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They’ll Pay How Much? What’s
                  selling and how much are
                  consumers willing to pay for it?


October 3, 2012   Summary of findings from PwC‟s Consumer
                  Intelligence Series – Premium content
                  consumption: responding to the “instant
                  access” consumer
PwC US Research –

                                             Spend more time
                                        >    obtaining or viewing
                                       50%   online movie and TV
                                             content than a year
                                             ago, but the same
                                             amount of money


                                             Spend a lot of time
                                             with TV screens and
                                       66%   have a higher number
                                             of televisions in
                                             homes than Internet-
                                             connected devices




                                    Consumers
                                    drive the digital
      Spend more time using their
      Internet-connected devices,
                                    “new normal”
58%
      especially iPads
Consumers’ new “normal”

           The multi-screen experience                                       They are

                                                                             Mobile
            The changing reading experience

                Recommendations shape choice

                  „My time‟, but it‟s a shared experience

                     Paying for quality and „the experience‟
They are

Social                   Targeted advertising – make it worth it

                                 Connectivity and rights barriers

                                Work – catching up with the way we play

                                           Love it or hate it, always „on‟
PwC
Global E&M revenue growth by segment
                Internet advertising                                                                                         16.9%
                                                                                                                     15.0%

                    Internet access                                                               9.8%
                                                                                           8.4%

                   TV subscriptions                                               7.0%
                                                                                 6.7%

                     TV advertising                                              6.7%
                                                                                        7.7%

                      Video games                                               6.7%
                                                                                        7.8%

                               Total                                      5.6%
                                                                            6.0%

                       Out-of-home                                      5.2%
                                                                      4.8%

                             Radio                             3.8%
                                                            3.1%

                             Music                          3.2%
                                                                   4.2%

               Filmed entertainment                         3.1%
                                                            3.2%

                               B2B                      2.7%
                                                                   4.3%

              Newspaper publishing            1.0%
                                                     2.0%

              Consumer magazines            0.6%
                                                     1.9%

      Consumer & educational books          0.5%
                                              0.9%

                                       0%       2%           4%           6%        8%     10%           12%   14%    16%      18%
                                                                                     CAGR (%)

PwC                                                         2012-2014          2014-2016
Digital spending drives global E&M growth                                                               Digital is defined as:
                                                                                                        • online and mobile
                  2500000
                                                                                                          Internet advertising
                                                                                                        • mobile TV subscriptions
                                                                                                        • digital music
                  2000000
                                                                                                        • electronic home video
                                                                                                        • online and wireless video
                                                                                                          games
                                                                                                        • digital consumer
                  1500000                                                                                 magazine circulation
                                                                                                          spending
      $ million




                                                                                                        • digital newspaper
                                                                                                          circulation spending
                  1000000                                                                               • digital trade magazine
                                                                                                          circulation spending
                                                                                                        • electronic consumer,
                                                                                                          educational, and
                   500000                                                                                 professional books
                                                                                                        • satellite radio
                                                                                                          subscriptions
                                                                                                        • broadband and mobile
                        0                                                                                 Internet access
                            2007   2008   2009   2010     2011       2012   2013   2014   2015   2016

                                                 Non-digital     Digital




PwC
OTT/streamed home video spending
overtakes VOD in 2012
                  12000




                  10000




                  8000
      $ million




                  6000




                  4000




                  2000




                      0
                          2007   2008     2009     2010     2011     2012      2013      2014   2015   2016

                                   Over-the-top/Streaming     VOD (TV Subscription providers)


PwC
Online and wireless games overtake console and PC
games in 2013
                50000

                45000

                40000

                35000

                30000
  US$ million




                25000

                20000
                                                                                     In our survey,
                15000
                                                                                     consumers mentioned
                                                                                     that they also watched
                10000
                                                                                     video content on their
                                                                                     gaming consoles
                 5000

                    0
                        2007   2008   2009    2010       2011    2012        2013   2014    2015    2016
                                             Online/Wireless    Console/PC


PwC
Consumer research on premium content consumption


      Two-phase program to capture the data on premium content
      consumption, including PVOD:

      Phase 1 – We surveyed a geographically dispersed sample of 312
      adult men and women between the ages of 18-59.

      • 68% reside in suburban/rural communities, and 27% reside in
      urban communities.



      Phase 2 - We conducted focus groups in Los Angeles among men
      and women ages 21–45 to explore findings from the survey, discover
      motivations, and ask follow-up questions.



PwC
Consumer research on premium content consumption, cont.
How do consumers categorize the ―price,‖ ―quality,‖ and ―speed of access‖?

