcbv4gco
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
Transformation
through the journey
“Furthermore, we have not
even to risk the adventure
alone; for the heroes of all
time have come before us,
the labyrinth is fully known;
we have only to follow the
thread of the hero-path.”
Emergent Media Center
 at Champlain College
Emergent Media Center
 at Champlain College
Emergent Media Center
 at Champlain College
The 20-Something Hero
Wicked Problems
Wicked Problems
“a problem that is difficult or impossible to solve
because of incomplete, contradictory, and changing
requirements that are often difficult to recognize.”

             —http://en.wikipedia.org/wiki/Wicked_problem
Sex Trafficking
US: an estimated 17,500 women and children are trafficked
annually for sexual exploitation or forced labor.
4 million women and girls are trafficked annually worldwide.
Globally an estimated one million children, mostly girls, enter the
sex trade each year.
Murder
US: 33% of female homicide victims are killed by an intimate
partner.
At least 60 million girls are "missing" from various populations,
mostly in Asia, as a result of sex-selective abortions, infanticide or
neglect.
Zimbabwe: domestic violence accounts for more than 60% of
murder cases that go through the high court in Harare.
"Honour killings" end the lives of thousands of young women
every year, mainly in North Africa, Western Asia and parts of South Asia.
Physical Abuse
US: a woman is battered, usually by her intimate partner, every 15
seconds.
Globally, at least 1 in 3 women & girls is beaten or sexually
abused in her lifetime.
Boys who witness their fathers' violence are 10 times more
likely to engage in spouse abuse in later adulthood.
Africa: more than 90 million women & girls are victims of female
circumcision or other forms of genital mutilation.
US: 63.84% of women who reported being abused since age 18 were
victims of a husband, cohabiting partner, boyfriend, or date.
Rape
US: Every two minutes someone is sexually assaulted.
US: 1/5 of women have been sexually assaulted.
US: 50% of female victims are girls under the age of 18.
US:Young women ages 12 to 24 are at the greatest risk for sexual
assault.
US: yearly 10% of high school students are victims of dating
violence.
US: Approximately 1 in 5 college women are sexually assaulted.
US: Almost 2/3 of all rapes are committed by someone known to
the victim.

http://www.feminist.com/antiviolence/facts.html
Miranda Pakozdi: sexual harrassment in video game tournament




  http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?emc=eta1
Backlash: Beat up Anita Sarkeesian game




http://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
Transformative game
      principles:
The Power of the Mind
•   Identification with characters
•   Role playing
•   Active decision making = critical thinking
•   Reflection & storytelling
• Mirror Neurons
• Dopamine Reward Centers
• Mirror Neurons
• Power of Presence
• Power of Presence
• Dopamine Reward Centers
http://www.wcax.com/Global/story.asp?s=6820063
http://www.wcax.com/Global/story.asp?s=6820063
Companions &
  Mentors
Transformative game
    principles II:
 The Player as Hero
“The one who enters the temple compound &
proceeds to the sanctuary is imitating the deed of
the original hero.”
    —Joseph Campbell, “The Hero with a Thousand Faces”
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture




Boundaries
The Magic Circle
Johan Huizinga (1872–1945).
"Homo Ludens: A Study of the
Play-Element in Culture
                               Choice
                               Rules
                               Pathway
                               Feedback

Boundaries
Flow
Proposed by Mihály
Csíkszentmihályi
                               •   Exploratory & experiential
The mental state of
operation in which a person
                               •   Try on differing roles
in an activity is fully        •   Creative expression
immersed in a feeling of
energized focus, full
                               •   Borderless community
involvement, and success in    •   Well ordered problems
the process of the activity.   •   Cause and effect
                               •   Cycle of expertise/mastery
                               •   No failure
                               •   Player has a story to tell
                               •   On demand & in-time learning
                               •   Cause & effect
                               •   Power of presence
The Magic Circle & Flow

                  Choice
                  •   Exploratory & experiential
                  •   Try on differing roles
                  •   Creative expression
                  •   Borderless community
                  Rules
                  • Well ordered problems
Empowerment       • Cause and effect
                  Pathways
                  • Cycle of expertise/mastery
                  • No failure
                  • Player has a story to tell
                  Feedback
                  • On demand & in-time learning
                  • Cause & effect
                  • Power of presence
Player Goals Reach Beyond the Magic Circle




   1. Awareness
   2. Personal Accountability
   3. Attitude & Behavior Change
   4. Champion for Change
Sabido Methodology
Sabido Methodology


