SlideShare une entreprise Scribd logo
1  sur  52
Using Social Media to Teach
   Engineering Process

Bruce R. Maxim, Margaret Turton &
        Wassim M. Nahle




                                    1
Background
• We need more young people to consider
  studying engineering in college
• Boys interested in games often pursue other
  computing activities including programming
• Computer game playing can provide girls with
  positive problem-solving experiences that may
  result in better computer science grades
• Of course there are some concerns that game
  playing can promote aggression and gender
  stereotyping

                                                  2
Background
         (Madeline Kunin – Huffington Post)
• If more video games were created by women
  violence and violence against women in video
  games might be reduced
• Computer science is one avenue for women to
  enter the game field, yet enrollment seems to be
  falling
• Boys are introduced to games by playing them,
  when women create games girls may be more
  likely to be attracted to games and computer
  science

                                                     3
Background
• Problem-based and project-based learning
  methods are conducive to acquiring social and
  interpersonal skills which are valuable in the
  work place
• Project-based learning may also be helpful in
  increasing gender diversity in engineering
  programs
• Diverse teams which solicit viewpoints from its
  members may be able to create products for
  broader markets than those that do not

                                                    4
Background
• Females enjoy computing activities that are both
  social an collaborative
• Engineering provides many design and creative
  elements, often not recognised by people outside of
  the field
• 55% of all social gamers in the United States are
  female
• While only 6% of all social gamers are under the age
  of 21, that is still a substantial number of potential
  players (Zynga games have 5M users each month)


                                                           5
Girls and Commercial Games
     (Tobi Saulnier 1st Playable Productions)
• Girls like to customize their avatars and do not to
  see them destroyed
• Girls like relatable dilemmas in games
• Girls do not like sequels
• Girls are buying games that variations of
  traditional real life play
• It is impossible to ignore societal pressure
  (nurturance, family, friends)
• Might be good to look at themes present in the
  books girls read

                                                        6
Girls’ Literature Themes
      (Tobi Saulnier 1st Playable Productions)

•   Earning accomplishments
•   Overcoming obstacles
•   Solving real problems
•   Becoming independent
•   Friendship dilemmas
•   Pesky siblings
•   Boys as friends



                                                 7
Serious Games
• Serious games make use of the artistic medium of
  games, to deliver a message, teach a lesson, or
  provide an experience

• Games (unlike virtual worlds) have stated objectives
  and rules for attaining the objectives

• Game mechanics are rules and user actions designed
  to produce the gameplay



                                                         8
Immersion
• Immersion in simulated environments can increase
  learning speed and retention for some tasks

• Computer games can engage students for hours,
  while classroom activities may only hold their
  attention for 15 minutes

• Of course some people feel game playing can
  become additictive



                                                     9
Game Playing Motivations
• Competition
• Challenge
• Social Interaction (professional skills, social
  outcomes)
• Diversion (passing time, relieving boredom)
• Fantasy (escaping reality by immersion)
• Knowledge application (sports)
• Sense of Control (over environment and players)
• Acquiring motor skills (gesture –based game play)


                                                      10
Attitudes
• There has been some research that students attitudes
  toward learning can affect their cognitive development

• It is our belief that changing student attitudes towards
  the field of engineering is essential to pursuing it as a
  career

• Preliminary data collected from high school students
  attending CIS events suggest that it may be possible
  to improve student attitudes towards considering
  computing as a career

                                                              11
Approach
• Our general approach is to have UM-Dearborn
  students create an engineering process game
• The goal of the game is to expose a large number of
  technologically savvy young adults to this game on
  Facebook
• Our vision is to build a community of virtual engineers
  who can make and collaborate with friends around
  the globe
• Analytics collected during game play may provide us
  with insights into what types of engineering activities
  that are attractive to young people

                                                            12
Game Concept
• We want people to experience the richness the
  engineering profession by participating in a game
  experience.

• A major goal of this game is to expose players to the
  engineering design process by introducing concepts
  such as design, leadership, teamwork, planning, and
  management.

• We want to emphasize engineering as a collaborative
  profession where practitioners use their creativity to
  helping people by designing useful artifacts
Game Premise
• Strategy-based Facebook game aimed at young
  adults.