              Quality                                 Price                           Speed of Access

  Quality image, clarity,               Based on perceived value. If         Speed of download=faster
   sound—―movie theatre                   the caliber of material is            access
   quality‖                               high, there’s more                     The faster the download, the
    The higher the quality, the          willingness to pay                      faster the “access”.
     more likely consumers are to          But consumers want to limit          Most consumers assumed this
     watch/purchase.                        the amount they pay for               interpretation.
  Quality of content — genre;              something they watch at home.      Convenience is really
   viewing experience                    Looking for ―bang for the             important
    Movie that has received a lot of     buck‖—paying to see a movie            The faster the download speed,
     praise or “buzz”.                    that is worth it (such as               the more convenient.
                                          tentpole releases like ―Dark           Will not wait if the download
                                          Knight‖)                                speed is too slow.
                                           Don‟t want to pay                  Quick buffering
                                            incrementally to what they‟re        Quick and easy transitions
       More than half ranked
                                            already paying for subscription       from one episode to the next.
       ―quality‖ first,
                                            service.                           Access anywhere
       followed by ―speed of
                                         Pay a specific set price — per       Access relative to release
       access‖ and ―price‖
                                          episode or per month                  window
                                           Everything anywhere for under        Readily available soon after it
                                            $20 per month.                        aired or was in theaters.
                                                                                 Today‟s movies. Right now.
                                                                                  Right here.
PwC
Renting continues to be consumers’ preferred method to
access movie and television content




PwC
Key factors driving renting vs. owning

                                                       “I‟m okay with accessing once and
                                                        then letting it go, because I don‟t
     Most consumers don‟t want to view the movie     usually watch movies several times.
      or television show (unless it‟s a favorite or   I just usually watch a movie once or
                                                            twice. I don‟t usually keep
      classic) more than once                                    returning to it.”
                                                                (Male, age 33–45)

     There is a general perception that television
      content is easier to locate and view online

     Owning is costlier than renting

     Owning takes too much space on a hard drive         “So, making a decision about
                                                         renting versus owning would be
                                                           most impacted by the price.”
                                                              (Female, age 21–32).

           “I was thinking hard drive space the
         whole time. If you really love movies and
           you‟re constantly buying and owning
          them, it‟s just going to bog down your
             computer.” (Female, age 33–45).



PwC
Consumer interest in premium content by platform



                                             “I just don‟t watch movies on
                                                my phone. It‟s small. .. it
                                                   drains my battery.”
                                                  (Female, age 21–32)




                                        There was interest in
                                        tablets - 54% were willing
                                        to pay up to $5 and 27%
                                        from $6-$10 to watch a
                                        movie, that isn’t yet
                                        available on DVD and may
                                        still be playing in theaters.



PwC
Consumer ranking of PVOD offerings




                                       I don‟t associate
                                     Facebook with movie
                                          watching.”
                                      (Male, age 33–45)




PwC
But, what premium will consumers pay as for “premium” ?




PwC
How much are consumers willing to pay for the content
access within the four-week window?
     The vast majority (79%) say they would pay
      incrementally only from $1–$10 for access within
      four weeks (of these, 52% would pay no more than
      $5)                                                               “It‟s just not worth it.”


     11% would be willing to pay incrementally from
      $11–$50 to have on-demand access to movies
      within four weeks of the theatrical release
     10% would not be willing to pay anything for
      earlier access                                     “I‟d rather wait.”




              “$10 is the same as I‟d pay to see
                     at a movie theater.”
                                                              Los Angeles consumers are
                                                              more amenable to pay $10
                                                              or more, since movie costs
                                                              are greater than $10 ($15–
                                                              $16)

PwC
Piracy is still pervasive and will likely increase with the
growth of digital media




                                                                81%
Customers have grown accustomed to
consuming high-quality media via the
internet for free.
As such, people have the expectation to                   Plan to continue
consume their favorite digital
                                                          pirating, mainly through
programming for free as well.
                                                          online sources
.



                                of consumers who said they      Not paying has become

    56%                         pirate don‟t feel the need to
                                own a physical copy
                                                                mainstream. More than
                                                                half agreed that “everyone
                                                                does it.”

Source: PwC consumer research

PwC
Global E&M consumer spending


      WW Revenue Growth %                            WW Revenue Share % 2016
           2011-2016                                             Non-Digital     Digital
            Non-Digital       Digital

                                                                                     37%
                                 33%

                                                       63%
      67%




                 Source: PwC Global Entertainment and Media Outlook, 2012–2016

PwC
Implications to your industry
     The purchase model can become more attractive – either in price or through content
      offerings and enjoyment.

     Quality of viewing experience is a more important motivator relative to price and speed
      of access.

     Earlier access to content is highly motivating, but consumers need to be educated about
      the actual or typical window of theatrical release.