• Entertainment Education — wins over audiences
• Imparts prosocial values for positive change
• Role Modeling:
  • Positive
  • Negative
  • Transitional
• Narrative 70/30 rule
• Player becomes the Transitional Character.
• Interactivity leads to decision-making.
• Player experiences cause and effect.
Challenges: a World Audience
• Technology—delivery system
• Universal story—theme
• Setting—could this be every boy’s home turf?
• Ethnicity — stereotypes
• Clothing — religion—cool factor
• No romantic or sexual implications
• Portrayal of girls
• No portrayal of violent actions
• Language & localization
• No PR partner
• Funding gaps
http://www.youtube.com/watch?v=T-4m11a4uCs
http://www.youtube.com/watch?v=T-4m11a4uCs
Top 20 Countries:
 US
 UK
 Canada
 American Samoa
  Albania & India (tied)
 Algeria
 Brazil
  Australia, France & Pakistan (tied)
 Malaysia
 Spain
 Philippines
 Morocco & South Africa (tied)
 Iran
 Japan
 Mexico
 Indonesia
On the ground partnerships:
• City of Hebron, Palestine
• Fundacion Privada Samuel Eto’o
• Grassroots Soccer
• Ikamva Youth
• ManUp Campaign
• Streetfootballworld
• Restless Development
• Sinethemba Secondary School
• Bishop’s Preparatory School
The Hero’s Return
The shooting of 14-year-old Pakistani Malala Yousufzai




    http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
Reach Beyond the Magic Circle
1.   Awareness
2.   Personal Accountability
3.   Attitude & Behavior Change
4.   Champion for Change
Reach Beyond the Magic Circle
          1.   Awareness
          2.   Personal Accountability
          3.   Attitude & Behavior Change
          4.   Champion for Change




https://secure.champlain.edu/breakaway/
Reach Beyond the Magic Circle
          1.   Awareness
          2.   Personal Accountability
          3.   Attitude & Behavior Change
          4.   Champion for Change




https://secure.champlain.edu/breakaway/

                http://www.breakawaygame.com

        https://www.facebook.com/breakawaygame
“It has shown me that it is not about how good
your soccer skills are. It is about attitude,
teamwork and determination. What you do when
you are not on the pitch is important as well.”
                            —Foluso, age 13, England
“It has shown me that it is not about how good
your soccer skills are. It is about attitude,
teamwork and determination. What you do when
you are not on the pitch is important as well.”
                            —Foluso, age 13, England

   “I told my friends about how great this game is and
   I shared with them that violence against women is
   negative and how to make right decisions.”
                           —Nairoukh, age 12, Hebron
Hero’s Journey
• Transformation through the journey
• 20-something heroes tackle wicked problems
• Companions and mentors
• Transformative game principles:
  • The power of the mind: empathy & rewards
  • The player as hero: match players’ goals to mechanics
• Hero’s return: supporting behavior change
“It has always been the prime function of mythology &
rite to supply the symbols that carry the human spirit
forward, in counteraction to those other constant
fantasies that tend to tie it back.”

— Joseph Campbell, “The Hero with a Thousand Faces”


                 demarle@champlain.edu

More Related Content

What's hot

MCRC 2016 Inclusive Classroom Practices
MCRC 2016 Inclusive Classroom Practices MCRC 2016 Inclusive Classroom Practices
MCRC 2016 Inclusive Classroom Practices Rosetta Eun Ryong Lee
 
Brookside Elementary Bullying for Parents
Brookside Elementary Bullying for ParentsBrookside Elementary Bullying for Parents
Brookside Elementary Bullying for ParentsRosetta Eun Ryong Lee
 
MTI 2016 Inclusive Classroom Practices
MTI 2016 Inclusive Classroom PracticesMTI 2016 Inclusive Classroom Practices
MTI 2016 Inclusive Classroom PracticesRosetta Eun Ryong Lee
 
Seattle Waldorf School Parenting with Identity in Mind
Seattle Waldorf School Parenting with Identity in MindSeattle Waldorf School Parenting with Identity in Mind
Seattle Waldorf School Parenting with Identity in MindRosetta Eun Ryong Lee
 
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...Friends for Youth, Inc.
 
Beauvoir School Inclusion in the Early Years
Beauvoir School Inclusion in the Early YearsBeauvoir School Inclusion in the Early Years
Beauvoir School Inclusion in the Early YearsRosetta Eun Ryong Lee
 
Promoting diversity in Leadership: Pipelines, Networks & Sponsors
Promoting diversity in Leadership: Pipelines, Networks & SponsorsPromoting diversity in Leadership: Pipelines, Networks & Sponsors
Promoting diversity in Leadership: Pipelines, Networks & SponsorsKokoma Kwaku
 
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)Joe Gerstandt
 
PEPS Parenting with Identity in Mind
PEPS Parenting with Identity in MindPEPS Parenting with Identity in Mind
PEPS Parenting with Identity in MindRosetta Eun Ryong Lee
 
Daniel Bagley Elementary Parenting with Identity in Mind
Daniel Bagley Elementary Parenting with Identity in MindDaniel Bagley Elementary Parenting with Identity in Mind
Daniel Bagley Elementary Parenting with Identity in MindRosetta Eun Ryong Lee
 
