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Gamify your classroom!
       Computer games and language aims


Graham Stanley




Riga, Latvia,
Friday 24th August 2012
http://learningthroughdigitalgames.wikispaces.com
Digital Play




     Computer
     Games and
     Language Aims




http://www.digitalplay.info/blog
Digital Play


   Gamification




  Gamification is the use of game design
  techniques to solve problems and engage
  audiences.
http://www.digitalplay.info/blog
Digital Play




 Why?
               “Games are a more natural way to learn
          than traditional classrooms.
 Not only have humans been learning by playing
 games since the beginning of our species, but
        intelligent animals have as well.”

                  (Clark Aldrich, Learning Online with
               Games,Simulations and Virtual Worlds, 2009)



http://www.digitalplay.info/blog             http://www.clarkaldrichdesigns.com
Digital Play




 Why?                              Relevance


       There are 1 million gamers in UK

Average young person in UK will spend
10,000 hours gaming by the age of 21*



http://www.digitalplay.info/blog      *Jane McGonigal - Reality is broken
Digital Play




 Why?                              Engaging


               Games make learning fun

                Games capture
                    learners' attention



http://www.digitalplay.info/blog
Digital Play




 Why?                              Communication


          Games encourage
                   language production

     Learners love
               talking about games


http://www.digitalplay.info/blog
Digital Play




 Why?                              Teaching


          Games can be easily
                   adapted for teaching

     Games can be used to practise
                   all language skills


http://www.digitalplay.info/blog
Digital Play


                 No Computers in your classroom?




http://www.digitalplay.info/blog
What is your favourite thing you do with
         technology at home




                               http://milesberry.net/?p=476#more-476
What is your favourite thing you do with
         technology at school




                               http://milesberry.net/?p=476#more-476
Digital Play


                                  Class Dojo




http://www.digitalplay.info/blo                http://www.classdojo.com/
Digital Play

                                   Class Dojo




http://www.digitalplay.info/blog                http://www.classdojo.com/
Digital Play

                                   Class Dojo




http://www.digitalplay.info/blog                http://www.classdojo.com/
Digital Play


                  One Computer in the classroom?




                                             Class Dojo
http://www.digitalplay.info/blog               http://www.classdojo.com/
Digital Play

                                   Class Dojo




http://www.digitalplay.info/blog                http://www.classdojo.com/
Digital Play

                                   Class Dojo




http://www.digitalplay.info/blog                http://www.classdojo.com/
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Chore wars




                                                http://www.chorewars.com
http://www.digitalplay.info/blog
Digital Play


                                   Epic win




                                              http://www.rexbox.co.uk/epicwin
http://www.digitalplay.info/blog
Digital Play




                                   http://playspent.org
http://www.digitalplay.info/blog
Digital Play




                                   http://playspent.org
http://www.digitalplay.info/blog
Digital Play

                              Multiple Computers?




                                               www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
Digital Play

                                  What's it for?
 The aim of the game : The learners predict what to do with a list of pairs of game objects,
 check their answers by playing the game and then write down the answers using the
 passive voice.

 Prepare to play: Choose an adventure game and start playing it. As you play, make a note
 of what you do with the objects that appear in the game (or use the walkthrough to save
 time) and produce a list similar to the example below. Make a copy of this list for each
 learner. You will also need to use online dictionaries.

 Play: Hand out the list of objects and tell the learners they are to guess how they are used
 together in the game. Ask the learners to talk together in groups of three and to use the
 online dictionaries to find out the meaning of the words they do not understand. After
 fifteen minutes, stop them and ask them to tell you what they think the relationship is
 between each pair of objects in the game: e.g. I think you use the hairpin to open the
 shed, etc. They then play the game together. The game should be easier to play because
 they know which objects they need to use together, but if they get stuck, encourage them
 to read the walkthrough to find out what to do next. Finally, once they have played the
 game (or part of the game if it's long), ask them to look again at the pairs of words and to
 write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to
 open the shed, etc.

