4.18.24 Movement Legacies, Reflection, and Review.pptx
Design of a Transmedia Project targeted to Language Learning
1. DesignDesign of aof a
TransmediaTransmedia ProjectProject
targeted totargeted to Language LearningLanguage Learning
2. .
Ito et al. 2013 Connected Learning
The disconnect between classroom learning and
the everyday lives and interests of many you
ng people is not new.
How can we capitalize on today’s new media to
expand these forms of learning opportunity?
3. .
TRANSMEDIA STORYTELLING EDUCATION
"a process where integral elements of a fiction get di
spersed systematically across multiple delivery channe
ls for the purpose of creating a unified and coordinat
ed entertainment experience. Ideally, each medium make
s it own unique contribution to the unfolding of the s
tory" Henry Jenkins
8. .
REDESIGN LEARNING ENVIRONMENTS
to learn ANY Place, Time, Pace
NETWORKED LEARNING ENVIRONMENTS
INFRASTRUCTURE that will CONNECT ALL STUDENTS
INTEROPERABILITY across learning networks;
incorporate DIGITAL, MEDIA AND SOCIAL-EMOTIONAL
LITERACIES as basic skills
LLearner at theearner at the CCenter of aenter of a NNetworked Worldetworked World
9. .
.
CCONNECTINGONNECTING CCATAT
TARGET AUDIENCE
Portuguese 10th-grade learners, 16-year-old teenagers
WHAT ?
Basis of research for the creation of a transmedia
learning environment in ESL learning
Setting for the exploration of contents + curricular goals
of ESL, level 6 - Intermediate
10. .development of communication skills
use of technology
engagement in the topics: media culture,
multiculturalism,
linguistic diversity
developing media literacy + engagement in multimodal
learning experiences
CCONNECTINGONNECTING CCATAT
WHAT FOR ?
12. SSTORYTORY && SSTORYWORLDTORYWORLD
compelling characters
+
exciting and convincing storyworld
+
strong storyline with clearly defined plot points
N. Bernardo 2014Transmedia 2.0
Connecting Cat Adventure Story
Cat, an ordinary teen girl, living in Portugal, is a seeker of the Fluxu
s tribe (native cyberspace warriors) with the mission to assemble a port
al that ultimately allows the Fluxus to interact with humans. The portal
pieces are scattered all over the world. In order to collect them, Cat
relies on her cat, an undercover warrior of the Fluxus, to give her clue
s. Together they will try to connect the Fluxus to mankind.
.
16. .
SCAFFOLDING LEARNINGSCAFFOLDING LEARNING
Can the story be integrated into an existing curriculum?
Is the story engaging, and can it help make learning more effective?
Does the story contain subject matter that is relevant to the module?
Do the hyperlinks found in the story provide valuable information in keeping
with learning objectives and outcomes?
Can additional learning extensions be created by subject-matter
experts/producers?
Can the students create stories extensions via digital stories to provide
educational value?
S. Kalogeras (2014) Transmedia Storytelling and the New Era of Media Convergence in Higher
Education
17. test a beta version of the
project with a control group
of students
study case based on the
project implementation
assessment and reflection on
the learning processes that
might emerge
18. .
* pages from the books Steal like an Artist and Show your Work by Austin Kleon.
@Artech 2015
by Patrícia Rodrigues & José Bidarra
Read more about it here:
(page 53)http://bit.ly/1HjxdKw