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Developing native crossplatform games using
cocos2dx
About us
Going multiplatform: Which way?

+
+
+
-

Fast
Direct access to hardware
Using native graphic interface
Platform setup
Compiler flags might be needed

+ Available on every platform
+ “Hot new thing“
- Slow
- Every browser uses the WC3 standards…. NOT
Cocos2d-x
Cocos2d-x workflow
Classes
Resources
win32
Android
iOS

WP8
Cocos2d-x Features:
• Easy use of touch and gyro
• Powerfull sprite system
• Box2D physics
• Garbage collection
• Wrapped system UI components
• Many extra features
• Direct use of OpenGL ES/DirectX possible
Overview: CCScenes

CCTransition

Menu Scene

Game Scene
Overview: CCNode hierarchy

Game
Scene

CCScene
CCLayer

Background
Layer

CCSprites, etc.

Sprites

Game Layer

Player

Enemies

HUD Layer

Score

Lives
Platform Differences
• Resource limitations
• Many resolutions and aspect ratios
• Huge performance gap
• Packaging behaviours
Live Examples
www.mrskyjump.com/~tim/MySpoonSourceCode.zip

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Introduction to RAG (Retrieval Augmented Generation) and its applicationIntroduction to RAG (Retrieval Augmented Generation) and its application
Introduction to RAG (Retrieval Augmented Generation) and its application
 

Developing native cross platform games on Cocos2dx2