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How Long Does it Take to Create Learning?,[object Object],A Chapman Alliance, Research Study,[object Object],September 2010,[object Object],By Bryan Chapman, Chief Learning Strategist,[object Object],bryan@chapmanalliance.com,[object Object],www.chapmanalliance.com,[object Object],Abstract:Several years ago, I published some learning development metrics from several different studies that included ratios for how long it takes to create different types of learning. The information has been widely used and appears frequently throughout the Blogosphere. Recently, we have been receiving many requests to update this data, so Chapman Alliance created a survey to collect usable metrics that will help you benchmark your own learning development times. This time, all of the results were collected from a single audience (249 completed surveys) across several learning formats including instructor –led training (ILT), Level 1 e-Learning (Basic), Level 2 e-learning (Interactive), Level 3 e-learning (Advanced), and information about blended learning. The results are contained in this deck.,[object Object],Now, the good news… You are welcome to share this research with anyone you’d like. Because we feel that this information is so important to the industry, we have released it under Creative Commons, meaning that you can share the whole deck or pull-out slides/charts and add them to your presentations, white papers, conference presentations, etc.  The only restrictions are (1) you must ALWAYS list the source of information as “Chapman Alliance” and (2) you are NOT allowed to sell the results without written permission from Chapman Alliance. That’s it. Enjoy!,[object Object],Source Citation:  Chapman, B. (2010). How Long Does it Take to Create Learning? [Research Study]. Published by Chapman Alliance LLC. www.chapmanalliance.com,[object Object]
Survey DemographicsThanks to all of you who took time to complete the survey!If you would like to participate in future research surveys from Chapman Alliance, please join our list at www.chapmanalliance.com/join-our-mailing-list,[object Object]
The data contained in this research was collected from 249 organizations, representing 3,947 learning development professionals, who have created learning content  (ILT and eLearning) that is consumed by 19,875,946 Learners. ,[object Object]
Instructor-Led Training (ILT)Development Benchmark,[object Object]
Development of Instructor-Led Training (ILT),[object Object],Overall Times and Ranges,[object Object],Development of Instructor-Led Training (ILT),[object Object],Overall Times and Ranges,[object Object],82:1,[object Object],43:1,[object Object],22:1,[object Object]
Development of Instructor-Led Training (ILT),[object Object],Itemized Development Tasks – How much time is spent in each area through the development process?,[object Object],Snapshot: Average time allocation by task and time spent (all respondents),[object Object],Number of  hours of development time in each task, per finished hour (people hours),[object Object],= 43 hours,[object Object],Based on average of 43 development hours, per finished hour of ILT,[object Object],NOTE: Times reflect time spent by all members of the development team including: instructional designers, writers, subject matter experts (SME), graphic artists, project managers, etc.,[object Object]
Development of Instructor-Led Training (ILT),[object Object],How much are organizations spending, on average, per-finished-hour, to create instructor-led training (internally)?,[object Object],$5,934,[object Object],We asked respondents: List (if known) your average, internal cost for creating 1 finished hour of ILT.,[object Object],The cost shown is the average,[object Object]
Development of Instructor-Led Training (ILT),[object Object],Combining Average Time and Average Cost to Estimate Development Costs,[object Object],Variables:,[object Object],*    Average time of development per finished hour of ILT: 43,[object Object],**  Average cost of development for 1 finished hour of ILT content: $5,934,[object Object],NOTE: The numbers above assume that all tasks are repeated for each hour of instruction. The study did not explore the efficiency and reduction of time for longer courses by task. ,[object Object]
Level 1 - eLearningDevelopment Benchmark,[object Object]
Development of Level 1 - eLearning,[object Object],How is Level 1 eLearning Defined?,[object Object],The following definitions were used to collect survey data…,[object Object],VERY IMPORTANT:  It is important to understand that these definitions were written to be relatively broad by design. Having conducted similar surveys for many years, we’ve found that defining the exact framework of each level makes it virtually impossible for survey respondents to reply (unless their courses just happen to match the definition completely). By allowing for some interpretation, we have found that these guidelines yield the desired results,  especially since respondents are also allowed to list low range, average, and high range based on further characteristics of learning content development.,[object Object]