• Goal of this game is to expose players to the
  engineering design process by introducing concepts
  such as design, leadership, teamwork, planning, and
  management.

• The task at hand for player is to take the reigns as a
  project manager.
About the Game
• The primary game audience is students in high school
  and the first two years of college

• We are working to make this game a female friendly
  game that will be attractive to all students

• We want to expose game players to activities in fields
  like Software Engineering and Mechanical
  Engineering, but also Math, and Science.
Game Features
•   Engineering Design Process
•   Trading with other Players via Auctions
•   Avatar Customization
•   Facebook Integration
•   Persistent Data
•   Team Management
•   Time Management
•   Budget Management
•   Designing, Testing, Managing Projects
•   Marketplace to buy parts and services
Gameplay Objectives
• Increase player Character’s Level to unlock more
  artifact construction projects.

• Build up your colony by completing artifacts.

• Increase your knowledge of STEM content by
  completing mathematics and science challenges.

• Develop your personal project management skills
  (people, budget, time).
Story and Narrative
• Back story
  • The player is asked to manage several projects involving
    building a rocket ship to travel from Earth to colonize
    another planet. Once on the planet several engineering
    projects will need to be completed to survive on the
    planet.
• Plot Elements
  • Guide the player along in the tutorial level. Provide
    suggestions on projects and tasks to undertake.
• Game Progression
  • Like many Facebook games. Increase your level, finish
    tasks, complete projects, etc.
Characters
• Player Avatars
  • Unique to each player (multiplayer game play possible)

• Non-Player Characters
  • AI players to allow one person play

• Teacher
  • Guides you through the tutorial level and introduces
    features added to new levels
Player Role
• Player serves as a project manager during the tutorial
  level and leads a team to test and repair a rocket.

• Once the rocket is completed players set off to their
  new colony to lead teams and manage projects that
  produce a successful colony.

• Players can focus on their own colonies or try and
  help other player’s with their colonies by selling,
  trading, or working for/with them.
Game Mechanics
• Genre: Strategy Social Network Game
    •   simulation, educational, role play game

• Movement
•   Point and click.
•   Path adjusted at time of click using A* algorithm.
•   Automatic collision avoidance.

• Economy
•   Player will have a base income per day.
•   Different artifacts will increase money in different ways.
•   Player can supplement income by selling items and by working on
    other players projects.
•   Ideally project completion will be more important to students than
    dollars earned (affects reputation, experience, leadership, etc.)
Development Tools
User Interface Elements
• Graphical User Interface
• Player Information
• Chat System
    • Join / leave text-based chat
    • Private messaging
•   View Inventory
•   View Market
•   View Projects
•   Tutorial Training Level
•   Adaptive Help System
Game Architecture
• The game is extensible in nature with the idea that
  other features and levels can be added at a later time.

• The game will be created for and playable on
  Facebook.

• The primary language used to create this game will
  be Actionscript 3.0 utilizing the Flixel Engine.

• Playerio will handle much of the interaction between
  players and any persistent data needed to be saved.
Screen Flow
Game Subsystems
• Avatar Creation – name, gender, ethnicity,
  clothing, job family
• Project Management – the main user screen
  allows players to select and manage projects
• Team Management – team members hired based
  on skill set, cost, availability
• Communication – allows players to hire or fire
  team members, as well as barter for goods
• Marketplace – interfaces with player inventory,
  items or NPC’s can be purchased

                                                    26
Starting the Game
Create an avatar of either
gender. You can set the
characters appearance and job
family.
Welcome Team Member
Rocket
All major components need to be to tested, repaired, and
assembled to launch your working rocket.
Project Underway
Project Management Screen
View current projects
Switch between active projects
Create new project
Manage current team
Completing Any Project
Hire a team of engineers
Salvage , trade, or buy the components
Project Selection
Staff Selection
Hiring Staff
Create skilled (and affordable) staff based upon their
availability, training, and level of experience (determines
salary)