     Given the growing number of consumers who own tablets, businesses must change the way
      they market the ability to watch movies or television shows on mobile devices.

     The social network model is still unfamiliar, but in qualitative discussions, consumers are
      receptive to hearing about the benefits of PVOD access on their social network sites.

     Access to cloud-based content (digital locker ownership) is generating much more interest
      now. Consumers are more informed about cloud technology and generally have a better
      understanding and appreciation of the benefits.

     TV is still the primary platform for viewing movies and television shows.
PwC
Blake White
Blake.L.White@us.pwc.com
+1 (408) 817-5838
Matt Lieberman
matthew.lieberman@us.pwc.com
+1 (213) 217-3326

www.pwc.com/us/em
www.pwc.com/consumerintelligenceseries




© 2012 PricewaterhouseCoopers LLP. All rights reserved. PwC refers to the United States member firm,
and may sometimes refer to the PwC network.

Each member firm is a separate legal entity. Please see www.pwc.com/structure for further details.

This document is for general information purposes only, and should not be used as a substitute for
consultation with professional advisors.
Entertainment Merchants Assoc    Premium Content Consumption  PwC Public BLW 20121003

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Entertainment Merchants Assoc Premium Content Consumption PwC Public BLW 20121003

  • 1. They’ll Pay How Much? What’s selling and how much are consumers willing to pay for it? October 3, 2012 Summary of findings from PwC‟s Consumer Intelligence Series – Premium content consumption: responding to the “instant access” consumer
  • 2. PwC US Research – Spend more time > obtaining or viewing 50% online movie and TV content than a year ago, but the same amount of money Spend a lot of time with TV screens and 66% have a higher number of televisions in homes than Internet- connected devices Consumers drive the digital Spend more time using their Internet-connected devices, “new normal” 58% especially iPads
  • 3. Consumers’ new “normal” The multi-screen experience They are Mobile The changing reading experience Recommendations shape choice „My time‟, but it‟s a shared experience Paying for quality and „the experience‟ They are Social Targeted advertising – make it worth it Connectivity and rights barriers Work – catching up with the way we play Love it or hate it, always „on‟ PwC
  • 4. Global E&M revenue growth by segment Internet advertising 16.9% 15.0% Internet access 9.8% 8.4% TV subscriptions 7.0% 6.7% TV advertising 6.7% 7.7% Video games 6.7% 7.8% Total 5.6% 6.0% Out-of-home 5.2% 4.8% Radio 3.8% 3.1% Music 3.2% 4.2% Filmed entertainment 3.1% 3.2% B2B 2.7% 4.3% Newspaper publishing 1.0% 2.0% Consumer magazines 0.6% 1.9% Consumer & educational books 0.5% 0.9% 0% 2% 4% 6% 8% 10% 12% 14% 16% 18% CAGR (%) PwC 2012-2014 2014-2016
  • 5. Digital spending drives global E&M growth Digital is defined as: • online and mobile 2500000 Internet advertising • mobile TV subscriptions • digital music 2000000 • electronic home video • online and wireless video games • digital consumer 1500000 magazine circulation spending $ million • digital newspaper circulation spending 1000000 • digital trade magazine circulation spending • electronic consumer, educational, and 500000 professional books • satellite radio subscriptions • broadband and mobile 0 Internet access 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Non-digital Digital PwC
  • 6. OTT/streamed home video spending overtakes VOD in 2012 12000 10000 8000 $ million 6000 4000 2000 0 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Over-the-top/Streaming VOD (TV Subscription providers) PwC
  • 7. Online and wireless games overtake console and PC games in 2013 50000 45000 40000 35000 30000 US$ million 25000 20000 In our survey, 15000 consumers mentioned that they also watched 10000 video content on their gaming consoles 5000 0 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 Online/Wireless Console/PC PwC
  • 8. Consumer research on premium content consumption Two-phase program to capture the data on premium content consumption, including PVOD: Phase 1 – We surveyed a geographically dispersed sample of 312 adult men and women between the ages of 18-59. • 68% reside in suburban/rural communities, and 27% reside in urban communities. Phase 2 - We conducted focus groups in Los Angeles among men and women ages 21–45 to explore findings from the survey, discover motivations, and ask follow-up questions. PwC