Development of Level 1 - eLearning,[object Object],Overall Times and Ranges,[object Object],125:1,[object Object],79:1,[object Object],49:1,[object Object]
Development of Level 1 eLearning,[object Object],Itemized Development Tasks – How much time is spent in each area through the development process?,[object Object],Snapshot: Average time allocation by task and time spent (all respondents),[object Object],Number of hours of development time in each task, per finished hour (people hours),[object Object],= 79 hours,[object Object],Based on average of 79 development hours, per finished hour of Level 1 eLearning,[object Object],NOTE: Times reflect time spent by all members of the development team including: instructional designers, writers, subject matter experts (SME), graphic artists, authors, media producers, project managers, etc.,[object Object]
Development of Level 1 eLearning,[object Object],How much are organizations spending, on average, per-finished-hour, to create Level 1 eLearning?,[object Object],$10,054,[object Object],We asked respondents: List (if known) your average, internal cost for creating 1 finished hour of Level 1 eLearning.,[object Object],The cost shown is the average,[object Object]
Development of Level 1 eLearning,[object Object],Combining Average Time and Average Cost to Estimate Development Costs,[object Object],Variables:,[object Object],*    Average time of development per finished hour of Level 1 eLearning: 79,[object Object],**  Average cost of development for 1 finished hour of Level 1 eLearning: $10,054,[object Object],NOTE: The numbers above assume that all tasks are repeated for each hour of instruction. The study did not explore the efficiency and reduction of time for longer courses by task. ,[object Object]
Level 2 - eLearningDevelopment Benchmark,[object Object]
Development of Level 2 - eLearning,[object Object],How is Level 2 eLearning Defined?,[object Object],The following definitions were used to collect survey data…,[object Object],VERY IMPORTANT:  It is important to understand that these definitions were written to be relatively broad by design. Having conducted similar surveys for many years, we’ve found that defining the exact framework of each level makes it virtually impossible for survey respondents to reply (unless their courses just happen to match the definition completely). By allowing for some interpretation, we have found that these guidelines yield the desired results,  especially since respondents are also allowed to list low range, average, and high range based on further characteristics of learning content development.,[object Object]
Development of Level 2 - eLearning,[object Object],Overall Times and Ranges,[object Object],267:1,[object Object],184:1,[object Object],127:1,[object Object]
Development of Level 2 eLearning,[object Object],Itemized Development Tasks – How much time is spent in each area through the development process?,[object Object],Snapshot: Average time allocation by task and time spent (all respondents),[object Object],Number of hours of development time in each task, per finished hour (people hours),[object Object],= 184 hours,[object Object],Based on average of 184 development hours, per finished hour of Level 2 eLearning,[object Object],NOTE: Times reflect time spent by all members of the development team including: instructional designers, writers, subject matter experts (SME), graphic artists, authors, media producers, project managers, etc.,[object Object]
$18,583,[object Object],We asked respondents: List (if known) your average, internal cost for creating 1 finished hour of Level 2 eLearning.,[object Object],The cost shown is the average,[object Object]
Development of Level 2 eLearning,[object Object],Combining Average Time and Average Cost to Estimate Development Costs,[object Object],Variables:,[object Object],*    Average time of development per finished hour of Level 2 eLearning: 184,[object Object],**  Average cost of development for 1 finished hour of Level 2 eLearning: $18,583,[object Object],NOTE: The numbers above assume that all tasks are repeated for each hour of instruction. The study did not explore the efficiency and reduction of time for longer courses by task. ,[object Object]
Level 3 - eLearningDevelopment Benchmark,[object Object]
Development of Level 3 - eLearning,[object Object],How is Level 3 eLearning Defined?,[object Object],The following definitions were used to collect survey data…,[object Object],VERY IMPORTANT:  It is important to understand that these definitions were written to be relatively broad by design. Having conducted similar surveys for many years, we’ve found that defining the exact framework of each level makes it virtually impossible for survey respondents to reply (unless their courses just happen to match the definition completely). By allowing for some interpretation, we have found that these guidelines yield the desired results,  especially since respondents are also allowed to list low range, average, and high range based on further characteristics of learning content development.,[object Object]