                                           
Team Complete
Inventory Screen
View / manage items
Parts Required
Marketplace Screen
Purchase / trade items
Parts Marketplace
Artifact Finished
Component Assembled
Assembling Artifact
Completed Artifact Testing
When all four components are built and ready
 to go to the next phase testing
Troubleshooting
Rework or Salvage on Failure
Successful Test
Completed Projects
Current Status
• We have created a first playable game prototype
• The game has tutorial construction task, two
  artifact construction tasks, and two mini games
  to allow skill upgrades
• The game is undergoing internal testing on
  Facebook
• We are planning to begin the next iteration
  January 2013



                                                    49
Next Steps
• Create math and science content modules
• Richer set of artifacts to address need for
  broader gender appeal
• Make the AI characters active participants in the
  project builds
• Make actions of online friends visible in the
  game environment
• Make use of younger guide, perhaps keyed to
  the gender of the player avatar or allow choice of
  guide from list

                                                       50
Next Steps
• Create project authoring system to allow addition
  of focused sequences of engineering products
  by non-programmers
• Switch to Unity 3D or as a game engine and look
  at tablet delivery options
• Use Facebook (or another social media product)
  to promote the game and develop the
  community



                                                      51
Contact Information
• Email:
    bmaxim@umich.edu or Mturton@Holmes.edu.au or
     wnahle@umd.umich.edu


• Web Site:
    http://gamelab.cis.umd.umich.edu


• Software Developers:
    Elizabeth Beddow, Devon Modlin, Eric Tucker, Ben Catt




                                                            52

Contenu connexe

Tendances

Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniquesaakoo
 
Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Gamesaakoo
 
What Can We Learn from Games
What Can We Learn from GamesWhat Can We Learn from Games
What Can We Learn from GamesDouglas Kiang
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssionaakoo
 
User Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation GamesUser Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation Gamesaakoo
 
Talking Casual
Talking CasualTalking Casual
Talking Casualaakoo
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecPaul Pivec
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1center4edupunx
 
Game based learning
Game based learningGame based learning
Game based learningEnzo Silva
 
SPTechCon 2014 San Francisco Visual Tools and Gamestorming Workshop
SPTechCon 2014 San Francisco Visual Tools and Gamestorming WorkshopSPTechCon 2014 San Francisco Visual Tools and Gamestorming Workshop
SPTechCon 2014 San Francisco Visual Tools and Gamestorming WorkshopMichelle Caldwell, PSM, SSGB
 
Using Gamification in Startups - Now you’re playing with power
Using Gamification in Startups - Now you’re playing with powerUsing Gamification in Startups - Now you’re playing with power
Using Gamification in Startups - Now you’re playing with powerDudi Peles
 
The organic nature of game ideation
The organic nature of game ideationThe organic nature of game ideation
The organic nature of game ideationaakoo
 
Games Cl
Games ClGames Cl
Games Clgdyer
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 pptkayreentat
 
Serious Games for Serious Women
Serious Games for Serious WomenSerious Games for Serious Women
Serious Games for Serious WomenDanni M
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final projectRobin Lemire
 
Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposess_milly
 

Tendances (20)

Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniques
 
Game Idea Generation Games
Game Idea Generation GamesGame Idea Generation Games
Game Idea Generation Games
 
What Can We Learn from Games
What Can We Learn from GamesWhat Can We Learn from Games
What Can We Learn from Games
 
Casual Games Discusssion
Casual Games DiscusssionCasual Games Discusssion
Casual Games Discusssion
 
User Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation GamesUser Experiences of Game Idea Generation Games
User Experiences of Game Idea Generation Games
 
Talking Casual
Talking CasualTalking Casual
Talking Casual
 
4. Serious Games: an Introduction
4. Serious Games: an Introduction4. Serious Games: an Introduction
4. Serious Games: an Introduction
 
Gamification and GBL Presentation to Unitec
Gamification and GBL Presentation to UnitecGamification and GBL Presentation to Unitec
Gamification and GBL Presentation to Unitec
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1
 
Lrn2play
Lrn2playLrn2play
Lrn2play
 
Game based learning
Game based learningGame based learning
Game based learning
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
SPTechCon 2014 San Francisco Visual Tools and Gamestorming Workshop
SPTechCon 2014 San Francisco Visual Tools and Gamestorming WorkshopSPTechCon 2014 San Francisco Visual Tools and Gamestorming Workshop
SPTechCon 2014 San Francisco Visual Tools and Gamestorming Workshop
 