Generic Parenting with Identity in Mind
Generic Parenting with Identity in MindGeneric Parenting with Identity in Mind
Generic Parenting with Identity in MindRosetta Eun Ryong Lee
 
Roland Park Country Parenting with Identity in Mind
Roland Park Country Parenting with Identity in MindRoland Park Country Parenting with Identity in Mind
Roland Park Country Parenting with Identity in MindRosetta Eun Ryong Lee
 
Lakeside School Parenting with Identity in Mind
Lakeside School Parenting with Identity in MindLakeside School Parenting with Identity in Mind
Lakeside School Parenting with Identity in MindRosetta Eun Ryong Lee
 
George School Courageous Conversations
George School Courageous ConversationsGeorge School Courageous Conversations
George School Courageous ConversationsRosetta Eun Ryong Lee
 
Horace Mann Inclusion in the Early Years
Horace Mann Inclusion in the Early YearsHorace Mann Inclusion in the Early Years
Horace Mann Inclusion in the Early YearsRosetta Eun Ryong Lee
 

What's hot (20)

Orchard School Bullying for Parents
Orchard School Bullying for ParentsOrchard School Bullying for Parents
Orchard School Bullying for Parents
 
MCRC 2016 Inclusive Classroom Practices
MCRC 2016 Inclusive Classroom Practices MCRC 2016 Inclusive Classroom Practices
MCRC 2016 Inclusive Classroom Practices
 
Abington Friends Sticks and Stones
Abington Friends Sticks and StonesAbington Friends Sticks and Stones
Abington Friends Sticks and Stones
 
Brookside Elementary Bullying for Parents
Brookside Elementary Bullying for ParentsBrookside Elementary Bullying for Parents
Brookside Elementary Bullying for Parents
 
MTI 2016 Inclusive Classroom Practices
MTI 2016 Inclusive Classroom PracticesMTI 2016 Inclusive Classroom Practices
MTI 2016 Inclusive Classroom Practices
 
Seattle Waldorf School Parenting with Identity in Mind
Seattle Waldorf School Parenting with Identity in MindSeattle Waldorf School Parenting with Identity in Mind
Seattle Waldorf School Parenting with Identity in Mind
 
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...
Learning from Mistakes: Strengthening Youth Safety with Research-Based Screen...
 
MTI Inclusive Classroom Practices
MTI Inclusive Classroom PracticesMTI Inclusive Classroom Practices
MTI Inclusive Classroom Practices
 
Beauvoir School Inclusion in the Early Years
Beauvoir School Inclusion in the Early YearsBeauvoir School Inclusion in the Early Years
Beauvoir School Inclusion in the Early Years
 
Promoting diversity in Leadership: Pipelines, Networks & Sponsors
Promoting diversity in Leadership: Pipelines, Networks & SponsorsPromoting diversity in Leadership: Pipelines, Networks & Sponsors
Promoting diversity in Leadership: Pipelines, Networks & Sponsors
 
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)
joe gerstandt The Future of Diversity and Inclusion (SHRM 2015)
 
PEPS Parenting with Identity in Mind
PEPS Parenting with Identity in MindPEPS Parenting with Identity in Mind
PEPS Parenting with Identity in Mind
 
SCHA Cultural Competency Leadership
SCHA Cultural Competency LeadershipSCHA Cultural Competency Leadership
SCHA Cultural Competency Leadership
 
Daniel Bagley Elementary Parenting with Identity in Mind
Daniel Bagley Elementary Parenting with Identity in MindDaniel Bagley Elementary Parenting with Identity in Mind
Daniel Bagley Elementary Parenting with Identity in Mind
 
Generic Parenting with Identity in Mind
Generic Parenting with Identity in MindGeneric Parenting with Identity in Mind
Generic Parenting with Identity in Mind
 
University Prep 7th Grade Workshop
University Prep 7th Grade WorkshopUniversity Prep 7th Grade Workshop
University Prep 7th Grade Workshop
 
Roland Park Country Parenting with Identity in Mind
Roland Park Country Parenting with Identity in MindRoland Park Country Parenting with Identity in Mind
Roland Park Country Parenting with Identity in Mind
 
Lakeside School Parenting with Identity in Mind
Lakeside School Parenting with Identity in MindLakeside School Parenting with Identity in Mind
Lakeside School Parenting with Identity in Mind
 
George School Courageous Conversations
George School Courageous ConversationsGeorge School Courageous Conversations
George School Courageous Conversations
 
Horace Mann Inclusion in the Early Years
Horace Mann Inclusion in the Early YearsHorace Mann Inclusion in the Early Years
Horace Mann Inclusion in the Early Years
 

Viewers also liked

EMC2 - Enhancing the Total Customer Experience Through Data Visualizations
EMC2 - Enhancing the Total Customer Experience Through Data VisualizationsEMC2 - Enhancing the Total Customer Experience Through Data Visualizations
EMC2 - Enhancing the Total Customer Experience Through Data VisualizationsSocedo
 
DeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeDeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeAnn DeMarle
 
Building a Better World brainstorming session game design session
Building a Better World brainstorming session game design sessionBuilding a Better World brainstorming session game design session
Building a Better World brainstorming session game design sessionAnn DeMarle
 
DeMarle Play and Games
DeMarle Play and GamesDeMarle Play and Games
DeMarle Play and GamesAnn DeMarle
 
Designing games for learning at the EMC
Designing games for learning at the EMCDesigning games for learning at the EMC
Designing games for learning at the EMCAnn DeMarle
 
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...Megan van der Hoven
 
Total Customer Experience Management Overview #TCE #CEM -- The Why, What and...
Total Customer Experience Management Overview #TCE #CEM  -- The Why, What and...Total Customer Experience Management Overview #TCE #CEM  -- The Why, What and...
Total Customer Experience Management Overview #TCE #CEM -- The Why, What and...Stephen King
 

Viewers also liked (7)

EMC2 - Enhancing the Total Customer Experience Through Data Visualizations
EMC2 - Enhancing the Total Customer Experience Through Data VisualizationsEMC2 - Enhancing the Total Customer Experience Through Data Visualizations
EMC2 - Enhancing the Total Customer Experience Through Data Visualizations
 
DeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain CollegeDeMarle-MFAEmergent Media at Champlain College
DeMarle-MFAEmergent Media at Champlain College
 
Building a Better World brainstorming session game design session
Building a Better World brainstorming session game design sessionBuilding a Better World brainstorming session game design session
Building a Better World brainstorming session game design session
 
DeMarle Play and Games
DeMarle Play and GamesDeMarle Play and Games
DeMarle Play and Games
 
Designing games for learning at the EMC
Designing games for learning at the EMCDesigning games for learning at the EMC
Designing games for learning at the EMC
 
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...
4th Enhancing Customer Experience ,Loyalty and Retention in Telecom 4th-5th A...
 
Total Customer Experience Management Overview #TCE #CEM -- The Why, What and...
Total Customer Experience Management Overview #TCE #CEM  -- The Why, What and...Total Customer Experience Management Overview #TCE #CEM  -- The Why, What and...
Total Customer Experience Management Overview #TCE #CEM -- The Why, What and...
 

Similar to Can Games Create Real World Heros?

Capitialising On Female Strenghts In It Ba World V2
Capitialising On Female Strenghts In It Ba World V2Capitialising On Female Strenghts In It Ba World V2
Capitialising On Female Strenghts In It Ba World V2Mia Horrigan
 
Busting bias workshop
Busting bias workshopBusting bias workshop
Busting bias workshopShiftbalance
 
SOC 463/663 (Social Psych of Education) - Socialization
SOC 463/663 (Social Psych of Education) - SocializationSOC 463/663 (Social Psych of Education) - Socialization
SOC 463/663 (Social Psych of Education) - SocializationMelanie Tannenbaum
 
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in...
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in..."I had no power to say 'that's not okay:'" Reports of harassment and abuse in...
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in...Kate Clancy
 
EEP442 EEP418 WD Lecture 7
EEP442 EEP418 WD Lecture 7EEP442 EEP418 WD Lecture 7
EEP442 EEP418 WD Lecture 7Kellie Bousfield
 
FINAL SGP! (without videos)
FINAL SGP! (without videos)FINAL SGP! (without videos)
FINAL SGP! (without videos)awanamaker
 
MCRC 2017 Inclusive Classroom Practices
MCRC 2017 Inclusive Classroom PracticesMCRC 2017 Inclusive Classroom Practices
MCRC 2017 Inclusive Classroom PracticesRosetta Eun Ryong Lee
 
The Generational Footprint on Lifestyle Preferences
The Generational Footprint on Lifestyle PreferencesThe Generational Footprint on Lifestyle Preferences
The Generational Footprint on Lifestyle PreferencesWarren Wright
 
'Am I the only one ...?' Personalizing 'social' to connect with students.
'Am I the only one ...?' Personalizing 'social' to connect with students.'Am I the only one ...?' Personalizing 'social' to connect with students.
'Am I the only one ...?' Personalizing 'social' to connect with students.Tim Nekritz
 
MTI 2017 Inclusive Classroom Practices
MTI 2017 Inclusive Classroom PracticesMTI 2017 Inclusive Classroom Practices
MTI 2017 Inclusive Classroom PracticesRosetta Eun Ryong Lee
 
National Presbyterian School Diversity Institute 5-8
National Presbyterian School Diversity Institute 5-8National Presbyterian School Diversity Institute 5-8
National Presbyterian School Diversity Institute 5-8Rosetta Eun Ryong Lee
 