Development of Level 3 - eLearning,[object Object],Overall Times and Ranges,[object Object],NOTE: Several respondents listed times greater than 2000+ hours of development per finished hour (very advanced learning simulations and games),[object Object],716:1,[object Object],490:1,[object Object],217:1,[object Object]
Development of Level 3 eLearning,[object Object],Itemized Development Tasks – How much time is spent in each area through the development process?,[object Object],Snapshot: Average time allocation by task and time spent (all respondents),[object Object],Number of hours of development time in each task, per finished hour (people hours),[object Object],= 490 hours,[object Object],Based on average of 490 development hours, per finished hour of Level 3 eLearning,[object Object],NOTE: Times reflect time spent by all members of the development team including: instructional designers, writers, subject matter experts (SME), graphic artists, authors, media producers, project managers, etc.,[object Object]
Development of Level 3 eLearning,[object Object],How much are organizations spending, on average, per-finished-hour, to create Level 3 eLearning?,[object Object],$50,371,[object Object],We asked respondents: List (if known) your average, internal cost for creating 1 finished hour of Level 3 eLearning.,[object Object],The cost shown is the average,[object Object]
Development of Level 3 eLearning,[object Object],Combining Average Time and Average Cost to Estimate Development Costs,[object Object],Variables:,[object Object],*    Average time of development per finished hour of Level 3 eLearning: 490,[object Object],**  Average cost of development for 1 finished hour of Level 3 eLearning: $50,371,[object Object],NOTE: The numbers above assume that all tasks are repeated for each hour of instruction. The study did not explore the efficiency and reduction of time for longer courses by task. ,[object Object]
Comparison ChartsDevelopment Ratios and Costs,[object Object]
Development Ratios - Summary,[object Object],ILT, Level 1 eLearning (Basic), Level 2 eLearning (Interactive), Level 3 eLearning (Advanced),[object Object]
Average Cost Comparisons - Summary,[object Object],ILT, Level 1 eLearning (Basic), Level 2 eLearning (Interactive), Level 3 eLearning (Advanced),[object Object]
Blended LearningBenchmark of Blended Learning Components,[object Object]
Blended Learning Components,[object Object],Radar chart showing components most frequently used as part of a blended learning course (across all respondents),[object Object]
Blended Learning Components,[object Object],Components used most frequently as part of a blend,[object Object]
Blended Learning Components,[object Object],Average mix of major components: Classroom, Virtual Classroom and E-Learning (survey respondents),[object Object]
Blended Learning,[object Object],What is the average size of a Blended Learning Course?  …and what are organizations typically paying for internal development of blended learning (on average)?,[object Object],NOTE: These were asked as three separate questions. ,[object Object],Components used in blend,[object Object],Typical length of blend,[object Object],Average cost of blend,[object Object],We realize that this data doesn’t mesh well with previous questions about development per finished hour ratios. ,[object Object],If you average out the costs, it would seem to suggest that blended learning is created at a rate of $809 per finished hour ($25,900 divided by 32). ,[object Object],We thought it would be helpful to share the data anyway.  Please understand these constraints when interpreting the data,[object Object],$25,900,[object Object],Average Duration ,[object Object],32 hours,[object Object],Average Configuration,[object Object]
About the Author,[object Object],Bryan Chapman is Chief Learning Strategist at Chapman Alliance; a provider of research-centric consulting solutions that assist organizations in defining, operating and optimizing their strategic learning initiatives. As a veteran in the industry, he has over 20 years experience and has worked with such organizations as American Express, Shell, Kodak, Sprint, Sharp Electronics, Honda, IBM, Microsoft, Avon, UNICEF, American Red Cross, The Food and Drug Administration, U.S. State Department, and many others; to help them optimize learning efficiency through the use of innovative learning techniques and technologies. Click here for a full bio.,[object Object],Please feel free to contact me if you need some assistance…,[object Object],[object Object]
finding and applying learning industry research; custom research projects

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How Long Does it Take to Create Learning?

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  • 36. finding and applying learning industry research; custom research projects
  • 37. optimizing or establishing your learning governance approach
  • 38. exploring best practices for rapid learning development
  • 39. learning strategy “jam sessions” (available as a 2-hour block, full-day onsite, or as a workshop)
  • 40.