2. Computer Assisted Iconic Language System (CAILS) TASK: To design an interface supporting iconographic communication.
3. Representing graphically what the authors had in mind: Interaction model Interface Paper mockup CAILS’ grammar symbols CAILS’ Lexicon TEXT ICONOGRAPHY
4. Gathering User Input: Contextual inquiry and Usability tests on paper prototype 1- Communication 2- Interaction 3- Interactivity
9. TASK: Design a touch Interface for a speedy input of conversational capsule .
10. Representing graphically what the authors had in mind: HIERARCHICAL TASKS DESCRIPTION NATR’ Wire frames EXPLORATION OF FORMS OF SOLUTIONS (INTERFACE)
22. The Visual Interaction Platform (VIP) VIP 1st generation: First prototype gathers all the required components in order to get to work. Lab prototype. VIP 2nd generation: Second prototype: Much more “product like”. Somehow transportable and compact (questionable). Problem: Out-dated prototypes
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24. 2- Action Research: Sketches for Informal peer(s) review(s) What do you think of this?
29. A Design Approach for Tangibles User Interface Mentoring and providing expertise in GUI to the students
30. Introduced my students to an easy 3D drawing software. The James Interaction Techniques For Digital Tables Components Perspective-Based Interaction