Maryvale Preparatory Inclusive Classroom Practices
Maryvale Preparatory Inclusive Classroom PracticesMaryvale Preparatory Inclusive Classroom Practices
Maryvale Preparatory Inclusive Classroom PracticesRosetta Eun Ryong Lee
 
Bullying- Final Presentation
Bullying- Final PresentationBullying- Final Presentation
Bullying- Final PresentationKayla Ciliberto
 
Take back your world navigate your life being proactive2
Take back your world navigate your life being proactive2Take back your world navigate your life being proactive2
Take back your world navigate your life being proactive2YCEC_YorkU
 
Unconscious bias
Unconscious biasUnconscious bias
Unconscious biasNeem Serra
 

Similar to Can Games Create Real World Heros? (20)

Capitialising On Female Strenghts In It Ba World V2
Capitialising On Female Strenghts In It Ba World V2Capitialising On Female Strenghts In It Ba World V2
Capitialising On Female Strenghts In It Ba World V2
 
Busting bias workshop
Busting bias workshopBusting bias workshop
Busting bias workshop
 
SOC 463/663 (Social Psych of Education) - Socialization
SOC 463/663 (Social Psych of Education) - SocializationSOC 463/663 (Social Psych of Education) - Socialization
SOC 463/663 (Social Psych of Education) - Socialization
 
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in...
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in..."I had no power to say 'that's not okay:'" Reports of harassment and abuse in...
"I had no power to say 'that's not okay:'" Reports of harassment and abuse in...
 
EEP442 EEP418 WD Lecture 7
EEP442 EEP418 WD Lecture 7EEP442 EEP418 WD Lecture 7
EEP442 EEP418 WD Lecture 7
 
Gender and Science
Gender and ScienceGender and Science
Gender and Science
 
FINAL SGP! (without videos)
FINAL SGP! (without videos)FINAL SGP! (without videos)
FINAL SGP! (without videos)
 
MCRC 2017 Inclusive Classroom Practices
MCRC 2017 Inclusive Classroom PracticesMCRC 2017 Inclusive Classroom Practices
MCRC 2017 Inclusive Classroom Practices
 
The Generational Footprint on Lifestyle Preferences
The Generational Footprint on Lifestyle PreferencesThe Generational Footprint on Lifestyle Preferences
The Generational Footprint on Lifestyle Preferences
 
Leave those surveys behind! Key issues to consider in evaluating VYA programs
Leave those surveys behind! Key issues to consider in evaluating VYA programsLeave those surveys behind! Key issues to consider in evaluating VYA programs
Leave those surveys behind! Key issues to consider in evaluating VYA programs
 
'Am I the only one ...?' Personalizing 'social' to connect with students.
'Am I the only one ...?' Personalizing 'social' to connect with students.'Am I the only one ...?' Personalizing 'social' to connect with students.
'Am I the only one ...?' Personalizing 'social' to connect with students.
 
MTI 2017 Inclusive Classroom Practices
MTI 2017 Inclusive Classroom PracticesMTI 2017 Inclusive Classroom Practices
MTI 2017 Inclusive Classroom Practices
 
National Presbyterian School Diversity Institute 5-8
National Presbyterian School Diversity Institute 5-8National Presbyterian School Diversity Institute 5-8
National Presbyterian School Diversity Institute 5-8
 
Maryvale Preparatory Inclusive Classroom Practices
Maryvale Preparatory Inclusive Classroom PracticesMaryvale Preparatory Inclusive Classroom Practices
Maryvale Preparatory Inclusive Classroom Practices
 
Chapter26
Chapter26Chapter26
Chapter26
 
NPS Diversity Institute 2019 5-8
NPS Diversity Institute 2019 5-8NPS Diversity Institute 2019 5-8
NPS Diversity Institute 2019 5-8
 
UW EEU Conflict and Bullying
UW EEU Conflict and BullyingUW EEU Conflict and Bullying
UW EEU Conflict and Bullying
 
Bullying- Final Presentation
Bullying- Final PresentationBullying- Final Presentation
Bullying- Final Presentation
 
Take back your world navigate your life being proactive2
Take back your world navigate your life being proactive2Take back your world navigate your life being proactive2
Take back your world navigate your life being proactive2
 
Unconscious bias
Unconscious biasUnconscious bias
Unconscious bias
 

More from Ann DeMarle

BREAKAWAY: Combating Gender-based Violence through Student Created Games
BREAKAWAY: Combating Gender-based Violence through Student Created GamesBREAKAWAY: Combating Gender-based Violence through Student Created Games
BREAKAWAY: Combating Gender-based Violence through Student Created GamesAnn DeMarle
 
Storytelling Across Media Platforms for Positive Impact
Storytelling Across Media Platforms for Positive ImpactStorytelling Across Media Platforms for Positive Impact
Storytelling Across Media Platforms for Positive ImpactAnn DeMarle
 
