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PRESENTED BY
NAVEEN KUMAR
1DA10EC407
INTRODUCTION
 Sixth Sense is a wearable gestural interface
that augments the physical world around us with
digital information and lets us use natural hand
gestures to interact with that information.
 Steve Mann is considered as the father of Sixth
Sense Technology who made wearable computer
in 1990. He implemented the Sixth Sense
Technology as the neck worn projector with a
camera system (which Mann originally referred to
as “Synthetic Synesthesia of the Sixth Sense”).
THEN HIS WORK WAS CARRIED FORWARD BY PRANAV MISTRY (PH.D
STUDENT IN THE FLUID INTERFACES GROUP AT THE MIT MEDIA LAB).
CAMERA
COLORED MARKER.
MOBILE COMPONENT
MIRROR
PROJECTOR
THE DEVICES WHICH ARE USED
IN SIXTH SENSE TECHNOLOGY
ARE:
Camera
 Captures an object in view and tracks the user’s hand gestures
 It sends the data to smart phone
 It acts as a digital eye, connecting you to the world of digital
information
Color Markers
 It is at the tip of the user’s fingers .
 Marking the user’s fingers with red, yellow, green, and blue tape helps
the webcam recognize gestures
 The movements and arrangements of these makers are interpreted into
gestures that act as interaction instructions for the projected application
interfaces.
Mirror
 The usage of the mirror is significant as the projector dangles
pointing downwards from the neck.
Smart Phone
 A Web-enabled smart phone in the user’s pocket processes the video
data
 Other software searches the Web and interprets the hand gestures
MIRROR
Projector
 The projector projects visual information enabling surfaces and
physical objects to be used as interfaces
 The project itself contains a battery inside, with 3 hours of battery
life.
 A tiny LED projector displays data sent from the smart phone on
any surface in view–object, wall, or person.
BLOCK DIAGRAM
APPLICATIONS
Viewing Map Taking Pictures Drawing Application
Making Calls Interacting with physical
objects
Getting Information
•Product information
•Book Information
•Flight Updates
Make a call
 You can use the Sixth Sense
to project a keypad onto your
hand, then use that virtual
keypad to make a call.
Call up a map
 With the map application we
can call up the map of our
choice and then use thumbs
and index fingers to navigate
the map
Check the time
 Draw a circle on your wrist to
get a virtual watch that gives
you the correct time
Create multimedia
reading experiences
 Sixth Sense can be
programmed to project related
videos onto newspaper
articles you are reading
Get flight updates
 The system will recognize your
boarding pass and let you know
whether your flight is on time
and if the gate has changed.
Feed information on
people
 The system will project relevant
information about a person such
as what they do, where they
work, and so on.
Take pictures
 If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.
 After taking the desired number
of photos, we can project them
onto a surface, and use gestures to
sort through the photos, and
organize and resize them.
Drawing application
 The drawing application lets
the user draw on any surface
by tracking the fingertip
movements of the user’s index
finger.
Zooming features
 The user can zoom in or zoom
out using intuitive hand
movements
Get product information
 Sixth Sense uses image
recognition or marker
technology to recognize
products we pick up, then feeds
us information on those
products.
Get book information
 The system can project Amazon
ratings on that book, as well as
reviews and other relevant
information
HOW DOES IT WORK???
ADVANTAGES
 Portable
 Support Multi touch and Multi user interaction
 Cost Effective(300$)
 Data access directly from the machines in real time
 Mind map the idea anywhere
 Open Source Software
DISADVANTAGES
 Hardware limitations of the devices, that we
currently carry around with us.
 For example many phones will not allow the
external camera feed to be manipulated in real
time.
 Post processing can occur however.
CONCLUSION
 Sixth Sense recognizes the objects around us, displaying
information automatically and letting us to access it in any
way we need.
 The Sixth Sense prototype implements several applications
that demonstrate the usefulness, viability and flexibility of
the system.
 The potential of becoming the ultimate "transparent" user
interface for accessing information about everything
around us.
 Allowing us to interact with this information via natural
hand gestures
FUTURE ENHANCEMENTS
 To get rid of color markers.
 To incorporate camera and projector inside
mobile computing device.
 To have 3D gesture tracking.
 To make Sixth Sense work as fifth Sense for
disabled person.
REFERENCE
1. http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html
2. http://www.pranavmistry.com
3. P. Mistry, P. Maes. Sixth Sense – A Wearable Gestural Interface. To be
appeared in SIGGRAPH Asia 2009, Emerging Technologies. Yokohama,
Japan. 2009
4. P. Mistry. The thrilling potential of Sixth Sense technology TED India 2009.
Mysore, India
5. http://ieeexplore.ieee.org Rao, S.S.;
Electron. & Commun. Eng., Anna Univ. of Technol., Coimbatore, India This
paper appears in: Communication and Computational Intelligence
(INCOCCI), 2010 International Conference on
Issue Date: 27-29 Dec. 2010
On page(s): 336 - 339
Location: Erode
E-ISBN: 978-81-8371-369-6
References Cited: 11
INSPEC Accession Number: 11887446
Date of Current Version: 24 March 2011
REFERENCES
 Sources:
 http://www.pranavmistry.com/projects/sixthsense
 http://boingboing.net/2009/11/12/sixth-sense-technolo.html
 http://news.bbc.co.uk/2/hi/technology/7997961.stm
 http://news.softpedia.com/news/Next-Gen-039-Sixth-Sense039-
Device-Created-at-MIT-103879.shtml
 Publications:
 “Pranav Mistry’s: The Thrilling Potential of SixthSense
Computing-Future of Interface”. Boxesandarrows. Apr 1 2010.
 P. Mistry, P. Maes. SixthSense – A Wearable Gestural Interface.
To be appeared in SIGGRAPH Asia 2009, Sketch. Yokohama,
Japan. 2009
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The sixth sense technology complete ppt

