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Virtual worlds as a public commons and  the code of this commons Lessig/Dibbell Class @ Stanford University (Mar 11, 2003) I. Origins of the visual interface II. Early uses of virtual worlds III. Evolution of dimensional and community cyberspaces IV. Key Question: Where do you want to live? V. What happens in a creative public commons? VI. Code of a public virtual world commons VII. Prospects for the public commons of virtual worlds VIII. Acknowledgements and Resources IX. Demo of environments X. Code and the virtual worlds commons - discussion
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Visual Interfaces –  Xerox PARC and elsewhere, 1970s-80s
3D interfaces - evolution ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
II. Early uses of virtual worlds ,[object Object],[object Object],[object Object],[object Object]
Geographical Information Systems ,[object Object]
Geographical Information Systems ,[object Object]
Artistic and Pedagogical applications ,[object Object],[object Object]
Artistic and Pedagogical uses ,[object Object]
Far Frontiers of 3D environments ,[object Object],[object Object],[object Object]
III. Evolution of dimensional and community cyberspaces ,[object Object],[object Object],[object Object],[object Object],[object Object]
Killer App Driving Evolution - Games EverQuest ,[object Object],[object Object]
Killer App - Games The Sims ,[object Object]
Killer App - Games Venture rush into  the virtual worlds medium ,[object Object],[object Object],[object Object],[object Object],[object Object]
What characterizes these spaces? They are all commercial and centrally managed Turnstiles to “theme parks” or “shopping malls”. The same struggle over the public commons is occuring in cyberspace What about worlds that are “community”, a public commons? Where in our society (US) is there an IRL (physically manifested) creative commons that is not behind a turnstile? IV. Key Question: Where would you want to live?
How about Burning Man?
Radical self expression
Group expression
Sense of total immersion through set and setting
Invented shared rituals
Right next door the “turnstiles” of Reno Casinos
A citizen-built virtual world commons Alphaworld (pioneering “accident”, 1995)
Worlds Inc,    user buy-out, IPO Neighborhoods of construction Succeed as a business?
User-created emergent social structures & activities - wedding
V. What happens in a creative public commons?  Select projects & experiments 1995-2003 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Building and Community experiments in Alphaworld and Active Worlds Sherwood Forest Towne
Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
Collaboration Spaces – Datafusion “war room”
Collaboration Spaces – Datafusion “war room”
AVATARS Cyber-conferences Annual festival of the avatar commons “the Burning Man of Bits”
Avatars2001 a cyberspace odyssey
Avatars2001 a cyberspace odyssey
Avatars2002 a merry cyber party
Avatars2002 a merry cyber party
“ Serious” virtual worlds NASA Mars Mission Simulation – Life aboard the FMARS habitat
NASA Mars Mission Simulation – Life aboard the FMARS habitat
NASA Mars Mission Simulation – Volunteers modeled Mars from orbit
“ Mojo” Mars ,[object Object]
NASA Mars Mission Simulation – Drive on Mars – MER rovers
VI. Code of a public virtual world commons Necessary exposure of code to the citizenry yielding issues in control, creativity, contradiction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Kinds of Code that can affect a virtual world commons
Platform Code ,[object Object],[object Object],[object Object],“ Locked-in” code, underlying assumptions
Code for authority ,[object Object],[object Object],[object Object],[object Object],Began with “wizard” traditions in MUDs
Code for identity & privacy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Code for communication ,[object Object],[object Object],[object Object],[object Object],[object Object]
Example of code for communication at work in the Palace The Palace is not the first graphic multi-user domain ever created, but it is probably the least strict. Many powers possessed by the average Palace memberópainting, spoofing, nickname-changing, etc. would be  reserved  for wizards and gods. The way we decide to handle these powers determines to a great degree what kind of community we are. These powers have been given to all of us as a design decision on the part of The Palace Inc., but it is important to remember that it's all software; should certain powers prove unmanageable or harmful, they may be  curtailed  or removed entirely from subsequent versions.  In a way, The Palace can be seen as a massive, progressive social experiment in which we are all participating. For this reason, I invite you to participate in the Community Standards Discussion Group at  http://www.thepalace.com/discussion-groups.html .
Example of code at play in the Palace IptScrae 101: Use the Palace Script Language to Automate Yourself   ; spoof somebody by positioning the mouse on their mouth  ; and then typing "msay blah blah"  { "$1" GREPSUB chatter =  chatter MOUSEPOS SAYAT  "" CHATSTR =  } CHATSTR "^msay (.*)$" GREPSTR IF If you're into spoofing people (putting words in their mouths), this atomlist makes it a lot easier than using the @X,Y function. It waits for you to say anything that starts with the word "msay." When you do, everything after the word "msay" is sent to a cartoon balloon which appears at your mouse pointer's position. It then sets the CHAT string to (nothing) so that no one sees your original utterance. This is such a useful routine that you should probably keep it just the way it is.
Code for property ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Code for behavior and automata ,[object Object],[object Object],[object Object],[object Object]
Code for economy ,[object Object],[object Object],[object Object],[object Object]
VII. Prospects for the public commons of virtual worlds ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The inevitable drift of cybersociety?
VIII. Acknowledgements and Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
IX. Demo of Environments
X. Code and the virtual worlds commons  - discussion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
XI. Bonus! (This has been a vision of cyberspace for a long time)
“ Escape” in Finite State Fantasies (1976) by Rich Didday
 
