10. 패턴은.
The pattern is, in short, at the same time a thing,
which happens in the world,
and the rule which tells us how to create that thing,
and when we must create it.
It is both a process and a thing;
both a description of a thing which is alive, and
a description of the process which will generate that thing.”
47. Sketch
다이어그램을 그릴 수 없으면, 패턴이 아니다.
Christopher Alexander.
Sketch란 무엇인가?
패턴 독자에게 IDEA를 쉽게 전달하기 위한 아무거나.
UML Diagrams
Block Diagram
Image of concrete example
어려운 일은 아니지만, 가치 있는 일이다!!.
48. Other Sessions
Rationale (이론적 해석)
패턴을 팔아라. 독자를 쉽게 가르쳐라!
Sample Code
Related Patterns
Known Implementations ( Known Use)
References