 Play on:The learners can continue playing the game and finish off writing passive
 sentences about the objects.
                                                                  www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blo
Digital Play




                                  www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blo
http://www.ugo.com/games/superhero-generator-heromachine-2-5
Digital Play



 How to approach task
       design?




http://www.digitalplay.info/blog   http://www.braid-game.com
Digital Play


     Support for preparation of materials




                                   http://en.wikipedia.org/wiki/Limbo_(video_game)
http://www.digitalplay.info/blog
Digital Play


       Finding and using a walkthrough




               http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough

                                                              www.bubblebox.com/play/adventure/1747.htm
http://www.digitalplay.info/blog
Digital Play



                  Procedure and practicalities


    learner grouping – pairs or groups

    use handouts – clear instructions / task

    teacher uses game guide (walkthrough)

    encourage use of English during computer use

    learners explore, examine and pick up objects

    pause game and reflect on puzzles together

    those who solve puzzle tell whole class

    discuss where they been and what seen

    authentic information gap activity

http://www.digitalplay.info/blo
Digital Play


                 Recommended reading




                                       http://janemcgonigal.com/
http://www.digitalplay.info/blog
Digital Play


                 Recommended reading




http://www.digitalplay.info/blog       http://tomchatfield.net/
Digital Play


                 Recommended reading




                                       http://epistemicgames.org
http://www.digitalplay.info/blog
Digital Play


                 Recommended reading




                                       http://www.jamespaulgee.com
http://www.digitalplay.info/blog
Digital Play


                  Introductiory booklet




     http://www.scribd.com/doc/78256708/Language-Teaching-Online-Games-Gamification


 http://www.digitalplay.info/blog                                   http://www.jamespaulgee.com
Digital Play (the blog)                              Digital Play (the book)
http://www.digitalplay.info/blog                     http://www.deltapublishing.co.uk




         Thank you!                            Any questions?

  @grahamstanley
  graham.stanley@gmail.com




 http://learningthroughdigitalgames.wikispaces.com

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Gamify your classroom!