  • 2. INTRODUCTION  Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.  Steve Mann is considered as the father of Sixth Sense Technology who made wearable computer in 1990. He implemented the Sixth Sense Technology as the neck worn projector with a camera system (which Mann originally referred to as “Synthetic Synesthesia of the Sixth Sense”).
  • 3. THEN HIS WORK WAS CARRIED FORWARD BY PRANAV MISTRY (PH.D STUDENT IN THE FLUID INTERFACES GROUP AT THE MIT MEDIA LAB).
  • 4. CAMERA COLORED MARKER. MOBILE COMPONENT MIRROR PROJECTOR THE DEVICES WHICH ARE USED IN SIXTH SENSE TECHNOLOGY ARE:
  • 5. Camera  Captures an object in view and tracks the user’s hand gestures  It sends the data to smart phone  It acts as a digital eye, connecting you to the world of digital information
  • 6. Color Markers  It is at the tip of the user’s fingers .  Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures  The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
  • 7. Mirror  The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Smart Phone  A Web-enabled smart phone in the user’s pocket processes the video data  Other software searches the Web and interprets the hand gestures MIRROR
  • 8. Projector  The projector projects visual information enabling surfaces and physical objects to be used as interfaces  The project itself contains a battery inside, with 3 hours of battery life.  A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
  • 10. APPLICATIONS Viewing Map Taking Pictures Drawing Application Making Calls Interacting with physical objects Getting Information •Product information •Book Information •Flight Updates
  • 11. Make a call  You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map  With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map
  • 12. Check the time  Draw a circle on your wrist to get a virtual watch that gives you the correct time Create multimedia reading experiences  Sixth Sense can be programmed to project related videos onto newspaper articles you are reading
  • 13. Get flight updates  The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Feed information on people  The system will project relevant information about a person such as what they do, where they work, and so on.
  • 14. Take pictures  If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo.  After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them.
  • 15. Drawing application  The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. Zooming features  The user can zoom in or zoom out using intuitive hand movements
  • 16. Get product information  Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products. Get book information  The system can project Amazon ratings on that book, as well as reviews and other relevant information
  • 17. HOW DOES IT WORK???
  • 18. ADVANTAGES  Portable  Support Multi touch and Multi user interaction  Cost Effective(300$)  Data access directly from the machines in real time  Mind map the idea anywhere  Open Source Software
  • 19. DISADVANTAGES  Hardware limitations of the devices, that we currently carry around with us.  For example many phones will not allow the external camera feed to be manipulated in real time.  Post processing can occur however.
  • 20. CONCLUSION  Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need.  The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system.  The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us.  Allowing us to interact with this information via natural hand gestures
  • 21. FUTURE ENHANCEMENTS  To get rid of color markers.  To incorporate camera and projector inside mobile computing device.  To have 3D gesture tracking.  To make Sixth Sense work as fifth Sense for disabled person.
  • 22. REFERENCE 1. http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html 2. http://www.pranavmistry.com 3. P. Mistry, P. Maes. Sixth Sense – A Wearable Gestural Interface. To be appeared in SIGGRAPH Asia 2009, Emerging Technologies. Yokohama, Japan. 2009 4. P. Mistry. The thrilling potential of Sixth Sense technology TED India 2009. Mysore, India 5. http://ieeexplore.ieee.org Rao, S.S.; Electron. & Commun. Eng., Anna Univ. of Technol., Coimbatore, India This paper appears in: Communication and Computational Intelligence (INCOCCI), 2010 International Conference on Issue Date: 27-29 Dec. 2010 On page(s): 336 - 339 Location: Erode E-ISBN: 978-81-8371-369-6 References Cited: 11 INSPEC Accession Number: 11887446 Date of Current Version: 24 March 2011
  • 23. REFERENCES  Sources:  http://www.pranavmistry.com/projects/sixthsense  http://boingboing.net/2009/11/12/sixth-sense-technolo.html  http://news.bbc.co.uk/2/hi/technology/7997961.stm  http://news.softpedia.com/news/Next-Gen-039-Sixth-Sense039- Device-Created-at-MIT-103879.shtml  Publications:  “Pranav Mistry’s: The Thrilling Potential of SixthSense Computing-Future of Interface”. Boxesandarrows. Apr 1 2010.  P. Mistry, P. Maes. SixthSense – A Wearable Gestural Interface. To be appeared in SIGGRAPH Asia 2009, Sketch. Yokohama, Japan. 2009

Notes de l'éditeur

  1. Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab.SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device
  2. In this paper, I would like to acknowledge Mr. PranavMistry for thegreat and deep research work he has done in this field.
  3. Camera: tracks the movement of the colored markers using movement algorithms.Colored Markers: Red, blue, green, and yellow tape worn on the users fingertips for tracking purposes.Projector: Projects stored data onto most any surface.Smart phone: needed for internet connection and computing power
  4.  The Sixth Sense technology contains a pocket projector, a mirror and a camera contained in a pendant-like, wearable device. Both the projector the camera and sensors are connected to a mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks users' hand gestures and physical objects using computer-vision based techniques. 
  5. Recognizes hand movementsExamples from online demonstrations:Make frame with hands: camera takes pictureGoogle map onto wallDraw circle on wrist: projects digital clockMovement of text book/web info onto pageAirline ticket updatesDraw @ symbol: check email for youMany more capabilities (it’s on youtube or TED website)