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Lesson 6DIGITAL ANIMATION
 Know the requirements of the client brief
 Be able to test the animation against the brief
 Understand how to give effective feedback
LESSON GOALS
#test #feedback
#requirement
WHAT CAN WE TEST IN
THE ANIMATION?
KEY FEATURES Understand how to give feedback
Be able to test the animation
#test #feedback
#requirement
TESTING
 Create a testing table that shows you have checked against the
key requirements of the client brief:
 You should include one or two improvements to show that you’ve
improved your work as a result of testing.
Understand how to give feedback
Be able to test the animation
#test #feedback
#requirement
Testing Expected
Outcome
Actual
Outcome
Improvements
WHAT FEEDBACK COULD
YOU GIVE SOMEONE?
YOUR TASK
 Create a testing table showing:
 Item Tested
 Expected Outcome
 Actual Outcome
 Improvements
 Get feedback commenting on:
 Strengths of the animation
 Suggested improvements
 Respond to feedback:
 Do you agree or disagree? Why?
 What would you improve because of this?
Understand how to give feedback
Be able to test the animation
#test #feedback
#requirement
 Test
 Feedback
 Requirement
 Checking a product against the requirements
to make sure it is suitable
 Used as the basis of improvement, feedback
should be positive and constructive
 Individual elements of a task that must be
completed
KEY WORDS Understand how to give feedback
Be able to test the animation

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212 - Lesson 6 - Testing

  • 2.  Know the requirements of the client brief  Be able to test the animation against the brief  Understand how to give effective feedback LESSON GOALS #test #feedback #requirement
  • 3. WHAT CAN WE TEST IN THE ANIMATION?
  • 4. KEY FEATURES Understand how to give feedback Be able to test the animation #test #feedback #requirement
  • 5. TESTING  Create a testing table that shows you have checked against the key requirements of the client brief:  You should include one or two improvements to show that you’ve improved your work as a result of testing. Understand how to give feedback Be able to test the animation #test #feedback #requirement Testing Expected Outcome Actual Outcome Improvements
  • 6. WHAT FEEDBACK COULD YOU GIVE SOMEONE?
  • 7. YOUR TASK  Create a testing table showing:  Item Tested  Expected Outcome  Actual Outcome  Improvements  Get feedback commenting on:  Strengths of the animation  Suggested improvements  Respond to feedback:  Do you agree or disagree? Why?  What would you improve because of this? Understand how to give feedback Be able to test the animation #test #feedback #requirement
  • 8.  Test  Feedback  Requirement  Checking a product against the requirements to make sure it is suitable  Used as the basis of improvement, feedback should be positive and constructive  Individual elements of a task that must be completed KEY WORDS Understand how to give feedback Be able to test the animation