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...Ann DeMarle
 
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...Ann DeMarle
 
Time & Space Annihilated: Innovation, Communication and Society
Time & Space Annihilated: Innovation, Communication and SocietyTime & Space Annihilated: Innovation, Communication and Society
Time & Space Annihilated: Innovation, Communication and SocietyAnn DeMarle
 
Video Games: Changing Stories, Changing Behaviors
Video Games: Changing Stories, Changing BehaviorsVideo Games: Changing Stories, Changing Behaviors
Video Games: Changing Stories, Changing BehaviorsAnn DeMarle
 
Champlain College 10th Anniversary Senior Game Show
Champlain College 10th Anniversary Senior Game ShowChamplain College 10th Anniversary Senior Game Show
Champlain College 10th Anniversary Senior Game ShowAnn DeMarle
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleAnn DeMarle
 
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based Violence
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceGDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based Violence
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceAnn DeMarle
 
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 ResultsDeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 ResultsAnn DeMarle
 
App Development at the EMC: From Concept to Launch, Production for Innovation
App Development at the EMC: From Concept to Launch, Production for InnovationApp Development at the EMC: From Concept to Launch, Production for Innovation
App Development at the EMC: From Concept to Launch, Production for InnovationAnn DeMarle
 
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013Ann DeMarle
 
DeMarle - The Emergent Media Center at Champlain College - 2013
DeMarle - The Emergent Media Center at Champlain College - 2013DeMarle - The Emergent Media Center at Champlain College - 2013
DeMarle - The Emergent Media Center at Champlain College - 2013Ann DeMarle
 
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013Ann DeMarle
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGAnn DeMarle
 
Time & Space Annihilated: Innovation, Communication & Society
Time & Space Annihilated: Innovation, Communication & SocietyTime & Space Annihilated: Innovation, Communication & Society
Time & Space Annihilated: Innovation, Communication & SocietyAnn DeMarle
 
Game Design Thinking for the Enterprise
Game Design Thinking for the EnterpriseGame Design Thinking for the Enterprise
Game Design Thinking for the EnterpriseAnn DeMarle
 
Prod plan for games and software development
Prod plan for games and software developmentProd plan for games and software development
Prod plan for games and software developmentAnn DeMarle
 
MPI Presentation on Gameification DeMarle
MPI Presentation on Gameification DeMarleMPI Presentation on Gameification DeMarle
MPI Presentation on Gameification DeMarleAnn DeMarle
 

More from Ann DeMarle (20)

BREAKAWAY: Combating Gender-based Violence through Student Created Games
BREAKAWAY: Combating Gender-based Violence through Student Created GamesBREAKAWAY: Combating Gender-based Violence through Student Created Games
BREAKAWAY: Combating Gender-based Violence through Student Created Games
 
Storytelling Across Media Platforms for Positive Impact
Storytelling Across Media Platforms for Positive ImpactStorytelling Across Media Platforms for Positive Impact
Storytelling Across Media Platforms for Positive Impact
 
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...
Players as Transitional Characters: How Youth Can “BREAKAWAY” from Gender-bas...
 
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...
ALT-Classroom: Building a Dev Studio Inside Academia for Student and Partner ...
 
Time & Space Annihilated: Innovation, Communication and Society
Time & Space Annihilated: Innovation, Communication and SocietyTime & Space Annihilated: Innovation, Communication and Society
Time & Space Annihilated: Innovation, Communication and Society
 
Video Games: Changing Stories, Changing Behaviors
Video Games: Changing Stories, Changing BehaviorsVideo Games: Changing Stories, Changing Behaviors
Video Games: Changing Stories, Changing Behaviors
 
Champlain College 10th Anniversary Senior Game Show
Champlain College 10th Anniversary Senior Game ShowChamplain College 10th Anniversary Senior Game Show
Champlain College 10th Anniversary Senior Game Show
 
Applying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarleApplying Game Design Thinking to Education & Business Practices DeMarle
Applying Game Design Thinking to Education & Business Practices DeMarle
 
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based Violence
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based ViolenceGDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based Violence
GDC15 BREAKAWAY: A Narrative Game's Success at Addressing Gender-based Violence
 
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 ResultsDeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
DeMarle Breakaway: Changing Violence Against Women and Girls-2014 Results
 
App Development at the EMC: From Concept to Launch, Production for Innovation
App Development at the EMC: From Concept to Launch, Production for InnovationApp Development at the EMC: From Concept to Launch, Production for Innovation
App Development at the EMC: From Concept to Launch, Production for Innovation
 
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
DeMarle- BREAKAWAY game and camp model El Salvador Nov. 2013
 
DeMarle - The Emergent Media Center at Champlain College - 2013
DeMarle - The Emergent Media Center at Champlain College - 2013DeMarle - The Emergent Media Center at Champlain College - 2013
DeMarle - The Emergent Media Center at Champlain College - 2013
 
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013
The Quiet Unnoticed - Ann DeMarle Sabbatical 2011-2013
 
Emergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKINGEmergent MEDIA, NEXT GEN THINKING
Emergent MEDIA, NEXT GEN THINKING
 
Time & Space Annihilated: Innovation, Communication & Society
Time & Space Annihilated: Innovation, Communication & SocietyTime & Space Annihilated: Innovation, Communication & Society
Time & Space Annihilated: Innovation, Communication & Society
 
Game Design Thinking for the Enterprise
Game Design Thinking for the EnterpriseGame Design Thinking for the Enterprise
Game Design Thinking for the Enterprise
 
Prod plan for games and software development
Prod plan for games and software developmentProd plan for games and software development
Prod plan for games and software development
 
BREAKAWAY
BREAKAWAY BREAKAWAY
BREAKAWAY
 
MPI Presentation on Gameification DeMarle
MPI Presentation on Gameification DeMarleMPI Presentation on Gameification DeMarle
MPI Presentation on Gameification DeMarle
 

Recently uploaded

Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)cama23
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 

Recently uploaded (20)

Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 

Can Games Create Real World Heros?

  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. “Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” —Fred Rogers
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 31.
  • 32. “Furthermore, we have not even to risk the adventure alone; for the heroes of all time have come before us, the labyrinth is fully known; we have only to follow the thread of the hero-path.”
  • 33.
  • 34.
  • 35. Emergent Media Center at Champlain College
  • 36. Emergent Media Center at Champlain College
  • 37. Emergent Media Center at Champlain College
  • 39.
  • 40.
  • 41.
  • 43. Wicked Problems “a problem that is difficult or impossible to solve because of incomplete, contradictory, and changing requirements that are often difficult to recognize.” —http://en.wikipedia.org/wiki/Wicked_problem
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. Sex Trafficking US: an estimated 17,500 women and children are trafficked annually for sexual exploitation or forced labor. 4 million women and girls are trafficked annually worldwide. Globally an estimated one million children, mostly girls, enter the sex trade each year.
  • 52. Murder US: 33% of female homicide victims are killed by an intimate partner. At least 60 million girls are "missing" from various populations, mostly in Asia, as a result of sex-selective abortions, infanticide or neglect. Zimbabwe: domestic violence accounts for more than 60% of murder cases that go through the high court in Harare. "Honour killings" end the lives of thousands of young women every year, mainly in North Africa, Western Asia and parts of South Asia.
  • 53. Physical Abuse US: a woman is battered, usually by her intimate partner, every 15 seconds. Globally, at least 1 in 3 women & girls is beaten or sexually abused in her lifetime. Boys who witness their fathers' violence are 10 times more likely to engage in spouse abuse in later adulthood. Africa: more than 90 million women & girls are victims of female circumcision or other forms of genital mutilation. US: 63.84% of women who reported being abused since age 18 were victims of a husband, cohabiting partner, boyfriend, or date.
  • 54. Rape US: Every two minutes someone is sexually assaulted. US: 1/5 of women have been sexually assaulted. US: 50% of female victims are girls under the age of 18. US:Young women ages 12 to 24 are at the greatest risk for sexual assault. US: yearly 10% of high school students are victims of dating violence. US: Approximately 1 in 5 college women are sexually assaulted. US: Almost 2/3 of all rapes are committed by someone known to the victim. http://www.feminist.com/antiviolence/facts.html
  • 55. Miranda Pakozdi: sexual harrassment in video game tournament http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?emc=eta1
  • 56. Backlash: Beat up Anita Sarkeesian game http://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
  • 57. Transformative game principles: The Power of the Mind
  • 58.
  • 59. Identification with characters • Role playing • Active decision making = critical thinking • Reflection & storytelling
  • 60.
  • 61. • Mirror Neurons • Dopamine Reward Centers
  • 63. • Power of Presence
  • 64. • Power of Presence
  • 66.
  • 67.
  • 68.
  • 71.
  • 72. Companions & Mentors
  • 73.
  • 74.
  • 75.
  • 76.
  • 77.
  • 78.
  • 79.
  • 80.
  • 81.
  • 82.
  • 83. Transformative game principles II: The Player as Hero
  • 84.
  • 85. “The one who enters the temple compound & proceeds to the sanctuary is imitating the deed of the original hero.” —Joseph Campbell, “The Hero with a Thousand Faces”
  • 86.
  • 87. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture
  • 88. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture Boundaries
  • 89. The Magic Circle Johan Huizinga (1872–1945). "Homo Ludens: A Study of the Play-Element in Culture Choice Rules Pathway Feedback Boundaries
  • 90. Flow Proposed by Mihály Csíkszentmihályi • Exploratory & experiential The mental state of operation in which a person • Try on differing roles in an activity is fully • Creative expression immersed in a feeling of energized focus, full • Borderless community involvement, and success in • Well ordered problems the process of the activity. • Cause and effect • Cycle of expertise/mastery • No failure • Player has a story to tell • On demand & in-time learning • Cause & effect • Power of presence
  • 91. The Magic Circle & Flow Choice • Exploratory & experiential • Try on differing roles • Creative expression • Borderless community Rules • Well ordered problems Empowerment • Cause and effect Pathways • Cycle of expertise/mastery • No failure • Player has a story to tell Feedback • On demand & in-time learning • Cause & effect • Power of presence
  • 92.
  • 93. Player Goals Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change
  • 94.
  • 96. Sabido Methodology • Entertainment Education — wins over audiences • Imparts prosocial values for positive change • Role Modeling: • Positive • Negative • Transitional • Narrative 70/30 rule
  • 97. • Player becomes the Transitional Character. • Interactivity leads to decision-making. • Player experiences cause and effect.
  • 98. Challenges: a World Audience • Technology—delivery system • Universal story—theme • Setting—could this be every boy’s home turf? • Ethnicity — stereotypes • Clothing — religion—cool factor • No romantic or sexual implications • Portrayal of girls • No portrayal of violent actions • Language & localization • No PR partner • Funding gaps
  • 99.
  • 100.
  • 103. Top 20 Countries: US UK Canada American Samoa Albania & India (tied) Algeria Brazil Australia, France & Pakistan (tied) Malaysia Spain Philippines Morocco & South Africa (tied) Iran Japan Mexico Indonesia
  • 104. On the ground partnerships: • City of Hebron, Palestine • Fundacion Privada Samuel Eto’o • Grassroots Soccer • Ikamva Youth • ManUp Campaign • Streetfootballworld • Restless Development • Sinethemba Secondary School • Bishop’s Preparatory School
  • 105.
  • 107.
  • 108.
  • 109. The shooting of 14-year-old Pakistani Malala Yousufzai http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
  • 110.
  • 111.
  • 112.
  • 113.
  • 114.
  • 115.
  • 116. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change
  • 117. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change https://secure.champlain.edu/breakaway/
  • 118. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change https://secure.champlain.edu/breakaway/ http://www.breakawaygame.com https://www.facebook.com/breakawaygame
  • 119. “It has shown me that it is not about how good your soccer skills are. It is about attitude, teamwork and determination. What you do when you are not on the pitch is important as well.” —Foluso, age 13, England
  • 120. “It has shown me that it is not about how good your soccer skills are. It is about attitude, teamwork and determination. What you do when you are not on the pitch is important as well.” —Foluso, age 13, England “I told my friends about how great this game is and I shared with them that violence against women is negative and how to make right decisions.” —Nairoukh, age 12, Hebron
  • 121. Hero’s Journey • Transformation through the journey • 20-something heroes tackle wicked problems • Companions and mentors • Transformative game principles: • The power of the mind: empathy & rewards • The player as hero: match players’ goals to mechanics • Hero’s return: supporting behavior change
  • 122. “It has always been the prime function of mythology & rite to supply the symbols that carry the human spirit forward, in counteraction to those other constant fantasies that tend to tie it back.” — Joseph Campbell, “The Hero with a Thousand Faces” demarle@champlain.edu