  • 9. Consumer research on premium content consumption, cont. How do consumers categorize the ―price,‖ ―quality,‖ and ―speed of access‖? Quality Price Speed of Access  Quality image, clarity,  Based on perceived value. If  Speed of download=faster sound—―movie theatre the caliber of material is access quality‖ high, there’s more  The faster the download, the  The higher the quality, the willingness to pay faster the “access”. more likely consumers are to  But consumers want to limit  Most consumers assumed this watch/purchase. the amount they pay for interpretation.  Quality of content — genre; something they watch at home.  Convenience is really viewing experience  Looking for ―bang for the important  Movie that has received a lot of buck‖—paying to see a movie  The faster the download speed, praise or “buzz”. that is worth it (such as the more convenient. tentpole releases like ―Dark  Will not wait if the download Knight‖) speed is too slow.  Don‟t want to pay  Quick buffering incrementally to what they‟re  Quick and easy transitions More than half ranked already paying for subscription from one episode to the next. ―quality‖ first, service.  Access anywhere followed by ―speed of  Pay a specific set price — per  Access relative to release access‖ and ―price‖ episode or per month window  Everything anywhere for under  Readily available soon after it $20 per month. aired or was in theaters.  Today‟s movies. Right now. Right here. PwC
  • 10. Renting continues to be consumers’ preferred method to access movie and television content PwC
  • 11. Key factors driving renting vs. owning “I‟m okay with accessing once and then letting it go, because I don‟t  Most consumers don‟t want to view the movie usually watch movies several times. or television show (unless it‟s a favorite or I just usually watch a movie once or twice. I don‟t usually keep classic) more than once returning to it.” (Male, age 33–45)  There is a general perception that television content is easier to locate and view online  Owning is costlier than renting  Owning takes too much space on a hard drive “So, making a decision about renting versus owning would be most impacted by the price.” (Female, age 21–32). “I was thinking hard drive space the whole time. If you really love movies and you‟re constantly buying and owning them, it‟s just going to bog down your computer.” (Female, age 33–45). PwC
  • 12. Consumer interest in premium content by platform “I just don‟t watch movies on my phone. It‟s small. .. it drains my battery.” (Female, age 21–32) There was interest in tablets - 54% were willing to pay up to $5 and 27% from $6-$10 to watch a movie, that isn’t yet available on DVD and may still be playing in theaters. PwC
  • 13. Consumer ranking of PVOD offerings I don‟t associate Facebook with movie watching.” (Male, age 33–45) PwC
  • 14. But, what premium will consumers pay as for “premium” ? PwC
  • 15. How much are consumers willing to pay for the content access within the four-week window?  The vast majority (79%) say they would pay incrementally only from $1–$10 for access within four weeks (of these, 52% would pay no more than $5) “It‟s just not worth it.”  11% would be willing to pay incrementally from $11–$50 to have on-demand access to movies within four weeks of the theatrical release  10% would not be willing to pay anything for earlier access “I‟d rather wait.” “$10 is the same as I‟d pay to see at a movie theater.” Los Angeles consumers are more amenable to pay $10 or more, since movie costs are greater than $10 ($15– $16) PwC
  • 16. Piracy is still pervasive and will likely increase with the growth of digital media 81% Customers have grown accustomed to consuming high-quality media via the internet for free. As such, people have the expectation to Plan to continue consume their favorite digital pirating, mainly through programming for free as well. online sources . of consumers who said they Not paying has become 56% pirate don‟t feel the need to own a physical copy mainstream. More than half agreed that “everyone does it.” Source: PwC consumer research PwC
  • 17. Global E&M consumer spending WW Revenue Growth % WW Revenue Share % 2016 2011-2016 Non-Digital Digital Non-Digital Digital 37% 33% 63% 67% Source: PwC Global Entertainment and Media Outlook, 2012–2016 PwC
  • 18. Implications to your industry  The purchase model can become more attractive – either in price or through content offerings and enjoyment.  Quality of viewing experience is a more important motivator relative to price and speed of access.  Earlier access to content is highly motivating, but consumers need to be educated about the actual or typical window of theatrical release.  Given the growing number of consumers who own tablets, businesses must change the way they market the ability to watch movies or television shows on mobile devices.  The social network model is still unfamiliar, but in qualitative discussions, consumers are receptive to hearing about the benefits of PVOD access on their social network sites.  Access to cloud-based content (digital locker ownership) is generating much more interest now. Consumers are more informed about cloud technology and generally have a better understanding and appreciation of the benefits.  TV is still the primary platform for viewing movies and television shows. PwC
  • 19. Blake White Blake.L.White@us.pwc.com +1 (408) 817-5838 Matt Lieberman matthew.lieberman@us.pwc.com +1 (213) 217-3326 www.pwc.com/us/em www.pwc.com/consumerintelligenceseries © 2012 PricewaterhouseCoopers LLP. All rights reserved. PwC refers to the United States member firm, and may sometimes refer to the PwC network. Each member firm is a separate legal entity. Please see www.pwc.com/structure for further details. This document is for general information purposes only, and should not be used as a substitute for consultation with professional advisors.