Using Gamification in Startups - Now you’re playing with power
Using Gamification in Startups - Now you’re playing with powerUsing Gamification in Startups - Now you’re playing with power
Using Gamification in Startups - Now you’re playing with power
 
The organic nature of game ideation
The organic nature of game ideationThe organic nature of game ideation
The organic nature of game ideation
 
Games Cl
Games ClGames Cl
Games Cl
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
Serious Games for Serious Women
Serious Games for Serious WomenSerious Games for Serious Women
Serious Games for Serious Women
 
Game based learning ppt presentation - final project
Game based learning ppt presentation - final projectGame based learning ppt presentation - final project
Game based learning ppt presentation - final project
 
Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposes
 

Similaire à Using Social Media to Teach Engineering Process

Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)David Farrell
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Coursecenter4edupunx
 
Real Estate Development Game Test Play
Real Estate Development Game Test PlayReal Estate Development Game Test Play
Real Estate Development Game Test PlaySTLLab
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015abqlaConference
 
Teaching Games and Games Literacy
Teaching Games and Games LiteracyTeaching Games and Games Literacy
Teaching Games and Games Literacypcallaghan
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery SPIN Chennai
 
Gamification 101
Gamification 101Gamification 101
Gamification 101steubner76
 
Games: More than just fun
Games: More than just funGames: More than just fun
Games: More than just funKoos de Beer
 
Gaming in education
Gaming in educationGaming in education
Gaming in educationRyan Schaaf
 
Approaches in Educational Design
Approaches in Educational DesignApproaches in Educational Design
Approaches in Educational DesignLisa L Galarneau
 
Are Your Employees Playing Games?
Are Your Employees Playing Games?Are Your Employees Playing Games?
Are Your Employees Playing Games?GSE Systems, Inc.
 
Social Games Design Workshop
Social Games Design WorkshopSocial Games Design Workshop
Social Games Design WorkshopAki Järvinen
 
How Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesHow Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesCharlotteLarke
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersJason Rosenblum, PhD
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Ryan Schaaf
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions PortlandCarolyn Chandler
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 

Similaire à Using Social Media to Teach Engineering Process (20)

Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)Educational Games Design (STEG10 Keynote)
Educational Games Design (STEG10 Keynote)
 
Intro to Games Based Learning Course
Intro to Games Based Learning CourseIntro to Games Based Learning Course
Intro to Games Based Learning Course
 
Real Estate Development Game Test Play
Real Estate Development Game Test PlayReal Estate Development Game Test Play
Real Estate Development Game Test Play
 
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
Dr. Scott Nicholson. Level up! game design programs in libraries, abqla2015
 
Teaching Games and Games Literacy
Teaching Games and Games LiteracyTeaching Games and Games Literacy
Teaching Games and Games Literacy
 
Gamifying excellence in Delivery
Gamifying excellence in Delivery Gamifying excellence in Delivery
Gamifying excellence in Delivery
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 
Gamification 101
Gamification 101Gamification 101
Gamification 101
 
CoGame starter
CoGame starterCoGame starter
CoGame starter
 
Games: More than just fun
Games: More than just funGames: More than just fun
Games: More than just fun
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
Approaches in Educational Design
Approaches in Educational DesignApproaches in Educational Design
Approaches in Educational Design
 
Are Your Employees Playing Games?
Are Your Employees Playing Games?Are Your Employees Playing Games?
Are Your Employees Playing Games?
 
Custom show
Custom showCustom show
Custom show
 
Social Games Design Workshop
Social Games Design WorkshopSocial Games Design Workshop
Social Games Design Workshop
 
How Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into GamesHow Student Game Designers Design Learning into Games
How Student Game Designers Design Learning into Games
 
Gameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learnersGameful Learning - Using games & game strategies to engage learners
Gameful Learning - Using games & game strategies to engage learners
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 
"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland"Play to Change" Workshop - WebVisions Portland
"Play to Change" Workshop - WebVisions Portland
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 

Dernier

Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 

Dernier (20)

Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 

Using Social Media to Teach Engineering Process

  • 1. Using Social Media to Teach Engineering Process Bruce R. Maxim, Margaret Turton & Wassim M. Nahle 1
  • 2. Background • We need more young people to consider studying engineering in college • Boys interested in games often pursue other computing activities including programming • Computer game playing can provide girls with positive problem-solving experiences that may result in better computer science grades • Of course there are some concerns that game playing can promote aggression and gender stereotyping 2
  • 3. Background (Madeline Kunin – Huffington Post) • If more video games were created by women violence and violence against women in video games might be reduced • Computer science is one avenue for women to enter the game field, yet enrollment seems to be falling • Boys are introduced to games by playing them, when women create games girls may be more likely to be attracted to games and computer science 3
  • 4. Background • Problem-based and project-based learning methods are conducive to acquiring social and interpersonal skills which are valuable in the work place • Project-based learning may also be helpful in increasing gender diversity in engineering programs • Diverse teams which solicit viewpoints from its members may be able to create products for broader markets than those that do not 4
  • 5. Background • Females enjoy computing activities that are both social an collaborative • Engineering provides many design and creative elements, often not recognised by people outside of the field • 55% of all social gamers in the United States are female • While only 6% of all social gamers are under the age of 21, that is still a substantial number of potential players (Zynga games have 5M users each month) 5
  • 6. Girls and Commercial Games (Tobi Saulnier 1st Playable Productions) • Girls like to customize their avatars and do not to see them destroyed • Girls like relatable dilemmas in games • Girls do not like sequels • Girls are buying games that variations of traditional real life play • It is impossible to ignore societal pressure (nurturance, family, friends) • Might be good to look at themes present in the books girls read 6
  • 7. Girls’ Literature Themes (Tobi Saulnier 1st Playable Productions) • Earning accomplishments • Overcoming obstacles • Solving real problems • Becoming independent • Friendship dilemmas • Pesky siblings • Boys as friends 7
  • 8. Serious Games • Serious games make use of the artistic medium of games, to deliver a message, teach a lesson, or provide an experience • Games (unlike virtual worlds) have stated objectives and rules for attaining the objectives • Game mechanics are rules and user actions designed to produce the gameplay 8
  • 9. Immersion • Immersion in simulated environments can increase learning speed and retention for some tasks • Computer games can engage students for hours, while classroom activities may only hold their attention for 15 minutes • Of course some people feel game playing can become additictive 9
  • 10. Game Playing Motivations • Competition • Challenge • Social Interaction (professional skills, social outcomes) • Diversion (passing time, relieving boredom) • Fantasy (escaping reality by immersion) • Knowledge application (sports) • Sense of Control (over environment and players) • Acquiring motor skills (gesture –based game play) 10
  • 11. Attitudes • There has been some research that students attitudes toward learning can affect their cognitive development • It is our belief that changing student attitudes towards the field of engineering is essential to pursuing it as a career • Preliminary data collected from high school students attending CIS events suggest that it may be possible to improve student attitudes towards considering computing as a career 11
  • 12. Approach • Our general approach is to have UM-Dearborn students create an engineering process game • The goal of the game is to expose a large number of technologically savvy young adults to this game on Facebook • Our vision is to build a community of virtual engineers who can make and collaborate with friends around the globe • Analytics collected during game play may provide us with insights into what types of engineering activities that are attractive to young people 12
  • 13. Game Concept • We want people to experience the richness the engineering profession by participating in a game experience. • A major goal of this game is to expose players to the engineering design process by introducing concepts such as design, leadership, teamwork, planning, and management. • We want to emphasize engineering as a collaborative profession where practitioners use their creativity to helping people by designing useful artifacts
  • 14. Game Premise • Strategy-based Facebook game aimed at young adults. • Goal of this game is to expose players to the engineering design process by introducing concepts such as design, leadership, teamwork, planning, and management. • The task at hand for player is to take the reigns as a project manager.
  • 15. About the Game • The primary game audience is students in high school and the first two years of college • We are working to make this game a female friendly game that will be attractive to all students • We want to expose game players to activities in fields like Software Engineering and Mechanical Engineering, but also Math, and Science.