Editor's Notes

  1. \n
  2. \n
  3. \n
  4. \n
  5. \n
  6. \n
  7. \n
  8. \n
  9. \n
  10. \n
  11. \n
  12. \n
  13. \n
  14. \n
  15. \n
  16. \n
  17. \\\n
  18. \n
  19. \n
  20. \n
  21. \n
  22. \n
  23. \n
  24. \n
  25. \n
  26. \n
  27. \n
  28. \n
  29. \n
  30. \n
  31. \n
  32. \n
  33. \n
  34. \n
  35. \n
  36. \n
  37. \n
  38. \n
  39. \n
  40. \n
  41. \n
  42. \n
  43. \n
  44. \n
  45. \n
  46. \n
  47. \n
  48. \n
  49. \n
  50. \n
  51. \n
  52. \n
  53. \n
  54. \n
  55. \n
  56. \n
  57. \n
  58. \n
  59. \n
  60. \n
  61. \n
  62. \n
  63. \n
  64. \n
  65. \n
  66. \n
  67. \n
  68. \n
  69. \n
  70. \n
  71. \n
  72. \n
  73. \n
  74. \n
  75. \n
  76. \n
  77. \n
  78. \n
  79. \n
  80. \n
  81. \n
  82. \n
  83. \n
  84. \n
  85. \n
  86. \n
  87. \n
  88. \n
  89. \n
  90. Specifically our challenges mostly centered on storytelling, player choice, distribution, & asset management\n
  91. \n
  92. \n
  93. Game trailer\n
  94. \n
  95. \n
  96. \n
  97. \n
  98. \n
  99. \n
  100. \n
  101. \n
  102. \n
  103. \n
  104. \n
  105. \n
  106. \n
  107. \n
  108. \n
  109. \n
  110. \n
  111. \n