3. Going multiplatform: Which way?
+
+
+
-
Fast
Direct access to hardware
Using native graphic interface
Platform setup
Compiler flags might be needed
+ Available on every platform
+ “Hot new thing“
- Slow
- Every browser uses the WC3 standards…. NOT
6. Cocos2d-x Features:
• Easy use of touch and gyro
• Powerfull sprite system
• Box2D physics
• Garbage collection
• Wrapped system UI components
• Many extra features
• Direct use of OpenGL ES/DirectX possible