  • 16. Game Features • Engineering Design Process • Trading with other Players via Auctions • Avatar Customization • Facebook Integration • Persistent Data • Team Management • Time Management • Budget Management • Designing, Testing, Managing Projects • Marketplace to buy parts and services
  • 17. Gameplay Objectives • Increase player Character’s Level to unlock more artifact construction projects. • Build up your colony by completing artifacts. • Increase your knowledge of STEM content by completing mathematics and science challenges. • Develop your personal project management skills (people, budget, time).
  • 18. Story and Narrative • Back story • The player is asked to manage several projects involving building a rocket ship to travel from Earth to colonize another planet. Once on the planet several engineering projects will need to be completed to survive on the planet. • Plot Elements • Guide the player along in the tutorial level. Provide suggestions on projects and tasks to undertake. • Game Progression • Like many Facebook games. Increase your level, finish tasks, complete projects, etc.
  • 19. Characters • Player Avatars • Unique to each player (multiplayer game play possible) • Non-Player Characters • AI players to allow one person play • Teacher • Guides you through the tutorial level and introduces features added to new levels
  • 20. Player Role • Player serves as a project manager during the tutorial level and leads a team to test and repair a rocket. • Once the rocket is completed players set off to their new colony to lead teams and manage projects that produce a successful colony. • Players can focus on their own colonies or try and help other player’s with their colonies by selling, trading, or working for/with them.
  • 21. Game Mechanics • Genre: Strategy Social Network Game • simulation, educational, role play game • Movement • Point and click. • Path adjusted at time of click using A* algorithm. • Automatic collision avoidance. • Economy • Player will have a base income per day. • Different artifacts will increase money in different ways. • Player can supplement income by selling items and by working on other players projects. • Ideally project completion will be more important to students than dollars earned (affects reputation, experience, leadership, etc.)
  • 23. User Interface Elements • Graphical User Interface • Player Information • Chat System • Join / leave text-based chat • Private messaging • View Inventory • View Market • View Projects • Tutorial Training Level • Adaptive Help System
  • 24. Game Architecture • The game is extensible in nature with the idea that other features and levels can be added at a later time. • The game will be created for and playable on Facebook. • The primary language used to create this game will be Actionscript 3.0 utilizing the Flixel Engine. • Playerio will handle much of the interaction between players and any persistent data needed to be saved.
  • 26. Game Subsystems • Avatar Creation – name, gender, ethnicity, clothing, job family • Project Management – the main user screen allows players to select and manage projects • Team Management – team members hired based on skill set, cost, availability • Communication – allows players to hire or fire team members, as well as barter for goods • Marketplace – interfaces with player inventory, items or NPC’s can be purchased 26
  • 27. Starting the Game Create an avatar of either gender. You can set the characters appearance and job family.
  • 29. Rocket All major components need to be to tested, repaired, and assembled to launch your working rocket.
  • 31. Project Management Screen View current projects Switch between active projects Create new project Manage current team
  • 32. Completing Any Project Hire a team of engineers Salvage , trade, or buy the components
  • 35. Hiring Staff Create skilled (and affordable) staff based upon their availability, training, and level of experience (determines salary) 
  • 37. Inventory Screen View / manage items
  • 44. Completed Artifact Testing When all four components are built and ready to go to the next phase testing
  • 46. Rework or Salvage on Failure
  • 49. Current Status • We have created a first playable game prototype • The game has tutorial construction task, two artifact construction tasks, and two mini games to allow skill upgrades • The game is undergoing internal testing on Facebook • We are planning to begin the next iteration January 2013 49
  • 50. Next Steps • Create math and science content modules • Richer set of artifacts to address need for broader gender appeal • Make the AI characters active participants in the project builds • Make actions of online friends visible in the game environment • Make use of younger guide, perhaps keyed to the gender of the player avatar or allow choice of guide from list 50
  • 51. Next Steps • Create project authoring system to allow addition of focused sequences of engineering products by non-programmers • Switch to Unity 3D or as a game engine and look at tablet delivery options • Use Facebook (or another social media product) to promote the game and develop the community 51
  • 52. Contact Information • Email: bmaxim@umich.edu or Mturton@Holmes.edu.au or wnahle@umd.umich.edu • Web Site: http://gamelab.cis.umd.umich.edu • Software Developers: Elizabeth Beddow, Devon Modlin, Eric Tucker, Ben Catt 52