  • 1. Gamify your classroom! Computer games and language aims Graham Stanley Riga, Latvia, Friday 24th August 2012 http://learningthroughdigitalgames.wikispaces.com
  • 2. Digital Play Computer Games and Language Aims http://www.digitalplay.info/blog
  • 3. Digital Play Gamification Gamification is the use of game design techniques to solve problems and engage audiences. http://www.digitalplay.info/blog
  • 4. Digital Play Why? “Games are a more natural way to learn than traditional classrooms. Not only have humans been learning by playing games since the beginning of our species, but intelligent animals have as well.” (Clark Aldrich, Learning Online with Games,Simulations and Virtual Worlds, 2009) http://www.digitalplay.info/blog http://www.clarkaldrichdesigns.com
  • 5. Digital Play Why? Relevance There are 1 million gamers in UK Average young person in UK will spend 10,000 hours gaming by the age of 21* http://www.digitalplay.info/blog *Jane McGonigal - Reality is broken
  • 6. Digital Play Why? Engaging Games make learning fun Games capture learners' attention http://www.digitalplay.info/blog
  • 7. Digital Play Why? Communication Games encourage language production Learners love talking about games http://www.digitalplay.info/blog
  • 8. Digital Play Why? Teaching Games can be easily adapted for teaching Games can be used to practise all language skills http://www.digitalplay.info/blog
  • 9. Digital Play No Computers in your classroom? http://www.digitalplay.info/blog
  • 10. What is your favourite thing you do with technology at home http://milesberry.net/?p=476#more-476
  • 11. What is your favourite thing you do with technology at school http://milesberry.net/?p=476#more-476
  • 12. Digital Play Class Dojo http://www.digitalplay.info/blo http://www.classdojo.com/
  • 13. Digital Play Class Dojo http://www.digitalplay.info/blog http://www.classdojo.com/
  • 14. Digital Play Class Dojo http://www.digitalplay.info/blog http://www.classdojo.com/
  • 15. Digital Play One Computer in the classroom? Class Dojo http://www.digitalplay.info/blog http://www.classdojo.com/
  • 16. Digital Play Class Dojo http://www.digitalplay.info/blog http://www.classdojo.com/
  • 17. Digital Play Class Dojo http://www.digitalplay.info/blog http://www.classdojo.com/
  • 18. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 19. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 20. Digital Play Chore wars http://www.chorewars.com http://www.digitalplay.info/blog
  • 21. Digital Play Epic win http://www.rexbox.co.uk/epicwin http://www.digitalplay.info/blog
  • 22. Digital Play http://playspent.org http://www.digitalplay.info/blog
  • 23. Digital Play http://playspent.org http://www.digitalplay.info/blog
  • 24. Digital Play Multiple Computers? www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blog
  • 25. Digital Play What's it for? The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on:The learners can continue playing the game and finish off writing passive sentences about the objects. www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blo
  • 26. Digital Play www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blo
  • 28.
  • 29. Digital Play How to approach task design? http://www.digitalplay.info/blog http://www.braid-game.com
  • 30. Digital Play Support for preparation of materials http://en.wikipedia.org/wiki/Limbo_(video_game) http://www.digitalplay.info/blog
  • 31. Digital Play Finding and using a walkthrough http://jayisgames.com/archives/2010/04/hetherdale.php#walkthrough www.bubblebox.com/play/adventure/1747.htm http://www.digitalplay.info/blog
  • 32. Digital Play Procedure and practicalities  learner grouping – pairs or groups  use handouts – clear instructions / task  teacher uses game guide (walkthrough)  encourage use of English during computer use  learners explore, examine and pick up objects  pause game and reflect on puzzles together  those who solve puzzle tell whole class  discuss where they been and what seen  authentic information gap activity http://www.digitalplay.info/blo
  • 33. Digital Play Recommended reading http://janemcgonigal.com/ http://www.digitalplay.info/blog
  • 34. Digital Play Recommended reading http://www.digitalplay.info/blog http://tomchatfield.net/
  • 35. Digital Play Recommended reading http://epistemicgames.org http://www.digitalplay.info/blog
  • 36. Digital Play Recommended reading http://www.jamespaulgee.com http://www.digitalplay.info/blog
  • 37. Digital Play Introductiory booklet http://www.scribd.com/doc/78256708/Language-Teaching-Online-Games-Gamification http://www.digitalplay.info/blog http://www.jamespaulgee.com
  • 38. Digital Play (the blog) Digital Play (the book) http://www.digitalplay.info/blog http://www.deltapublishing.co.uk Thank you! Any questions? @grahamstanley graham.stanley@gmail.com http://learningthroughdigitalgames.wikispaces.com

Notes de l'éditeur

  1. The aim of the game : The learners predict what to do with a list of pairs of game objects, check their answers by playing the game and then write down the answers using the passive voice. Prepare to play: Choose an adventure game and start playing it. As you play, make a note of what you do with the objects that appear in the game (or use the walkthrough to save time) and produce a list similar to the example below. Make a copy of this list for each learner. You will also need to use online dictionaries. Play: Hand out the list of objects and tell the learners they are to guess how they are used together in the game. Ask the learners to talk together in groups of three and to use the online dictionaries to find out the meaning of the words they do not understand. After fifteen minutes, stop them and ask them to tell you what they think the relationship is between each pair of objects in the game: e.g. I think you use the hairpin to open the shed, etc. They then play the game together. The game should be easier to play because they know which objects they need to use together, but if they get stuck, encourage them to read the walkthrough to find out what to do next. Finally, once they have played the game (or part of the game if it's long), ask them to look again at the pairs of words and to write about them. Encourage the use of the passive voice here: e.g. The hairpin is used to open the shed, etc. Play on: The learners can continue playing the game and finish off writing passive sentences about the objects.
  2. 1) Go to website 2) Show video 3) What if...?