2. OBJECTIVES
• To understand requirements of
the new Computing curriculum
for KS1, and how work in EYFS
can provide a good foundation
• To develop understanding of
supporting young children using
technology
• To explore and develop useful
resources and approaches
4. WHAT IS COMPUTING?
The core of computing is computer science, in which pupils are taught
the principles of information and computation, how digital systems work
and how to put this knowledge to use through programming.
Building on this knowledge and understanding, pupils are equipped to
use information technology to create programs, systems and a range
of content.
Computing also ensures that pupils become digitally literate – able to
use, and express themselves and develop their ideas through,
information and communication technology – at a level suitable for the
future workplace and as active participants in a digital world.
5. WHAT DOESTHE NEW KS1
CURRICULUM CONTAIN?
• Understand what algorithms are; how they are implemented as programs on
digital devices; and that programs execute by following precise and
unambiguous instructions
• Create and debug simple programs
• Use logical reasoning to predict the behaviour of simple programs
• Create, organise, store, manipulate and retrieve digital content in a range of
formats
• Use technology safely and respectfully, keeping personal information
private; identify where to go for help and support when they have concerns
about content or contact on the internet or other online technologies
9. 1. DRAW A DIAGONAL LINE
2. DRAW ANOTHER DIAGONAL LINE CONNECTED
TOTHETOP OFTHE FIRST ONE
3. DRAW A STRAIGHT LINE FROMTHE POINT
WHERE THE DIAGONAL LINES MEET
4. DRAW A HORIZONTAL LINE OVERTHE
STRAIGHT LINE
5.ATTHE BOTTOM OFTHE STRAIGHT LINE, DRAW
A CURVY LINE
6. DRAW A DIAGONAL LINE FROMTHE BOTTOM
OFTHE FIRST DIAGONALTOTHE STRAIGHT LINE
7. DRAW A DIAGONAL LINE FROMTHE BOTTOM
OFTHE SECOND DIAGONALTOTHE STRAIGHT
LINE
13. UNPLUGGED ACTIVITIES
• Program each other to find hidden objects
• Give each other instructions to navigate around simple obstacle course - focus on direction / turn /
estimating distance
• Split a problem into steps e.g. brushing teeth (decomposition)
• Give instructions to partner to build simple structure
• Follow/ give / record instructions focussed on ordering e.g. cooking recipes
• Sequencing stories through pictures eg Incy Wincy Spider, LRRH
• Ask children to point out errors in pictures or text
• Sorting activities - objects, by different criteria
• Program adult eg jambot
• Understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
• Create and debug simple programs
• Use logical reasoning to predict the behaviour of simple programs
Programming
14. TYPES OF DEVICES
• Simple electronic toys, inputs and outputs - from torch to
washing machine
• Programmable toys - Beebots / Pixies / Roamers / Bluebot
• Recording of algorithms for planning ahead
• Understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
• Create and debug simple programs
• Use logical reasoning to predict the behaviour of simple programs
Programming
15. PROGRESSIONTO ON-SCREEN REPRESENTATION
• Simple programming software,
• 2go (InfantVideoToolkit)
• Focus on Beebot
• Online tools e.g. iBoard
(www.iboard.co.uk)
• Understand what algorithms are; how they are implemented as programs on digital
devices; and that programs execute by following precise and unambiguous instructions
• Create and debug simple programs
• Use logical reasoning to predict the behaviour of simple programs
Programming
16. APPSTO SUPPORT COMPUTING
• Beebot (free)
• Beebot Pyramid (69p)
• Daisy Dinosaur (free)
• Toca Boca (free - £2)
• Busy things (free selection)
• Bugs and Buttons / Bugs and Numbers
(£2.29)
• Scratch Jr (free)
19. ICT : SEVEN PRINCIPLES FOR GOOD PRACTICE
Ensure an educational purpose
Encourage collaboration
Integrate with other aspects of the curriculum
Ensure the child is in control
Choose applications that are transparent
Avoid applications containing violence or stereotyping
Be aware of health and safety issues
Developmentally Appropriate Technology in Early Childhood (DATEC) Final Report – also
reproduced in Siraj-Blatchford, I. and Siraj-Blatchford, J. (2000) More than Computers:
Information and Communications Technology in the Early Years, London, Early Education (The
British Association for Early Childhood Education)
20. APPSTO SUPPORT STORYTELLING
AND LANGUAGE DEVELOPMENT
• Collins big cat books (free)
• Hip Hop Hen suite (£2.29 each)
• Puppet Pals (£2.49)
• Nosy crow stories (£3.99)
• Book Creator (£3.99)
• Sock puppet /Tellagami (free)
• Shadow puppet (free)
• The Land of Me apps (free)
• Traditional storyteller apps (£2.29 or bundle)
21. IPADTIPS ANDTRICKS
• Displaying on the IWB / display
• Guided access
• Restrictions
• Buying apps
• Protection
• Using inbuilt apps - timer / camera / maps etc
• Saving work
28. USINGTECHNOLOGY SAFELY
AND RESPECTFULLY….
Use technology safely and respectfully, keeping personal information private; identify
where to go for help and support when they have concerns about content or contact on
the internet or other online technologies
Are your procedures adequate and up to date?