 
 
 
 
 
 
“ Moral of the story”

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Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar 2003)

  • 1. Virtual worlds as a public commons and the code of this commons Lessig/Dibbell Class @ Stanford University (Mar 11, 2003) I. Origins of the visual interface II. Early uses of virtual worlds III. Evolution of dimensional and community cyberspaces IV. Key Question: Where do you want to live? V. What happens in a creative public commons? VI. Code of a public virtual world commons VII. Prospects for the public commons of virtual worlds VIII. Acknowledgements and Resources IX. Demo of environments X. Code and the virtual worlds commons - discussion
  • 2.
  • 3. Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. What characterizes these spaces? They are all commercial and centrally managed Turnstiles to “theme parks” or “shopping malls”. The same struggle over the public commons is occuring in cyberspace What about worlds that are “community”, a public commons? Where in our society (US) is there an IRL (physically manifested) creative commons that is not behind a turnstile? IV. Key Question: Where would you want to live?
  • 19. Sense of total immersion through set and setting
  • 21. Right next door the “turnstiles” of Reno Casinos
  • 22. A citizen-built virtual world commons Alphaworld (pioneering “accident”, 1995)
  • 23. Worlds Inc,  user buy-out, IPO Neighborhoods of construction Succeed as a business?
  • 24. User-created emergent social structures & activities - wedding
  • 25.
  • 26. Building and Community experiments in Alphaworld and Active Worlds Sherwood Forest Towne
  • 27. Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
  • 28. Learning Spaces Virtual walk on the moon with Apollo IX astronaut Russell Schweickart
  • 29. Collaboration Spaces – Datafusion “war room”
  • 30. Collaboration Spaces – Datafusion “war room”
  • 31. AVATARS Cyber-conferences Annual festival of the avatar commons “the Burning Man of Bits”
  • 34. Avatars2002 a merry cyber party
  • 35. Avatars2002 a merry cyber party
  • 36. “ Serious” virtual worlds NASA Mars Mission Simulation – Life aboard the FMARS habitat
  • 37. NASA Mars Mission Simulation – Life aboard the FMARS habitat
  • 38. NASA Mars Mission Simulation – Volunteers modeled Mars from orbit
  • 39.
  • 40. NASA Mars Mission Simulation – Drive on Mars – MER rovers
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. Example of code for communication at work in the Palace The Palace is not the first graphic multi-user domain ever created, but it is probably the least strict. Many powers possessed by the average Palace memberópainting, spoofing, nickname-changing, etc. would be reserved for wizards and gods. The way we decide to handle these powers determines to a great degree what kind of community we are. These powers have been given to all of us as a design decision on the part of The Palace Inc., but it is important to remember that it's all software; should certain powers prove unmanageable or harmful, they may be curtailed or removed entirely from subsequent versions. In a way, The Palace can be seen as a massive, progressive social experiment in which we are all participating. For this reason, I invite you to participate in the Community Standards Discussion Group at http://www.thepalace.com/discussion-groups.html .
  • 47. Example of code at play in the Palace IptScrae 101: Use the Palace Script Language to Automate Yourself ; spoof somebody by positioning the mouse on their mouth ; and then typing "msay blah blah" { "$1" GREPSUB chatter = chatter MOUSEPOS SAYAT "" CHATSTR = } CHATSTR "^msay (.*)$" GREPSTR IF If you're into spoofing people (putting words in their mouths), this atomlist makes it a lot easier than using the @X,Y function. It waits for you to say anything that starts with the word "msay." When you do, everything after the word "msay" is sent to a cartoon balloon which appears at your mouse pointer's position. It then sets the CHAT string to (nothing) so that no one sees your original utterance. This is such a useful routine that you should probably keep it just the way it is.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52. The inevitable drift of cybersociety?
  • 53.
  • 54.
  • 55. IX. Demo of Environments
  • 56.
  • 57. XI. Bonus! (This has been a vision of cyberspace for a long time)
  • 58. “ Escape” in Finite State Fantasies (1976) by Rich Didday
  • 59.  
  • 60.  
  • 61.  
  • 62.  
  • 63.  
  • 64.  
  • 65.  
  • 66. “ Moral of the story”